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ForeverRed's Kamen Rider Kabuto

Kamen Rider Kabuto's Weapons/Bike

Statistics

* Rider Height: 190cm (Masked Form); 195cm (Rider Form); 198cm (Hyper Form)
* Rider Weight: 132kg (Masked Form); 95kg (Rider Form); 102kg (Hyper Form)
* Ability Perimeters:
          * Punching Power: 8000kg (Masked Form); 3000kg (Rider Form); 10000kg (Hyper Form)
          * Kicking Power: 10000kg (Masked Form); 7000kg (Rider Form); 15000kg (Hyper Form)
          * Maximum Jump Height: 20m (Masked Form); 37m (Rider Form); 50m (Hyper Form)
          * Maximum Running Speed: 100m/8.9s (Masked Form); 100m/5.8s (Rider Form); 100m/4.2s (Hyper Form)
          * Finisher Power: 19000kg (Rider Form); 30000kg (Hyper Form)


Kabuto Zecter


* Device Type: Rider Belt ('Henshin' Belt)
* Animal: Rhinoceros Beetle
* Color: Red
* Cast-Off System: The horn-like lever on the Kabuto Zecter is switched over to the right.
* Cast-Off Announcement: "CHANGE BEETLE!!!"
* Clock Up System: Waist pads on the belt
* Primary Finisher: RIDER KICK - Kabuto inputs the button sequence [1-2-3] on the Kabuto Zecter and switches its horn-like lever back to its default position. When the horn-switch is flipped again, a power charge surges down the Kabuto's right leg, which is used in a roundhouse kick attack to the Worm's head; obliterating them. There is another variation of this attack in which Kabuto is catapulted off the horn of the Kabuto Extender and into a flying tornado kick. Kabuto's Rider Kick is also powerful enough to deflect energy shots, including Drake's Rider Shooting.

Hyper Zecter



* Device Type: Kabuto Buckle ('Henshin' Belt)
* Animal: Japanese Rhinoceros Beetle
* Color: Red/Silver
* Hyper Cast-Off System: Pushing the lever-like Zecter Horn on the Hyper Zecter down.
* Hyper Cast-Off Announcement: "CHANGE HYPER BEETLE!!!"
* Hyper Clock Up System: The 'slap-switch' on the Hyper Zecter.
* Primary Finisher: MAXIMUM RIDER POWER >>> RIDER KICK - Hyper Kabuto pushes down on the Zecter Horn on the Hyper Zecter which begins a continuous absorption of sub-space tachyon particles via the Tachyon Fractor, doubling Hyper Kabuto's power. Initiating the Rider Kick Attack, the tachyon flow is redirected to the Hyper Horn for refinement, then down to the Hyper Step on the right foot allowing Hyper Kabuto to execute the 'Hyper' Kick - a traditional flying-kick attack.

Kabuto Buckle



A belt designed by ZECT specifically for the Kabuto Zecter. It has been shown that the belt has the ability to repair itself, and it contains a high-energy wave and radiates from time to time.

Kabuto Kunai Gun


A versatile weapon with 3 distinctive modes: Ax, Gun and Kunai Mode. “Ax Mode” becomes active when the gun barrel is held, and using the bladed butt of the weapon like a tomahawk; AVALANCHE BREAK can be performed in this mode. “Gun Mode“, the default mode, fires high-intensity ion beam blasts and is equipped with tri-laser targeting; AVALANCHE SHOT can be performed in this mode. “Kunai Mode” activates when the gun barrel is detached, unsheathing a short-dagger weapon good for its swift and easy handling; favored most when Kabuto switches to Rider Form; AVALANCHE SLASH can be used in this mode.

ZECT Mizer


A unique weapon specially developed by the ZECT organization for individual use among the Riders. This unique weapon loads tiny autonomous drones called ‘Mizer Bomber’ which are released from the four shoots ports. Unique to the Zecters design, these Mizer Bombers independently swarm and attack enemy targets from all directions. However, these drones only have a limited operating radius of 15m.

Kabuto Extender



Special bike designed for Kabuto, capable of switching between two performance modes: the high-speed Masked Mode and the offensive Ex Mode. Masked Mode is the Kabuto Extender’s first formation and is most suited for Kabuto’s Masked Form in every aspect, because of its highly-fortified defenses. After using “Cast-Off” (Kabuto cannot ride Ex Mode in Masked Form), the bike changes into Ex Mode. This form is used for frontal assaults and battering style attacks as the Ex Horn can easily destroy Pupaworms. After the front fairing clears, the front wheel separates in two, allowing the front chassis to sink. The Clock Up system can further extend the abilities of this machine, allowing it to surpass basic gravitational laws.

1. Kabuto Extender Cast Off
2. Kabuto Extender: RIDER KICK!
Perfect Zecter


Hyper Kabuto's signature weapon, this sword-like Zecter is capable of two distinctive modes of function: Sword Mode and Gun Mode. Also, depending on whichever Zecter is currently docked, the Perfect Zecter is capable of utilizing the hyper version of that Zecter’s finishing attack in either Gun or Sword Mode. Once a Zecter color is selected at the cross guard, the trigger is pulled to initiate the attack. By docking all four Zecters, "All Zecter Combine" is activated, allowing use of the Maximum Hyper finishers. When Zecters dock onto the Perfect Zecter, they automatically switch into "Perfect Mode" which is denoted by the color change and position change.

SWORD MODE
GUN MODE
Hyper Blade: Debuts in episode 38, Hyper Blade siphons energy from the Kabuto Zecter, reinforcing the blade with a tachyon charged blade gradient that allows for a powerful slash attack.Hyper Cannon: Has yet to debut, Hyper Cannon siphons energy from the Kabuto Zecter.
Hyper Sting: Debuts in episode 39, Hyper Sting siphons energy from the TheBee Zecter, producing a tachyon charged arrowhead gradient that is thrust in the form of a projectile.Hyper Laser: Has yet to debut, Hyper Laser siphons energy from the TheBee Zecter.
Hyper Axe: Has yet to debut, Hyper Axe siphons energy from the Drake Zecter.Hyper Shooting: Debuts in episode 42, Hyper Shooting siphons energy from the Drake Zecter, launching a tachyon charged energy gradient that can disperse into homing lasers.
Hyper Slash: Debuts episode 40, Hyper Slash siphons energy from the Sasword Zecter, producing a tachyon charged liquid-venom gradient which binds to the blade for poisonous slash attack.Hyper Wave: Has yet to debut; Hyper Wave siphons energy from the Sasword Zecter.
Maxiumum Hyper Typhoon: Debuts in episode 38, Maximum Hyper Typhoon is performed when "All Zecter Combine" is activated. The Perfect Zecter siphons energy from all four Zecters, producing a tachyon-charged 'Kabuto Horn' blade gradient, nearly doubled in length than the Hyper Blade. Massive amounts of tachyon energy are released from this slash, allowing for the destruction of multiple enemies at once.Maximum Hyper Cyclone: Debuts in episode 42, Maximum Hyper Cyclone is performed when "All Zecter Combine" is activated. The Perfect Zecter siphons energy from all four Zecters, firing off a 'cyclone' of tachyon-charged energy that is able to annihilate multiple enemies at once. The energy backlash is so powerful that Hyper Kabuto must activate Hyper Clock Up to withstand the shock.

Kamen Rider Gatack's Weapons/Bike

Statistic

* Rider Height: 190cm (Masked Form); 194cm (Rider Form)
* Rider Weight: 134kg (Masked Form); 97kg (Rider Form)
* Ability Perimeters:
      * Punching Power: 8000kg (Masked Form); 3000kg (Rider Form)
      * Kicking Power: 9000kg (Masked Form); 7000kg (Rider Form)
      * Maximum Jump Height: 19m (Masked Form); 36m (Rider Form)
      * Maximum Running Speed: 100m/8.9s (Masked Form); 100m/5.8s (Rider Form)
      * Finisher Power: 19000kg


Gatack Zecter



* Device Type: Gatack Buckle ('Henshin' Belt)
* Animal: Stag Beetle
* Color: Blue
* Cast Off System: Pulling the mandible-like Zecter Horns outward.
* Cast Off Announcement: "CHANGE STAG BEETLE!!!"
* Clock Up System: Slap the Switch-pads on the hip of the belt
* Primary Finisher: RIDER KICK - Gatack presses the full throttle button on the Gatack Zecter thrice and resets its mandible-like Zecter Horns back to their default position. When the Zecter Horns are switched open again, the tachyon energy stored within the Gatack Zecter is released to the Gatack Horns for refinement then redirected down to Gatack's right leg. Once charged up, Gatack sails at the enemy Worm with jumping roundhouse straight to the head.
* Secondary Finisher: RIDER CUTTING - Gatack's alternative attack via the Double Caliburs' scissor configuration that clutches the adversary between the ion-charged blades where they are split in two. This move also sets up for a Rider Kick follow-up instead of the finishing cut.

Gatack Buckle



A belt designed by ZECT specifically for the Gatack Zecter. Its properties are similar to the Kabuto Buckle, also containing the ability to repair itself. It has also been shown that the energy radiation released from the buckle is capable of reviving a near-dead person.

Gatack Double Calibur


Gatack's weapons; katana-like weapons which resemble mandibles. They are usually attached on each shoulder. He has a golden Plus Calibur on his right shoulder and a silver Minus Calibur on his left. When the Caliburs are interlocked, they create a scissor-like weapon resembling a stag beetle's mandibles; the "RIDER CUTTING" finisher is then activated as the charge on the Double Calibur starts immediately.

Gatack Vulcan



Gatack's weapons; two shoulder-mounted vulcans, one on each side, present in Masked Form. Each vulcan has unlimited ammunition. The vulcan has a shooting radius extended as far as 1 kilometer. A few shots from the vulcans are able to kill multiple Worms in Episodes 23, 24 and 32.

Gatack Extender



Special bike designed for Gatack; it has two modes: Masked Mode and Ex Mode. In the latter configuration, which Gatack cannot ride in Masked Form, the bike becomes a surfboard-like vehicle which can fly very quickly and destroy multiple Worms with its mandibles. Also, with the Kabuto Extender present, a team finisher named the Extend Rider Drop can be executed. Tossed into the air off the Kabuto Extender's EX Anchor, the Gatack Extender is then driven into the enemy from above by Gatack's kick.

1. Gatack Extender Cast off

Kamen Rider TheBee's Weapons/Bike

Statistics

* Rider Height: 192cm (Masked Form); 192cm (Rider Form)
* Rider Weight: 127kg (Masked Form); 92kg (Rider Form)
* Ability Perimeters:
      * Punching Power: 8000kg (Masked Form); 3000kg (Rider Form)
      * Kicking Power: 9000kg (Masked Form); 6000kg (Rider Form)
      * Maximum Jump Height: 21m (Masked Form); 39m (Rider Form)
      * Maximum Running Speed: 100m/8.6s (Masked Form); 100m/5.6s (Rider Form)
      * Finisher Power: 17000kg

TheBee Zecter


* Device Type: TheBee Brace ('Henshin' Brace)
* Animal: Bee or Wasp
* Color: Yellow
* Cast Off System: Flipping the TheBee Zecter's wings out, then rotating the Zecter clockwise 180°.
* Cast Off Announcement: "CHANGE WASP!!!"
* Clock Up System: Slip fingers along the Trace Switches on the ZECT Buckle.
* Primary Finisher: RIDER STING - A power charge begins when the button on TheBee Zecter is pressed. When attacking, TheBee uses the prick-stinger of the Zecter Needle to punch at the Worm. Because of its extended charge-life, TheBee can deal consecutive 'stings'; usually when confronted by multiple opponents. This is a variation of the classic finisher "Rider Punch."

TheBee Brace

The device that is used to call upon the TheBee Zecter. It serves as the docking device for the TheBee Zecter and allows for the transformation.

Zecter Needle

A prick-stinger used to perform Rider Sting attack. It has extended charge-life and can be used to destroy multiple opponents.

Machine Zectron



Standard-issue bikes for each Rider; mass produced by ZECT. Zectron Pinch is the standard weapon equipped to the bike. It launches a molecular shock forward, ridding any obstacles ahead. Each Rider has its respective symbol located on the windshield of the bike. Kamen Rider TheBee under Sou Yagurama was the first Rider to use his Machine Zectron.

Kamen Rider Sasword's Weapons

Statistics

* Rider Height: 197cm (Masked Form); 197cm (Rider Form)
* Rider Weight: 137kg (Masked Form); 98kg (Rider Form)
* Ability Perimeters:
       * Punching Power: 8000kg (Masked Form); 3500kg (Rider Form)
       * Kicking Power: 9000kg (Masked Form); 6000kg (Rider Form)
       * Maximum Jump Height: 19m (Masked Form); 36m (Rider Form)
       * Maximum Running Speed: 100m/9.0s (Masked Form); 100m/5.4s (Rider Form)

Sasword Zector




* Device Type: Sasword Yaiber ('Henshin' Sword)
* Animal: Scorpion
* Color: Purple
* Cast Off System: Pulling the trigger on the Sasword Yaiber after pushing the Sasword Zecter's Force Tail into it.
* Cast Off Announcement: "CHANGE SCORPION!!!"
* Clock Up System: Slip fingers along the 'Trace Switches' on the ZECT Buckle.
* Primary Finisher: RIDER SLASH - First activated by resetting the Force Tail to default 'up' position. When Sasword sets the Force Tail back down, the Sasword Needle will circulate the tachyon energy stored within the Sasword Zecter. At this point, the charged tachyon particles blend with the gushing venom of the Sasword Yaiber via photon conversion, allowing the Yaiber to cut down the enemy Worm with venomous slashes. Another variation of this attack involves the Rider Slash being sent as venomous cutting waves through the air.

Sasword's Equipment



* Sasword Yaiber (Henshin Sword): Sasword's henshin device is also his primary weapon. Every time he uses Rider Slash, purple venom flows out of the weapon.
* Sasword Antenna: The stinger-like crest atop the Sasword Shellmet can move to sting close enemies. It gushes out purple venom just like the Sasword Yaiber at Rider Slash.
* Blood Vessels: The tubes that supply performance enhancing chemicals to Sasword while in Masked Form, they can also be used to bind enemies.
* Shoulder Blades: The sharp reinforced spikes on Sasword's shoulders when in Rider Form. They can be used to perform a secondary finisher, Shoulder Tackle.

Kamen Rider Daisuke's Weapons/Bike

Statistics

* Rider Height: 191cm (Masked Form); 189cm (Rider Form)
* Rider Weight: 125kg (Masked Form); 91kg (Rider Form)
* Ability Perimeters:
       * Punching Power: 7000kg (Masked Form); 3000kg (Rider Form)
       * Kicking Power: 9000kg (Masked Form); 6000kg (Rider Form)
       * Maximum Jump Height: 23m (Masked Form); 39m (Rider Form)
       * Maximum Running Speed: 100m/8.4s (Masked Form); 100m/5.5s (Rider Form)

Drake Zecter



* Device Type: Drake Grip ('Henshin' Gun)
* Animal: Dragonfly
* Color: Sky Blue
* Cast Off System: Pulling the trigger on the Drake Grip after pulling the Drake Zecter's tail throttle.
* Cast Off Announcement: "CHANGE DRAGONFLY!!!"
* Clock Up System: Slip fingers along the Trace Switches on the ZECT Buckle.
* Primary Finisher: RIDER SHOOTING - Drake folds up the Drake Zecter's wings into its scope mode, and targets his enemy. Once the target is locked, Drake pulls the throttle, beginning the power charge. Once the charge is complete, a large power shot can be fired; packs enough force to obliterate the Worm. In a special occasion, the Rider Shooting's projectile was deflected like a soccer ball off of Kabuto's Rider Kick in Episode 18.

Drake's Equipment


* Drake Grip (Henshin Gun): Drake's henshin device also acts as his primary weapon. The weapon is also affected by Clock Up, meaning, all bullets shot from the Drake Grip by "Clocked-Up" Drake are significantly faster than regular bullets.


* ZECT Mizer: A newer standard-issue weapon developed by ZECT. When the Mizer's four barrels are opened, the Mizer Bombers (shaped after the respective Rider's Zecter) are loaded and can be used to distract multiple targets or attack a molten Worm. Drake is among the few Riders to have actually used the ZECT Mizer.


* Machine Zectron: Standard-issue bikes for each Rider; mass produced by ZECT. Zectron Pinch is the standard weapon equipped to the bike. It launches a molecular shock forward, ridding any obstacles ahead. Each Rider has its respective symbol located on the windshield of the bike. Drake killed the Albinoworm by executing a Rider Shooting from his Machine Zectron while simultaneously interrupting Kabuto's Rider Kick announcement.

Kamen Rider Kick Hopper

Statistics

* Rider Height: 192cm
* Rider Weight: 93kg
* Ability Perimeters:
       * Punching Power: 3000kg
       * Kicking Power: 6500kg
       * Maximum Jump Height: 39m
       * Maximum Running Speed: 100m/5.6s
       * Finisher Power: 20000kg

Hopper Kick Zecter (Green)


* Device Type: Rider Belt ('Henshin' Belt)
* Animal: Grasshopper
* Color: Green
* Change Announcement: "CHANGE KICK HOPPER!!!"
* Primary Finisher: RIDER JUMP >>> RIDER KICK - Kick Hopper's finishing attack; When the legs of the Hopper Zecter are pulled up, a charge surges to Kick Hopper's left leg where he leaps high into air. From here, he sets up his attack by pulling the Hopper Zecter's legs back down (to default position) and attacks off his left leg with a drop kick from above. Upon landing the kick, the Anchor Jack on his left leg bounces down and back up, allowing Kick Hopper to rebound back into the air for another attack, creating possibilities for different variations of attack.

Hopper Kick's Equipment


* Rider Belt: A standard belt produced by ZECT that is capable of holding the Hopper Zecter. The front of the belt flips down to reveal a latch where the Hopper Zecter can then be docked onto.

(PIC: Coming soon)

* Anchor Jack: The gold-joints installed onto the right arm of Punch Hopper and the left leg of Kick Hopper. Shaped like grasshopper legs, these joints have the ability to click down and rebound back up. This rebounding force allows Kick Hopper to bounce from the first target and move on to attack other enemies.

Kamen Rider Punch Hopper

Statistics

* Rider Height: 192cm
* Rider Weight: 93kg
* Ability Perimeters:
       * Punching Power: 3000kg
       * Kicking Power: 6500kg
       * Maximum Jump Height: 39m
       * Maximum Running Speed: 100m/5.6s
       * Finisher Power: 19000kg

Punch Hopper Zecter (Red)


* Device Type: Rider Belt ('Henshin' Belt)
* Animal: Grasshopper
* Color: Red
* Change Announcement: "CHANGE PUNCH HOPPER!!!"
* Primary Finisher: RIDER JUMP >>> RIDER PUNCH - Punch Hopper's finishing attack; When the legs of the Hopper Zecter are pulled up, a charge surges to Punch Hopper's right leg where he leaps high into air. From here, he sets up his attack by pulling the Hopper Zecter's legs back down (to default position) and attacks off his right leg with a punch from above. Upon landing the punch, the Anchor Jack on his right arm bounces down and back up, allowing Punch Hopper to rebound back into the air for another attack, creating possibilities for different variations of attack.

Punch Hopper's Equipment

* Rider Belt: A standard belt produced by ZECT that is capable of holding the Hopper Zecter. The front of the belt flips down to reveal a latch where the Hopper Zecter can then be docked onto.

* Anchor Jack: The gold-joints installed onto the right arm of Punch Hopper and the left leg of Kick Hopper. Shaped like grasshopper legs, these joints have the ability to click down and rebound back up. This rebounding force allows Punch Hopper to bounce from the first target and move on to attack other enemies.

Kamen Rider Dark Kabuto's Weapon

Statistics

* Rider Height: 190cm (Masked Form); 195cm (Rider Form)
* Rider Weight: 132kg (Masked Form); 95kg (Rider Form)
* Ability Perimeters:
          * Punching Power: 8000kg (Masked Form); 3000kg (Rider Form)
          * Kicking Power: 10000kg (Masked Form); 7000kg (Rider Form)
          * Maximum Jump Height: 20m (Masked Form); 37m (Rider Form)
          * Maximum Running Speed: 100m/8.9s (Masked Form); 100m/5.8s (Rider Form)
          * Finisher Power: 19000kg


Dark Kabuto ZECTER



* Device Type: (Dark) Kabuto Buckle ('Henshin' Belt)
* Animal: Japanese Rhinoceros Beetle
* Color: Black/Red
* Cast-Off System: Flipping the switch-like Zecter Horn on the Dark Kabuto Zecter over.
* Cast-Off Announcement: "CHANGE BEETLE!!!"
* Clock Up System: Slap the Switch-pads on the hip of the belt
* Primary Finisher: RIDER KICK - Dark Kabuto inputs the button sequence [1-2-3] on the Dark Kabuto Zecter and switches its horn-like lever back to its default position. When the horn-switch is flipped again, a tachyon charge surges from the Dark Kabuto Zecter to the Dark Kabuto Horn where it is refined, then directed down to Dark Kabuto's right leg, which is then executed as a roundhouse kick.

(Dark) Kabuto Buckle

(IMAGE COMING SOON)

A different version of the standard Kabuto Buckle, it is still unknown what different features it may posses. However, unlike the Kabuto Buckle, it releases waves of black energy, rather than the normal green.

Dark Kunai Gun

A versatile weapon with 3 distinctive modes: Ax, Gun and Kunai Mode. “Ax Mode” becomes active when the gun barrel is held, and using the bladed butt of the weapon like a tomahawk; AVALANCHE BREAK can be performed in this mode. “Gun Mode", the default mode, fires high-intensity ion beam blasts and is equipped with tri-laser targeting; AVALANCHE SHOT can be performed in this mode. “Kunai Mode” activates when the gun barrel is detached, unsheathing a short-dagger weapon good for its swift and easy handling; favored most when Dark Kabuto switches to Rider Form; AVALANCHE SLASH can be used in this mode.

God Speed Love: Three Kamen Riders Weapons/Bikes

Kamen Rider Caucasus' Weapons:


* Rider Height: 199cm
* Rider Weight: 102kg
* Ability Perimeters:
          * Punching Power: 4500kg
          * Kicking Power: 8000kg
          * Maximum Jump Height: 42m
          * Maximum Running Speed: 100m/5.0s
          * Finisher Power: NONE


Caucasus Kabutech Zecter/Rider Brace


Zecter: Used by Issei Kurosaki, this Zecter allows the wearer to transform into Caucasus. The design is a gold Caucasus beetle. Rider Beat as performed on this Zecter is used to initiate a tachyon-charged punch or kick.

Rider Brace: Installed onto the right arm, this is the transformation tool used for the Kabutech Zecters. The Caucasus Zecter flies onto the Brace and automatically shifts into a vertical position, starting the transformation.


Hyper Zecter

Installed onto the left waist buckle of the Rider Belt, this Zecter features the Hyper Clock Up function and the Maximum Rider Power function. Hyper Clock Up allows the Rider to freely control time, and Maximum Rider Power pulls out the power of the Masked Rider System to the highest possible level. It is used to initiate the Rider Punch or Rider Kick attack. On a side note, while Kabuto activates Hyper Clock Up by slapping the button on the Hyper Zecter, Caucasus uses it by slapping the right waist-pad instead.


Kamen Rider Hercus' Weapons/Bike:

* Rider Height: 197cm
* Rider Weight: 100cm
* Ability Perimeters:
          * Punching Power: 4000kg
          * Kicking Power: 7000kg
          * Maximum Jump Height: 37m
          * Maximum Running Speed: 100m/5.4s
          * Finisher Power: NONE

Hercus' Kabutech Zecter/Rider Brace


Zector: Used by Hidenari Oda, this Zecter allows the wearer to transform into Hercus. The design is a silver Hercules beetle. By using Rider Beat, the stored tachyon particles become fused within the ZECT Kunai Gun, resulting in a stronger Avalanche Break.

Rider Brace: Installed onto the right arm, this is the transformation tool used for the Kabutech Zecters. The Hercus Zecter flies onto the Rider Brace landing sideways, and the user must turn it straight to initiate the transformation.

ZECT Kunai Gun (Gun and Ax Only)


Before defecting for Neo-ZECT, this weapon was developed by ZECT for Kamen Rider Hercus. Similar to the Kabuto Kunai Gun, this Kunai Gun only features a Gun and Ax Mode but can be infused with the power of Rider Beat.

Machine Zectron



Kamen Rider Ketaros' Weapons

* Rider Height: 196cm
* Rider Weight: 96cm
* Ability Perimeters:
          * Punching Power: 3700kg
          * Kicking Power: 7000kg
          * Maximum Jump Height: 36m
          * Maximum Running Speed: 100m/5.4s
          * Finisher Power: NONE

Ketaros' Kabutech Zecter/Rider Brace


Zecter: Used by Tetsuki Yamato, this Zecter allows the wearer to transform into Ketaros. The design is a bronze Centaurus beetle. By using Rider Beat, the stored tachyon particles become fused within the ZECT Kunai Gun, resulting in a stronger Avalanche Slash.

Brace: Installed onto the right arm, this is the transformation tool used for the Kabutech Zecters. The Ketaros Zecter flies onto the Rider Brace landing sideways, and the user must turn it straight to initiate the transformation.

Zect Kunai Gun (Kunai Mode)


Developed by ZECT for Kamen Rider Ketaros, this Kunai Gun bears similarities to the Kabuto Kunai Gun. However, it only has a Kunai Mode and its power can be fused with Rider Beat.