playerkill on Nightmare uses a PK flag system to handle hostile interactions between players. The system works thusly: 1) Only players who have their PK flag turned on can initiate combat (or steal) from another player. 2) In PK areas, all players are attackable by players who have their PK flag on. *In a few PK areas players do not need to be PK on to initiate attacks. The Zemoch Tower is an example of this. 3) In non-PK areas, players with their PK flags on are attackable by players who have their PK flag on. 4) Newbies are exempt from this system. 5) The High Avatar and Town Mayors are automatically PK on. 6) Outlaws and Exiles from towns are considered PK on in their respective towns. Your PK flag can only be turned on by issuing the command . Once your PK flag is on it stays on until you die, at which point it is turned off. A player can be identified as having their PK flag on by: 1) Fingering them. 2) Looking at them. Do you truely wish to play under the player killing rules? Hit key to exit, or input your password to continue : Player kill flag is now on! s A castle gate [n, w, e] The castle stands tall and majestic before you. The great size of the castle is astounding, and towers all around rise high into the sky. The gate before you is down, preventing entrance. Unfriendly looking archers line the walls with their bows pointed at you. You think now would be a good time to leave. The air bears the slightest scent of pine. The wind whistles through the trees. Sturdy fishing pole is here. Three archers are standing here. Elf Divinorum the unaccomplished is standing here. The archer narrowly avoids Divinorum's quick swing. cast gale on divinorum You close your eyes and begin uttering an incantation. The archer aims his crossbow, then fires a bolt at Divinorum! The field of energy around Divinorum fluctuates slightly as the archer hits it. The archer pricks Divinorum superficially in the left foot with his bolt. The archer aims his crossbow, then fires a bolt at Divinorum! The field of energy around Divinorum fluctuates slightly as the archer hits it. The archer pricks Divinorum lightly in the head with his bolt. The archer aims his crossbow, then fires a bolt at Divinorum! The archer's bolt harmlessly glances off Divinorum's left leg. Divinorum lashes out at the archer's body, but misses it completely. Sigils of warding flare around Divinorum. The aura around Divinorum fades away. You summon a small tornado and send it crashing into Divinorum! Divinorum leaves east. cast gale on divinorum Simply cast it? e The castle rises to the sky beside you. The dirt path around the castle travels east and west, and the ground is very dusty. The trees lie north of here looking old and gnarled. A soft breeze wafts towards you. The wind whistles through the trees. A squishy slug is standing here. e The castle rises high above you. The dirt path around the castle continues to the east where you can see a corner of the castle. The ground is very dusty, and the trees to the north are comfortably reclined in age. The deep scent of evergreen wafts by your nose. The wind whistles through the trees. pray for portal to divinorum enter portal follow divinorum You close your eyes and begin uttering a prayer. As you finish your prayer a shimmering portal suddenly appears! You step into the portal and feel reality shift around you. The southern wall [e, w] The path continues both east and west into the distance. The far end is hidden in darkness. The castle rises high into the sky to your north, and the scraggly trees to your south are sparse and scrawny. The path is dusty and strewn with debris. It sounds like someone is giggling to the west. Elf Divinorum the unaccomplished is standing here. You are now trailing Divinorum. Divinorum closes his eyes and begins uttering an incantation. Divinorum leaves east. The southern wall [e, w] The castle rises high above you, towering over the scrawny trees of the forest. The path continues to the east and west, full of rocks and other debris. A huge anthill lies on the ground. The area is filled with the scent of turned soil. Seven Red ants are standing here. Elf Divinorum the unaccomplished is standing here. Divinorum leaves east. The southern wall [e, w] The path continues east and west from here. The trees to your south look rather scrawny compared to those around the rest of the castle. The castle to your north rises high and blots out much of the sky from your view. The path is strewn with rocks, and you can see the eastern corner just a little bit east of here. The scent of saltwater hangs in the air. The wind whistles through the trees. Elf Divinorum the unaccomplished is standing here. Divinorum leaves east. The southeast corner of Castle Ferold [n, w] Here the stone-littered path turns from north to the west at the southeast corner of the castle. A high rising turret occupies this corner of the castle and the North Forest surrounds you in all other directions. A ladder leans up against the castle leading to the turret. The wind whistles through the trees. Elf Divinorum the unaccomplished is standing here. Divinorum is looking a bit better. Divinorum blocks your attack with his DemonShield. You knock aside Divinorum's feeble attempt to parry! You prick Divinorum superficially in the left leg with your sword. pray for holylight You close your eyes and begin uttering a prayer. Divinorum leaves north. The corner of the castle lies just south of here. The castle wall rises to the sky on your west. The dark, forboding forest lies to your east. The path continues north and south with occasional rocks and dust. The scent of pine drifts on the air. The wind whistles through the forest. Elf Divinorum the unaccomplished is standing here. Divinorum leaves north. A turn becomes apparent far southward in the darkness. The castle wall scrapes the sky to your west, bathed in shadows from the forest. The forest to your east looks threatening with all its height and darkness. The rocky path continues north and south into the distance. The scent of pine floats on the breeze. The wind whistles through the forest. Elf Divinorum the unaccomplished is standing here. Divinorum leaves north. The wall of the castle rises high above you, washed in darkness by the huge trees of the forest. The dusty rock path continues southward, disappearing far away into the distance. The air smells fresh with a hint of pine. You can hear owls hooting from somewhere in the forest. Elf Divinorum the unaccomplished is standing here. Divinorum leaves north. The eastern wall of the castle is quite dim. The trees loom far overhead, bathing it in shadows. The path hugs the castle on its journey southward. It is littered with gravel and dirt. The faint smell of pine fills the area. The wind whistles through the trees. Elf Divinorum the unaccomplished is standing here. Divinorum leaves north. The eastern door [n, s, w] There is a door to the castle here. It looks like you might have some trouble getting in without a key. The castle rises to your west while a dark forest lies east. A dusty path continues north and south and fades away far off to the south. The scent of pine rolls in off the forest. You can hear the wind whistling through the trees. Elf Divinorum the unaccomplished is standing here. Divinorum leaves north. The northeastern corner [w, s] Here the path you have been on turns to the west and the south. The castle lies to your southwest. There is a high rising turret at this corner of the castle. The dirt path is very dry and it looks as though there hasn't been rain here in a long time. To the south you think you can make out an entrance of some sort. A ladder leans up against the castle, leading up into the turret. The dust here makes you feel impelled to sneeze. The rustle of wind through the trees is a refreshing sound. Elf Divinorum the unaccomplished is standing here. Divinorum leaves west. The northern wall [e, w] The castle rises high above you. The dirt path around the castle continues to the east where you can see a corner of the castle. The ground is very dusty, and the trees to the north are comfortably reclined in age. The deep scent of evergreen wafts by your nose. The wind whistles through the trees. A shimmering portal is here. Elf Divinorum the unaccomplished is standing here. Divinorum leaves west. The northern wall [e, w] The castle rises to the sky beside you. The dirt path around the castle travels east and west, and the ground is very dusty. The trees lie north of here looking old and gnarled. A soft breeze wafts towards you. The wind whistles through the trees. Elf Divinorum the unaccomplished is standing here. Divinorum knocks aside your feeble attempt to parry! You deftly parry Divinorum's attack with your blood sword. Sigils of warding flare around Divinorum. You conjure a glorious shaft of holy light and destroy Divinorum with it! Divinorum removes the DemonShield. Divinorum unwields the A Mole Spear. Divinorum removes the long, red cape. Divinorum removes the golden crown. Divinorum removes the carved wooden ring. Divinorum removes the old knapsack. You hear the faint howl of Divinorum's death from far away. You send Divinorum into the Underworld. Divinorum has evaded you. l The northern wall [e, w] The castle rises to the sky beside you. The dirt path around the castle travels east and west, and the ground is very dusty. The trees lie north of here looking old and gnarled. A soft breeze wafts towards you. The wind whistles through the trees. A Mole Spear, a green coin, and five cantaloupes are here. Divinorum's burned corpse is lying down.