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Tone To Tape: Tips For Recording Electric Guitar



 
About the Author    

Dan McAvinchey is a composer/guitarist living in Raleigh, NC.

He believes every musician or composer has the power to release their own record.

His latest CD release on Guitar Nine Records is entitled "Guitar Haus".

Please direct all comments and suggestions for future columns to Dan McAvinchey.

A common complaint among guitarists is that the sound of their guitar on tape never seems to compare favorably to the sound they are used to hearing out of their amp. Similarly, I have heard complaints that the guitar doesn't sound 'big' enough, or that it sounds 'cheesy'. There are several ways to improve the sound of your electric guitar on tape; what's important to remember is that every tip will work some of the time. In other words, a lot of experimentation is sometimes necessary when trying to get the right sound to match the guitar part you are recording. Guitarists are sometimes guilty of trying to find THE guitar sound or THE ultimate tone, when truthfully a great sound is great when it fits within the context of the song or musical phrase.

An example of this is when you take the output of a multi-effects guitar processor straight into the mixing board, using the distortion or overdrive on the unit. Since the output is designed to be fed into a preamp, direct box, or amplifier, the direct sound can sound overly buzzy and harsh. However, this may be just the shock effect you're looking for in a section of a song, even if you wouldn't consider using such a sound for the entire song. 'Bad' sounds can really sound great when used sparingly and deliberately for maximum impact. So for every 'rule' you might learn as a way to improve your tone, there exists exceptions that make that crummy sound you can't stand into a perfect compliment to the tracks already recorded.

For the purposes of this article however, let's assume you have an intense dislike for the guitar sound you are hearing when playing back your rough mixes, and that you need some ideas that will get you closer to the great sound you hear in your head.

Going Direct

If you've always close-miked your Marshall stack or Fender Twin and recorded the result, you may be surprised at the flexibility and control you can have over your sound by bypassing the amplifier and going directly into the mixing board.

My favorite way to record today is to take the output of a guitar preamp or guitar multi-effects box and plug it into a guitar cabinet emulator, such as the ADA MicroCAB or the SansAmp. The output of the cabinet emulator is then connected to the mixing board. Cabinet emulators don't cost much more than simple direct boxes, but they typically allow you to select the type and size of guitar cabinet, tune the low end and adjust cabinet brightness while preserving your guitar's tone. They even have a bypass switch, for those times when you absolutely have to have that buzzy distortion. The end result is a great simulation of difficult and time-consuming miking techniques that can be changed by the press of a button!

Even when recording clean guitar sounds, using a cabinet emulator will provide clarity and definition to your sound without a loss of tone, while providing a repeatability and consistency to your recorded sound.

If you're hooked on the Marshall or Fender sound you can still connect the preamp outputs from your guitar amp into most cabinet emulators and have the best of both worlds; consistent sound and an end to concerns about the acoustical properties of the room you're recording in, complaints from neighbors, leakage from the drums, etc.

Miking: When Going Direct is Not an Option

In addition to blowing your inheritance on several Neumann mikes (U87s, SM-57s, 421s, KM-84s) or an AKG 414 (you do have all these mikes, don't you?) there are several techniques for mike placement that will help you get a great sound from your favorite amp.

Some producers and engineers favor a single mike for recording guitars. Start out by placing the mike close to (an inch or two) the center of the speaker cone. You may want to get someone to move the mike as you play; moving the mike an inch or two can really make a big difference in the sound. Keep moving it until you find the position that yields the best sound. You can also keep the mike where it is and angle it differently, and that will also change the sound. Once you get the mike where you like it, be very careful not to move it; one quarter-inch from where the mike is positioned can destroy the magical tone you've locked into.

If you are in a good sounding room, you may want to experiment with putting the mike across the room, a technique called ambient, or distant miking. The main disadvantage of this approach is that you have effectively painted yourself into a corner; the room appears in the mix whether you like it or not. In addition, your sound may lack presence and detail, compared to a close-miking situation.

If you use two mikes, you can try placing one close to the speaker, and one farther away to capture the sound the amplifier makes with the room. Then you can blend the two sounds together at mix down, or, if you decide the room sound doesn't add anything to the mix, remove it completely. Keep in mind, with two mikes you may encounter coloration and phase cancellation as you experiment with the actual mike placement. This can work to your advantage; sometimes the harsh frequencies can be canceled out. If too many frequencies are canceled out however, the result will sound strange and lifeless -- you'll have to move one of the mikes until the sound is acceptable.

Another combination you can try is close-miking with two mikes. Place one microphone at the edge of the speaker cone, and one mike dead-center. Again, experiment with the angles and the actual distance from the cone, until you find the sound you like.

There are obviously a lot of variables associated with getting a great sound using these miking techniques. Just keep in mind what you're after. Do you want to reduce the high-end screech? Are you interested in a rhythm sound with lots of low-end? Are you looking at phase cancellation as a way to knock out some of the midrange? Just be patient, and if you have to put the amp in the bathtub and the mike in the toilet bowl to get a sound, then do it! I wanna hear what that sounds like!

Doubling: Twice the Tone or Twice the Muck?

When you play back your recorded tracks and find yourself wishing you could 'thicken' a thin-sounding guitar part, steal a trick from the orchestra. In order to thicken orchestral parts, arrangers usually use three or more instruments to 'double' a part. There are several techniques you can use to double your parts, all of which have their advantages in certain musical situations.

You can use this idea when you've recorded a decent sounding, fairly involved rhythm guitar part and you want to quickly add some thickness. Copy the tape track to an open track, and on playback, pan one track hard left and one track hard right. With some recording systems you can delay the second track between 1 and 20 milliseconds so that it sounds a bit more like two different guitar parts. To accomplish this with a traditional analog multi-track, play the original track back through a digital delay line first and record the output of the delayed signal only. Since the two parts are on separate tracks, you can apply different amounts of reverb or other effects to further distinguish the two parts from each other.

If you've got the available tracks you can repeat the above idea with a manually doubled guitar part, yielding a total of four tracks of kickin' rhythms when you only played two. Simply play the part again but do your best to maintain the same inflections and phrasing as the original part. Manually doubling a part can range from being very easy (in the case of a simple rhythm part) or very difficult (perhaps requiring many takes, punch-ins and punch-outs). Even if the second part is a far cry from an exact double, you may find that the differences make the overall sound more interesting than the auto-doubling method described above.

Some guitarists (can you say Steve Vai?) favor doubling with a pitch shifter. Set the pitch shifter to a slight detuning; you don't necessarily want to start off with an extreme setting. You can pitch shift up or down, but if you've never tried this before, try a downward detuning first. Record the unshifted sound and the shifted sound to different tracks and pan 'em, level 'em and process 'em to taste.

Mixing Options: Compression and EQ

Using compression on your guitar tracks ensures the tracks are 'forward' in the mix. Start with a 3:1 ratio at a threshold of -10 dB, and use more drastic compression when you feel the part demands it.

Excessive midrange- and high-frequency boosts can really turn a mix into a harsh, brittle mess. One option you have is to cut the bass frequencies to improve the articulation, instead of cranking the midrange and high-end. If you want somewhat warmer tones, try boosting bass frequencies within the 120 Hz to 720 Hz range. If you insist your sound still lacks attack, you might try a boost in the 3.5 kHz to 7.5 kHz range.

And In Conclusion...Mix and match these techniques until you find a sound you are really happy with for the specific guitar part you are working on. Don't be afraid to experiment and try something extreme; it just may fit beautifully into the mix at the end of the day. Thou shalt have 'big guitar'...

 

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The curse of the drum machine!

I recorded my first album with a boss drum machine (they are really good!)
 however if you dont have the drum skills or rythm knowledge you will end up doing this

Drum machine + too many fingers & no knowledge =
Animal!



















My first album "Evolution" used a drum machine and that was the worst feedback i got!

Drum machines are seen as the "terminators" of music
(they aren't human and will not stop until they kill your song!).

Unless your doing dance/techno music or hip-hop then they are great!

That said , there are alternatives to spending hours "tapping" on rubber pad's and sounding
like a "one man band". Thanks to the likes of Cubase and propellerhead software, you can
get some really good loops.

Even simple program like "E-JAY" can be turned into drum machines and you can cut and
paste (we like that) your loops.

I use cubase REX files which are real drum patterns played through a midi drum kit.
It sounds real (appears on my albums "Evolution"& "Robot Rock" ) and made my song's
sound so much better and saved me so much time and frustration!

Choose your download:

There are loads of drum software and CD's on the market , i have high-lighted some
below that may help. (check your PC requirements first!)

Guitar amplifiers for recording

Unlike those big music acts out there, we don’t have the luxury of a producer on hand to advise us which amps give the best sound when we record an album.

You will find that most studios have a full line up of various amps and it’s always best to do your homework on what amp will match your sound.

It is always wise to take your own amp with you to a recording session as you will have your sound set already and this will save you time and money if you have to start finding the right sound with there amps.

Saying that, if they have been in the business for years it’s worth heading their advice, that’s what they are there for!

 

To keep it simple you can break the basic recording sounds you need into two categories, amps for clean sounds and amps for dirty sounds;

 

Amps for Clean sounds

Most artists in studios prefer to use Fender & Vox amps for clean sounds and where possible Vox speakers.

 

Dirty sounds

The main thing to remember is never to play out of the same speaker when you switch between clean and dirty sounds!

The preferred and workhorse amps for dirty sounds are generally Marshall’s such as the JTM-45 Plexi, 68, 69 Plexi, JCM800 (The Darkness). If you want a heavy sound the pro’s uses Randall & Mesa Boogie dual/triple rectifiers .

Speaker wise the for a gritty sound use Greenback speakers or Celestions (most Marshall’s have those)

 

Modelling amps

Thanks to companies such as line6 and their PODXT we can go against the tradition of using live amps and record direct with a plethora of amps at our finger tips!

Even amps such as the 20watt Marshall AVT20 used by Jerry Horton to record the last Papa Roach albums was all he needed.

Big sound isn’t just about big speakers and volume; it’s about balance and quality.

Using effects in the studio

 

How to sound like;

 

Getting the right sound from your guitar

Microphones

Shop InstrumentPro for Musical Instruments.

Recording vocals in the studio

Vocal techniques

Just because you play guitar doesnt mean you can sing!
 
 

All of us have to sing at some point, even if it's just a simple 'Happy Birthday'. use these simple tips and techniques to improve your voice and your confidence.

1. Keep your arms slightly away from your body. Clasp your hands out in front of you or bring your arms to your sides and a bit forward, raising them about 6 inches in a flexible, relaxed fashion. This will allow your ribcage to fully expand and your lungs to fill to capacity. More air allows you to project your voice more strongly and clearly.

2. Keep your feet about shoulders' width apart. If you like, one foot can be further forward than the other. Make sure you're solidly balanced, but still flexible. Slightly bend your knees. If you must sing while sitting, make sure both feet are flat on the floor and that you're sitting up straight, but not stiffly.

3. Relax! Tension destroys vocal tone. Try not to let your shoulders hunch up and keep your neck from tensing. Don't force your chest out and up when you breath in. This will actually constrict your air flow. Stay in motion, however slightly. This will relax your body and your tone will sound more natural. Try gently swaying from side to side with the rhythm. You'll look better, too!

4. When you inhale, push your stomach out. This will allow you to more completely fill your lungs. As you exhale, bring your stomach slowly in, using the muscles of your diaphram (which is just under your ribcage) to control your notes.

5. If you have to hit a high note or you hear yourself singing flat (that is, your notes are a tiny bit too low), raise your arms a little higher and smile slightly. For very high notes, try closing your eyes and turning your face up slightly.

6. Conversely, if you start to sing sharp (a tiny bit too high), bring your arms down a little lower and open your mouth slightly wider by dropping your lower jaw. Don't dip your chin towards your neck, however, as this will cause your air flow to become constricted, which will show up in your voice.

7. Enjoy yourself! If you take all these tips to heart, singing could become a habit.

 

Teach yourself to sing!

I used the Vocal technique book , it worked very well!

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Multi-track recorders

Getting the right mix &

Mixing down tips & techniques!

 
 
 
Instruments
Guitars -"Less is more" when it comes to distortion as more gain will become "fuzz"..
Bass-the EQ is lower 90db (depending on your sound)
Vocals- keep the EQ as natural as possible.


Placing the sound in the mix
Imagine your instruments in a room and where they would play (see track order)...
no hard left/rights for guitars....listen to otehr albums to get a feel for where the sound is...

1.Drums (pan centre)
2.Guitar rhythm (pan 50% left)
3.Guitar rhythm (pan 50% right)
4.Guitar lead & backup rhythm (pan centre)
5.Bass (pan centre)
6.Lead vocals (pancentre)
7.backing vocal (pan 50-75% left towards centre)
8.Backing vocal with octave-unison effect (pan 50-75% right towards centre)

The door test
Wearing headphone or listening to long/close to the song may distract you from what it really sounds like,
take a break....or try playing you song and going out of the room and closing the door....
it will filter out the instruments and you will know which are too long...
Also listen to other albums this way and compare...

PC monitors
If it's not a flat screen your guitar/bass will pick up a hum in the recording so sit away from your PC.

My recording bible is "home recording made easy" by sound onsound It's helped me
through 3 albums which i did on my own!


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