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SONY
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SONY reveils PS3:

Straight from Sony's press conference here at E3 comes the big news we've all been waiting for...PlayStation 3 is real, baby.
We're blasting up this article as the conference is still going on, but we're going to keep on updating with official details as they roll in from over the phone. The first word: The name of the next Sony super system is definitely PS3 or PlayStation 3. Nothing fancy or surprising there. And, at least Sony didn't go with PlayStation 361 to outdo Microsoft. Sony isn't joking around either, the PS3 is the focus of the conference. More details as the come, but be sure to check out the linked stories below for full PS3 coverage from the SCEI event.
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heres some Information about the system.
.You can have Backwards compatablility. .Re-invented backwards compatable you can download anygame and play it on Revolution from NES to N64 games . .WI-FI online play .Super Smash Brother being one of the first games to become online ready. .Downloadable content .Internet and online plays a major role for Nintendo this time around. .New graphics which Nintendo VIP's say it waill make you say "WOW" hmm... vamos a ver. .Uses Dual-Layer CD's for up to 9GB of memory usage.
More info as it arrives from E3.
Wires less Controler because of Wi-fi technology and ending the uses of Cords and getting things tangled. Nintendo introduced the Nintendo Wave-bird controller for GCN and X-Box and PS2 have found it usefull and include their own versions of wireless contollers. Microsoft and Sony both found Wireless controllers effective and are now applying it to their Next-Gen consoles.
Also Nintendo sais that not only can you play via your Television but you can also use you computer monitor to play games also.
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Xbox 360 System Performance Specifications
Custom IBM PowerPC-based CPU Three symmetrical cores running at 3.2 GHz each Two hardware threads per core; six hardware threads total VMX-128 vector unit per core; three total 128 VMX-128 registers per hardware thread 1 MB L2 cache
CPU Game Math Performance 9 billion dot product operations per second
Custom ATI Graphics Processor 10 MB of embedded DRAM 48-way parallel floating-point dynamically scheduled shader pipelines Unified shader architecture
Polygon Performance 500 million triangles per second
Pixel Fill Rate 16 gigasamples per second fill rate using 4x MSAA
Shader Performance 48 billion shader operations per second
Memory 512 MB of 700 MHz GDDR3 RAM Unified memory architecture
Memory Bandwidth 22.4 GB/s memory interface bus bandwidth 256 GB/s memory bandwidth to EDRAM 21.6 GB/s front-side bus
Overall System Floating-Point Performance 1 teraflop
Storage Detachable and upgradeable 20GB hard drive 12x dual-layer DVD-ROM Memory Unit support starting at 64 MB
I/O Support for up to four wireless game controllers Three USB 2.0 ports Two memory unit slots
Optimized for Online Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies, or listening to music Built-in Ethernet port Wi-Fi ready: 802.11a, 802.11b, and 802.11g Video camera ready
Digital Media Support Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD Ability to stream media from portable music devices, digital cameras and Windows XP-based PCs Ability to rip music to the Xbox 360 hard drive Custom playlists in every game Built-in Media Center Extender for Windows XP Media Center Edition 2005 Interactive, full-screen 3-D visualizers
High-Definition Game Support All games supported at 16:9, 720p, and 1080i, anti-aliasing Standard-definition and high-definition video output supported
Audio Multi-channel surround sound output Supports 48KHz 16-bit audio 320 independent decompression channels 32-bit audio processing Over 256 audio channels
System Orientation Stands vertically or horizontally
Customizable Face Plates Interchangeable to personalize the console
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