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8/9/2004 |
| My Online Resume/Portfolio |
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Robin McCaffrey Alias ->Joe_Limon
Previous Employment
*Gambit Products 2000 - 2005 Edmonton, Alberta
*General Machine Shop worker
*started use of 3d modeling programs such as
Virtual gibbs and Solid Works
*Total Illusions Lokstedter Weg 33 20251 Hamburg - Germany
*Modeller
*Mapper
*Skinner
*misc
*Pizza 73 April 2004 – November 2004 Sherwood Park Alberta
*Chef
Education
High School Diploma Graduated June 2005
Archbishop Jordan High School
*Recieved Grade 10, 11 honours and soon 12
Other Experience
*I started 3d by making a couple counter strike
maps in my free time
*Moved on to creating cars for Midtown Madness 2
*Then I started to mod Battlefield 1942 when MM2
died down
*Worked On battlefield maps for a mod called
Interstate 1982
*From Interstate I joined Total Illusions where
I refined my creative skills even
further
References
Michael S Siebert
http://www.totalillusions.net/main.html
michael.siebert@totalillusions.net
All of the Interstate Community
http://www.is82.com
Pictures of my work (with a brief description)
Also note that all these pictures have been resized from heir original dimensions, and to view them properly you have to right click on a picture copy the address and paste the address in your address bar
Most of these pictures are of untextured models, reason being that the duties of my job in Interstate 2004 were of modeling, after this point someone else took the model and textured it accordingly (this doesn't mean that I can't texture, or that I am bad at it, just that I wasn't supposed to)

This is one of my first "good" Cars I made, it was made for Midtown Madness 2 and since has been downloaded over 25,000 times I made this car using Zanoza modeler A modeling program which uses individual poly layout rather than the solid modeling processes of 3ds Max

This is a car rim I designed at Gambit Products using Solid Works One day I hope to make this rim from the code I have produced





This Is a Motorbike Designed for a cartoon series called Interstate Revolutions, a project of Total Illusions. This is a good example of detail and correct scaling, especially since what i was modeling off of was less than perfect (last pic) (Made with 3ds Max)

A simple, yet highly detailed Chair also made for Interstate Revolutions (Made with 3ds Max)





A complete hot rod Also designed for Interstate Revolutions (Made with 3ds Max)


A dune buggy I planned on making in real life (thats why it remains untextured, also made in 3ds Max)



Samples of 2d art made using Photoshop (about 5 minutes a piece)

A small map for Battlefield Vietnam I made, demonstrating my knowledge of a code and the fact that I can learn code, the fact that I can map (Yes I know this Map is hideous I did it for the psychadelic effect)

A flying UFO vehicle I made for Battlefield Vietnam


Paintball Marker
Random Pictures













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10/5/2004 |
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Me |
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Another Update... a home page
link |
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15/1/2004 |
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Another Update... a new web counter, and
improved forum |
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1/1/2004 |
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Introducing the Terragen section Click
here |
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1/1/2004 |
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Well I finally finished the site... I hope
everyone likes it | |
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