These are glitches in the games. First, we have the "M" glitches:
MissingNO and 'M
Here's how to find them:
1) Go to the old man in Viridian City.
2) After he asks you if you're in a hurry, say no.
3) Watch his demonstration on catching Pokemon.
4) Fly to Cinnibar Island and surf along the East coast (where the
land and water meet)
5) You should come across MissingNO or 'M as well as non-glitched
Pokemon over Level 100.
MissingNO. (Japanese name is "ketsuban" meaning missing number) looks
like a Tetris block, or a ghost from Lavender Town's Pokemon Tower,
seen without the Silph Scope. If you want to risk catching him, you're
in luck because he just screws up your graphics. He MAY permanently
delete your game data, but he usually won't.
If you already beat the
game and found MissingNO., you would notice that if you encounter
MissingNO, your Hall of Fame data will be ruined. It'll look like a
big mess of pixels, weird names, even Pokemon he never even used
before. My friend claims he saw a square-shaped MissingNO. in his HoF,
which I believe to be Mew. Why? Here's why:
When I went over his house, I had a look at his Hall of Fame, and that
little square had a high-pitched Mewtwo cry, which IS a Mew cry. A few
months later I decided to mess up with Gameshark on my Red version. I
wanted to catch Mew. Now, people who own GS would know that if you put
in a code to find a certain Pokemon, it'll appear as a mess of pixels
when you find it, but it'll be normal once you catch it. I used the
Mew code on my Gameshark and what did I find? That same block of
pixels with that same cry. When I caught it, it was a Mew.
Non-glitched, perfectly harmless Mew.
Now, this gives out a
lot of info about MissingNO. It seems to me that MissingNO., being a
mess of data, interferes with your HoF saved records. That mess of
data seems to have some kind of connection with Mew being removed from
the game, since my friend saw that same mess of pixels in his HoF
without ever using a Gameshark in his life!
So, I believe
MissingNO. to be Mew, removed from the game. Want even more proof?
Here. The other day I decided to mess around with Pokemon Red again. I
caught (GASP) a MissingNO. When I used it, it's back view was a huge
block of dark black pixels, and it's only move was Pound. If you know
about that Mew glitch in R/B/Y, you trigger things in the game to make
Mew appear. The Mew that appears is at Level 7, and it only knows
Pound. My MissingNO. learned only Pound! That's why I believe that
MissingNO. had to do with Mew being removed from the game, and not
just a beta-test.
Why is MissingNO.
found?
Whenever the game "sets up" the planned battle against the Weedle, it
needs to change the player's character name to "OLD MAN" so that it
will display "OLD MAN" instead of the name the player has inputted.
The programmers decided to use the area of data where wild Pokémon
information is as a temporary storage area for the player's name. When
the battle ends, the game will retrieve the player's name from its
temporary storage place. The reasoning is that whenever the player
goes anywhere else, such as Route 2 or Fly to another city, the game
will automatically change that data to what it should be, plus, the
player won't actually encounter any wild Pokémon in Viridian.
However, along Cinnabar
Island's coast, there is no data for wild Pokémon programmed in, so it
won't change the wild Pokémon data to something that makes sense.
While surfing the coast, the player's character name will still be the
wild Pokémon data in that area. This is probably a mistake on the
programmer's fault, for reasons currently unknown.
The name of the player
has six hexadecimal values in it. The game needs only three "slots" of
wild Pokémon data to store this. The wild Pokémon the player
encounters along the coast are determined by the third, fifth, and
seventh characters of the player's name, while the levels are
determined by the second, fourth, and sixth characters, respectively.
A number of people have
claimed that the player must have five or less Pokémon with you if you
actually try to catch MissingNO., otherwise, his or her game might
malfunction when he or she tries to withdraw it from the PC. This
seems to be true only for capturing the 'M glitch. A MissingNO can
safely be deposited, but an 'M can't. If the player deposits 'M, the
player's game will freeze whenever he or she tries to withdraw one of
their Pokemon. This problem can be solved if the player accesses his
or her saved game through Pokemon Stadium 2 (which sees any glitch
Pokemon as Dittos). The player should simply move the offending glitch
from the box into his or her party, and, the player should be able to
access his or her stored Pokemon again.
If the player
captures an 'M, instead of the battle ending, there will be an
invisible Pokémon battling the player. (The invisible Pokémon is
really a
Ditto.) If the
player tries to capture the now-blank region, it will be as if the
player has captured a
Ditto and were
fighting it all along.
In Pokémon Red, when a
Missingno appears, it is usually either at a level below 10, or a
level above 100.
In Pokémon Red and
Blue, if the player captures a Missingno over level 100, and
the Pokemon gains any experience in a battle, it will say "MissingNO.
has leveled up to level 100". This is the only known situation in the
Pokémon games where a Pokémon can go backwards in its levels and
experience.
MissingNO. is one
of many glitches that are in the
Red and
Blue versions.
Although similar, there seems to be no direct connection between
Missingno. and
Glitch City,
another glitch that can be accessed. MissingNO. has acquired much
notoriety due to his presence in many Pokémon myths, especially
involving
Mew. While the
myths aren't true, Mew's popularity ensures that Missingno. will
always have a place in Pokémon culture.
Both MissingNO.
and
'M have been
known to glitch up link cable battles. For example, if each player
uses an attack on the opposite player involving a MissingNO. or 'M,
what appers on one screen will often not be the same on the other
screen. This will cause a glitch. However, this has been known to
happen in non-Missingno battles.
If an 'M is
taught a move like Fly and then is evolved into a
Kangaskhan, the
Kangaskhan will be able to use fly as an attack, which would not
normally be possible. When the Kangaskhan that evolved from 'M uses
fly in
Pokémon Stadium,
it will look like the Kangaskhan is standing on air.
Thanks to
this site
for more of the information.
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