After a bit of help from the Spiderweb Software forums I have been able to compile all of the source code that is currently open source. I am using the source code that Ormus ported to the world of Windows 32-bit. Those forums will give you an idea of what the changes in my versions are.
First up is the Blades of Exile Scenario Editor, my version can be found at:
Source code and resources that I am using:
I have adapted the Windows 3D Editor for Blades of Avernum, it is meant to be a tool for porting BoE scenarios to the Avernum world and for helping standard BoE scenario design, this version is called the BoE Zoom Editor:
The PC Editor:
The Blades of Exile game:
The upgraded 3D BoA Editor
Currently I am working on v1.1, which will use a lot of Geneforge graphics. This version should feature plenty of hasty chops and changes, poorly thought - out retrofitting and more. When Avernum 5 finally comes out for Windows I should be able to find a set of proper graphics.
At last the unofficial port of the Exile scenario River and Leaf:
Currently there is only a Windows version available on this site.