Ishad Nha's Domain

Compiling Source Codes

After a bit of help from the Spiderweb Software forums I have been able to compile all of the source code that is currently open source. I am using the source code that Ormus ported to the world of Windows 32-bit.  Those forums will give you an idea of what the changes in my versions are.

First up is the Blades of Exile Scenario Editor, my version can be found at:

http://www.freewebs.com/ishadnha/2009BoEScenarioEditor.zip

Source code and resources that I am using:

http://www.freewebs.com/ishadnha/2009BoESESource.zip

I have adapted the Windows 3D Editor for Blades of Avernum, it is meant to be a tool for porting BoE scenarios to the Avernum world and for helping standard BoE scenario design, this version is called the BoE Zoom Editor:

http://www.freewebs.com/ishadnha/BoEZoomEditor.zip

Other projects:

The PC Editor:

http://www.freewebs.com/ishadnha/BoEPCEditor2009.zip

The Blades of Exile game:

http://www.freewebs.com/ishadnha/BoE2009.zip

The upgraded 3D BoA Editor

http://www.freewebs.com/ishadnha/BoA3DEditor.zip

Currently I am working on v1.1, which will use a lot of Geneforge graphics.  This version should feature plenty of hasty chops and changes, poorly thought - out retrofitting and more.  When Avernum 5 finally comes out for Windows I should be able to find a set of proper graphics.

At last the unofficial port of the Exile scenario River and Leaf:

http://www.freewebs.com/ishadnha/BoARiverleafPC.zip

Currently there is only a Windows version available on this site.

 


Here is the latest edition of v1.1, it is the same scenario but done with more Geneforge and Avernum 4 graphics:

http://www.freewebs.com/ishadnha/BoAGFRiverleafPC.zip


 

Shadow of the Stranger

Here are some notes to enable decryption of an exs file, in order to correct errors in a password protected file:
http://www.freewebs.com/ishadnha/EXSDecrypts.zip