Ship Design Doctrines
of the Major Powers:
NOTE: These are some ship design philosophies of the CURRENT ERA in ASTRAL EMPIRES. There are also resources for the TRADE WARS, SARLICON CONFLICT, the AXIS WAR and other time periods mentioned in the game. In addition, the SOLAR WAR supplement will deal with ships of the Interplanetary period, and the EXODUS supplement will cover the time of the Diaspora when mankind first took to the stars. Colonial Union: The Union tends to build fairly standardized warships with a mix of class-specific Beams and short-range torpedo weaponry. To add long- range punch to their fleet, or to defend against enemy starfighters, the Union often adds a missile system to ships in the cruiser classes. Commonly encountered Missiles types carried by Union warships include the light StarDart Mk. II Salvo MissileDrone (SMD), the Star Javelin Mk. XIII Medium Tactical MissileDrone (MTMD) and the newly upgraded capital called the Star Lance Mk. III Heavy Tactical MissileDrone (HTM). Union ships tend to have very good point defense capabilities, and some even mount the advanced Goalkeeper system, a virtually fail-safe PDS that can also be used in a limited offense mode. Union vessels are generally fairly rugged vessels with decent mid- range speed, but are not known for being exceptionally well-armored or fast. However, the Union has worked closely with the Commonwealth to develop the best screening systems around and these are usually well protected by particle defense fields/shield systems. Union ships tend to make extensive use of mines with the Predistol Shipyards-built self-contained three-cell Standard anti-matter- catalyzed HE system found standard on most ships that are cruiser- class and above. The Union utilizes specialty vessels to serve as AD (area defense) and ECM (electronic countermeasures) craft, often converting older cruisers to fulfill this role. The Union also builds large starcraft carriers that are widely- considered to be the best all-around vessels of their type. They tend towards lightly-armed vessels with mostly PDS as armament, but some carry SMD's for their AFM launchers to provide an additional tool for ship defense. The range of fighters available include the most technologically advanced in the Settled Worlds, and they have more in service than any of the other powers. The Union has also invented two systems that allow corvette class ships to carry either one fighter (as in the StratoFighter tenders) or a squadron (six ships) without the support of a carrier. This allows the Union to exercise power projection options that are far in advance of other powers. The Union is also a leader in the field of Subspace ships (aka StealthShips). Various classes of Subspace Hunter-Killers (aka "Sub- Hunks") are in service, armed almost exclusively with SMD systems. The very possibility that these ships might be in-system can have a significant influence on planetary governments, as in the recent Nom Drovan crisis. Another type of specialty vessel not found in service with many other powers is the "bombardment ship" used to support Colonial Marine actions. These ships typically carry four to six mass drivers (guns) for use against BattleStations, moon-based defense platforms and planetary targets. This class of ship has passed out of service in the fleets of most powers, but fills an important role in the Union fleet strategic design. The final class of warship operated by the Union is the famous StratoCruiser, of which four classes are in service. These ships carry not only standard tactical weaponry but also a number of Strategic Weapons such as ThermoStellar Nova devices or planetary assault "Crustbuster" warheads. These ships usually have stealthing systems installed and tend to be heavily armed in terms of tactical weaponry so as to operate individually. In limited support of these ships are the advanced ScoutShips that hang on the edge of subspace and gather intelligence for the Union fleet command. Federated Commonwealth: The Commonwealth was once the major power of the Settled Worlds, but following the destruction wreaked by the Sarlicon and Axis wars it has become a secondary player in interstellar politics. Instead of the massive battlewagons of the Pax Primea, the Commonwealth Royal Navy now operates a small fleet of exceptional StarCruisers and StratoCruisers, supported by a few SuperDreadNoughts, a small number of carriers along with a group of Tactical LightCruisers and BattleFrigates. Most Commonwealth ships mount two primary forms of weapons: beam AstroLaser banks and antimatter torpedo launchers. Even the smaller vessels usually carry antimatter torpedoes for short- range duties, but a few have begun carrying SMD launchers instead to serve in both anti-ship and anti-fighter roles. Nearly all ships carry a basic minelayer system (the Predistol Standard system used by the Union as well) for both offensive and defensive purposes. The Royal Navy operates three classes of medium fleet carriers, a few of which have been converted to command carriers or communications ships. They tend to use ShuttleFighters instead of StarFighters, giving them more multi-role abilities but limited their combat effectiveness. The cruiser-range of warships is now fairly limited in the Commonwealth fleet, although a few upgraded Resolution Mk. IV's are in service in high-risk patrol areas. In addition, a handful of older light and heavy cruisers have been converted to serve as Missile Cruisers (CM). J'Garan Concordium: The Concordium no longer operates large numbers of war craft in the Settled Worlds, as internal strife and conflict has caused many J'Garans to return to their homeworlds. However, as strong allies of the Union and Commonwealth the Ker'kos'mo Clan maintains a starfleet to support colonies in the Dionian Expanse region. Most J'Garan ships are designed for close range combat and mount weaponry equal to the task. Fusion cannons, photon cannons and cutter beams are most commonly encountered, with a few ships using fusion-catalyzed MacroLaser cannons, but missiles are never carried. The Concordium does use mass driver systems on some specialty warships, but this is almost exclusively for orbital attack or defense and is seldom used in ship-to-ship duels due to the problems inherent in acquiring a firing solution with these weapons. J'Garan ships are qualitatively the same in all size classes, with weaponry differing in power according to ship mass. Lastly, the Concordium still operates a few heavily armed Mobile Command Stations to serve as Orbital BattleStations and occasionally task force command purposes. Sarlicon Confederacy: Once a powerful star nation, the Sarlicon Confederacy is now a minor power that operates in support of the Colonial Union. The Sarlicons have perfected JumpGate technology to a state far beyond the other powers and are thus able to cram more weaponry onto smaller hulls. As such, their vessels tend to be much smaller than similar-tasked craft in other fleets. The Confederacy operates a number of classes of StarCruisers and Dreadnoughts, heavily armed with photon cannons and various versions of the Stabor fusion torpedo. The absence of focus on fightercraft and PDS led to the Sarlicons loosing a war with the Commonwealth roughly 45 years ago, which has prompted them to develop significant advancements in both areas. The Sarlicons have built their own version of the MTMD missile for deployment from seven different platforms ranging from a prototype MissileCruiser (CM) to the massive SBB-1 battleship. The Sarlicons have retired their smaller carriers in favor of the Super-Paronis class FleetCarrier, but their fightercraft development is not yet advanced beyond standard multi-role laser-armed fighters and fighter drones (the latter of which is carried aboard the CX and DX classes). One advantage that the Sarlicons have is their Subspace Hunter-Killer fleet, with four classes of warships capable of stealth deployment. Kyllus-Brill Coalition Federated Navy: The Coalition still retains many vessels in service that pre-date the Axis War, but nearly all have been consistently updated and are quite capable combat vessels. Their armaments are usually quite mixed with types of weapons ranging from mass drivers and pulse cannons, to Beams and antimatter torpedoes. The Coalition does operate a few imported warships from several other powers, and has most recently contracted Zenith Shipworks to upgrade a number of old Union Colonial Missile Cruisers (CM) as Orbital Bombardment Assault Carriers by the addition of two flight decks and a dual-barreled mass driver. Most Coalition task forces operate out of foreign starports in convoy escort duties, although many of the older warships are found in dedicated defense fleets surrounding the Kyllus and Brill homeworlds. Vorwin Protectorate: The Vorwin Protectorate is essentially an auxiliary fleet of the Union, due mostly to the openness with which the Colonials welcomed the Vorwin refugees during the genocide of the Axis upon this migratory race. Vorwin ships are made up of some OverSpace capable vessels, in addition to a number of system defense boats stationed at SkyHooks orbitting the Vorwin settlements. Older Vorwin ships usually carry a mix of MacroLaser cannons and light thermonuke missiles, while newer vessels emphasize mass driver weapons and SMD's. The Vorwins also deploy a single class of light strike carrier as well as some of the fastest and most advance StarFighters in existence (the new V-5 StarFighter and V-6 DogFighter are the cutting edge of coil-gun armed fighters). All Vorwin ships tend to be very fast and lightly armored, owing to their lineage from pirate and privateer vessels of the past. Zakaji Protectorate: Although no longer considered a major power, the Zakaji Protectorate does operate a powerful fleet. The current fleet does not follow former Zakaji design doctrine, but has instead developed along completely new lines. The most common weapons used by the Zakaji include the ElectroLaser cannon, EMP batteries, and many variations of Missiles systems. In addition, current Zakaji fightercraft designs are among the most advanced found in any fleet. An experimental class of SuperCruiser is now in service, comparable to an early version of the StratoCruiser, but without carrying strategic weapons. Dedicated carriers in the medium and escort classes offer even more combat ability, and the Zakaji fleet has some of the most effective long-range battle platforms in existence. Jaenovian Republic: With isolationist tendencies leading to minimal interaction outside of its own realm, the Jaenovian Republic is making an effort to withdraw from the galactic scene as much as possible. With its primary opponent being the newly aggressive Noble Pact, the Jaenovians are facing a much more balanced battle fleet than when they just had the Albarons to deal with. Current Jaenovian design doctrine calls for a small number of large missile ships (deploying Tactical MissileDrones of all sizes) protecting the three Core Worlds of the Republic. In addition, a number of upgraded Union-built designs are organized in outsystem squadrons to provide deep range escort for light-world transports and to watch out for Albaron vengeance warships. In reserve are the fabled Missile BattleShips (BBM) of the Axis era, although these have been stripped of their OverSpace converters and are tasked as orbital monitors for a last line of defense. In addition to various Tactical MissileDrone types, Jaenovian ships are armed with Beams for medium range use and Nuetron Cannons for close range work. (MissileDrone use by the Jaenovians is classed, similar to Beams. Class 1 represents the AFM/ Heavy StingerDrone-type missile submunition, Class 2 refers to SMD, and Class 3 are the MTMD's. A few ships carry Class 4 shipkillers, although these are less advanced, being roughly comparable to a Nom Drovan Standoff Attack Rocket or Union Heavy Tactical Missiles.) Korsari Imperial League: The Korsari Imperial League operates a fleet made up of a number of ship classes, none of which are more than twenty years old. These vessels tend to be heavily armored and relatively slow, depending primarily on their defensive measures for protection. Primary weapons systems include pulsed beams, duetron fusion torpedoes, and proton warheads carried on SMDs. A few ships have been altered to carry SMD launch tubes, but now most ships rely on fightercraft for long-range capabilities. While Korsari ships do not usually carry mines, they can be so equipped, and nearly all cruisers and capital ships possess Anchor Beam projectors. Nuetral Powers: -------------------------------------- Galactic Assembly Defensive Fleet: Although supported by a number of worlds, the Galactic Assembly is a nominally neutral power that generally advocates for military and trade policies opposed by the Colonial Union and its allies. The GA Peacegiver Fleet is made up of a number of adapted classes built by other powers but improved by GA allies. The Fleet is divided into the Diplomatic Corps (courier and customs ships), the Merchant Escort Division (adapted light and heavy cruisers) the Carrier Support Fleet (several modified medium carriers with numerous Missiles-armed escorts), and the powerful Grand Council Defensive Fleet (composed of lend/lease StarCruiser/ StratoCruisers built by the Commonwealth. Primary armaments include SMD's and MT's, but no HTMD's are deployed (apparently to not appear aggressive or that the GA is in the business of "shipkilling".) Secondary weapons include ElectroLasers and EMP batteries along with Anchor Beams and spinal mount capacitor-fired heavy AstroLaser mounts. Most ships carry extensive shielding with a corresponding drop-off in power for the engines leading to some fairly slow vessels (justification for the Missile armament). No manned fighters are carried by the carriers, but FighterDrone technology is fairly advanced and nearly twenty different types are deployed or in development. Hyperian Solar League: Although reluctant to get involved in any interstellar conflict, and with no need to due to their reliance on "Solar Colonies" instead of planetary settlements, the Hyperians have become engaged nonetheless due to their participation in the creation of the Galactic Assembly. Hyperians will task their vessels to support GA actions, and thus have become a bit of a pawn of the GA and Noble Pact. Their ships tend to carry weaponry falling into one of two types (although there are a few BB-types that combine the two): Either mass driver/rail gun weaponry (also used to prevent asteroids from obliterating their colonies on their way to the suns) or fusion- catalyzed Beams and plasma cannon (developed originally for scientific purposes). Their ships are also supported by a number of small missile ships (light cruisers or frigates) carrying SMD-type Missiles with fusion warheads. Mercenary Guild Alliance: Nominally independent of external influences, the Merc Guild is constantly struggling to develop its identity. With a fleet nearly as large as any other power, the Merc fleet has a focus on orbital insertion ground campaigns and most of their warships are designed to escort assault carriers and DropShip conveyers for this purpose. The Mercs use a mix of mass drivers (duel mode planetary and ship bombardment) and SMD/MTMD systems backed up by Beams and Pi-Meson cannons. The Mercs get their vessels by purchasing obsolete military vessels and refitting them for their purposes. As such, they tend to field fairly capable ships that are much better than upgraded civilian vessels. MORE TO COME: Nuetral Powers ---------------------------- Qajari Writh: Insectoid robots with bizarre tactical doctrines. Maavus Cluster Alliance: Isolationist super-merchants who just want to be left alone. Rivals/Potential Enemies: ----------------------------- Laythian Mass: Deep space space locusts in massive semi-organic ships. Noble Pact Powers (Albaron Stellar Kingdom, Regallian Federation, Nom Drovan Alliance): Human-dominated former allies who have turned against the Settled Worlds. Followers of Monogoth: Religious zealots who continue to follow the Warlord. Omnicron Singularity: Incredibly advanced "race" of robots, composed of automatons of many different shapes and sizes. Domain of Madai: Humanoid allies of the Omnicron, it is believed that the Madai may be ancient offshoots of humanity. Promedian Concord: The descendents of the "Lost Jaenovians" from the First Empire, the Promedians are protective of their cousins in the Settled Worlds but also pose strategic problems when they intervene. Golanni Imperium: Former a Major House of the Korsari Empire, the Golanni have now split off on their own and continue to wreak havoc through piracy and general brigand-type behavior.
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