Team I.M.P.A.C.T is based out of southern Indiana (Bloomington Area) and is a MilSim enthusiast group. As a team we try to promote the Airsoft Community with honor and good sportsmanship. Any differences and disagreements we may have off of the field are put aside during our time as a team.
I.M.P.A.C.T. was founded in the early summer (May) of 1998 by a few guys who discovered a few spring hand guns at a local army / navy store and decided to plink around in there backyards. The team has since transformed from a few guys with springers and minis to a well organized team of men with sniper rifles, AEG's and GBB's. We are the oldest playing airsoft team in Indiana and even had a large hand in helping start the Inidna Airsoft Association. We regularly play on the weekends at one of the five or more fields we have been given permission to use at our disposal. We also travel out of state from time to time to attend games. I.M.P.A.C.T. is currently composed of eleven men, but we are always looking for more to join. Walk-ons are welcomed and encouraged.
Link to IMPACT Release of Liability Waiver: http://airsoftindiana.proboards.com/index.cgi?board=general&action=display&thread=72
Everybody who plays shall know the rules and obey them. If there are any unclear matters, ask the organizers. In some games, there may be additional rules. In such cases these additional rules are told before the game. If you break or ruin something, you will be held responsible for any damages. Accidents do happen. Be careful and play responsibly.
General Rules:
1. All weapons should have the magazine removed & barrel cleared as a precaution when the weapon isn't in use, or when in the designated “safe zone.”
2. All players will use appropriate safety goggles/masks in the game and in the vicinity of a game. All goggles/masks must be approved by the game organizers. DO NOT remove goggles/masks during an ongoing game. All goggles will fit snugly against the wearer’s face and should not move during play. It is forbidden to shoot at someone without goggles. A full mask is not required but can be used. All eye protection must be ANSI 87.1 1989 Rated. FULL SEALING ANSI RATED eye protection is required.
3. To aim for the head is not allowed, unless the target only shows those parts. Use common sense.
4. All players will observe "No fire" zones at all times. Active players are not allowed to be in "No Fire" zones or shoot in/over them.
5. All pointblank shots should be avoided. If it is necessary, try and aim at legs and lower body. Use a "Bang Kill" if needed. Shooting at eliminated players, non-players, and judges is forbidden.
6. To constrain another player, via gear, cloth or other is not allowed, unless that person agrees to it. The only exception is a light tap anywhere on the body. This is considered to be a "knife kill".
7. Fireworks, pyrotechnics, and similar devices are only allowed to produce safe effects, as smoke, light and sound, and they will have to pass inspection by organizers before the game.
8. Hard rubber grenade replicas CAN be used if there is no other way to eliminate someone in a confined space, “I.e. inside a small room or automobile.” The rubber grenades have a kill radius of 10 ft. Avoid hitting the person themselves at all costs. If other “safe grenades” such as tennis balls are found and approved by organizers, they can be used as well.
9. Radio eavesdropping is not allowed, with out the expressed consent of event organizers.
10. Players are responsible for their weapons and gear and there proper functioning, no matter if they are owned, rented, or borrowed. If there is any damage to rented or borrowed equipment the person who rented or borrowed the equipment is fully responsible for the repairs and/or replacement or the equipment, unless otherwise stated by the owner.
11. If a player is “Dead’ and returning to respawn or waiting on a medic they MAY NOT give information to other players who are still active in the game. "Dead men" dont talk.