The Four Houses of Hogwarts


Welcome to the Dueling Club!

This system was developed by Catalina Cavales and is copyright © 2004. You may not use it elsewhere without expressed written permission! If you have any questions don't hesistate to email Catalina Cavales or send an Owl Post.

Rules

1. If you wish to duel, both you and your opponent MUST post. If only you post, then it is assumed the other person does not wish to duel.
2. Do not argue with the referee! Violations may result in you being banned from further duels!
2. No unauthorized dueling! If you wish to duel send an Owl Post to the Professor Suivant with your name and whom you wish to duel. All duels will take place in the dueling classroom! (note, both students must agree to the duel).
3. Cast ONLY the approved spells!
4. Do NOT cast more than one offensive charm at a time!
5. Do NOT continue a duel without the Referee's permission!
6. Once the duel is over, do NOT cast any more spells!
7. If your opponents submits, the duel is over. Do NOT cast any more spells at them!

Dueling System

Students cast their charm and dice is rolled to see if the student can successfully cast their charm. The chance a student has to correctly cast their charm depends on the difficulty level of the spell and the student's year. The following chart lists the chances for each spell.

Student's Year1234 567
Level A Spells12.5%37.5%62.5% 75%87.5%100%100%
Level B Spells0%12.5%37.5% 50%62.5%87.5%100%
Level C Spells0%0%12.5% 25%37.5%62.5%87.5%
Level D Spells0%0%0% 12.5%25%50%75%
If the offensive student successfully casts their charm then the defensive student will cast a defensive charm. The chance a student has to correctly cast their defensive charm depends on the experience of the student. The following chart lists the chances for each year.

Student YearCharm %
1st years12.5%
2nd years25%
3rd years37.5%
4th years50%
5th years62.5%
6th years75%
7th years87.5%

At this time, points are calculated. If the defensive student is unable to cast their defensive charm, then they suffer the full effect of the spell.
Hit by a Level A charm1 point
Hit by a Level B charm2 point
Hit by a Level C charm3 point
Hit by a Level D charm4 point

If the student Successfully cast their defensive charm, the following modifications are made to the point totals. (note: student must use the correct defensive charm! Using a charm to make your clothes water resistant will do NOTHING to help if your opponent is trying to set your clothes on fire!)

Vs. Student -3 or more yearsSuffer No points
Vs. Student -2 yearsSuffer 25% points
Vs. Student -1 yearSuffer 50% points
Vs. Student in the same yearSuffer 50% points
Vs. Student +1 yearSuffer 50% points
Vs. Student +2 yearSuffer 75% points
Vs. Student +3 or more yearSuffer 100% points

The duel shall end after each student has attempted 3 offensive charms. The student who inflicts the most points upon the other is the winner of the duel. If student point totals are tied, then each student shall cast another charm and the duel will continue until one student wins.

Offensive Dueling Spells

Level A SpellsEffect
DensaugeoMakes a person’s teeth grow larger
Expoximise PlancherMakes someone’s feet stick to the floor
ExpelliarmusDisarms a weapon or wand from someone
FrenonectioFastens someone’s shoe laces together
RictusempraMakes a person feel like they are being tickled all over
SilencioMakes a person unable to speak
Pousikus A gust of air hits the target and shoves it back
Level B SpellsEffect
TarantallegraMakes someone’s legs dance crazy
EngorgioCauses the target to swell in size
RudicioCauses the target to get smaller
FurnunculusMakes boils appear on someone’s face
ImpedimentaSlows someone down
Infrunites Poematic EloquorCauses someone to speak in silly rhymes
FlippendoA burst of energy hits the target and flips it over backwards
Level C SpellsEffect
InsidioForces the target person to immediately sit down
Locomotor mortisMakes a person’s legs lock in place
Chaleur batonMakes a person's wand so hot they must drop it
Petrificus TotalusCauses a person’s entire body to become imobile
Avis Attaqikus Several birds shoot from the caster’s wand and peck at the target
Vermillious AttaqikusCreates vermin who swarm the target
FlorikusA blast of cold air erupts from the wand and knocks the target over
Level D SpellsEffect
ConfundusTotally confuses the target
Reducto A blast of energy blasts the target backwards
RelashioSparks shoot from the caster’s wand and set the target’s clothing on fire
StupefyStuns and knocks out a person
FlurrifikusBalls of ice blast from the caster’s wand and pelt the target
InfantaneousCauses the target to behave like a baby

Defensive Dueling Spells

SpellEffectUseful Vs.
ProtegoA magical barrier protects the caster from changes to the bodyDensaugeo, Expoximise, Plancher, Expelliarmus, Frenonectio, Rictusempra, Silencio, Tarantallegra, Engorgio, Rudicio, Furnunculus, Impedimenta, Infrunites Poematic Eloquor, Locomotor mortis, Petrificus Totalus, Confundus, Stupefy, Infantaneous
Feu RésistezA barrier protects the caster from intense heatRelashio, Chaleur bâton
Froid résistezA barrier protects the caster from intense coldPousikus, Florikus, Flurrifikus
Bête amiAn aura surrounds the caster making them appear friendly to all creaturesAvis Attaqikus, Vermillious Attaqikus
FortuikusA force protects the caster allowing them to stand their groundFlippendo, Insidio, Reducto

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