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| Ascalon |
Ascalon City: 
Type: Town
Connecting Areas: Old Ascalon, The Great Northern Wall & Gladiatorial Areana
Description:The largest city and cultural center of this now-ruined empire, Ascalon City is only of two remaining in the entire Kingdom. Though the buildings have fallen and the cathedrals are shambles, the people here live on in the shadow of what once was.
NPCs:
- Captain Arne - Trainer
- Warmaster Tydus - Story Progression
- 2x Crafter - Level 5 - 10 armor
- Weaponsmith - Weapon Customization
- 2x Outfitter - Basic Items
- Guild Registrar - Located at the door of the Keep
- Town Gate Guard - Gladiatorial Arena Escort
- Scribe -
Henchmen? Yes, Level 1
Ascalon Foothills:
Type : Explorable Areas
Connecting Areas: Regent River Basin
no henchmen
Fort Ranik 
Type: Outpost
Connecting Areas: Regent River Basin, The Great Northern Wall (The Previous Mission)
Description: Fort Ranik was the training facility used by the Ascalon military to train new soldiers to fight in the Guild Wars. When the wars ended, the fort itself, like most other buildings in Ascalon, had been almost completely destroyed. All that remains are the outer walls and the memories of what once was.
NPCs:
- Lore Keeper Darrin
- Master Armin Saberlin - Allied Soldier
- Gurn Blanston - Offers a secondary quest
- Ascalon Engineer
- Siegemaster Lomar
Primary quest: Retake the Great Northern Wall. Push back the invading Charr army. (need to find the Arming Crank, Release Level & Restraining Bolt near the end of the area. Found in Wrecked Catapults). Reward: 1000xp & a skill point.
Secondry Quest: Gurn Blanston wants you to find his wife. Melka Blanston, outside Ascalon City and tell her he loves her. & Free the soldiers (100 xp reward).
Creatures: Charr Blade Warrior , Charr Axe Warrior, Charr Flame Wielder, Charr Flame Caller, Charr Blade Storm, Charr Ashen Claw, Charr Hunter, Charr Stalker, Charr Martyr, Charr Mind Spark, Charr Shaman & Charr Overseer.
Bosses: Sparr the Ravager, Craze the Unforgiving, Torch Spitfur, Rrack Whitefire, Roarst One Eye & Vatlaaw Doomtooth.
Henchmen: yes
No Tamable Animals.
Frontier Gate: 
Type: Outpost
Connecting Areas: The Shift & Fort Runik
Description: N/A
NPCs:
Warmaster Riga - Basic Outfitter with Story progression element
No henchmen.
Great Northern Wall: 
Type: Outpost
Connecting Areas: Ascalon City
Description: The Great Northern Wall is the last line of defense between the beastlike Charr of the North, and the two remaining cities of the fallen kingdom of Ascalon. Before the searing, the Northern Gate was the grand diplomatic entrance used to greet visiting dignitaries. Now it is just another outpost, manned by the Ascalon army and citizens who volunteer for guard duty.
NPCs:
- Lore Keeper Zachariah
- Captain Calhaan
- 13x Ascalon Veteran
Primary Quest: Search north of the Wall to find the Charr army. Report your findings to Captain Calhaan. Tip: Near the end of the quest, following the cinematic begin to run back to Captain Calhaan's position. One member of the group must make it to him alive, otherwise the mission will be failed. Don't underestimate the speed of the Charr, they will be nipping at your heels.
Secondry Quest:Follow the area path and as you reach the large tar pool head into the narrrow passage northwest and immediately before the pool. You shall meet a character named Kilnn Testibrie, he will ask you to retrieve his 4 piece set of armor. The pieces of armor are located in 4 separate wreckage mounds.
Creatures:Carrion Devourer, Crimson Devourer, Whiptail Devourer, Plague Devourer, Trog, Trog Ulodyte, Shatter Gargoyle, Flash Gargoyle, Charr Blade Warrior & Charr Axe Warrior
Bosses: Swag the Lasher, Boonfaz Burntfur, Slur Scarchest, Drub Gorefang, Claw Fleshfixer, Spaz Mindrender, Onaona Kubkub, Flek Grokspit, Mar Burnhorn, Maul Riptear, Igg Fecpelter, Makani Ookook, Fume Kindleflail.
henchmen: yes
Tamable Animals: Moa Bird.
Grendich Courthouse
Type: Camp
Connecting Areas: Ruins of Diessa
Description: The one time seat of judicial power in Grendich Village, the shattered courthouse is now in shambles.
Hill Climb:
Type: Explorable Area
Connecting Areas: Alpine Tableau & Ruins of Diessa
Nolani Academy Of The Arcane Arts:
Type: Oupost
Connecting Areas: Ruin of Diessa
Description: None of Ascalon's academies of magic remain intact after the Searing. In its prime, the Academy in Nolani was known all across Tyria as one of the most prestigious schools of magic on the entire continent. Ambassadors from Orr and Kryta often made special arrangements to have their children study here, even though they were not of Ascalon decent.
NPCs
- Prince Rurik
- Flaming Scepter Mage
Primary Quest: Return Prince Rurik south of the wall to safety. Sneak out and ambush the Charr forces besieging the Academy. Return to the Nolani Academy to rendezvous with the Prince. Defend Prince Rurik on the way back to the capital city of Rin.
No Creatures
No Bosses
Henchmen? yes level 3
Old Ascalon
Type: Explorable Area
Connecting Areas: Regent River Basin, Ascalon City & The Breach.
NPCs:
4x Ascalon Guard
Jarrel the Tamer
Trader Claxton
Melka Blanston
Ambassador Zain
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Directions: |
The quickest path is directly from Ascalon City, the area is accessible by the western gate. |
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Creatures |
Trog, Trog Ulodyte, Shatter Gargoyles, Resurrect Gargoyles, Flash Gargoyles, Stone Elemental, Large Stone Elemental, Crimson Devourer, Whiptail Devourer, Carrion Devourer & Plague Devourer |
Piken Square
Type: Merchant Camp
Connecting Areas: Within The Breach (Explorable Area)
Description: In years past, Piken Square was a bustling market where farmers and merchants would come hock their wares. Its ruined stalls are all that remain.
NPCs:
- Allyson Collister - Story Progression
- Crafter - Level 5 Armor
Pockmark Flats
Type: Explorable Area
Connecting Areas: Ascalon Foothills And Serenity Temple And The Shift
Regent River Basin
Type: Explorable Area
Connecting Areas: Fort Ranik & Old Ascalon
Ruins Of Diessa 
Type: Explorable Area
Connecting Areas: The Breach, Hillclimb, Nolani Academy of Arcane Arts & The Grendich Courthouse (within)
Ruins of Diessa is an area populated by the largest groups of Charr of any Explorable Area. This area can be dangerous for unprepared parties of any level.
Sardelac Sanitarium:
Type: Camp
Connecting Areas: Old Ascalon
Description: Once a sanctuary for the addled and the insane, Sardelac Sanitarium now lies in ruins, a victim of the Searing and the Charr invasion.
NPCs:
Horace
Warmaster Thara
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Henchmen |
Yes, Warrior and Ranger; level 1. |
Serenity Temple 
Type: Camp
Connecting Areas: Pockmark Flats
NPCs:
Outfitter
Priestess Rashenna
The Breach
Type: Explorable Area
Connecting Areas: Old Ascalon, Ruins of Diessa & Piken Square (Within The Breach)
The Shift 
Type: Explorable Area
Connecting Areas: Frontier Gate, Pockmark Flats & Ruins of Surmia (Next Mission)
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