The Grey Company Mercenaries

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The 1st Grey Company

--Valimar Sovellis

--Bah'li Quindar

--Zubeda Sovellis

--Legatus Scelaquis

--Tolan Darkwood

--Tomar Drax

--Kitaro Camor Xur

The 7th Grey Company

--Khaine

--Ankha Teruen

--Telanis Ekrovar

--Graven Hellburn

--Rosalind Crest

--Analdur Gandir

_.:Avalon-Larp:._
 

"Speed of the Wolf; Strength of the Pack"   


Augra, the Mother Wolf, calls...

1 ~ Never Leave a Man Behind

2 ~ Thyne fellow members art thyne Brothers and Sisters of the Fold; treat them as such.

3 ~ Always keep thyne weapon within reach.

4 ~ Never speak of Contracts or Grey Company matters out in public.

5 ~ Never go out alone or with fewer than two people without informing the commander.

6 ~ During and after battle, be mindful of thyne surroundings.  Know the location and condition of thyne comrades.  If one link is broken -- we are split in twain.

--Preceptor Saronno Starfire

 

These are the sacred rules placed upon founding of the Grey Company.  In a world where greed and corruption brings fortune and virtue none at all--there is but one guild that rises above the dishonor of such words.  The Grey Company Merceneries are far from the "do-any-dirty-job for a copper" goons, rather, they are a guild of honour and valour.  Their swords are keen and their spells strike true.  Their armor is thick and their friendship even thicker.

Wouldst thou join us, and know the meaning of true camraderie?





 
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