The Guardians of History
  A Space Marine Chapter  
   
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Will not follow standard force organization chart

HQ

Force commander with Bionics, Lightning claw, master crafted Storm bolter, frag grenades, krak grenades, melta bombs, Iron Halo, Purity seals, teleport homer.

Librarian with power fist, thunder hammer, epistolary, smite, veil of time

Inquisitor lord (demonhunter) with bolt pistol, plasma pistol, psychic hood, scourging, frag grenades. retinue of 3 acolytes with power armour bolt pistol ccw, combat servitor with power fist, imperial guard veteran with flamer, familiar

Elites

Terminator squad (5) assault cannon heavy flamer.

Techmarine servo arm bolt pistol thunder hammer.

Grey Knights terminaters (5) storm bolters, nemesis force weapons, incinerator, melta bombs

Troops

Grey Knights (5) storm bolters, nemesis force weapons, justicar

Tactical squad (10) bolters, melta gun, veteran sargent with power fist.

Tactical squad (9) bolters, flamer, missile launcher, veteran sargent with power fist

Fast Attack

Assault squad (5) bolt pistols, ccws, plasma pistol, veteran sargent with power sword

Assault squad (10) remove jump packs, bolt pistols, ccws


- Non codex units

Due to the fact that the chapter does not worship chaos, use the regular codex: space marines for an army list

these are the additions to the army list

HQ- Chapter master Dimitriv | Points-230 | WS-5 | BS-5 | S-4 | T-4 | W-4 | I-5 | A-5 | Ld-10 | Sv-2+|

equipment: master crafter storm bolter, lightning claw, iron halo, purity seals, frag grenades, meltabombs, artificier armour, bionics, terminator honors  I put this guy with way too many points for a reason

special rules: independant charachter, command squad of paladins, command squad, fearless

This guy is supposed to be a chapter master like marneus calgar (games workshop) of the ultra marines so he warrants a special charachter.

When someone doesn't want to fight special charachters I use the same model as a Force Commander with Bionics, Lightning claw, master crafted Storm bolter, frag grenades, krak grenades, melta bombs, Iron Halo, Purity seals, teleport homer for a total of 188 points

Special Command squad | Paladin | Points-60 | WS-5 | BS-4 | S-4 | T-4 | W-2 | I-5 | A-2 | Ld-8 | Sv-3+|

Paladin veteran sargent | Points-70 | WS-5 | BS-4 | S-4 | T-4 | W-2 | I-5 | A-2 | Ld-9 | Sv-2+|

equiped with storm bolter, power weapon, terminator honors, 6+ invulnerable save, the veteran sargent has terminator armour instead of terminator honors and the 6+ invulnerable save (so he has a 5+ invulnerable save

can only accompany Dimitriv as a command squad, the command squad consists of four paladins one veteran sargent and 0-5 space marines

Paladins are similar to the ancients of the ultramarines they are the elites of the elite veterans of the chapter the only reason I didn't just use them as grey knights is so I would have my own troop type. But most people want to fight a normal army so I usually use them as grey knights.

Keeper of history| Points-61 | WS-4 | BS-4 | S-4 | T-4 | W-2 | I-5 | A-2 | Ld-9 | Sv-3+|

powerfist, chainsword, frag and krak grenades, purity seals, fearless

can only be included in an infantry squad from the heavy support or troops choices and takes up a elites and a HQ choice

I made this guy so because I realized I would end up with a space marine with no arms because I used a emperor's champion model to represent my veteran assault sargent, so when I ordered the hooded inquisitor in terminator armour I also got the noise marine champiom power fist and chainsword to fill in for this "extra" guy.

the problem with special charachters is no one wants to fight them so to make my army legal I use Dimitriv as a force commander the paladins as grey knights, the keeper of history I normally won't use. and I include an inquisitor as Historian Romanov which counts exactly like an inquisitor lord so I can have a legal force. I modeled the inquisitor using the cypher fallen angel model from games workshop. And made his retinue out of mostly extra parts, such as my first models, a veteran sargent and a haemonculus, extra parts, some old cheap toys that where the right size and a star wars imperial probe droid model.

no chaplains may be taken as the chapter has turned traitor

Due to the fact that the imperium is not conducive to widespread knowledge you may ally this chapter with another imperium unit. Even though they are allied with the tau and recruit from tau human auxilaries the chapter cannot take a tau unit into battle or use tau weaponry or vehicles. However you may include tau as an allied army to the marines but you cannot ally with both human and tau armies.


- Conversions

Most of my conversions are simple arm swaps. However I hate having extra peices lying around so I end up using them sometimes with results sometimes not. Mostly I use these "frankenstein models" as part of my inquisitor retinue.

here's a hint to make your own frankenstein, take a left over torso, find something that can be used as legs (cheap little toys, bits, or look on games workshop), then mash it together.

My first one included extra glue and bits. This was also my first model. I built the old veteran sargent model (which included a sprue with a power arm power sword power axe chain sword two bolt pistols auto pistol laspistol plasma pistol flame pistol and some extra arms).

It was the one with the bolter/grenade launcher in the left arm, so I added one of the arms in the sprue to the right and but a bolt pistol with a power sword bayonet on it. I attached the power axe onto the back pack and in "holsters" I added the laspistol and plasma pistol onto the hips. It ends up as an acolyte with a bolt pistol and close combat weapon for my Inquisitor lord a.k.a. Historian Romanov.

Another acolyte was made with a chain sword and the flame pistol. and follows the same rules above.

My final acolyte was one of the most in depth conversions one can make without cutting. I put the tank crewman with only his upper body showing in the hatch and put that on top of an old bit from an old model to make sentinal style legs. I put a pistol and chain sword in his arms and attached a flamer to the side of his rig. I put each of his "feet" on a separate base. and my final acolyte for my inquisitor is born.

I also made a combat servitor with power fist using a cheap toy and the leftover torso from the tactical squad box. I attached the torso to the top of the toy, then cut off the hands and replaced them with bolters, for the back pack I used the bit that keeps four bases together. so a combat servitor is born.

I used the haemonculus model I got for 50 cents at a sale as an imperial guard veteran with flamer. I also attached the bit that holds the four bases togeter as a backpack.

for a familiar I used a probe droid star wars micro machines toy balanced on a flying base (I didn't glue it because it is a colectable)

for my librarian I used the classic terminator inquisitor body and power fist and added in a thunder hammer.

 


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