Silaria Argonian Heads Tweaked
This mod is originally written by Silara, and tweaked and distributed by me through Silara's permission.
It modifies Silara's esp file to give her random argonian heads to all argonians in Morrowind, only applies to Vvardenfell.
Download here > GB Silara's Heads Tweak = 7 Kb
GB's Werewolf Package
This mod package is a must-have for Bloodmoon werewolf users. It includes 2 mods, but please read the readme.
Werewolf Warning> This mod will
give you a warning messagebox (cool messages!) 2 hours before you
change from werewolf to original form and vice versa, to avoid being
discovered by other npcs.
Werewolf at will> This
mod will allow you to change to a werewolf and back whenever you want
(except while swimming) ONLY if you have defeated Hircine and have
lycanthropy. You polymorph by
pressing the sneak button for less than 1/2 second, you will recieve
a yes/no messagebox to prevent accidental changing.
Once again: Read the Readme for Important Details
Download here > Werewolf Package = 7 Kb
Guide To Enhance Lighting
Morrowind uses
"Linear Lighting" by default, but also has the disabled option
of "Quadratic Lighting", which is more realistic. Quadratic
Lighting attentuates (gets dimmer with distance from the source) better
than linear, thus is darker. But why is Quadratic disabled?
Quote of MrSmileyFaceDude, whom worked on the lights and spell effects for morrowind can answer:
"Linear
[lighting] was originally the only choice. The designers built
the interior and exterior spaces and lit them based on how linear
lighting works. Switching to quadratic changes the lighting,
making it darker and not as the designers originally intended. So
rather than having the desingers go through every interior and exterior
space -- a *huge* effort, as you can imagine -- linear lighting was
left as the default value"
But
with a few simple changes to the morrowind.ini file, morrowind can look
a whole lot better with quadratic lighting. The word document in
this download gives instructions on how to change the lighting system
that morrowind uses.
Download Here> Guide To Enhance Lighting = 4 KB
GlassBoy's Alchemy Package
This package includes two features:
# 1 > Two esp
files, one for Tribunal users which adds Mournhold ingredients to a
place in Vvardenfell (shown in readme), and one for non-tribunal
users. Both address several issues of ingredient effect
inconvieniences and some of their unreasonable weight issues
(Further descriptions in the readme), making alchemy a much more
'reasonable' hobby in Morrowind :)
# 2 > An
Excel spreadsheet with two tabs: one tab has a list of
one-purpose potions, with all the possible ingredients that
can be used to obtain those potions. It works faster than any
other alchemy chart that makes you play mix & match to get what you
want. The other tab has space where you can list your own
favorite combo potions to get multiple effects. (A few good ones are
already listed.)
NOTE:
#2 works assuming you are running either of the esp files in #1.
It is recommended that you view the short readme and alchemy chart
legend in the package
Download Here:> GlassBoy's Alchemy Package = 12 KB
Unique Birthsigns
This mod adds 14
new birthsigns to morrowind. Most of them are rather interesting
effects to play with. The mod comes with an excel spreadsheet that
lists the birthsigns and their effects.
Download here > Unique Birthsigns > 14 kb