Home

Instructions

Old News

Why not...

 

Universal Movement Script

Before we get started, I'd like to talk about something. I recently got an e-mail from Simutronics asking me to put up a disclaimer about AFK scripting and I absolutely agree. Now, while the scripts on this website do not offer any opportunity to gain EXP (AFK or otherwise), one could walk away from the computer while traveling somewhere far. This would not only go against scripting policy, but would be A BAD IDEA! While I try very hard to make my scripts "know" when something goes wrong (i.e. if you make a skill based climb, it'll try to make sure you actually made it to other side before going on), sometimes, something goes wrong. You do not want to be AFK when that happens. These scripts are incredibly fast so sit tight 'til they finish and we'll all be better off.

On a different note, just wanna take a moment to thank Tsoran and everyone who has helped him come up with those kick-ass maps that have and will continue to save our collective behinds time and again.

   Please Note: These scripts were designed for the WIZARD. They may or may not work on the Stormfront depending on what kind of typos I've made. I plan on making 'em work with the Stormfront soon.

 

   2/07/06 Solhaven script is all done! Every room is recognized. Lemme know if there are any bugs.

               Fixed a bug in the TownHopper.

  1/31/06 A few more areas added to the Solhaven script (Marshtown, Caravansary, The Bog, Noman's Land, and Wooded Plains).

  1/29/06 Stomped out a few bugs out of the River's Rest script. Thanks Anne!

  1/27/06 Got the town of Solhaven done. Gonna put it up now and update it as I get the hunting areas done.

  1/24/06 Took the guestbook off. Dern thing displays people's e-mail address, that's a no-no. Anyway, I'm still around, working on the scripts off and on. Almost have the Solhaven script done so stick around for that.

  1/2/06 - Made some updates to the River's Rest script. Should work fine over the bay now. Lemme know if anything pops up though.              


       

Play GemStone IV! 

 

This page was getting a little wild so here's a new layout:

 

Town Hopper - This script takes you from town to town. It recognizes every room you will pass so you can stop and start it anywhere along the way. Group options supported where applicable. (2/7/06)

Icemule - This script is all done. It knows the town and all hunting areas. (2/25/05)

Pinefar - This script is all done. It knows all the rooms around the region. (2/25/05) ***I've been told there is a glitch in the path to and from Icemule. I'll be looking into it as soon as I finish the Solhaven script. (1/27/06)

River's Rest - This script is all done. It knows the town and all hunting areas. (1/29/06)

SolhavenThis script is all done. It knows the town and all hunting areas. (2/07/06)

Ta'Illistim - This script is mostly done. It knows the town and all but two (the highest end) hunting areas. (2/16/05)

Ta'Vaalor - This script is all done. It knows the town and all hunting areas. (6/10/04)

 

Questions? Comments? Requests? IM me. KingMercucius on AIM or DblDwn56 on Yahoo Messenger.

 

Simutronics® is a registered trademark and service mark of Simutronics Corporation. All rights reserved. The GemStone ® IV game is copyright © 1987-2004 Simutronics Corp. All rights reserved. GemStone ® is a registered trademark of Simutronics Corp. All rights reserved.




Create a free website at Webs.com