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Unreal Booster 21: The Zarrock Goblin Rebellion |
Last Update: 8-9-05
| ZGR-GT001 | Charred Mech Soldier Machine -- FIRE Level 3 ATK/ 1500 DEF/ 1900 Although they can be difficult to control at times, Mech Soldiers are invaluable additions to many armies. This one, however, has seen a little too much combat. Common |
| ZGR-GT002 | Minnian the Goblin Recruiter Beast-Warrior -- DARK Level 4 ATK/ 1400 DEF/ 1800 Minnian's job is to recruit as many goblins as possible to join the rebellion...before the Task Master finds out. Common |
| ZGR-GT003 | Goblin Scout Fetke Beast-Warrior -- DARK Level 6 ATK/ 1150 DEF/ 2800 Each goblin scout has his or her own story to tell. Fetke is no exception. Common |
| ZGR-GT004 | Ornamental Goblin Wall Rock -- DARK Level 7 ATK/ 0 DEF/ 4000 Despite its pretty looks, this wall can hold its own. The goblins of Zarrock hold their secret meetings behind this wall, where the Task Master cannot find them, plotting their rebellion. Common |
| ZGR-GT005 | Tigris' Cleanser Fish -- WATER Level 2 ATK/ 1700 DEF/ 1400 No matter how much Tigris attempts to stay clean during battle, he always manages to get a bit of dirt in those hard-to-reach places. That is why these cleaning fish, which eat the grime right off of his scales, are so very important. Common |
| ZGR-GT006 | Ultimate Flame Catapult Machine -- FIRE Level 5 ATK/ 2400 DEF/ 2400 Now 5% more ultimate than leading brands! Common |
| ZGR-GT007 | Goblin Attacker Meero Beast-Warrior / Effect -- DARK Level 4 ATK/ 1500 DEF/ 0 When this card attacks, at the end of the Battle Phase, change this face-up monster to face-up Defense Position, and this card's Battle Position cannot be changed manually until the end of that turn. When this card attacks a face-up monster with 2000 or more ATK, during the Damage Step, increase this card's ATK by 1000 points before damage calculation until the end of the Damage Step. Common |
| ZGR-GT008 | Goblin Attacker Cantor Beast-Warrior / Effect -- DARK Level 4 ATK/ 700 DEF/ 0 When this card attacks, at the end of the Battle Phase, change this face-up monster to face-up Defense Position, and this card's Battle Position cannot be changed manually until the end of that turn. When this card inflicts Battle Damage to your opponent, for each face-up monster with "Goblin" in its name on the field, that Battle Damage is increased by 1000. Common |
| ZGR-GT009 | Goblin Attacker Barosa Beast-Warrior / Effect -- DARK Level 4 ATK/ 0 DEF/ 0 When this card attacks, at the end of the Battle Phase, change this face-up monster to face-up Defense Position, and this card's Battle Position cannot be changed manually until the end of that turn. When your opponent declares an attack against this face-up card, the attacking monster's ATK becomes 0 until the end of the Damage Step. This card cannot be destroyed as a result of battle when battling a monster with the same ATK. Common |
| ZGR-GT010 | Zarrock Goblin General Nictactan Beast-Warrior / Effect -- DARK Level 6 ATK/ 2800 DEF/ 1500 When this card attacks, at the end of the Battle Phase, change this face-up monster to face-up Defense Position, and this card's Battle Position cannot be changed manually until the end of your next turn. As long as this card is face-up on the field, the DEF of all face-up monsters on the field with "Goblin" in their names becomes 1500. When you declare an attack with a monster with "Goblin" in its name, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step of that attack. Ultra Rare / Ultimate Rare |
| ZGR-GT011 | Goblin of the Zarrock Treasury Beast-Warrior / Effect -- DARK Level 3 ATK/ 1400 DEF/ 1600 When this card is destroyed as a result of battle, add the ATK of the monster that destroyed this card to your Life Points and destroy that monster. Rare / Ultimate Rare Rulings |
| ZGR-GT012 | Mystic Wyvern LV2 Dragon / Effect -- FIRE Level 2 ATK/ 200 DEF/ 300 During your End Phases (except during a turn this card was Normal Summoned), you may send to the Graveyard this face-up monster to Special Summon 1 "Mystic Wyvern LV4" from your hand or Deck to your field. When this face-down card is attacked, at the beginning of the Damage Step, flip this card face-up and negate the attack before damage calculation. Common Rulings |
| ZGR-GT013 | Mystic Wyvern LV4 Dragon / Effect -- FIRE Level 4 ATK/ 1400 DEF/ 1700 Increase this face-up card's ATK by 200 points for each Defense Position monster on the field. During the End Phase of a turn in which this card battled with a Defense Position monster, you may send to the Graveyard this face-up monster to Special Summon 1 "Mystic Wyvern LV6" from your hand or Deck to your field. Common |
| ZGR-GT014 | Mystic Wyvern LV6 Dragon / Effect -- FIRE Level 6 ATK/ 2200 DEF/ 1900 Increase this face-up card's ATK by 400 points for each Defense Position monster on the field. Negate the effects of Defense Position monsters destroyed by this card as a result of battle. Rare / Ultimate Rare |
| ZGR-GT015 | Zarrock Siege Hammer Machine / Effect -- FIRE Level 4 ATK/ 1500 DEF/ 1400 When this card is destroyed and sent to the Graveyard, you may select 1 Spell Card in your Graveyard, show it to your opponent, and place it on top of your Deck. Short Print Common |
| ZGR-GT016 | Zarrock Goblin Submarine Machine / Effect -- WATER Level 4 ATK/ 1200 DEF/ 1500 When this card is sent to the Graveyard as a result of battle, roll 1 6-sided die. If the result is 1 or 2, inflict the result x 1000 as Effect Damage to your opponent. If the result is 3 or 4, increase your Life Points by the result x 500. If the result is 5, destroy 2 monsters on the field. If the result is 6, destroy all monsters on your field. Common |
| ZGR-GT017 [Limited] |
Volcano Elemental - Fire Master Pyro / Effect / Elemental Master -- FIRE Level 9 ATK/ 3200 DEF/ 2400 This card can only be Special Summoned once per Duel. Once per turn during your Main Phases, you may discard 1 card from your hand to send to the Graveyard all cards of the same kind as the discarded card (Monster, Spell, or Trap) from your opponent's field (if you discarded a Spell or Trap Card, look at all Set Spell and Trap Cards on your opponent's field), and this card cannot attack during that turn. As long as this card is face-up on the field, increase the ATK of all other face-up FIRE monsters on your field by 600 points. Ultra Rare / Ultimate Rare Rulings |
| ZGR-GT018 | Ocean Elemental - Water Master Aqua / Effect / Elemental Master -- WATER Level 8 ATK/ 2850 DEF/ 2300 This card can only be Special Summoned once per Duel. A monster destroyed by this card as a result of battle is removed from play instead of being sent to the Graveyard. As long as this card is face-up on the field, face-up WATER monsters on your field cannot be targeted by Spell Cards, and increase the ATK of all other face-up WATER monsters on your field by 800 points. Super Rare / Ultimate Rare Rulings |
| ZGR-GT019 | Shadow Elemental - Dark Master Spellcaster / Effect / Elemental Master -- DARK Level 8 ATK/ 2800 DEF/ 2200 This card can only be Special Summoned once per Duel. When this card is Tribute Summoned successfully, you may select 1 Spell Card in your Graveyard, show it to your opponent, and add it to your hand. When this card is destroyed and sent to the Graveyard by your opponent, you may select 2 DARK monsters in your Deck, show them to your opponent, add them to your hand, and shuffle your Deck. As long as this card is face-up on the field, increase the ATK of all other face-up DARK monsters on your field by 500 points. Ultra Rare / Ultimate Rare Rulings |
| ZGR-GT020 | Rynn the Elemental Sage Spellcaster / Effect -- FIRE Level 1 ATK/ 0 DEF/ 200 During your Main Phases, you may Tribute this face-up monster and 1 other monster on your field to Special Summon 1 Elemental Master from your hand to your field. Common Rulings |
| ZGR-GT021 | Total Defense Samurai Warrior / Effect -- DARK Level 5 ATK/ 1600 DEF/ 2600 When this card is Special Summoned successfully, change this face-up card to face-up Defense Position. Common |
| ZGR-GT022 | Sizzling Battle Ox Beast-Warrior / Effect -- FIRE Level 4 ATK/ 1700 DEF/ 1000 This card cannot be destroyed as a result of battle by FIRE monsters. When this card is Normal Summoned successfully, you may select 1 "Battle Ox" in your Deck, show it to your opponent, add it to your hand, and shuffle your Deck. Common |
| ZGR-GT023 | Fire Breaker Z-Tech 5 Machine / Effect -- FIRE Level 7 ATK/ 2900 DEF/ 1900 When this card attacks, at the end of the Battle Phase, change this face-up monster to face-up Defense Position, and this card's Battle Position cannot be changed manually until the end of that turn. When this card destroys an opponent's monster as a result of battle, it can attack 1 more time in a row. When this card destroys a FIRE monster as a result of battle, increase this card's ATK by 800 points. Rare / Ultimate Rare |
| ZGR-GT024 | Gravity Magician Han Spellcaster / Effect -- DARK Level 4 ATK/ 1300 DEF/ 2000 Once per turn during your Main Phases, you may change 1 face-up monster on the field to face-up Defense Position. Common |
| ZGR-GT025 | Endless Attack Force Beast-Warrior / Effect -- DARK Level 4 ATK/ 1500 DEF/ 1500 When this card attacks, at the end of the Battle Phase, change this face-up monster to face-up Defense Position, and this card's Battle Position cannot be changed manually until the end of that turn. When this card is destroyed as a result of battle, Special Summon as many "Endless Attack Force"(s) as you want from your Deck to your field. Short Print Common |
| ZGR-GT026 | Zarrock Mech Soldier Machine / Effect -- DARK Level 5 ATK/ 2100 DEF/ 2000 When this card attacks, at the end of the Battle Phase, change this face-up monster to face-up Defense Position, and this card's Battle Position cannot be changed manually until the end of that turn. Negate the effects of monsters that target this face-up card and destroy the monster(s). When this card is destroyed by an opponent's card effect, inflict this card's ATK as Effect Damage to your opponent. Rare / Ultimate Rare |
| ZGR-GT027 | Veika the Goblin Task Master Beast-Warrior / Effect -- FIRE Level 4 ATK/ 1800 DEF/ 1100 During your Main Phases, you may Tribute this face-up monster to select 1 monster in your hand and show it to your opponent. Then, your opponent may discard from his/her hand 1 monster with a Level equal to or higher than the selected card's Level and you must discard the selected monster. Otherwise, Special Summon the selected monster to your field. Short Print Common Rulings |
| ZGR-GT028 | Furion Shark Tigris Fish / Effect -- WATER Level 4 ATK/ 1900 DEF/ 1450 When this card attacks, at the end of the Battle Phase, change this face-up monster to face-up Defense Position, and this card's Battle Position cannot be changed manually until the end of that turn. When this face-up card is changed to Attack Position, draw 1 card. Common |
| ZGR-GT029 | Zealous Stingray Caprico Fish / Effect / Fusion -- WATER Level 2 ATK/ 800 DEF/ 500 This card cannot be Fusion Summoned. During your Main Phases, if you have no cards in your hand, you may pay 1000 Life Points to show this card to your opponent and add it from your Fusion Deck to your hand. As long as this card is in your hand, it can be Normal Summoned and/or Set. When this card is destroyed as a result of battle, draw 3 cards. Super Rare / Ultimate Rare Rulings |
| ZGR-GT030 | Mech Soldier Formation Machine / Effect / Fusion -- FIRE Level 4 ATK/ 2000 DEF/ 2000 "Zarrock Mech Soldier" + "Zarrock Mech Soldier" When this card is Special Summoned successfully, send all "Zarrock Mech Soldier"(s) from your hand, Deck, and your field to the Graveyard. When this card is removed from the field, Special Summon all "Zarrock Mech Soldier"(s) from your Graveyard to your field. Common |
| ZGR-GT031 | Infuriated Combustible Battle Ox Beast-Warrior / Effect / Fusion -- DARK Level 6 ATK/ 2700 DEF/ 1500 This card cannot be Special Summoned except by Fusion Summon. To Fusion Summon this card, you must use any 2 monsters with "Battle Ox" in their names as Fusion-Material Monsters. This card cannot be destroyed as a result of battle. When this card attacks and battles with a Defense Position monster with less DEF than this card's ATK, inflict the difference as Battle Damage to your opponent. As long as this card is face-up on the field, monsters destroyed as a result of battle by Beast-Warrior-Type monsters on your field are removed from play instead of being sent to the Graveyard. Super Rare / Ultimate Rare |
| ZGR-GT032 | Chaos Barricade Continuous Spell Card When this card resolves, change all face-up monsters on your field to face-up Defense Position. As long as this card is active, increase the DEF of all Defense Position monsters on your field by 1000 points. Common |
| ZGR-GT033 | Dark Energy Generator Normal Spell Card Select 1 face-up DARK monster on your field. When the selected card is targeted by an opponent's card during this turn, negate the effect of the opponent's card and destroy it, then triple the selected monster's ATK until the end of this turn. During the End Phase of this turn, remove the face-up selected monster from play. Common |
| ZGR-GT034 | Nictactan's Annihilation Virus Equip Spell Card When the equipped monster is destroyed as a result of battle, destroy all face-up monsters on your opponent's field with 1500 or more ATK. Rare / Ultimate Rare |
| ZGR-GT035 | Command of the Goblin General Normal Spell Card Select 1 Level 4 or lower Beast-Warrior-Type monster in your Deck, show it to your opponent, add it to your hand, and shuffle your Deck. Short Print Common |
| ZGR-GT036 | Reserve Attack Forces Equip Spell Card When the equipped monster is changed to face-up Defense Position by a card effect, destroy the equipped monster and remove 1 card on the field from play. Common |
| ZGR-GT037 | Call to Retreat Equip Spell Card When the equipped monster attacks, at the end of the Battle Phase, change the equipped monster to face-up Defense Position. Common |
| ZGR-GT038 | Enslavement Normal Spell Card Discard 1 card from your hand to activate this card. Select and activate 1 of the following effects: • Take control of 1 Set monster on your opponent's field until the End Phase of this turn. You cannot Flip Summon that monster during this turn. • Take control of 1 face-up monster on your opponent's field with "Goblin" in its name until the End Phase of this turn. That monster can attack your opponent directly during this turn. Super Rare / Ultimate Rare |
| ZGR-GT039 | Zarrock's Dimensional Hypercutter Normal Spell Card Select 1 card in your Deck and send it to your Graveyard, then shuffle your Deck. The selected card cannot be removed from your Graveyard except by this card's effect. Only once during your Standby Phases, if there are no cards in your hand, add the selected card from your Graveyard to your hand. Afterwards, the effect this card has on the selected card is cancelled. Common Rulings |
| ZGR-GT040 | Bubble Sphere Quick-Play Spell Card This card can only be activated when a face-up WATER monster(s) on your field would be destroyed by an opponent's card effect. The WATER monster(s) on your field will not be destroyed by that effect at this time. Rare / Ultimate Rare |
| ZGR-GT041 | Defensive Prenegator Continuous Spell Card When a face-up monster on your field is changed to face-up Defense Position by a card effect, randomly discard 1 card from your opponent's hand. Common |
| ZGR-GT042 | Focus of True Power Quick-Play Spell Card This card can only be activated if at least 3 cards are in your hand. Special Summon 1 Elemental Master from your hand to your field. Discard the remaining cards from your hand when this card resolves. Super Rare / Ultimate Rare Rulings |
| ZGR-GT043 | Gravity Shuffle Quick-Play Spell Card Change 2 face-up monsters on the field to face-up Defense Position. Common |
| ZGR-GT044 | Nova Recombinator Normal Spell Card Destroy 1 FIRE monster on your field. Special Summon 1 FIRE monster from your hand. During the End Phase of this turn, destroy the face-up Special Summoned monster. Common |
| ZGR-GT045 | Solar Convergence Factor Normal Spell Card Remove from play 5 monsters in your Graveyard to activate this card. Special Summon 5 "Sun Token"(s) (Pyro-Type/FIRE/Level 2/ATK 500/DEF 500) to your field. This card cannot be activated if you have already Normal Summoned during this turn. You cannot Normal Summon during this turn. Rare / Ultimate Rare |
| ZGR-GT046 [Semi-Limited] |
Lunar Emergence Tactic Equip Spell Card Special Summon 1 monster from your Graveyard to your field and equip it with this card. Reduce the ATK and DEF of the equipped monster by 1000 points. When this card is removed from the field, remove the equipped monster from play. The equipped monster cannot be Tributed for a Tribute Summon. Rare / Ultimate Rare |
| ZGR-GT047 | Beware the Ox Quick-Play Spell Card Select 1 face-up monster on the field with "Battle Ox" in its name. Until the end of this turn, increase the selected monster's ATK by 1000 points, and negate the effects of monsters destroyed by the selected monster as a result of battle. Common |
| ZGR-GT048 | DarkSea Shadow Tsunami Normal Spell Card This card can only be activated and resolved if a DARK monster and a WATER monster are face-up on the field. Destroy all monsters on the field. Rare / Ultimate Rare |
| ZGR-GT049 | LightWind Shining Hurricane Normal Spell Card This card can only be activated and resolved if a LIGHT monster and a WIND monster are face-up on the field. Send all monsters from your opponent's field to their owner's hand(s). Rare / Ultimate Rare |
| ZGR-GT050 | FlameEarth Molten Quake Normal Spell Card This card can only be activated and resolved if a FIRE monster and an EARTH monster are face-up on the field. Send to the Graveyard 5 cards from the top of your opponent's Deck. Rare / Ultimate Rare |
| ZGR-GT051 | Element Disruption Normal Trap Card Pay 1000 Life Points to activate this card. Look at all Set monsters on your opponent's field and look at your opponent's hand, then remove from play all Elemental Masters on your opponent's field and/or in his/her hand. Common |
| ZGR-GT052 | Cry of the Unbidden Normal Trap Card This card can only be activated if at least 10 monsters are in your Graveyard. Select 3 monsters with 1500 or less ATK in your Graveyard, show them to your opponent, and add them to your hand. You must pay 1000 Life Points to Normal Summon or Special Summon those monsters from your hand. Super Rare / Ultimate Rare |
| ZGR-GT053 | Increase Gravity Normal Trap Card Change 1 monster on the field to face-up Defense Position. Common Rulings |
| ZGR-GT054 | Zarrock Goblin Attack - V Formation Normal Trap Card This card can only be activated during a Main Phase when your opponent Special Summons a monster. Remove from play all face-up monsters on the field. Ultra Rare / Ultimate Rare Rulings |
| ZGR-GT055 [Semi-Limited] |
Zarrock Goblin Attack - X Formation Normal Trap Card This card can only be activated during a Main Phase when your opponent Sets a monster from his/her hand. Destroy all Set monsters on the field. Super Rare / Ultimate Rare Rulings |
| ZGR-GT056 | Zarrock Goblin Attack - Y Formation Normal Trap Card This card can only be activated when a face-up monster on your field is changed to face-up Defense Position by a card effect. Destroy all Spell and Trap Cards on the field. Common |
| ZGR-GT057 | Second Line of Defense Normal Trap Card When this face-down card is destroyed and sent to the Graveyard, select 1 other Trap Card in your Graveyard, show it to your opponent, and Set it to your field. The selected card can be activated during this turn. Rare / Ultimate Rare |
| ZGR-GT058 | Horn of Faith Counter Trap Card Discard 1 Spell Card from your hand to activate this card. This card can only be activated when a Normal Spell or Trap Card is activated. Negate the effect of that Spell or Trap Card and destroy it. Rare / Ultimate Rare |
| ZGR-GT059 | Mech Soldier Multitude Normal Trap Card This card can only be activated if at least 2 "Mech Soldier"(s) are face-up on your field. Randomly select 2 cards in your opponent's hand, and your opponent shows the selected cards to you. If the selected cards are monsters, discard them from your opponent's hand. If the selected cards are Spell and/or Trap Cards, your opponent adds them to his/her Deck and shuffles his/her Deck. If the selected cards are a combination of monsters, Spell, and/or Trap Cards, destroy all face-up "Mech Soldier"(s) on your field. Short Print Common |
| ZGR-GT060 | Giga Breaker Normal Trap Card This card can only be activated if there are no other cards on your field when your opponent declares an attack. Destroy all cards on your opponent's field. Rare / Ultimate Rare |