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The Zarrock Goblin Rebellion

Unreal Booster 21: The Zarrock Goblin Rebellion

Last Update: 8-9-05

ZGR-GT001 Charred Mech Soldier
Machine -- FIRE
Level 3
ATK/ 1500 DEF/ 1900
Although they can be difficult to control at times, Mech Soldiers are invaluable additions to many armies. This one, however, has seen a little too much combat.
Common
ZGR-GT002 Minnian the Goblin Recruiter
Beast-Warrior -- DARK
Level 4
ATK/ 1400 DEF/ 1800
Minnian's job is to recruit as many goblins as possible to join the rebellion...before the Task Master finds out.
Common
ZGR-GT003 Goblin Scout Fetke
Beast-Warrior -- DARK
Level 6
ATK/ 1150 DEF/ 2800
Each goblin scout has his or her own story to tell. Fetke is no exception.
Common
ZGR-GT004 Ornamental Goblin Wall
Rock -- DARK
Level 7
ATK/ 0 DEF/ 4000
Despite its pretty looks, this wall can hold its own. The goblins of Zarrock hold their secret meetings behind this wall, where the Task Master cannot find them, plotting their rebellion.
Common
ZGR-GT005 Tigris' Cleanser
Fish -- WATER
Level 2
ATK/ 1700 DEF/ 1400
No matter how much Tigris attempts to stay clean during battle, he always manages to get a bit of dirt in those hard-to-reach places. That is why these cleaning fish, which eat the grime right off of his scales, are so very important.
Common
ZGR-GT006 Ultimate Flame Catapult
Machine -- FIRE
Level 5
ATK/ 2400 DEF/ 2400
Now 5% more ultimate than leading brands!
Common
ZGR-GT007 Goblin Attacker Meero
Beast-Warrior / Effect -- DARK
Level 4
ATK/ 1500 DEF/ 0
When this card attacks, at the end of the Battle Phase, change this face-up monster to face-up Defense Position, and this card's Battle Position cannot be changed manually until the end of that turn. When this card attacks a face-up monster with 2000 or more ATK, during the Damage Step, increase this card's ATK by 1000 points before damage calculation until the end of the Damage Step.
Common
ZGR-GT008 Goblin Attacker Cantor
Beast-Warrior / Effect -- DARK
Level 4
ATK/ 700 DEF/ 0
When this card attacks, at the end of the Battle Phase, change this face-up monster to face-up Defense Position, and this card's Battle Position cannot be changed manually until the end of that turn. When this card inflicts Battle Damage to your opponent, for each face-up monster with "Goblin" in its name on the field, that Battle Damage is increased by 1000.
Common
ZGR-GT009 Goblin Attacker Barosa
Beast-Warrior / Effect -- DARK
Level 4
ATK/ 0 DEF/ 0
When this card attacks, at the end of the Battle Phase, change this face-up monster to face-up Defense Position, and this card's Battle Position cannot be changed manually until the end of that turn. When your opponent declares an attack against this face-up card, the attacking monster's ATK becomes 0 until the end of the Damage Step. This card cannot be destroyed as a result of battle when battling a monster with the same ATK.
Common
ZGR-GT010 Zarrock Goblin General Nictactan
Beast-Warrior / Effect -- DARK
Level 6
ATK/ 2800 DEF/ 1500
When this card attacks, at the end of the Battle Phase, change this face-up monster to face-up Defense Position, and this card's Battle Position cannot be changed manually until the end of your next turn. As long as this card is face-up on the field, the DEF of all face-up monsters on the field with "Goblin" in their names becomes 1500. When you declare an attack with a monster with "Goblin" in its name, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step of that attack.
Ultra Rare / Ultimate Rare
ZGR-GT011 Goblin of the Zarrock Treasury
Beast-Warrior / Effect -- DARK
Level 3
ATK/ 1400 DEF/ 1600
When this card is destroyed as a result of battle, add the ATK of the monster that destroyed this card to your Life Points and destroy that monster.
Rare / Ultimate Rare
Rulings
ZGR-GT012 Mystic Wyvern LV2
Dragon / Effect -- FIRE
Level 2
ATK/ 200 DEF/ 300
During your End Phases (except during a turn this card was Normal Summoned), you may send to the Graveyard this face-up monster to Special Summon 1 "Mystic Wyvern LV4" from your hand or Deck to your field. When this face-down card is attacked, at the beginning of the Damage Step, flip this card face-up and negate the attack before damage calculation.
Common
Rulings
ZGR-GT013 Mystic Wyvern LV4
Dragon / Effect -- FIRE
Level 4
ATK/ 1400 DEF/ 1700
Increase this face-up card's ATK by 200 points for each Defense Position monster on the field. During the End Phase of a turn in which this card battled with a Defense Position monster, you may send to the Graveyard this face-up monster to Special Summon 1 "Mystic Wyvern LV6" from your hand or Deck to your field.
Common
ZGR-GT014 Mystic Wyvern LV6
Dragon / Effect -- FIRE
Level 6
ATK/ 2200 DEF/ 1900
Increase this face-up card's ATK by 400 points for each Defense Position monster on the field. Negate the effects of Defense Position monsters destroyed by this card as a result of battle.
Rare / Ultimate Rare
ZGR-GT015 Zarrock Siege Hammer
Machine / Effect -- FIRE
Level 4
ATK/ 1500 DEF/ 1400
When this card is destroyed and sent to the Graveyard, you may select 1 Spell Card in your Graveyard, show it to your opponent, and place it on top of your Deck.
Short Print Common
ZGR-GT016 Zarrock Goblin Submarine
Machine / Effect -- WATER
Level 4
ATK/ 1200 DEF/ 1500
When this card is sent to the Graveyard as a result of battle, roll 1 6-sided die. If the result is 1 or 2, inflict the result x 1000 as Effect Damage to your opponent. If the result is 3 or 4, increase your Life Points by the result x 500. If the result is 5, destroy 2 monsters on the field. If the result is 6, destroy all monsters on your field.
Common
ZGR-GT017
[Limited]
Volcano Elemental - Fire Master
Pyro / Effect / Elemental Master -- FIRE
Level 9
ATK/ 3200 DEF/ 2400
This card can only be Special Summoned once per Duel. Once per turn during your Main Phases, you may discard 1 card from your hand to send to the Graveyard all cards of the same kind as the discarded card (Monster, Spell, or Trap) from your opponent's field (if you discarded a Spell or Trap Card, look at all Set Spell and Trap Cards on your opponent's field), and this card cannot attack during that turn. As long as this card is face-up on the field, increase the ATK of all other face-up FIRE monsters on your field by 600 points.
Ultra Rare / Ultimate Rare
Rulings
ZGR-GT018 Ocean Elemental - Water Master
Aqua / Effect / Elemental Master -- WATER
Level 8
ATK/ 2850 DEF/ 2300
This card can only be Special Summoned once per Duel. A monster destroyed by this card as a result of battle is removed from play instead of being sent to the Graveyard. As long as this card is face-up on the field, face-up WATER monsters on your field cannot be targeted by Spell Cards, and increase the ATK of all other face-up WATER monsters on your field by 800 points.
Super Rare / Ultimate Rare
Rulings
ZGR-GT019 Shadow Elemental - Dark Master
Spellcaster / Effect / Elemental Master -- DARK
Level 8
ATK/ 2800 DEF/ 2200
This card can only be Special Summoned once per Duel. When this card is Tribute Summoned successfully, you may select 1 Spell Card in your Graveyard, show it to your opponent, and add it to your hand. When this card is destroyed and sent to the Graveyard by your opponent, you may select 2 DARK monsters in your Deck, show them to your opponent, add them to your hand, and shuffle your Deck. As long as this card is face-up on the field, increase the ATK of all other face-up DARK monsters on your field by 500 points.
Ultra Rare / Ultimate Rare
Rulings
ZGR-GT020 Rynn the Elemental Sage
Spellcaster / Effect -- FIRE
Level 1
ATK/ 0 DEF/ 200
During your Main Phases, you may Tribute this face-up monster and 1 other monster on your field to Special Summon 1 Elemental Master from your hand to your field.
Common
Rulings
ZGR-GT021 Total Defense Samurai
Warrior / Effect -- DARK
Level 5
ATK/ 1600 DEF/ 2600
When this card is Special Summoned successfully, change this face-up card to face-up Defense Position.
Common
ZGR-GT022 Sizzling Battle Ox
Beast-Warrior / Effect -- FIRE
Level 4
ATK/ 1700 DEF/ 1000
This card cannot be destroyed as a result of battle by FIRE monsters. When this card is Normal Summoned successfully, you may select 1 "Battle Ox" in your Deck, show it to your opponent, add it to your hand, and shuffle your Deck.
Common
ZGR-GT023 Fire Breaker Z-Tech 5
Machine / Effect -- FIRE
Level 7
ATK/ 2900 DEF/ 1900
When this card attacks, at the end of the Battle Phase, change this face-up monster to face-up Defense Position, and this card's Battle Position cannot be changed manually until the end of that turn. When this card destroys an opponent's monster as a result of battle, it can attack 1 more time in a row. When this card destroys a FIRE monster as a result of battle, increase this card's ATK by 800 points.
Rare / Ultimate Rare
ZGR-GT024 Gravity Magician Han
Spellcaster / Effect -- DARK
Level 4
ATK/ 1300 DEF/ 2000
Once per turn during your Main Phases, you may change 1 face-up monster on the field to face-up Defense Position.
Common
ZGR-GT025 Endless Attack Force
Beast-Warrior / Effect -- DARK
Level 4
ATK/ 1500 DEF/ 1500
When this card attacks, at the end of the Battle Phase, change this face-up monster to face-up Defense Position, and this card's Battle Position cannot be changed manually until the end of that turn. When this card is destroyed as a result of battle, Special Summon as many "Endless Attack Force"(s) as you want from your Deck to your field.
Short Print Common
ZGR-GT026 Zarrock Mech Soldier
Machine / Effect -- DARK
Level 5
ATK/ 2100 DEF/ 2000
When this card attacks, at the end of the Battle Phase, change this face-up monster to face-up Defense Position, and this card's Battle Position cannot be changed manually until the end of that turn. Negate the effects of monsters that target this face-up card and destroy the monster(s). When this card is destroyed by an opponent's card effect, inflict this card's ATK as Effect Damage to your opponent.
Rare / Ultimate Rare
ZGR-GT027 Veika the Goblin Task Master
Beast-Warrior / Effect -- FIRE
Level 4
ATK/ 1800 DEF/ 1100
During your Main Phases, you may Tribute this face-up monster to select 1 monster in your hand and show it to your opponent. Then, your opponent may discard from his/her hand 1 monster with a Level equal to or higher than the selected card's Level and you must discard the selected monster. Otherwise, Special Summon the selected monster to your field.
Short Print Common
Rulings
ZGR-GT028 Furion Shark Tigris
Fish / Effect -- WATER
Level 4
ATK/ 1900 DEF/ 1450
When this card attacks, at the end of the Battle Phase, change this face-up monster to face-up Defense Position, and this card's Battle Position cannot be changed manually until the end of that turn. When this face-up card is changed to Attack Position, draw 1 card.
Common
ZGR-GT029 Zealous Stingray Caprico
Fish / Effect / Fusion -- WATER
Level 2
ATK/ 800 DEF/ 500
This card cannot be Fusion Summoned. During your Main Phases, if you have no cards in your hand, you may pay 1000 Life Points to show this card to your opponent and add it from your Fusion Deck to your hand. As long as this card is in your hand, it can be Normal Summoned and/or Set. When this card is destroyed as a result of battle, draw 3 cards.
Super Rare / Ultimate Rare
Rulings
ZGR-GT030 Mech Soldier Formation
Machine / Effect / Fusion -- FIRE
Level 4
ATK/ 2000 DEF/ 2000
"Zarrock Mech Soldier" + "Zarrock Mech Soldier"
When this card is Special Summoned successfully, send all "Zarrock Mech Soldier"(s) from your hand, Deck, and your field to the Graveyard. When this card is removed from the field, Special Summon all "Zarrock Mech Soldier"(s) from your Graveyard to your field.
Common
ZGR-GT031 Infuriated Combustible Battle Ox
Beast-Warrior / Effect / Fusion -- DARK
Level 6
ATK/ 2700 DEF/ 1500
This card cannot be Special Summoned except by Fusion Summon. To Fusion Summon this card, you must use any 2 monsters with "Battle Ox" in their names as Fusion-Material Monsters. This card cannot be destroyed as a result of battle. When this card attacks and battles with a Defense Position monster with less DEF than this card's ATK, inflict the difference as Battle Damage to your opponent. As long as this card is face-up on the field, monsters destroyed as a result of battle by Beast-Warrior-Type monsters on your field are removed from play instead of being sent to the Graveyard.
Super Rare / Ultimate Rare
ZGR-GT032 Chaos Barricade
Continuous Spell Card
When this card resolves, change all face-up monsters on your field to face-up Defense Position. As long as this card is active, increase the DEF of all Defense Position monsters on your field by 1000 points.
Common
ZGR-GT033 Dark Energy Generator
Normal Spell Card
Select 1 face-up DARK monster on your field. When the selected card is targeted by an opponent's card during this turn, negate the effect of the opponent's card and destroy it, then triple the selected monster's ATK until the end of this turn. During the End Phase of this turn, remove the face-up selected monster from play.
Common
ZGR-GT034 Nictactan's Annihilation Virus
Equip Spell Card
When the equipped monster is destroyed as a result of battle, destroy all face-up monsters on your opponent's field with 1500 or more ATK.
Rare / Ultimate Rare
ZGR-GT035 Command of the Goblin General
Normal Spell Card
Select 1 Level 4 or lower Beast-Warrior-Type monster in your Deck, show it to your opponent, add it to your hand, and shuffle your Deck.
Short Print Common
ZGR-GT036 Reserve Attack Forces
Equip Spell Card
When the equipped monster is changed to face-up Defense Position by a card effect, destroy the equipped monster and remove 1 card on the field from play.
Common
ZGR-GT037 Call to Retreat
Equip Spell Card
When the equipped monster attacks, at the end of the Battle Phase, change the equipped monster to face-up Defense Position.
Common
ZGR-GT038 Enslavement
Normal Spell Card
Discard 1 card from your hand to activate this card. Select and activate 1 of the following effects:
• Take control of 1 Set monster on your opponent's field until the End Phase of this turn. You cannot Flip Summon that monster during this turn.
• Take control of 1 face-up monster on your opponent's field with "Goblin" in its name until the End Phase of this turn. That monster can attack your opponent directly during this turn.
Super Rare / Ultimate Rare
ZGR-GT039 Zarrock's Dimensional Hypercutter
Normal Spell Card
Select 1 card in your Deck and send it to your Graveyard, then shuffle your Deck. The selected card cannot be removed from your Graveyard except by this card's effect. Only once during your Standby Phases, if there are no cards in your hand, add the selected card from your Graveyard to your hand. Afterwards, the effect this card has on the selected card is cancelled.
Common
Rulings
ZGR-GT040 Bubble Sphere
Quick-Play Spell Card
This card can only be activated when a face-up WATER monster(s) on your field would be destroyed by an opponent's card effect. The WATER monster(s) on your field will not be destroyed by that effect at this time.
Rare / Ultimate Rare
ZGR-GT041 Defensive Prenegator
Continuous Spell Card
When a face-up monster on your field is changed to face-up Defense Position by a card effect, randomly discard 1 card from your opponent's hand.
Common
ZGR-GT042 Focus of True Power
Quick-Play Spell Card
This card can only be activated if at least 3 cards are in your hand. Special Summon 1 Elemental Master from your hand to your field. Discard the remaining cards from your hand when this card resolves.
Super Rare / Ultimate Rare
Rulings
ZGR-GT043 Gravity Shuffle
Quick-Play Spell Card
Change 2 face-up monsters on the field to face-up Defense Position.
Common
ZGR-GT044 Nova Recombinator
Normal Spell Card
Destroy 1 FIRE monster on your field. Special Summon 1 FIRE monster from your hand. During the End Phase of this turn, destroy the face-up Special Summoned monster.
Common
ZGR-GT045 Solar Convergence Factor
Normal Spell Card
Remove from play 5 monsters in your Graveyard to activate this card. Special Summon 5 "Sun Token"(s) (Pyro-Type/FIRE/Level 2/ATK 500/DEF 500) to your field. This card cannot be activated if you have already Normal Summoned during this turn. You cannot Normal Summon during this turn.
Rare / Ultimate Rare
ZGR-GT046
[Semi-Limited]
Lunar Emergence Tactic
Equip Spell Card
Special Summon 1 monster from your Graveyard to your field and equip it with this card. Reduce the ATK and DEF of the equipped monster by 1000 points. When this card is removed from the field, remove the equipped monster from play. The equipped monster cannot be Tributed for a Tribute Summon.
Rare / Ultimate Rare
ZGR-GT047 Beware the Ox
Quick-Play Spell Card
Select 1 face-up monster on the field with "Battle Ox" in its name. Until the end of this turn, increase the selected monster's ATK by 1000 points, and negate the effects of monsters destroyed by the selected monster as a result of battle.
Common
ZGR-GT048 DarkSea Shadow Tsunami
Normal Spell Card
This card can only be activated and resolved if a DARK monster and a WATER monster are face-up on the field. Destroy all monsters on the field.
Rare / Ultimate Rare
ZGR-GT049 LightWind Shining Hurricane
Normal Spell Card
This card can only be activated and resolved if a LIGHT monster and a WIND monster are face-up on the field. Send all monsters from your opponent's field to their owner's hand(s).
Rare / Ultimate Rare
ZGR-GT050 FlameEarth Molten Quake
Normal Spell Card
This card can only be activated and resolved if a FIRE monster and an EARTH monster are face-up on the field. Send to the Graveyard 5 cards from the top of your opponent's Deck.
Rare / Ultimate Rare
ZGR-GT051 Element Disruption
Normal Trap Card
Pay 1000 Life Points to activate this card. Look at all Set monsters on your opponent's field and look at your opponent's hand, then remove from play all Elemental Masters on your opponent's field and/or in his/her hand.
Common
ZGR-GT052 Cry of the Unbidden
Normal Trap Card
This card can only be activated if at least 10 monsters are in your Graveyard. Select 3 monsters with 1500 or less ATK in your Graveyard, show them to your opponent, and add them to your hand. You must pay 1000 Life Points to Normal Summon or Special Summon those monsters from your hand.
Super Rare / Ultimate Rare
ZGR-GT053 Increase Gravity
Normal Trap Card
Change 1 monster on the field to face-up Defense Position.
Common
Rulings
ZGR-GT054 Zarrock Goblin Attack - V Formation
Normal Trap Card
This card can only be activated during a Main Phase when your opponent Special Summons a monster. Remove from play all face-up monsters on the field.
Ultra Rare / Ultimate Rare
Rulings
ZGR-GT055
[Semi-Limited]
Zarrock Goblin Attack - X Formation
Normal Trap Card
This card can only be activated during a Main Phase when your opponent Sets a monster from his/her hand. Destroy all Set monsters on the field.
Super Rare / Ultimate Rare
Rulings
ZGR-GT056 Zarrock Goblin Attack - Y Formation
Normal Trap Card
This card can only be activated when a face-up monster on your field is changed to face-up Defense Position by a card effect. Destroy all Spell and Trap Cards on the field.
Common
ZGR-GT057 Second Line of Defense
Normal Trap Card
When this face-down card is destroyed and sent to the Graveyard, select 1 other Trap Card in your Graveyard, show it to your opponent, and Set it to your field. The selected card can be activated during this turn.
Rare / Ultimate Rare
ZGR-GT058 Horn of Faith
Counter Trap Card
Discard 1 Spell Card from your hand to activate this card. This card can only be activated when a Normal Spell or Trap Card is activated. Negate the effect of that Spell or Trap Card and destroy it.
Rare / Ultimate Rare
ZGR-GT059 Mech Soldier Multitude
Normal Trap Card
This card can only be activated if at least 2 "Mech Soldier"(s) are face-up on your field. Randomly select 2 cards in your opponent's hand, and your opponent shows the selected cards to you. If the selected cards are monsters, discard them from your opponent's hand. If the selected cards are Spell and/or Trap Cards, your opponent adds them to his/her Deck and shuffles his/her Deck. If the selected cards are a combination of monsters, Spell, and/or Trap Cards, destroy all face-up "Mech Soldier"(s) on your field.
Short Print Common
ZGR-GT060 Giga Breaker
Normal Trap Card
This card can only be activated if there are no other cards on your field when your opponent declares an attack. Destroy all cards on your opponent's field.
Rare / Ultimate Rare

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