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Penetrating the Higher Realm

Unreal Booster 10: Penetrating the Higher Realm

Last Update: 7-15-05

PHR-GT001
Head of Cerberus 1
Fiend -- DARK
Level 4
ATK/ 1700 DEF/ 1100
A disembodied head with malicious intent...
Common
PHR-GT002
Head of Cerberus 2
Fiend -- DARK
Level 3
ATK/ 1000 DEF/ 900
A disembodied head with malicious intent...
Common
PHR-GT003
Head of Cerberus 3
Fiend -- DARK
Level 4
ATK/ 1300 DEF/ 1800
A disembodied head with malicious intent...
Common
PHR-GT004
Rotting Rogue
Fiend -- DARK
Level 3
ATK/ 500 DEF/ 900
Even the hardiest of mercenaries wear out eventually.
Common
PHR-GT005
Mind-Eating Shadow
Fiend / Effect -- DARK
Level 5
ATK/ 1500 DEF/ 1700
Once per turn during your opponent's Standby Phases, your opponent must discard 1 card from his/her hand.
Common
PHR-GT006
Faithless Necromancer
Fiend / Effect -- EARTH
Level 6
ATK/ 0 DEF/ 0
When this card is Normal Summoned or Flip Summoned successfully, remove this card from play. During any of your Main Phases following the turn this card removed itself from play, you may Special Summon this card from your removed from play pile to your field, and at that time its original ATK and DEF become half of the number of your turns it was removed from play x 500 points (counting the turn it was removed from play as turn 1).
Rare / Ultimate Rare
PHR-GT007
Dark Infesting Soul
Fiend / Effect -- DARK
Level 2
ATK/ 300 DEF/ 400
When this card is sent to the Graveyard as a result of battle, during the End Phase of the turn, treat this card as an Equip Spell Card and equip it to the monster that destroyed it. During your Standby Phases, add 1 Spell Counter to the equipped monster. When the 5th Spell Counter is added to that monster, destroy it and inflict 3000 Effect Damage to your opponent.
Short Print Common
PHR-GT008
Oberus Blade Archfiend
Fiend / Union -- DARK
Level 4
ATK/ 1200 DEF/ 1400
Once per turn during your Main Phases, you may treat this face-up monster as an Equip Spell Card and equip it to 1 other face-up Archfiend Monster on the field OR you may change this Equip Spell Card into a monster on your field in Attack Position. A monster equipped with this card cannot have control of it switch to any player. (A monster can only be equipped with 1 Union Monster at a time. When the equipped monster is destroyed as a result of battle, this card is destroyed instead).
Common
PHR-GT009
Kuriboh Octare
Fiend / Effect -- LIGHT
Level 2
ATK/ 800 DEF/ 800
Once per turn during your Main Phases, you may pay 800 Life Points to send 1 card from the field to the top of its owner's Deck. When this card is destroyed, you gain 800 Life Points.
Common
PHR-GT010
Kuriboh Hectare
Fiend / Effect -- LIGHT
Level 4
ATK/ 1000 DEF/ 1000
Once per turn during your Main Phases, you may pay 1000 Life Points to Special Summon 1 Normal Monster with 1000 ATK or less from your hand to your field. During the End Phase of a turn in which the previous effect resolved, destroy this face-up card and the face-up Special Summoned monster. When this card is destroyed, you gain 1000 Life Points.
Rare / Ultimate Rare
PHR-GT011
KuriBabylon
Fiend / Effect -- DARK
Level 5
ATK/ ? DEF/ ?
This card cannot be Normal Summoned or Set, and cannot be Special Summoned except by its own effect. During your Main Phases, you may remove 5 "Kuriboh Sibling Token"(s) from your field to Special Summon this card from your hand to your field. This card's original ATK and DEF become the total ATK and DEF of the "Kuriboh Sibling Tokens" removed to Summon it. When this card is destroyed and sent to the Graveyard, Special Summon 5 "Kuriboh Sibling Tokens" (Fiend-Type/DARK/Level 1/ATK 300/DEF 200) to your field in Defense Position. A "Kuriboh Sibling Token" cannot be Tributed. When an opponent's monster attacks, if 5 "Kuriboh Sibling Token"(s) are on your field, you may negate that attack.
Ultra Rare / Ultimate Rare
PHR-GT012
KuriBandit
Fiend / Effect -- DARK
Level 3
ATK/ 1000 DEF/ 700
When this card is Tributed for the successful Tribute Summon of a monster, each player may draw 5 cards and show them to his/her opponent, then send any Monster Cards among them to the Graveyard.
Common
PHR-GT013
Aggravated Packaging Crate
Fiend / Effect -- DARK
Level 1
ATK/ 0 DEF/ 0
When this card is sent from the field to the Graveyard, Special Summon 2 "Boxed Token"(s) (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) to your field. A "Boxed Token" cannot be Tributed except for a Tribute Summon.
Rare / Ultimate Rare
PHR-GT014
Sudden Overtaking
Rock / Effect -- EARTH
Level 3
ATK/ 1000 DEF/ 1000
During your Standby Phases, you may Special Summon this card from your hand to your field. When this card is Special Summoned successfully, your opponent may Special Summon 1 monster from his/her hand to his/her field.
Rare / Ultimate Rare
PHR-GT015
Carrion Eagle
Winged Beast / Effect -- WIND
Level 4
ATK/ 300 DEF/ 1000
When a monster on your field is sent to the Graveyard as a result of battle, after the Damage Step you may Special Summon this card from your hand to your field in Attack Position.
Short Print Common
PHR-GT016
Seraphim Wall
Fairy / Effect -- LIGHT
Level 5
ATK/ 0 DEF/ 0
When this card is Normal Summoned successfully, change it to Defense Position. When this card is Normal Summoned or Special Summoned successfully, declare 2 numbers from 1 to 6 and roll 1 6-sided die. If the result is 1 of the numbers you declared, this card's DEF becomes that result x 1000 points. This face-up Defense Position monster cannot be changed to Attack Position.
Common
PHR-GT017
Harbinger of Life
Fairy / Effect -- LIGHT
Level 7
ATK/ 2300 DEF/ 2600
This card cannot be Normal Summoned or Set, and must be Special Summoned by its own effect before being Special Summoned by other card effects. During your Main Phases, you may remove 3 Fairy-Type monsters in your Graveyard from play to Special Summon this card from your hand to your field. During your Standby Phases, if this card is in your Graveyard after being destroyed and sent from the field to the Graveyard, you may remove 1 card in any Graveyard from play.
Ultra Rare / Ultimate Rare
PHR-GT018
The Agent of Purity - Neptune
Fairy / Effect -- LIGHT
Level 4
ATK/ 1700 DEF/ 400
Once per turn during your Standby Phases, if "The Sanctuary in the Sky" is face-up on your field, you may send 1 card from your hand to the bottom of your Deck, then draw 1 card.
Common
PHR-GT019
The Agent of Fear - Pluto
Fairy / Effect -- DARK
Level 1
ATK/ 300 DEF/ 600
FLIP: Select and activate 1 of the following effects:
• Destroy 1 Spell or Trap Card on the field.
• If "The Sanctuary in the Sky" is face-up on your field, destroy all Spell and Trap Cards on the field except "The Sanctuary in the Sky".
Rare / Ultimate Rare
PHR-GT020
Sorrowful Girl
Fairy / Effect -- LIGHT
Level 2
ATK/ 500 DEF/ 800
When a monster on your field is sent to the Graveyard, increase this face-up card's ATK by 500 points.
Common
PHR-GT021
Electromagnetic Turtle
Thunder / Effect -- WATER
Level 4
ATK/ 0 DEF/ 1800
During a turn in which this card was sent to the Graveyard, the Battle Phase must be skipped. When this card is sent to the Graveyard during a player's Battle Phase, the Battle Phase ends.
Common
PHR-GT022
Head Collector of Darkworld
Fiend / Effect -- DARK
Level 6
ATK/ 0 DEF/ 0
When this card is Tribute Summoned successfully, you must remove all cards in your Graveyard from play to make this card's original ATK become the number of cards removed with this effect x 100 points.
Rare / Ultimate Rare
PHR-GT023
Zera's Follower
Warrior / Effect -- EARTH
Level 2
ATK/ 500 DEF/ 700
When this card is Normal Summoned or Flip Summoned successfully, you may select 1 "Archlord Zerato", 1 "Mazera DeVille", or 1 "Warrior of Zera" in your Deck, show it to your opponent, add it to your hand, and shuffle your Deck.
Common
PHR-GT024
Chaos Arbiter
Fiend / Effect -- DARK
Level 4
ATK/ 1700 DEF/ 1400
This card cannot be Normal Summoned or Set, and must be Special Summoned by its own effect before being Special Summoned by other card effects. During your Main Phases, you may remove 1 LIGHT and 1 DARK monster in your Graveyard from play to Special Summon this card from your hand to your field. When this card is destroyed, the card that destroyed it is removed from play.
Rare / Ultimate Rare
PHR-GT025
Chaos Generator
Spellcaster / Effect -- WIND
Level 2
ATK/ 400 DEF/ 600
When you Special Summon a monster with "Chaos" and/or "Envoy" in its name from your hand by its own effect, you may remove this card in your Graveyard from play instead of 1 LIGHT and 1 DARK monster. The Special Summoned monster cannot attack or activate its effect during the turn it is Summoned.
Common
PHR-GT026
Air-Head Judicator
Fairy / Effect -- LIGHT
Level 5
ATK/ 200 DEF/ 200
When this card is Normal Summoned successfully, you may pay 1000 Life Points to destroy all face-up monsters with 2000 ATK or less on your opponent's field.
Super Rare / Ultimate Rare
PHR-GT027
Commencing Outroll in Darkworld
Fairy / Effect -- LIGHT
Level 3
ATK/ 1000 DEF/ 400
This card cannot be Set or placed in Defense Position. During your End Phases following the turn this card was Summoned, if this card did not attack during this turn, increase its ATK by 1000 points. During your 6th End Phase after this card was Summoned, this face-up card is destroyed.
Common
PHR-GT028
Snapshot Jar
Rock / Effect -- EARTH
Level 2
ATK/ 400 DEF/ 600
FLIP: Select 1 face-up monster on the field, and as long as the selected monster is face-up on the field, it cannot attack, change its Battle Position, or be Tributed.
Common
PHR-GT029
Jellyfish of Atlantis
Aqua / Effect -- WATER
Level 3
ATK/ 1200 DEF/ 1400
As long as this card is face-up on the field, reduce the ATK of all face-up FIRE monsters on the field by 800 points.
Common
PHR-GT030
Mystical Elf #2
Spellcaster / Effect -- LIGHT
Level 4
ATK/ 800 DEF/ 2000
Once per turn during your Main Phases, you may increase the ATK of 1 face-up monster on the field by this card's ATK.
Rare / Ultimate Rare
PHR-GT031
Improved Tri-Horned Dragon
Dragon / Effect -- DARK
Level 8
ATK/ 2850 DEF/ 2300
This card cannot be Normal Summoned or Set, and must be Special Summoned by its own effect before being Special Summoned by other card effects. During your Main Phases, you may remove 1 DARK and 1 WIND monster in your Graveyard from play to Special Summon this card from your hand to your field. When this card attacks a face-down Defense Position monster, during the Damage Step, destroy that monster without flipping it face-up before damage calculation.
Rare / Ultimate Rare
PHR-GT032
Archlord Mizuro
Fairy / Effect / Ritual -- LIGHT
Level 7
ATK/ 2650 DEF/ 1800
This card cannot be Normal Summoned or Set, and must be Ritual Summoned by the effect of "Tithe to Ages" before being Special Summoned by other card effects. As long as this card is face-up on the field, all other face-up monsters on the field are changed to Defense Position and cannot change their Battle Positions manually. When a face-up monster on the field is changed to Attack Position by a card effect, destroy that monster during the End Phase of the turn.
Super Rare / Ultimate Rare
PHR-GT033
Cerberus, Beast of the Apocalypse
Fiend / Fusion -- DARK
Level 8
ATK/ 3800 DEF/ 2400
"Head of Cerberus 1" + "Head of Cerberus 2" + "Head of Cerberus 3"
Common
PHR-GT034
Fusion Bomb
Normal Spell Card
Inflict 200 Effect Damage to your opponent for each Fusion Monster in his/her Fusion Deck.
Common
PHR-GT035
One Body, One Mind
Normal Spell Card
This card can only be activated if at least 4 face-up monsters of the same Type are on your field. Select 1 monster of that Type in your Deck, show it to your opponent, add it to your hand, and shuffle your Deck.
Common
PHR-GT036
[Limited]
Accursed Soul
Normal Spell Card
Pay 1000 Life Points to activate this card. Each player must declare 1 card name, then select 1 card whose name is a name that either player declared in their Decks, show them to each other, add them to their hands, and shuffle their Decks.
Super Rare / Ultimate Rare
PHR-GT037
Outrageous Fervor
Quick-Play Spell Card
This card can only be activated when your opponent Special Summons a monster to the field. Special Summon 1 monster with the same name as that monster from your Deck to your field, then shuffle your Deck.
Short Print Common
PHR-GT038
Token Manipulator
Normal Spell Card
Remove all Monster Tokens from the field to activate this card. Increase the ATK of 1 face-up monster on the field by 200 points per Token.
Common
PHR-GT039
Necromancy
Normal Spell Card
Special Summon 4 random Level 4 or lower monsters from your opponent's Graveyard to his/her field in Defense Position. When a monster Special Summoned by this effect is destroyed and sent to the Graveyard, reduce the ATK of 1 face-up monster on your opponent's field by 600 points.
Rare / Ultimate Rare
PHR-GT040
Doubled Pain
Normal Spell Card
This card can only be activated and resolved if a face-up Fiend-Type monster is on the field. Each player must discard 1 card from his/her hand.
Common
PHR-GT041
Tithe to Ages
Ritual Spell Card
Ritual Summon 1 "Archlord Mizuro" from your hand to your field and Tribute monsters whose total Level equals 7 or more from your hand and/or your field.
Common
PHR-GT042
Experiments in the Light and Dark
Continuous Spell Card
Select 1 LIGHT and 1 DARK monster on your field. Remove the selected monsters from play when this card resolves. During your Standby Phases, you gain 500 Life Points and inflict 500 Effect Damage to your opponent. When this card is destroyed and sent to the Graveyard, return the 2 selected monsters to your field. If either of the selected monsters are not removed from play after this card resolves, remove this face-up card from play.
Short Print Common
PHR-GT043
Obsessive Fairy
Continuous Spell Card
When a Fairy-Type monster is sent to the Graveyard as a result of battle, you may select 1 other Fairy-Type monster in your Graveyard, add it to your Deck, and shuffle your Deck.
Common
PHR-GT044
[Limited]
Waking from the Floor of Doom
Normal Spell Card
Select 1 card in your Graveyard, show it to your opponent, and add it to your hand. Your opponent draws 2 cards.
Super Rare / Ultimate Rare
PHR-GT045
Five Star Twilight
Normal Spell Card
Tribute 1 face-up Level 5 monster on your field to activate this card. Special Summon 5 "Kuriboh Sibling Token"(s) (Fiend-Type/DARK/Level 1/ATK 300/DEF 200) to your field in Defense Position. A "Kuriboh Sibling Token" cannot be Tributed. When an opponent's monster attacks, if 5 "Kuriboh Sibling Token"(s) are on your field, you may negate that attack.
Super Rare / Ultimate Rare
PHR-GT046
Will of the Archlords
Normal Spell Card
Face-up Fairy-Type monsters on the field cannot be targeted by Spell and/or Trap Cards during this turn.
Common
PHR-GT047
Magic Textbook
Quick-Play Spell Card
Discard all cards from your hand to activate this card. Pick up the top card of your Deck and show it to all players. If that card is a Spell Card, you may place it on your field face-up and activate it. Otherwise, send it to the Graveyard.
Common
PHR-GT048
Necrofear's Gamble
Quick-Play Spell Card
Special Summon 1 "Dark Necrofear" from your hand to your field (disregard Summoning restrictions). That "Dark Necrofear" cannot be targeted by your cards during this turn. During the End Phase of this turn, toss a coin and call it. If you call it right, send that "Dark Necrofear" to your hand. If you call it wrong, remove that "Dark Necrofear" from play.
Rare / Ultimate Rare
PHR-GT049
Attrition
Continuous Spell Card
When a monster on your field attacks an opponent's monster, reduce the ATK of the attacked monster by the ATK of your monster that attacked it at the end of the Damage Step.
Common
PHR-GT050
When the Archfiend Beckons
Normal Spell Card
Select 1 face-up Archfiend Monster on the field. When the selected monster is destroyed and sent to the Graveyard during this turn, you may Special Summon 1 Archfiend Monster from your Deck to your field in Defense Position and shuffle your Deck.
Common
PHR-GT051
Planetary Alignment
Normal Spell Card
Select 2 face-up monsters on the field whose names are "The Agent of Wisdom - Mercury", "The Agent of Creation - Venus", "The Agent of Force - Mars", "The Agent of Judgment - Saturn", "The Agent of Purity - Neptune", "The Agent of Fear - Pluto", and/or "Shinato, King of a Higher Plane". Remove the selected monster with higher ATK from play when this card resolves. Destroy all face-up monsters with less ATK than the remaining monster's DEF on your opponent's field, and destroy all face-down Spell and Trap Cards on your opponent's field. If a selected monster is unaffected by Spell Cards, it will still be affected by this card.
Super Rare / Ultimate Rare
PHR-GT052
Rage of the Highest Authority
Normal Spell Card
This card can only be activated and resolved if 5 face-up Level 5 or higher monsters are on your field. Inflict 3000 Effect Damage to your opponent.
Common
PHR-GT053
Gift from the Heart
Quick-Play Spell Card
This card can only be activated during your opponent's turn. Select 1 face-up monster on your opponent's field. Add the selected monster's ATK to your Life Points.
Common
PHR-GT054
Enlightened Darkness
Normal Spell Card
Send 1 card from your hand to the Graveyard to activate this card. Select and activate 1 of the following effects:
• Remove all LIGHT monsters in all Graveyards from play.
• Remove all DARK monsters in all Graveyards from play.
Rare / Ultimate Rare
PHR-GT055
The One Who Expects Pity
Normal Spell Card
This card can only be activated if your Life Points are 1000 or less and there are no cards on your field. Draw cards until you have 6 cards in your hand, then randomly discard 1 card from your hand.
Common
PHR-GT056
Take One Chance
Normal Trap Card
Randomly select 1 card in your Graveyard when this card resolves. If the selected card is a Spell or Trap Card, place it on your field face-up and activate it.
Common
PHR-GT057
Barricading Energy Field
Continuous Trap Card
As long as at least 1 Fairy-Type monster is face-up on your field, Effect Damage inflicted to you by your opponent's card effects becomes 0.
Common
PHR-GT058
Chain Collapse
Counter Trap Card
This card can only be activated during a Chain involving at least 2 other Spell and/or Trap Card effects, and no monster effects. No card effects can be activated during the current Chain after this card is activated. Negate the effects of all other cards involved in the current Chain and destroy those cards.
Ultra Rare / Ultimate Rare
PHR-GT059
Physical Rebuttal
Normal Trap Card
This card can only be activated if at least 1 player has 1500 Life Points or less. Each player's Life Points become 8000.
Common
PHR-GT060
Fog from Darkworld
Normal Trap Card
Send 1 Fiend-Type monster from your field to the Graveyard to activate this card. Special Summon 1 Fiend-Type monster from your hand to your field.
Rare / Ultimate Rare
PHR-GT061
Shinshoku
Continuous Trap Card
During your Standby Phases, add 1 counter to this face-up card. When this face-up card is sent from the field to the Graveyard, select 1 Monster Card Zone on the field. As long as this card is in the Graveyard after being sent from the field to the Graveyard, reduce the ATK of any face-up monster in that Monster Card Zone by 500 points for each counter that was on this card when it was sent to the Graveyard.
Short Print Common
PHR-GT062
[Semi-Limited]
Dimensional Tunnel Mirror Gate
Normal Trap Card
This card can only be activated if both players have only 1 monster on his/her own field when your opponent declares an attack. Switch control of each monster with each player. Apply damage calculation normally.
Ultra Rare / Ultimate Rare
PHR-GT063
[Semi-Limited]
Icicle Mine
Continuous Trap Card
This card can only be activated when an opponent's monster attacks you directly. Negate that attack. As long as this card is face-up on the field, monsters on the field cannot attack. During your 2nd End Phase after this card resolves, this face-up card is destroyed.
Rare / Ultimate Rare
PHR-GT064
Vengeful Machinations
Continuous Trap Card
During each player's Standby Phases, inflict 300 Effect Damage to the turn player.
Common
PHR-GT065
Chaos Vortex
Normal Trap Card
Remove 1 LIGHT and 1 DARK monster on your field from play to activate this card. Place those 2 cards separately from the removed from play pile face-down, shuffle them, then randomly select 1 of them. If you select the DARK monster, Special Summon it to your field and inflict its DEF as Effect Damage to your opponent. If you select the LIGHT monster, Special Summon it to your field and add its DEF to your Life Points. After this card resolves, return the remaining monster to your removed from play pile.
Super Rare / Ultimate Rare

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