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Unreal Booster 19: The Jungle's Influence |
Last Update: 7-15-05
JIF-GT001 |
Mez Beast -- EARTH Level 4 ATK/ 1500 DEF/ 1500 Racing across the wastelands...exploring the depths of the ocean...swinging through the forest canopy...when it is with its partner, Ran, there is no place Mez cannot go. Rare / Ultimate Rare |
JIF-GT002 |
Ran Beast-Warrior -- WATER Level 4 ATK/ 1500 DEF/ 1500 Along with its best friend, Mez, this creature explores the world in its infinite curiosity. However, it holds a dark secret—and if anything should threaten Ran or Mez, it will learn the hard way just what that secret is. Rare / Ultimate Rare |
JIF-GT003 |
Big Bad Wolf Beast-Warrior / Effect -- EARTH Level 3 ATK/ 1800 DEF/ 1400 This card cannot attack. When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select 1 monster on your opponent's field and remove it from play. When this card is sent to the Graveyard, if 3 turns or less have passed since the previous effect resolved, Special Summon the selected monster to your opponent's field. If more than 3 turns have passed, the monster remains removed from play. Short Print Common |
JIF-GT004 |
Cinderella Fairy / Effect -- LIGHT Level 4 ATK/ 300 DEF/ 600 When this card is Normal Summoned or Flip Summoned successfully, Special Summon 1 "Pumpkin Coach" from your hand, Deck, or Graveyard to your field, then select 1 "Glass Slippers" in your hand, Deck, or Graveyard, place it on your field face-up, and equip it to this card. Rare / Ultimate Rare |
JIF-GT005 |
Pumpkin Coach Plant / Effect -- LIGHT Level 5 ATK/ 1800 DEF/ 600 As long as this card is face-up on the field, all "Cinderella" on your field can attack your opponent directly. Common |
JIF-GT006 |
Forest Archer Warrior / Effect -- EARTH Level 3 ATK/ 1200 DEF/ 800 When this card is Normal Summoned or Special Summoned successfully, remove 1 face-up Beast-Type monster on your opponent's field from play. Common |
JIF-GT007 |
Seven Goatlings Beast / Effect -- EARTH Level 3 ATK/ 700 DEF/ 700 When this card is Normal Summoned or Special Summoned successfully, destroy 1 face-up Beast-Type monster on your opponent's field and inflict its ATK as Effect Damage to your opponent. Common |
JIF-GT008 |
Huge Gorilla Beast / Effect -- EARTH Level 4 ATK/ 1800 DEF/ 800 Pay 800 Life Points to Normal Summon this card. Once per turn during your Main Phases, you may pay 500 Life Points and select 1 face-up Beast or Beast-Warrior-Type monster on the field. Until the end of the turn, when the selected monster attacks and battles with a Defense Position monster with less DEF than the selected monster's ATK, inflict the difference as Battle Damage to your opponent. Common Rulings |
JIF-GT009 |
Mango Monkey Beast / Effect -- EARTH Level 3 ATK/ 700 DEF/ 1700 When you Normal Summon this card, you may Normal Summon it in face-up Defense Position. Once per turn during your Battle Phases, you may reduce the ATK of 1 face-up monster on your opponent's field by 500 points. During your End Phases, you must either pay 500 Life Points or destroy this face-up card. Common |
JIF-GT010 |
Deranged Monkey Beast / Effect -- EARTH Level 4 ATK/ 0 DEF/ 0 When this card is destroyed and sent to your Graveyard by your opponent, inflict 1000 Effect Damage to him/her, then you may Special Summon 1 Level 5 Beast-Type monster from your hand to your field. Rare / Ultimate Rare |
JIF-GT011 |
Kongo the Monkey Patriarch Beast / Effect -- EARTH Level 6 ATK/ 2500 DEF/ 500 Tribute 1 Beast-Type monster on your field to Normal Summon or Set this card. There can only be 1 "Kongo the Monkey Patriarch" face-up on your field at a time. Once per turn during your Main Phases, you may pay 700 Life Points to Special Summon 1 Beast-Type monster with "Monkey" in its name from your Deck to your field. As long as this card is face-up on the field, when Beast-Type monsters attack and battle with Defense Position monsters with less DEF than the Beast-Type monster's ATK, inflict the difference as Battle Damage to your opponent. During your Standby Phases, you must either pay 1500 Life Points or destroy this face-up card. Super Rare / Ultimate Rare Rulings |
JIF-GT012 |
KaMonkey Beast / Effect -- EARTH Level 5 ATK/ 1800 DEF/ 1700 If "Ka-Kongo Jungle" is face-up on the field, this face-up monster cannot be attacked. Common |
JIF-GT013 |
Denial Monkey Beast / Effect -- EARTH Level 5 ATK/ 1900 DEF/ 700 When this card is Normal Summoned successfully, send 1 monster from the field to its owner's hand. When this card is sent to the Graveyard as a result of battle, you may select 1 other Beast-Type monster in your Graveyard, show it to your opponent, and add it to your hand. Rare / Ultimate Rare |
JIF-GT014 |
Poison Dart Frog Beast / Effect -- WATER Level 3 ATK/ 1200 DEF/ 700 When this card is Normal Summoned successfully, destroy this card and other 1 face-up card on the field. Short Print Common Rulings |
JIF-GT015 |
Imitation Dart Frog Beast / Effect -- WATER Level 3 ATK/ 1200 DEF/ 700 Treat this card's name as "Poison Dart Frog". As long as this card is face-up on the field, increase the ATK of all face-up monsters with "Frog" and/or "Toad" in their names on the field by 300 points (including this card). Common |
JIF-GT016 |
Shadow Panther Beast / Effect -- DARK Level 4 ATK/ 1800 DEF/ 1400 Increase the ATK of this face-up card by 200 points for each face-up Beast-Type monster on the field (including this card). Negate the effect of a monster destroyed by this card as a result of battle. Once per turn during your Main Phases, you may pay 500 Life Points to change 1 face-up monster on the field to face-down Defense Position. During your Standby Phases, you must either pay 600 Life Points or destroy this face-up card. Rare / Ultimate Rare |
JIF-GT017 |
Ancient D.D. Soldier Warrior / Effect -- LIGHT Level 4 ATK/ 1200 DEF/ 1400 When this card inflicts Battle Damage to your opponent, send 2 cards from the top of your opponent's Deck to the Graveyard. Common |
JIF-GT018 |
Ancient Avian Curator Winged Beast / Effect -- WIND Level 5 ATK/ 2100 DEF/ 1900 When this card destroys an opponent's monster as a result of battle, you may send that monster to the top of its owner's Deck instead of the Graveyard. Rare / Ultimate Rare |
JIF-GT019 |
Scorching Tiger Beast / Effect -- FIRE Level 5 ATK/ 1500 DEF/ 2000 FLIP: Destroy 1 monster on the field. Once per turn during your Main Phases, you may change this face-up card to face-down Defense Position. Common |
JIF-GT020 |
Amazon Thorny Catfish Fish / Effect -- WATER Level 5 ATK/ 2400 DEF/ 1000 When this card is Normal Summoned successfully without Tributes, you may discard 2 WATER monsters from your hand to Special Summon 1 WATER monster (other than the discarded cards) from your Graveyard to your field. Rare / Ultimate Rare |
JIF-GT021 |
Amazon Venus Plant / Effect -- EARTH Level 4 ATK/ 1700 DEF/ 1400 When a Normal Trap Card is activated during any player's turn, you may pay 1000 Life Points to negate the effect of that Trap Card and destroy it. Common |
JIF-GT022 |
Bark Mite Insect / Union -- WIND Level 2 ATK/ 800 DEF/ 400 Once per turn during your Main Phases, this face-up monster can be equipped to a Plant-Type monster on your field as an Equip Spell Card OR this Equip Spell Card can be changed into a monster on your field in Attack Position. A monster equipped with this card increases its ATK and DEF by 600 points. (A monster can only be equipped with 1 Union Monster at a time. When the equipped monster is destroyed as a result of battle, this card is destroyed instead.) Common |
JIF-GT023 |
Amazoness Bear Cub Beast / Effect -- EARTH Level 4 ATK/ 1600 DEF/ 800 When this card battles with an opponent's monster, inflict the opponent's monster's ATK as Effect Damage to your opponent at the end of the Damage Step. During your End Phases, you must either pay 800 Life Points or destroy this face-up card. Super Rare / Ultimate Rare |
JIF-GT024 |
Amazoness Sisters Warrior / Effect -- EARTH Level 7 ATK/ 2400 DEF/ 2200 As long as this card is face-up on the field, all face-up "Amazon Archer" and other monsters with "Amazoness" in their names on your field cannot be targeted by your opponent's card effects. During your Draw Phases, instead of drawing a card, you may select 1 "Amazon Archer" or 1 monster with "Amazoness" in its name in your Deck, show it to your opponent, add it to your hand, and shuffle your Deck. Common |
JIF-GT025 |
Mezoro Vicegrip Beast / Effect -- EARTH Level 5 ATK/ 2300 DEF/ 1700 This card cannot be Normal Summoned or Set, and must be Special Summoned by its own effect before being Special Summoned by other card effects. During your Main Phases, you may Tribute 1 "Mez" on your field to Special Summon this card from your hand to your field. Once per turn during your Main Phases, you may send 1 face-up card from the field to the bottom of its owner's Deck. Rare / Ultimate Rare |
JIF-GT026 |
Rankir Thornfist Beast-Warrior / Effect -- WATER Level 6 ATK/ 2400 DEF/ 1500 This card cannot be Normal Summoned or Set, and must be Special Summoned by its own effect before being Special Summoned by other card effects. During your Main Phases, you may Tribute 1 "Ran" on your field to Special Summon this card from your hand to your field. Once per turn duirng your Main Phases, you may send 1 face-up card from the field to the top of its owner's Deck. Rare / Ultimate Rare |
JIF-GT027 |
Mezororankir the Polymerized Lancer of Ruin Beast / Effect -- EARTH Level 8 ATK/ 2900 DEF/ 2450 Treat this card's Type as both Beast and Beast-Warrior. This card cannot be Normal Summoned or Set, and must be Special Summoned by its own effect before being Special Summoned by other card effects. During your Main Phases, you may Tribute 1 "Mez" and 1 "Ran" on your field to Special Summon this card from your hand to your field. Once per turn during your Main Phases, you may pay 1500 Life Points to send all other cards from the field to the Graveyard. This card cannot attack during a turn in which the previous effect was activated. If the previous effect was not activated during this turn, this card can attack 2 monsters at the same time. Ultra Rare / Ultimate Rare Rulings |
JIF-GT028 |
Rankirmezoro the Iron-Plated Slasher of Destruction Beast-Warrior / Effect -- WATER Level 8 ATK/ 2850 DEF/ 2500 Treat this card's Type as both Beast-Warrior and Machine. This card cannot be Normal Summoned or Set, and must be Special Summoned by its own effect before being Special Summoned by other card effects. During your Main Phases, you may Tribute 1 "Mez" and 1 "Ran" on your field to Special Summon this card from your hand to your field. Once per turn during your Main Phases, you may pay 1000 Life Points to send all cards from each player's hands to the Graveyard. If the previous effect was not activated during this turn, this card can attack 2 monsters at the same time. Ultra Rare / Ultimate Rare Rulings |
JIF-GT029 |
Unstable Toad Beast / Effect / Ritual -- WATER Level 5 ATK/ 2200 DEF/ 1600 This card cannot be Normal Summoned or Set, and must be Ritual Summoned by the effect of "Earsplitting Croak" before being Special Summoned by other card effects. Once per turn during your Main Phases, you may pay 800 Life Points to Special Summon 1 Beast-Type monster from your Graveyard to your field. During the End Phase of a turn the previous effect was activated, send the face-up Special Summoned monster to your hand. During your Standby Phases, you must either pay 900 Life Points or destroy this face-up card. Super Rare / Ultimate Rare |
JIF-GT030 |
Beihah the Enduring Paiche Fish / Effect / Ritual -- WATER Level 10 ATK/ 500 DEF/ 500 This card cannot be Normal Summoned or Set, and must be Ritual Summoned by the effect of "Immortal Fish Ritual" before being Special Summoned by other card effects. This face-up card cannot be destroyed, Tributed, or flipped face-down, and this card cannot attack. Short Print Common Rulings |
JIF-GT031 |
Gingerbread House Continuous Spell Card Once per turn during your Standby Phases, increase the ATK of all face-up monsters on your opponent's field by 600 points. When a monster's ATK is increased to 2500 or more by this card, destroy that monster(s). Common |
JIF-GT032 |
Glass Slippers Equip Spell Card This card can only be put into play by the effect of "Cinderella". When the equipped monster attacks successfully, equip this card to a monster on your opponent's field. After that, the equipped monster cannot attack "Cinderella" and reduces its ATK by 1000 points. When the equipped monster is destroyed, equip this card to "Cinderella" and increase the equipped monster's ATK by 1000 points. Common |
JIF-GT033 |
Ka-Kongo Jungle Field Spell Card As long as this card is face-up on the field, players do not have to pay Life Points to activate the effects of Beast and/or Beast-Warrior-Type monsters, and do not have to pay Life Point Maintenance Costs for Beast and/or Beast-Warrior-Type monsters. Super Rare / Ultimate Rare |
JIF-GT034 |
Jaguar Valley Normal Spell Card For each face-up Beast-Type monster on the field, draw 1 card, then send 1 card from your hand to the bottom of your Deck. Short Print Common |
JIF-GT035 |
Bestial Flare Normal Spell Card Inflict 200 Effect Damage to your opponent for each face-up Beast-Type monster on the field. Common |
JIF-GT036 |
Banana Juice Flood Equip Spell Card This card can only be equipped to a monster with "Monkey" or "Gorilla" in its name. A monster equipped with this card reduces its ATK and DEF by 500 points and cannot be attacked. Common |
JIF-GT037 |
Big Banana Blast Equip Spell Card This card can only be equipped to a monster with "Monkey" or "Gorilla" in its name. A monster equipped with this card reduces its ATK and DEF by 500 points. When the equipped monster destroys a monster as a result of battle, it can attack once again in a row. Common |
JIF-GT038 |
Beast Caterwaul Quick-Play Spell Card Treat all face-up monsters on your field as Beast-Type monsters until the end of the turn. Common |
JIF-GT039 |
Toxic to the Touch Normal Spell Card Special Summon 1 "Poison Dart Frog" from your Graveyard to your field. Common |
JIF-GT040 |
Omega Force Normal Spell Card This card can only be activated and resolved if a "Mezororankir the Polymerized Lancer of Ruin" and a "Rankirmezoro the Iron-Plated Slasher of Destruction" are face-up on your field. Send all cards from the field and each player's hands to the Graveyard (except those 2 cards). Those 2 cards cannot attack during this turn. Rare / Ultimate Rare Rulings |
JIF-GT041 |
Return to Ordinary Normal Spell Card Send 1 card with "Mezoro" and/or "Rankir" in its name from your field to the Graveyard to activate this card. Special Summon 1 "Mez" or 1 "Ran" from your Graveyard to your field. Common |
JIF-GT042 |
Excrutiating Affliction Normal Spell Card Pay 2000 Life Points to activate this card. Counting the turn this card was activated in as turn 1, during the Standby Phase of the 11th turn after this card resolved, remove all monsters on the field and in the Decks of all players from play. Common |
JIF-GT043 |
Earsplitting Croak Ritual Spell Card Ritual Summon 1 "Unstable Toad" from your hand to your field and Tribute monsters whose total Level equals 5 or more from your hand and/or your field. Common |
JIF-GT044 |
Immortal Fish Ritual Ritual Spell Card Ritual Summon 1 "Beihah the Enduring Paiche" from your hand to your field and Tribute monsters whose total Level equals 10 or more from your hand and/or your field. Common |
JIF-GT045 |
Icon of Ocean's Call Ritual Spell Card Ritual Summon any 1 WATER Ritual Monster from your hand to your field and Tribute monsters whose total Level equals the Level of the Ritual Monster you are attempting to Ritual Summon from your hand and/or your field. Common |
JIF-GT046 [Limited] |
Prehistoric Dimensional Meteor Normal Spell Card Pay 1000 Life Points to activate this card. Send 5 cards from the top of your opponent's Deck to the Graveyard. Ultra Rare / Ultimate Rare |
JIF-GT047 |
Fragmented Meteor Quick-Play Spell Card Destroy 1 monster on your field and send 2 cards from the top of your opponent's Deck to the Graveyard. Common |
JIF-GT048 |
First Resounding Note Normal Spell Card Send 1 card from the top of your opponent's Deck to the Graveyard. Common |
JIF-GT049 |
Second Resounding Note Normal Spell Card Remove 1 "First Resounding Note" that resolved successfully in your Graveyard from play to activate this card. Send 2 cards from the top of your opponent's Deck to the Graveyard and negate the effects of those 2 cards as long as they are in the Graveyard. Common |
JIF-GT050 |
Third Resounding Note Normal Spell Card Remove 1 "Second Resounding Note" that resolved successfully in your Graveyard from play to activate this card. Send 3 cards from the top of your opponent's Deck to the Graveyard, negate the effects of those 3 cards as long as they are in the Graveyard, and inflict 600 Effect Damage to your opponent. Rare / Ultimate Rare |
JIF-GT051 |
Fourth Resounding Note Normal Spell Card Remove 1 "Third Resounding Note" that resolved successfully in your Graveyard from play to activate this card. Send 4 cards from the top of your opponent's Deck to the Graveyard, negate the effects of those 4 cards as long as they are in the Graveyard, inflict 800 Effect Damage to your opponent, and your opponent cannot Normal Summon or Special Summon during his/her next turn. Super Rare / Ultimate Rare |
JIF-GT052 |
Fifth Resounding Note Normal Spell Card Remove 1 "Fourth Resounding Note" that resolved successfully in your Graveyard from play to activate this card. Send 5 cards from the top of your opponent's Deck to the Graveyard, negate the effects of those 5 cards as long as they are in the Graveyard, inflict 1000 Effect Damage to your opponent, your opponent cannot Normal Summon or Special Summon during his/her next turn, and you gain 1000 Life Points. Super Rare / Ultimate Rare |
JIF-GT053 |
Sixth Resounding Note Normal Spell Card Remove 1 "Fifth Resounding Note" that resolved successfully in your Graveyard from play to activate this card. Send 6 cards from the top of your opponent's Deck to the Graveyard, negate the effects of those 6 cards as long as they are in the Graveyard, inflict 1200 Effect Damage to your opponent, your opponent cannot Normal Summon or Special Summon during his/her next turn, you gain 1200 Life Points, and draw 4 cards. Ultra Rare / Ultimate Rare |
JIF-GT054 |
Jungle Pit Slam Normal Trap Card This card can only be activated when an opponent's Beast-Type monster attacks. Negate that attack, then if that monster has 1900 ATK or more, send it to the Graveyard. Common |
JIF-GT055 |
Concave Punch Normal Trap Card This card can only be activated when an opponent's Beast-Warrior-Type monster attacks. Negate that attack, then if that monster has 1900 ATK or more, send it to the Graveyard. Common |
JIF-GT056 |
Cougar's Claw Normal Trap Card During this turn, when a Beast-Type monster(s) on your field inflicts Battle Damage to your opponent, inflict 300 Effect Damage to your opponent. Common |
JIF-GT057 |
Animal Eradication Continuous Trap Card As long as this card is face-up on the field, face-up Beast and Beast-Warrior-Type monsters on the field cannot attack or change their Battle Positions. Common |
JIF-GT058 |
The End is Nigh Normal Trap Card This card can only be activated and resolved if at least 5 cards are in your hand. Send all cards from your Deck to your Graveyard when this card resolves. After this card resolves, you cannot lose the Duel due to being unable to draw. If there are no cards in your hand, you lose the Duel immediately. When the last card in your hand is removed from your hand by your opponent, your opponent loses the Duel instead. Super Rare / Ultimate Rare |
JIF-GT059 |
Entrance of Chorus Normal Trap Card Select 1 "First Resounding Note" in your Deck, show it to your opponent, add it to your hand, and shuffle your Deck. Common |
JIF-GT060 |
Ancient Hex Normal Trap Card This card can only be activated when an opponent's monster attacks. Negate that attack and the ATK of the attacking monster becomes 0 until the end of your next turn. Short Print Common |
JIF-GT061 |
Overflow of the Amazon Continuous Trap Card When an "Amazon Archer" or a monster with "Amazoness" in its name on your field is destroyed and sent to the Graveyard, Special Summon 1 "Amazoness Token" (Warrior-Type/EARTH/Level 2/ATK 1000/DEF 1000) to your field for each "Amazon Archer" or monster with "Amazoness" in its name (except Tokens) that was destroyed. Rare / Ultimate Rare |
JIF-GT062 |
Jungle Acrobatics Normal Trap Card Select 1 "Amazon Archer" or 1 monster with "Amazoness" in its name in your Graveyard, show it to your opponent, and place it on top of your Deck. Common |
JIF-GT063 |
Amazon River Continuous Trap Card As long as this card is face-up on the field, all face-up Plant, Beast, and Beast-Warrior-Type monsters, and all face-up "Amazon Archer" and monsters with "Amazoness" in their names, on your field cannot be targeted by monster effects. Rare / Ultimate Rare |