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The Jungle's Influence

Unreal Booster 19: The Jungle's Influence

Last Update: 7-15-05

JIF-GT001
Mez
Beast -- EARTH
Level 4
ATK/ 1500 DEF/ 1500
Racing across the wastelands...exploring the depths of the ocean...swinging through the forest canopy...when it is with its partner, Ran, there is no place Mez cannot go.
Rare / Ultimate Rare
JIF-GT002
Ran
Beast-Warrior -- WATER
Level 4
ATK/ 1500 DEF/ 1500
Along with its best friend, Mez, this creature explores the world in its infinite curiosity. However, it holds a dark secret—and if anything should threaten Ran or Mez, it will learn the hard way just what that secret is.
Rare / Ultimate Rare
JIF-GT003
Big Bad Wolf
Beast-Warrior / Effect -- EARTH
Level 3
ATK/ 1800 DEF/ 1400
This card cannot attack. When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select 1 monster on your opponent's field and remove it from play. When this card is sent to the Graveyard, if 3 turns or less have passed since the previous effect resolved, Special Summon the selected monster to your opponent's field. If more than 3 turns have passed, the monster remains removed from play.
Short Print Common
JIF-GT004
Cinderella
Fairy / Effect -- LIGHT
Level 4
ATK/ 300 DEF/ 600
When this card is Normal Summoned or Flip Summoned successfully, Special Summon 1 "Pumpkin Coach" from your hand, Deck, or Graveyard to your field, then select 1 "Glass Slippers" in your hand, Deck, or Graveyard, place it on your field face-up, and equip it to this card.
Rare / Ultimate Rare
JIF-GT005
Pumpkin Coach
Plant / Effect -- LIGHT
Level 5
ATK/ 1800 DEF/ 600
As long as this card is face-up on the field, all "Cinderella" on your field can attack your opponent directly.
Common
JIF-GT006
Forest Archer
Warrior / Effect -- EARTH
Level 3
ATK/ 1200 DEF/ 800
When this card is Normal Summoned or Special Summoned successfully, remove 1 face-up Beast-Type monster on your opponent's field from play.
Common
JIF-GT007
Seven Goatlings
Beast / Effect -- EARTH
Level 3
ATK/ 700 DEF/ 700
When this card is Normal Summoned or Special Summoned successfully, destroy 1 face-up Beast-Type monster on your opponent's field and inflict its ATK as Effect Damage to your opponent.
Common
JIF-GT008
Huge Gorilla
Beast / Effect -- EARTH
Level 4
ATK/ 1800 DEF/ 800
Pay 800 Life Points to Normal Summon this card. Once per turn during your Main Phases, you may pay 500 Life Points and select 1 face-up Beast or Beast-Warrior-Type monster on the field. Until the end of the turn, when the selected monster attacks and battles with a Defense Position monster with less DEF than the selected monster's ATK, inflict the difference as Battle Damage to your opponent.
Common
Rulings
JIF-GT009
Mango Monkey
Beast / Effect -- EARTH
Level 3
ATK/ 700 DEF/ 1700
When you Normal Summon this card, you may Normal Summon it in face-up Defense Position. Once per turn during your Battle Phases, you may reduce the ATK of 1 face-up monster on your opponent's field by 500 points. During your End Phases, you must either pay 500 Life Points or destroy this face-up card.
Common
JIF-GT010
Deranged Monkey
Beast / Effect -- EARTH
Level 4
ATK/ 0 DEF/ 0
When this card is destroyed and sent to your Graveyard by your opponent, inflict 1000 Effect Damage to him/her, then you may Special Summon 1 Level 5 Beast-Type monster from your hand to your field.
Rare / Ultimate Rare
JIF-GT011
Kongo the Monkey Patriarch
Beast / Effect -- EARTH
Level 6
ATK/ 2500 DEF/ 500
Tribute 1 Beast-Type monster on your field to Normal Summon or Set this card. There can only be 1 "Kongo the Monkey Patriarch" face-up on your field at a time. Once per turn during your Main Phases, you may pay 700 Life Points to Special Summon 1 Beast-Type monster with "Monkey" in its name from your Deck to your field. As long as this card is face-up on the field, when Beast-Type monsters attack and battle with Defense Position monsters with less DEF than the Beast-Type monster's ATK, inflict the difference as Battle Damage to your opponent. During your Standby Phases, you must either pay 1500 Life Points or destroy this face-up card.
Super Rare / Ultimate Rare
Rulings
JIF-GT012
KaMonkey
Beast / Effect -- EARTH
Level 5
ATK/ 1800 DEF/ 1700
If "Ka-Kongo Jungle" is face-up on the field, this face-up monster cannot be attacked.
Common
JIF-GT013
Denial Monkey
Beast / Effect -- EARTH
Level 5
ATK/ 1900 DEF/ 700
When this card is Normal Summoned successfully, send 1 monster from the field to its owner's hand. When this card is sent to the Graveyard as a result of battle, you may select 1 other Beast-Type monster in your Graveyard, show it to your opponent, and add it to your hand.
Rare / Ultimate Rare
JIF-GT014
Poison Dart Frog
Beast / Effect -- WATER
Level 3
ATK/ 1200 DEF/ 700
When this card is Normal Summoned successfully, destroy this card and other 1 face-up card on the field.
Short Print Common
Rulings
JIF-GT015
Imitation Dart Frog
Beast / Effect -- WATER
Level 3
ATK/ 1200 DEF/ 700
Treat this card's name as "Poison Dart Frog". As long as this card is face-up on the field, increase the ATK of all face-up monsters with "Frog" and/or "Toad" in their names on the field by 300 points (including this card).
Common
JIF-GT016
Shadow Panther
Beast / Effect -- DARK
Level 4
ATK/ 1800 DEF/ 1400
Increase the ATK of this face-up card by 200 points for each face-up Beast-Type monster on the field (including this card). Negate the effect of a monster destroyed by this card as a result of battle. Once per turn during your Main Phases, you may pay 500 Life Points to change 1 face-up monster on the field to face-down Defense Position. During your Standby Phases, you must either pay 600 Life Points or destroy this face-up card.
Rare / Ultimate Rare
JIF-GT017
Ancient D.D. Soldier
Warrior / Effect -- LIGHT
Level 4
ATK/ 1200 DEF/ 1400
When this card inflicts Battle Damage to your opponent, send 2 cards from the top of your opponent's Deck to the Graveyard.
Common
JIF-GT018
Ancient Avian Curator
Winged Beast / Effect -- WIND
Level 5
ATK/ 2100 DEF/ 1900
When this card destroys an opponent's monster as a result of battle, you may send that monster to the top of its owner's Deck instead of the Graveyard.
Rare / Ultimate Rare
JIF-GT019
Scorching Tiger
Beast / Effect -- FIRE
Level 5
ATK/ 1500 DEF/ 2000
FLIP: Destroy 1 monster on the field. Once per turn during your Main Phases, you may change this face-up card to face-down Defense Position.
Common
JIF-GT020
Amazon Thorny Catfish
Fish / Effect -- WATER
Level 5
ATK/ 2400 DEF/ 1000
When this card is Normal Summoned successfully without Tributes, you may discard 2 WATER monsters from your hand to Special Summon 1 WATER monster (other than the discarded cards) from your Graveyard to your field.
Rare / Ultimate Rare
JIF-GT021
Amazon Venus
Plant / Effect -- EARTH
Level 4
ATK/ 1700 DEF/ 1400
When a Normal Trap Card is activated during any player's turn, you may pay 1000 Life Points to negate the effect of that Trap Card and destroy it.
Common
JIF-GT022
Bark Mite
Insect / Union -- WIND
Level 2
ATK/ 800 DEF/ 400
Once per turn during your Main Phases, this face-up monster can be equipped to a Plant-Type monster on your field as an Equip Spell Card OR this Equip Spell Card can be changed into a monster on your field in Attack Position. A monster equipped with this card increases its ATK and DEF by 600 points. (A monster can only be equipped with 1 Union Monster at a time. When the equipped monster is destroyed as a result of battle, this card is destroyed instead.)
Common
JIF-GT023
Amazoness Bear Cub
Beast / Effect -- EARTH
Level 4
ATK/ 1600 DEF/ 800
When this card battles with an opponent's monster, inflict the opponent's monster's ATK as Effect Damage to your opponent at the end of the Damage Step. During your End Phases, you must either pay 800 Life Points or destroy this face-up card.
Super Rare / Ultimate Rare
JIF-GT024
Amazoness Sisters
Warrior / Effect -- EARTH
Level 7
ATK/ 2400 DEF/ 2200
As long as this card is face-up on the field, all face-up "Amazon Archer" and other monsters with "Amazoness" in their names on your field cannot be targeted by your opponent's card effects. During your Draw Phases, instead of drawing a card, you may select 1 "Amazon Archer" or 1 monster with "Amazoness" in its name in your Deck, show it to your opponent, add it to your hand, and shuffle your Deck.
Common
JIF-GT025
Mezoro Vicegrip
Beast / Effect -- EARTH
Level 5
ATK/ 2300 DEF/ 1700
This card cannot be Normal Summoned or Set, and must be Special Summoned by its own effect before being Special Summoned by other card effects. During your Main Phases, you may Tribute 1 "Mez" on your field to Special Summon this card from your hand to your field. Once per turn during your Main Phases, you may send 1 face-up card from the field to the bottom of its owner's Deck.
Rare / Ultimate Rare
JIF-GT026
Rankir Thornfist
Beast-Warrior / Effect -- WATER
Level 6
ATK/ 2400 DEF/ 1500
This card cannot be Normal Summoned or Set, and must be Special Summoned by its own effect before being Special Summoned by other card effects. During your Main Phases, you may Tribute 1 "Ran" on your field to Special Summon this card from your hand to your field. Once per turn duirng your Main Phases, you may send 1 face-up card from the field to the top of its owner's Deck.
Rare / Ultimate Rare
JIF-GT027
Mezororankir the Polymerized Lancer of Ruin
Beast / Effect -- EARTH
Level 8
ATK/ 2900 DEF/ 2450
Treat this card's Type as both Beast and Beast-Warrior. This card cannot be Normal Summoned or Set, and must be Special Summoned by its own effect before being Special Summoned by other card effects. During your Main Phases, you may Tribute 1 "Mez" and 1 "Ran" on your field to Special Summon this card from your hand to your field. Once per turn during your Main Phases, you may pay 1500 Life Points to send all other cards from the field to the Graveyard. This card cannot attack during a turn in which the previous effect was activated. If the previous effect was not activated during this turn, this card can attack 2 monsters at the same time.
Ultra Rare / Ultimate Rare
Rulings
JIF-GT028
Rankirmezoro the Iron-Plated Slasher of Destruction
Beast-Warrior / Effect -- WATER
Level 8
ATK/ 2850 DEF/ 2500
Treat this card's Type as both Beast-Warrior and Machine. This card cannot be Normal Summoned or Set, and must be Special Summoned by its own effect before being Special Summoned by other card effects. During your Main Phases, you may Tribute 1 "Mez" and 1 "Ran" on your field to Special Summon this card from your hand to your field. Once per turn during your Main Phases, you may pay 1000 Life Points to send all cards from each player's hands to the Graveyard. If the previous effect was not activated during this turn, this card can attack 2 monsters at the same time.
Ultra Rare / Ultimate Rare
Rulings
JIF-GT029
Unstable Toad
Beast / Effect / Ritual -- WATER
Level 5
ATK/ 2200 DEF/ 1600
This card cannot be Normal Summoned or Set, and must be Ritual Summoned by the effect of "Earsplitting Croak" before being Special Summoned by other card effects. Once per turn during your Main Phases, you may pay 800 Life Points to Special Summon 1 Beast-Type monster from your Graveyard to your field. During the End Phase of a turn the previous effect was activated, send the face-up Special Summoned monster to your hand. During your Standby Phases, you must either pay 900 Life Points or destroy this face-up card.
Super Rare / Ultimate Rare
JIF-GT030
Beihah the Enduring Paiche
Fish / Effect / Ritual -- WATER
Level 10
ATK/ 500 DEF/ 500
This card cannot be Normal Summoned or Set, and must be Ritual Summoned by the effect of "Immortal Fish Ritual" before being Special Summoned by other card effects. This face-up card cannot be destroyed, Tributed, or flipped face-down, and this card cannot attack.
Short Print Common
Rulings
JIF-GT031
Gingerbread House
Continuous Spell Card
Once per turn during your Standby Phases, increase the ATK of all face-up monsters on your opponent's field by 600 points. When a monster's ATK is increased to 2500 or more by this card, destroy that monster(s).
Common
JIF-GT032
Glass Slippers
Equip Spell Card
This card can only be put into play by the effect of "Cinderella". When the equipped monster attacks successfully, equip this card to a monster on your opponent's field. After that, the equipped monster cannot attack "Cinderella" and reduces its ATK by 1000 points. When the equipped monster is destroyed, equip this card to "Cinderella" and increase the equipped monster's ATK by 1000 points.
Common
JIF-GT033
Ka-Kongo Jungle
Field Spell Card
As long as this card is face-up on the field, players do not have to pay Life Points to activate the effects of Beast and/or Beast-Warrior-Type monsters, and do not have to pay Life Point Maintenance Costs for Beast and/or Beast-Warrior-Type monsters.
Super Rare / Ultimate Rare
JIF-GT034
Jaguar Valley
Normal Spell Card
For each face-up Beast-Type monster on the field, draw 1 card, then send 1 card from your hand to the bottom of your Deck.
Short Print Common
JIF-GT035
Bestial Flare
Normal Spell Card
Inflict 200 Effect Damage to your opponent for each face-up Beast-Type monster on the field.
Common
JIF-GT036
Banana Juice Flood
Equip Spell Card
This card can only be equipped to a monster with "Monkey" or "Gorilla" in its name. A monster equipped with this card reduces its ATK and DEF by 500 points and cannot be attacked.
Common
JIF-GT037
Big Banana Blast
Equip Spell Card
This card can only be equipped to a monster with "Monkey" or "Gorilla" in its name. A monster equipped with this card reduces its ATK and DEF by 500 points. When the equipped monster destroys a monster as a result of battle, it can attack once again in a row.
Common
JIF-GT038
Beast Caterwaul
Quick-Play Spell Card
Treat all face-up monsters on your field as Beast-Type monsters until the end of the turn.
Common
JIF-GT039
Toxic to the Touch
Normal Spell Card
Special Summon 1 "Poison Dart Frog" from your Graveyard to your field.
Common
JIF-GT040
Omega Force
Normal Spell Card
This card can only be activated and resolved if a "Mezororankir the Polymerized Lancer of Ruin" and a "Rankirmezoro the Iron-Plated Slasher of Destruction" are face-up on your field. Send all cards from the field and each player's hands to the Graveyard (except those 2 cards). Those 2 cards cannot attack during this turn.
Rare / Ultimate Rare
Rulings
JIF-GT041
Return to Ordinary
Normal Spell Card
Send 1 card with "Mezoro" and/or "Rankir" in its name from your field to the Graveyard to activate this card. Special Summon 1 "Mez" or 1 "Ran" from your Graveyard to your field.
Common
JIF-GT042
Excrutiating Affliction
Normal Spell Card
Pay 2000 Life Points to activate this card. Counting the turn this card was activated in as turn 1, during the Standby Phase of the 11th turn after this card resolved, remove all monsters on the field and in the Decks of all players from play.
Common
JIF-GT043
Earsplitting Croak
Ritual Spell Card
Ritual Summon 1 "Unstable Toad" from your hand to your field and Tribute monsters whose total Level equals 5 or more from your hand and/or your field.
Common
JIF-GT044
Immortal Fish Ritual
Ritual Spell Card
Ritual Summon 1 "Beihah the Enduring Paiche" from your hand to your field and Tribute monsters whose total Level equals 10 or more from your hand and/or your field.
Common
JIF-GT045
Icon of Ocean's Call
Ritual Spell Card
Ritual Summon any 1 WATER Ritual Monster from your hand to your field and Tribute monsters whose total Level equals the Level of the Ritual Monster you are attempting to Ritual Summon from your hand and/or your field.
Common
JIF-GT046
[Limited]
Prehistoric Dimensional Meteor
Normal Spell Card
Pay 1000 Life Points to activate this card. Send 5 cards from the top of your opponent's Deck to the Graveyard.
Ultra Rare / Ultimate Rare
JIF-GT047
Fragmented Meteor
Quick-Play Spell Card
Destroy 1 monster on your field and send 2 cards from the top of your opponent's Deck to the Graveyard.
Common
JIF-GT048
First Resounding Note
Normal Spell Card
Send 1 card from the top of your opponent's Deck to the Graveyard.
Common
JIF-GT049
Second Resounding Note
Normal Spell Card
Remove 1 "First Resounding Note" that resolved successfully in your Graveyard from play to activate this card. Send 2 cards from the top of your opponent's Deck to the Graveyard and negate the effects of those 2 cards as long as they are in the Graveyard.
Common
JIF-GT050
Third Resounding Note
Normal Spell Card
Remove 1 "Second Resounding Note" that resolved successfully in your Graveyard from play to activate this card. Send 3 cards from the top of your opponent's Deck to the Graveyard, negate the effects of those 3 cards as long as they are in the Graveyard, and inflict 600 Effect Damage to your opponent.
Rare / Ultimate Rare
JIF-GT051
Fourth Resounding Note
Normal Spell Card
Remove 1 "Third Resounding Note" that resolved successfully in your Graveyard from play to activate this card. Send 4 cards from the top of your opponent's Deck to the Graveyard, negate the effects of those 4 cards as long as they are in the Graveyard, inflict 800 Effect Damage to your opponent, and your opponent cannot Normal Summon or Special Summon during his/her next turn.
Super Rare / Ultimate Rare
JIF-GT052
Fifth Resounding Note
Normal Spell Card
Remove 1 "Fourth Resounding Note" that resolved successfully in your Graveyard from play to activate this card. Send 5 cards from the top of your opponent's Deck to the Graveyard, negate the effects of those 5 cards as long as they are in the Graveyard, inflict 1000 Effect Damage to your opponent, your opponent cannot Normal Summon or Special Summon during his/her next turn, and you gain 1000 Life Points.
Super Rare / Ultimate Rare
JIF-GT053
Sixth Resounding Note
Normal Spell Card
Remove 1 "Fifth Resounding Note" that resolved successfully in your Graveyard from play to activate this card. Send 6 cards from the top of your opponent's Deck to the Graveyard, negate the effects of those 6 cards as long as they are in the Graveyard, inflict 1200 Effect Damage to your opponent, your opponent cannot Normal Summon or Special Summon during his/her next turn, you gain 1200 Life Points, and draw 4 cards.
Ultra Rare / Ultimate Rare
JIF-GT054
Jungle Pit Slam
Normal Trap Card
This card can only be activated when an opponent's Beast-Type monster attacks. Negate that attack, then if that monster has 1900 ATK or more, send it to the Graveyard.
Common
JIF-GT055
Concave Punch
Normal Trap Card
This card can only be activated when an opponent's Beast-Warrior-Type monster attacks. Negate that attack, then if that monster has 1900 ATK or more, send it to the Graveyard.
Common
JIF-GT056
Cougar's Claw
Normal Trap Card
During this turn, when a Beast-Type monster(s) on your field inflicts Battle Damage to your opponent, inflict 300 Effect Damage to your opponent.
Common
JIF-GT057
Animal Eradication
Continuous Trap Card
As long as this card is face-up on the field, face-up Beast and Beast-Warrior-Type monsters on the field cannot attack or change their Battle Positions.
Common
JIF-GT058
The End is Nigh
Normal Trap Card
This card can only be activated and resolved if at least 5 cards are in your hand. Send all cards from your Deck to your Graveyard when this card resolves. After this card resolves, you cannot lose the Duel due to being unable to draw. If there are no cards in your hand, you lose the Duel immediately. When the last card in your hand is removed from your hand by your opponent, your opponent loses the Duel instead.
Super Rare / Ultimate Rare
JIF-GT059
Entrance of Chorus
Normal Trap Card
Select 1 "First Resounding Note" in your Deck, show it to your opponent, add it to your hand, and shuffle your Deck.
Common
JIF-GT060
Ancient Hex
Normal Trap Card
This card can only be activated when an opponent's monster attacks. Negate that attack and the ATK of the attacking monster becomes 0 until the end of your next turn.
Short Print Common
JIF-GT061
Overflow of the Amazon
Continuous Trap Card
When an "Amazon Archer" or a monster with "Amazoness" in its name on your field is destroyed and sent to the Graveyard, Special Summon 1 "Amazoness Token" (Warrior-Type/EARTH/Level 2/ATK 1000/DEF 1000) to your field for each "Amazon Archer" or monster with "Amazoness" in its name (except Tokens) that was destroyed.
Rare / Ultimate Rare
JIF-GT062
Jungle Acrobatics
Normal Trap Card
Select 1 "Amazon Archer" or 1 monster with "Amazoness" in its name in your Graveyard, show it to your opponent, and place it on top of your Deck.
Common
JIF-GT063
Amazon River
Continuous Trap Card
As long as this card is face-up on the field, all face-up Plant, Beast, and Beast-Warrior-Type monsters, and all face-up "Amazon Archer" and monsters with "Amazoness" in their names, on your field cannot be targeted by monster effects.
Rare / Ultimate Rare

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