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Heart of the Champions

Unreal Booster 15: Heart of the Champions

Last Update: 7-15-05

HCN-GT001
Firestorm Horse
Beast -- FIRE
Level 4
ATK/ 1300 DEF/ 1900
An incredibly fast horse with a terrible temper, this creature's body is made of magma. Getting too close can result in serious burns, but those with the ability to tame it are known as the greatest trainers ever.
Common
HCN-GT002
Dark Lord
Fiend -- DARK
Level 4
ATK/ 1850 DEF/ 1900
A powerful being with a hunger for souls, "Dark Lord" has the ability to grow in strength and power when it has absorbed enough spirits.
Common
HCN-GT003
Spy in Darkworld
Fiend -- DARK
Level 2
ATK/ 500 DEF/ 700
Even Fiends want to know what happens in their realm. This spy is the best they could find.
Common
HCN-GT004
Minion of Aurora Wizard
Fiend -- LIGHT
Level 3
ATK/ 1200 DEF/ 1200
While working for the forces of good, this subject was exposed to high amounts of radiation. Now he seeks revenge on those who did this to him while working as a servant for "Aurora Wizard".
Common
HCN-GT005
Beacraw Alnegi the Inconceivable
Winged Beast -- DARK
Level 5
ATK/ 2600 DEF/ 1400
Black as night with burning red eyes, no one can stand up to Beacraw and not tremble. It is rumored that this beast of darkness was once pure as snow, but dark forces made it lust for power and turned it into one of the most formidable monsters to stalk the world.
Rare / Ultimate Rare
HCN-GT006
Whiplash Bird
Winged Beast / Effect -- FIRE
Level 1
ATK/ 0 DEF/ 0
When your opponent destroys this card and sends it to the Graveyard, inflict 800 Effect Damage to him/her.
Common
HCN-GT007
Tallon the Falcon of Demise
Winged Beast / Effect -- DARK
Level 4
ATK/ 1400 DEF/ 0
When this card inflicts Battle Damage to your opponent, you may discard 4 cards from your hand to double that Battle Damage.
Short Print Common
HCN-GT008
Aeroth the Giant Falcon of Hope
Winged Beast / Effect -- LIGHT
Level 7
ATK/ 2600 DEF/ 2200
Tribute 2 LIGHT monsters on your field to Normal Summon or Set this card. When this card is Normal Summoned or Special Summoned successfully, reduce the ATK of all face-up non-LIGHT monsters on the field by 300 points. When this card inflicts Battle Damage to your opponent by attacking directly, you may select 1 Winged Beast-Type monster in your Graveyard, show it to your opponent, and add it to your hand.
Rare / Ultimate Rare
HCN-GT009
Caelith the Tiny Falcon
Winged Beast / Effect -- LIGHT
Level 3
ATK/ 700 DEF/ 400
During your Main Phases, you may Tribute this face-up monster and 1 other monster on your field to Special Summon 1 "Aeroth the Giant Falcon of Hope" from your hand or Deck to your field.
Common
HCN-GT010
The Pale Horse
Zombie / Effect -- DARK
Level 6
ATK/ 2800 DEF/ 800
This card cannot be Normal Summoned or Set, and cannot be Special Summoned except by the effect of "Ride of the Pale Horse". When your opponent destroys this card and sends it to the Graveyard, Special Summon up to 3 Level 4 or lower Zombie-Type monsters from your Graveyard to your field.
Super Rare / Ultimate Rare
HCN-GT011
Diamond Horse-Master
Beast-Warrior / Effect -- DARK
Level 8
ATK/ 2700 DEF/ 2000
Tribute 2 DARK monsters on your field to Normal Summon or Set this card. When this card is Normal Summoned or Flip Summoned successfully, select 2 face-up DARK monsters on the field. As long as this card is face-up on the field, when the selected monsters destroy an opponent's monster as a result of battle, remove the destroyed monster from play. This card cannot attack.
Super Rare / Ultimate Rare
HCN-GT012
Great Ball of Fire
Pyro / Effect -- FIRE
Level 2
ATK/ 300 DEF/ 300
When this card is sent from the field to the Graveyard by a card effect, Special Summon as many "Great Ball of Fire"(s) from your Deck to your field as possible.
Common
HCN-GT013
Fading Ember Being
Pyro / Effect -- FIRE
Level 6
ATK/ 1900 DEF/ 1900
Tribute Pyro-Type monster(s) on your field to Tribute Summon this card. When this card is Tribute Summoned successfully, inflict 1000 Effect Damage to your opponent.
Common
HCN-GT014
Yakedo-No-Inu
Pyro / Effect -- FIRE
Level 4
ATK/ 1500 DEF/ 500
When this card is Normal Summoned or Flip Summoned successfully, you may select and activate 1 or both of the following effects:
• Inflict 500 Effect Damage to your opponent.
• Remove 1 Pyro-Type monster in your Graveyard from play to increase this face-up card's ATK by 500 points until the end of the turn. This card cannot attack directly during a turn this effect resolved.
Rare / Ultimate Rare
HCN-GT015
Kaedama-Yakedo-No-Inu
Pyro / Effect -- FIRE
Level 6
ATK/ 2000 DEF/ 1000
When this card is Normal Summoned or Flip Summoned successfully, you may select and activate 1 or both of the following effects:
• Inflict 1000 Effect Damage to your opponent.
• Remove 2 Pyro-Type monsters in your Graveyard from play to increase this face-up card's ATK by 1000 points until the end of the turn. This card cannot attack directly during a turn this effect resolved.
Super Rare / Ultimate Rare
HCN-GT016
Sanjuu-Yakedo-No-Inu
Pyro / Effect -- FIRE
Level 8
ATK/ 2500 DEF/ 1500
When this card is Normal Summoned or Flip Summoned successfully, you may select and activate 1 or both of the following effects:
• Inflict 1500 Effect Damage to your opponent.
• Remove 3 Pyro-Type monsters in your Graveyard from play to increase this face-up card's ATK by 1500 points until the end of the turn. This card cannot attack directly during the turn this effect resolved.
Ultra Rare / Ultimate Rare
HCN-GT017
Inu Leash
Spellcaster / Effect -- FIRE
Level 5
ATK/ 0 DEF/ 0
During your Main Phases, you may select 1 face-up "Yakedo-No-Inu", "Kaedama-Yakedo-No-Inu", or "Sanjuu-Yakedo-No-Inu" on your field and Special Summon this card from your hand to your field. As long as this card is face-up on the field, your opponent's monsters cannot attack a face-up "Yakedo-No-Inu", "Kaedama-Yakedo-No-Inu", and/or "Sanjuu-Yakedo-No-Inu" on your field.
Common
HCN-GT018
Shrouded Mage
Spellcaster / Effect -- DARK
Level 4
ATK/ 800 DEF/ 2000
When your opponent sends this face-up card from your field to your Graveyard, your opponent must randomly discard 1 card from his/her hand.
Common
HCN-GT019
Remnants Jar
Rock / Effect -- LIGHT
Level 2
ATK/ 500 DEF/ 600
FLIP: Destroy this face-up card and 2 other face-up monsters on the field. If this card was flipped face-up by an attack, its effect does not activate.
Common
HCN-GT020
Zenv the Aurora Roc
Winged Beast / Effect -- LIGHT
Level 4
ATK/ 1700 DEF/ 1300
Once per turn during your Main Phases, you may remove 3 monsters with the same Attribute as this card in your Graveyard from play to skip your opponent's next Draw Phase.
Common
HCN-GT021
Quithill the Archfiend Roc
Winged Beast / Effect -- DARK
Level 4
ATK/ 1700 DEF/ 1300
Once per turn during your Main Phases, you may remove 3 monsters with the same Attribute as this card in your Graveyard from play to skip your opponent's next Draw Phase.
Common
HCN-GT022
Crimson Maelstrom Phoenix
Winged Beast / Effect -- FIRE
Level 7
ATK/ 2500 DEF/ 1950
When this card is Tribute Summoned successfully, you may Special Summon 3 Level 4 or lower FIRE monsters from your Graveyard to your field. During the End Phase of a turn this card is Tribute Summoned, destroy all monsters on your field and inflict 300 Effect Damage to each player per monster.
Ultra Rare / Ultimate Rare
HCN-GT023
Aurora Trooper
Warrior / Effect -- LIGHT
Level 4
ATK/ 1600 DEF/ 1100
When this card is sent to the Graveyard as a result of battle, you may select 1 monster with "Aurora" in its name in your Deck, show it to your opponent, add it to your hand, and shuffle your Deck.
Common
HCN-GT024
Leaking Aurora Vase
Fairy / Effect -- LIGHT
Level 4
ATK/ 1100 DEF/ 1800
When this card is sent to the Graveyard as a result of battle, add the ATK of the monster that destroyed this card to your Life Points.
Common
HCN-GT025
Kira Elinn, Dauntless Firefighter
Aqua / Effect -- WATER
Level 5
ATK/ 2200 DEF/ 500
When this card is Normal Summoned successfully, you may destroy up to 3 face-up FIRE monsters on the field. Once per turn during your Main Phases, you may discard 1 card from your hand to reduce the ATK of 1 face-up monster on the field by 800 points.
Rare / Ultimate Rare
HCN-GT026
Dark Emperor
Fiend / Effect -- DARK
Level 6
ATK/ 2300 DEF/ 2450
This card cannot be Normal Summoned or Set, and cannot be Special Summoned except by its own effect. During your Main Phases, you may remove 1 face-up "Dark Lord" on your field from play to Special Summon this card from your hand to your field. When this card is Special Summoned successfully, you may Special Summon up to 4 Level 3 or lower Fiend-Type Normal Monsters from your Graveyard to your field in Defense Position.
Rare / Ultimate Rare
HCN-GT027
Rekindled Steed - Hejra
Pyro / Effect -- FIRE
Level 7
ATK/ 2300 DEF/ 2250
Tribute 2 FIRE monsters on your field to Normal Summon or Set this card. When this card is Tribute Summoned successfully, inflict 500 Effect Damage to your opponent for each monster on your field. Once per turn during your Standby Phases, you may discard 1 FIRE monster from your hand to select 1 FIRE monster in your Graveyard, show it to your opponent, and add it to your hand.
Super Rare / Ultimate Rare
HCN-GT028
Feiroth the Full Moon Plunderer
Warrior / Effect -- DARK
Level 4
ATK/ 1400 DEF/ 1500
Once per turn during your Standby Phases, you may select 2 DARK monsters in your Graveyard and show them to your opponent. Add 1 of the selected monsters to your hand and remove the other selected monster from play.
Rare / Ultimate Rare
HCN-GT029
Neraco the Autumn Blaze Plunderer
Warrior / Effect -- FIRE
Level 4
ATK/ 1400 DEF/ 1500
Once per turn during your Standby Phases, you may select 2 FIRE monsters in your Graveyard and show them to your opponent. Add 1 of the selected monsters to your hand and remove the other selected monster from play.
Rare / Ultimate Rare
HCN-GT030
Zebaishu the Shining Sun Plunderer
Warrior / Effect -- LIGHT
Level 4
ATK/ 1400 DEF/ 1500
Once per turn during your Standby Phases, you may select 2 LIGHT monsters in your Graveyard and show them to your opponent. Add 1 of the selected monsters to your hand and remove the other selected monster from play.
Rare / Ultimate Rare
HCN-GT031
Aurora Wizard's Unbeatable Protector
Beast / Effect / Fusion -- LIGHT
Level 5
ATK/ 2150 DEF/ 1000
To Fusion Summon this card, you must use any 2 monsters with "Aurora" in their names as Fusion-Material Monsters. As long as this card is face-up on the field, increase the ATK of all other face-up monsters with "Aurora" in their names on your field by 200 points.
Common
Rulings
HCN-GT032
Aurora Borealis
Continuous Spell Card
As long as this card is face-up on the field, increase the ATK of all face-up monsters with "Aurora" in their names by 100 points for each face-up monster with "Aurora" in its name on the field.
Common
HCN-GT033
Light of the Aurora
Normal Spell Card
Tribute 1 monster with "Aurora" in its name on your field to activate this card. Select 1 face-up monster with "Aurora" in its name on your field. The selected monster can attack directly during this turn.
Common
HCN-GT034
Proven Insignificance
Normal Spell Card
Pay 1000 Life Points to activate this card. Reduce the Level of all monsters in each player's hands by 2 until the end of your opponent's next turn.
Ultra Rare / Ultimate Rare
HCN-GT035
Aerial Fortress
Field Spell Card
As long as this card is face-up on the field, reduce the Level of all Winged Beast-Type monsters in each player's hands by 1.
Common
HCN-GT036
Pandemonium Continuum
Field Spell Card
As long as this card is face-up on the field, reduce the Level of all Fiend-Type monsters in each player's hands by 1.
Common
HCN-GT037
Inpachi Gathering
Continuous Spell Card
As long as this card is face-up on the field, increase the ATK of all face-up monsters with "Inpachi" in their names by 100 points for each face-up monster with "Inpachi" in its name on the field.
Common
HCN-GT038
Campfire Stories
Normal Spell Card
Discard 1 FIRE monster from your hand to activate this card. Select 1 Pyro-Type monster in your Deck, show it to your opponent, add it to your hand, and shuffle your Deck.
Rare / Ultimate Rare
HCN-GT039
Sweeping Flame of Hejra
Normal Spell Card
Special Summon 1 Pyro-Type monster from your hand to your field and inflict its ATK as Effect Damage to yourself.
Super Rare / Ultimate Rare
HCN-GT040
Cloak of Night
Normal Spell Card
Change 1 face-up Attack Position monster on your field to face-down Attack Position.
Common
HCN-GT041
Forceful Incursion
Normal Spell Card
Select 5 cards in your Graveyard and show them to your opponent. Your opponent must select 1 of those cards, then add that card to your hand. Remove the other cards from play.
Common
HCN-GT042
Demand from Infinity
Continuous Spell Card
During each player's End Phases, destroy all face-up Level 5 or higher monsters that were Normal Summoned or Flip Summoned during this turn.
Common
HCN-GT043
Kigi-Bakuha
Quick-Play Spell Card
This card can only be activated when your opponent Sets a monster from his/her hand. Change that monster to face-up Attack Position, and if it is a Flip Effect Monster, negate its effect and destroy it.
Short Print Common
HCN-GT044
Perfect Offering
Normal Spell Card
This card can only be activated during Main Phase 1. Select 2 face-up monsters on your opponent's field. Any time you would Tribute monsters on your field during this turn, you may Tribute 1 or both of the selected monsters instead. Skip your Battle Phase during this turn.
Super Rare / Ultimate Rare
HCN-GT045
Inu's Firebrand
Continuous Spell Card
When "Yakedo-No-Inu", "Kaedama-Yakedo-No-Inu", or "Sanjuu-Yakedo-No-Inu" is Normal Summoned, inflict 500 Effect Damage to its controller's opponent.
Common
HCN-GT046
Adamant Spear
Normal Spell Card
Your opponent must send 1 Spell Card from his/her Deck to the Graveyard, then shuffle his/her Deck.
Short Print Common
HCN-GT047
Adamant Sword
Normal Spell Card
Your opponent must send 1 Trap Card from his/her Deck to the Graveyard, then shuffle his/her Deck.
Short Print Common
HCN-GT048
Malicious Mirror of Mischief
Normal Spell Card
Special Summon 1 "Mirror Token" (Spellcaster-Type/LIGHT/Level 3/ATK 1000/DEF 0) to your field in Attack Position. A "Mirror Token" cannot be Tributed or destroyed as a result of battle. When your opponent declares an attack, if a "Mirror Token" is in Attack Position on your field, you may force that monster to attack the "Mirror Token".
Rare / Ultimate Rare
HCN-GT049
Plunderer's Bodyguard
Normal Spell Card
Select 1 face-up "Veluga the Deep Ocean Plunderer", "Merahmoh the High Flying Plunderer", "Baltamand the Waste Land Plunderer", "Feiroth the Full Moon Plunderer", "Neraco the Autumn Blaze Plunderer", or "Zebaishu the Shining Sun Plunderer" on the field. Change the selected monster to Defense Position and increase its DEF by 2000 points. The selected monster cannot change its Battle Position manually as long as it is face-up on the field.
Common
HCN-GT050
Scorching Phoenix Inferno
Normal Spell Card
Select 1 face-up monster with "Phoenix" in its name on the field. Destroy all Spell and Trap Cards on the field and inflict 400 Effect Damage to each player per card destroyed.
Super Rare / Ultimate Rare
HCN-GT051
Finding Darkworld
Normal Spell Card
Select 1 Fiend-Type monster in your Graveyard, show it to your opponent, and add it to your hand.
Rare / Ultimate Rare
HCN-GT052
Ride of the Pale Horse
Normal Trap Card
This card can only be activated when at least 2 Zombie-Type monsters on your field are destroyed by 1 opponent's card effect. Special Summon 1 "The Pale Horse" from your hand or Deck to your field.
Common
HCN-GT053
[Semi-Limited]
Phoenix Commandment
Continuous Trap Card
Select 1 FIRE monster in your Graveyard and Special Summon it to your field in Defense Position. As long as this card is face-up on the field, the selected monster cannot change its Battle Position manually. When this card is sent to the Graveyard by your opponent, inflict 200 Effect Damage to your opponent x the selected monster's Level, then destroy the selected monster during your next Standby Phase. When this card is otherwise sent to the Graveyard, destroy the selected monster.
Ultra Rare / Ultimate Rare
HCN-GT054
Burning Grass
Normal Trap Card
This card can only be activated and resolved if a Pyro-Type monster is face-up on your field when an opponent's monster attacks. Negate that attack and end your opponent's Battle Phase. During the End Phase of this turn, inflict 200 Effect Damage to your opponent for each face-up Pyro-Type monster on your field.
Common
HCN-GT055
Firestorm Armor
Normal Trap Card
Select and activate 1 of the following effects:
• Select 1 face-up Defense Position Pyro-Type monster on the field and increase its DEF by its ATK until the end of the turn.
• Tribute 1 Pyro-Type monster on your field to activate this effect. Draw 1 card for every 3 Pyro-Type monsters in your Graveyard.
Rare / Ultimate Rare
HCN-GT056
Final Flame Burst
Continuous Trap Card
When a face-up Pyro-Type monster is targeted by a Spell or Trap Card, you may discard 1 card from your hand to negate the effect of that card and destroy it.
Common
HCN-GT057
Spears from the Ground
Normal Trap Card
Send 3 cards from your Deck to the Graveyard and shuffle your Deck.
Common
HCN-GT058
Tripwire Trap
Normal Trap Card
When this face-down card is destroyed and sent to the Graveyard, destroy 1 Spell or Trap Card on the field.
Common
HCN-GT059
Captivating Trap Hole
Normal Trap Card
This card can only be activated when a monster with 1400 ATK or less is Normal Summoned, Flip Summoned, or Special Summoned. Destroy the Summoned monster and remove it from play.
Rare / Ultimate Rare
HCN-GT060
Attack on Two Fronts
Normal Trap Card
Tribute 2 monsters on your field to activate this card. Remove 1 monster on your opponent's field from play.
Common
HCN-GT061
Soldier Prison
Continuous Trap Card
As long as this card is face-up on the field, all face-up Warrior-Type monsters on the field change to Defense Position and cannot change their Battle Positions manually.
Common
HCN-GT062
Aeroth's Outburst
Normal Trap Card
This card can only be activated when at least 1 card is added to your opponent's hand by a card effect. Your opponent must show that card(s) to all players, then remove it from play.
Rare / Ultimate Rare
HCN-GT063
Revenge of the Trap Master
Counter Trap Card
This card can only be activated when a monster with an effect that prevents Trap Cards from activating is Normal Summoned or Special Summoned. Negate that Summon, then destroy that monster and remove it from play.
Short Print Common

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