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Unreal Booster 15: Heart of the Champions |
Last Update: 7-15-05
HCN-GT001 |
Firestorm Horse Beast -- FIRE Level 4 ATK/ 1300 DEF/ 1900 An incredibly fast horse with a terrible temper, this creature's body is made of magma. Getting too close can result in serious burns, but those with the ability to tame it are known as the greatest trainers ever. Common |
HCN-GT002 |
Dark Lord Fiend -- DARK Level 4 ATK/ 1850 DEF/ 1900 A powerful being with a hunger for souls, "Dark Lord" has the ability to grow in strength and power when it has absorbed enough spirits. Common |
HCN-GT003 |
Spy in Darkworld Fiend -- DARK Level 2 ATK/ 500 DEF/ 700 Even Fiends want to know what happens in their realm. This spy is the best they could find. Common |
HCN-GT004 |
Minion of Aurora Wizard Fiend -- LIGHT Level 3 ATK/ 1200 DEF/ 1200 While working for the forces of good, this subject was exposed to high amounts of radiation. Now he seeks revenge on those who did this to him while working as a servant for "Aurora Wizard". Common |
HCN-GT005 |
Beacraw Alnegi the Inconceivable Winged Beast -- DARK Level 5 ATK/ 2600 DEF/ 1400 Black as night with burning red eyes, no one can stand up to Beacraw and not tremble. It is rumored that this beast of darkness was once pure as snow, but dark forces made it lust for power and turned it into one of the most formidable monsters to stalk the world. Rare / Ultimate Rare |
HCN-GT006 |
Whiplash Bird Winged Beast / Effect -- FIRE Level 1 ATK/ 0 DEF/ 0 When your opponent destroys this card and sends it to the Graveyard, inflict 800 Effect Damage to him/her. Common |
HCN-GT007 |
Tallon the Falcon of Demise Winged Beast / Effect -- DARK Level 4 ATK/ 1400 DEF/ 0 When this card inflicts Battle Damage to your opponent, you may discard 4 cards from your hand to double that Battle Damage. Short Print Common |
HCN-GT008 |
Aeroth the Giant Falcon of Hope Winged Beast / Effect -- LIGHT Level 7 ATK/ 2600 DEF/ 2200 Tribute 2 LIGHT monsters on your field to Normal Summon or Set this card. When this card is Normal Summoned or Special Summoned successfully, reduce the ATK of all face-up non-LIGHT monsters on the field by 300 points. When this card inflicts Battle Damage to your opponent by attacking directly, you may select 1 Winged Beast-Type monster in your Graveyard, show it to your opponent, and add it to your hand. Rare / Ultimate Rare |
HCN-GT009 |
Caelith the Tiny Falcon Winged Beast / Effect -- LIGHT Level 3 ATK/ 700 DEF/ 400 During your Main Phases, you may Tribute this face-up monster and 1 other monster on your field to Special Summon 1 "Aeroth the Giant Falcon of Hope" from your hand or Deck to your field. Common |
HCN-GT010 |
The Pale Horse Zombie / Effect -- DARK Level 6 ATK/ 2800 DEF/ 800 This card cannot be Normal Summoned or Set, and cannot be Special Summoned except by the effect of "Ride of the Pale Horse". When your opponent destroys this card and sends it to the Graveyard, Special Summon up to 3 Level 4 or lower Zombie-Type monsters from your Graveyard to your field. Super Rare / Ultimate Rare |
HCN-GT011 |
Diamond Horse-Master Beast-Warrior / Effect -- DARK Level 8 ATK/ 2700 DEF/ 2000 Tribute 2 DARK monsters on your field to Normal Summon or Set this card. When this card is Normal Summoned or Flip Summoned successfully, select 2 face-up DARK monsters on the field. As long as this card is face-up on the field, when the selected monsters destroy an opponent's monster as a result of battle, remove the destroyed monster from play. This card cannot attack. Super Rare / Ultimate Rare |
HCN-GT012 |
Great Ball of Fire Pyro / Effect -- FIRE Level 2 ATK/ 300 DEF/ 300 When this card is sent from the field to the Graveyard by a card effect, Special Summon as many "Great Ball of Fire"(s) from your Deck to your field as possible. Common |
HCN-GT013 |
Fading Ember Being Pyro / Effect -- FIRE Level 6 ATK/ 1900 DEF/ 1900 Tribute Pyro-Type monster(s) on your field to Tribute Summon this card. When this card is Tribute Summoned successfully, inflict 1000 Effect Damage to your opponent. Common |
HCN-GT014 |
Yakedo-No-Inu Pyro / Effect -- FIRE Level 4 ATK/ 1500 DEF/ 500 When this card is Normal Summoned or Flip Summoned successfully, you may select and activate 1 or both of the following effects: • Inflict 500 Effect Damage to your opponent. • Remove 1 Pyro-Type monster in your Graveyard from play to increase this face-up card's ATK by 500 points until the end of the turn. This card cannot attack directly during a turn this effect resolved. Rare / Ultimate Rare |
HCN-GT015 |
Kaedama-Yakedo-No-Inu Pyro / Effect -- FIRE Level 6 ATK/ 2000 DEF/ 1000 When this card is Normal Summoned or Flip Summoned successfully, you may select and activate 1 or both of the following effects: • Inflict 1000 Effect Damage to your opponent. • Remove 2 Pyro-Type monsters in your Graveyard from play to increase this face-up card's ATK by 1000 points until the end of the turn. This card cannot attack directly during a turn this effect resolved. Super Rare / Ultimate Rare |
HCN-GT016 |
Sanjuu-Yakedo-No-Inu Pyro / Effect -- FIRE Level 8 ATK/ 2500 DEF/ 1500 When this card is Normal Summoned or Flip Summoned successfully, you may select and activate 1 or both of the following effects: • Inflict 1500 Effect Damage to your opponent. • Remove 3 Pyro-Type monsters in your Graveyard from play to increase this face-up card's ATK by 1500 points until the end of the turn. This card cannot attack directly during the turn this effect resolved. Ultra Rare / Ultimate Rare |
HCN-GT017 |
Inu Leash Spellcaster / Effect -- FIRE Level 5 ATK/ 0 DEF/ 0 During your Main Phases, you may select 1 face-up "Yakedo-No-Inu", "Kaedama-Yakedo-No-Inu", or "Sanjuu-Yakedo-No-Inu" on your field and Special Summon this card from your hand to your field. As long as this card is face-up on the field, your opponent's monsters cannot attack a face-up "Yakedo-No-Inu", "Kaedama-Yakedo-No-Inu", and/or "Sanjuu-Yakedo-No-Inu" on your field. Common |
HCN-GT018 |
Shrouded Mage Spellcaster / Effect -- DARK Level 4 ATK/ 800 DEF/ 2000 When your opponent sends this face-up card from your field to your Graveyard, your opponent must randomly discard 1 card from his/her hand. Common |
HCN-GT019 |
Remnants Jar Rock / Effect -- LIGHT Level 2 ATK/ 500 DEF/ 600 FLIP: Destroy this face-up card and 2 other face-up monsters on the field. If this card was flipped face-up by an attack, its effect does not activate. Common |
HCN-GT020 |
Zenv the Aurora Roc Winged Beast / Effect -- LIGHT Level 4 ATK/ 1700 DEF/ 1300 Once per turn during your Main Phases, you may remove 3 monsters with the same Attribute as this card in your Graveyard from play to skip your opponent's next Draw Phase. Common |
HCN-GT021 |
Quithill the Archfiend Roc Winged Beast / Effect -- DARK Level 4 ATK/ 1700 DEF/ 1300 Once per turn during your Main Phases, you may remove 3 monsters with the same Attribute as this card in your Graveyard from play to skip your opponent's next Draw Phase. Common |
HCN-GT022 |
Crimson Maelstrom Phoenix Winged Beast / Effect -- FIRE Level 7 ATK/ 2500 DEF/ 1950 When this card is Tribute Summoned successfully, you may Special Summon 3 Level 4 or lower FIRE monsters from your Graveyard to your field. During the End Phase of a turn this card is Tribute Summoned, destroy all monsters on your field and inflict 300 Effect Damage to each player per monster. Ultra Rare / Ultimate Rare |
HCN-GT023 |
Aurora Trooper Warrior / Effect -- LIGHT Level 4 ATK/ 1600 DEF/ 1100 When this card is sent to the Graveyard as a result of battle, you may select 1 monster with "Aurora" in its name in your Deck, show it to your opponent, add it to your hand, and shuffle your Deck. Common |
HCN-GT024 |
Leaking Aurora Vase Fairy / Effect -- LIGHT Level 4 ATK/ 1100 DEF/ 1800 When this card is sent to the Graveyard as a result of battle, add the ATK of the monster that destroyed this card to your Life Points. Common |
HCN-GT025 |
Kira Elinn, Dauntless Firefighter Aqua / Effect -- WATER Level 5 ATK/ 2200 DEF/ 500 When this card is Normal Summoned successfully, you may destroy up to 3 face-up FIRE monsters on the field. Once per turn during your Main Phases, you may discard 1 card from your hand to reduce the ATK of 1 face-up monster on the field by 800 points. Rare / Ultimate Rare |
HCN-GT026 |
Dark Emperor Fiend / Effect -- DARK Level 6 ATK/ 2300 DEF/ 2450 This card cannot be Normal Summoned or Set, and cannot be Special Summoned except by its own effect. During your Main Phases, you may remove 1 face-up "Dark Lord" on your field from play to Special Summon this card from your hand to your field. When this card is Special Summoned successfully, you may Special Summon up to 4 Level 3 or lower Fiend-Type Normal Monsters from your Graveyard to your field in Defense Position. Rare / Ultimate Rare |
HCN-GT027 |
Rekindled Steed - Hejra Pyro / Effect -- FIRE Level 7 ATK/ 2300 DEF/ 2250 Tribute 2 FIRE monsters on your field to Normal Summon or Set this card. When this card is Tribute Summoned successfully, inflict 500 Effect Damage to your opponent for each monster on your field. Once per turn during your Standby Phases, you may discard 1 FIRE monster from your hand to select 1 FIRE monster in your Graveyard, show it to your opponent, and add it to your hand. Super Rare / Ultimate Rare |
HCN-GT028 |
Feiroth the Full Moon Plunderer Warrior / Effect -- DARK Level 4 ATK/ 1400 DEF/ 1500 Once per turn during your Standby Phases, you may select 2 DARK monsters in your Graveyard and show them to your opponent. Add 1 of the selected monsters to your hand and remove the other selected monster from play. Rare / Ultimate Rare |
HCN-GT029 |
Neraco the Autumn Blaze Plunderer Warrior / Effect -- FIRE Level 4 ATK/ 1400 DEF/ 1500 Once per turn during your Standby Phases, you may select 2 FIRE monsters in your Graveyard and show them to your opponent. Add 1 of the selected monsters to your hand and remove the other selected monster from play. Rare / Ultimate Rare |
HCN-GT030 |
Zebaishu the Shining Sun Plunderer Warrior / Effect -- LIGHT Level 4 ATK/ 1400 DEF/ 1500 Once per turn during your Standby Phases, you may select 2 LIGHT monsters in your Graveyard and show them to your opponent. Add 1 of the selected monsters to your hand and remove the other selected monster from play. Rare / Ultimate Rare |
HCN-GT031 |
Aurora Wizard's Unbeatable Protector Beast / Effect / Fusion -- LIGHT Level 5 ATK/ 2150 DEF/ 1000 To Fusion Summon this card, you must use any 2 monsters with "Aurora" in their names as Fusion-Material Monsters. As long as this card is face-up on the field, increase the ATK of all other face-up monsters with "Aurora" in their names on your field by 200 points. Common Rulings |
HCN-GT032 |
Aurora Borealis Continuous Spell Card As long as this card is face-up on the field, increase the ATK of all face-up monsters with "Aurora" in their names by 100 points for each face-up monster with "Aurora" in its name on the field. Common |
HCN-GT033 |
Light of the Aurora Normal Spell Card Tribute 1 monster with "Aurora" in its name on your field to activate this card. Select 1 face-up monster with "Aurora" in its name on your field. The selected monster can attack directly during this turn. Common |
HCN-GT034 |
Proven Insignificance Normal Spell Card Pay 1000 Life Points to activate this card. Reduce the Level of all monsters in each player's hands by 2 until the end of your opponent's next turn. Ultra Rare / Ultimate Rare |
HCN-GT035 |
Aerial Fortress Field Spell Card As long as this card is face-up on the field, reduce the Level of all Winged Beast-Type monsters in each player's hands by 1. Common |
HCN-GT036 |
Pandemonium Continuum Field Spell Card As long as this card is face-up on the field, reduce the Level of all Fiend-Type monsters in each player's hands by 1. Common |
HCN-GT037 |
Inpachi Gathering Continuous Spell Card As long as this card is face-up on the field, increase the ATK of all face-up monsters with "Inpachi" in their names by 100 points for each face-up monster with "Inpachi" in its name on the field. Common |
HCN-GT038 |
Campfire Stories Normal Spell Card Discard 1 FIRE monster from your hand to activate this card. Select 1 Pyro-Type monster in your Deck, show it to your opponent, add it to your hand, and shuffle your Deck. Rare / Ultimate Rare |
HCN-GT039 |
Sweeping Flame of Hejra Normal Spell Card Special Summon 1 Pyro-Type monster from your hand to your field and inflict its ATK as Effect Damage to yourself. Super Rare / Ultimate Rare |
HCN-GT040 |
Cloak of Night Normal Spell Card Change 1 face-up Attack Position monster on your field to face-down Attack Position. Common |
HCN-GT041 |
Forceful Incursion Normal Spell Card Select 5 cards in your Graveyard and show them to your opponent. Your opponent must select 1 of those cards, then add that card to your hand. Remove the other cards from play. Common |
HCN-GT042 |
Demand from Infinity Continuous Spell Card During each player's End Phases, destroy all face-up Level 5 or higher monsters that were Normal Summoned or Flip Summoned during this turn. Common |
HCN-GT043 |
Kigi-Bakuha Quick-Play Spell Card This card can only be activated when your opponent Sets a monster from his/her hand. Change that monster to face-up Attack Position, and if it is a Flip Effect Monster, negate its effect and destroy it. Short Print Common |
HCN-GT044 |
Perfect Offering Normal Spell Card This card can only be activated during Main Phase 1. Select 2 face-up monsters on your opponent's field. Any time you would Tribute monsters on your field during this turn, you may Tribute 1 or both of the selected monsters instead. Skip your Battle Phase during this turn. Super Rare / Ultimate Rare |
HCN-GT045 |
Inu's Firebrand Continuous Spell Card When "Yakedo-No-Inu", "Kaedama-Yakedo-No-Inu", or "Sanjuu-Yakedo-No-Inu" is Normal Summoned, inflict 500 Effect Damage to its controller's opponent. Common |
HCN-GT046 |
Adamant Spear Normal Spell Card Your opponent must send 1 Spell Card from his/her Deck to the Graveyard, then shuffle his/her Deck. Short Print Common |
HCN-GT047 |
Adamant Sword Normal Spell Card Your opponent must send 1 Trap Card from his/her Deck to the Graveyard, then shuffle his/her Deck. Short Print Common |
HCN-GT048 |
Malicious Mirror of Mischief Normal Spell Card Special Summon 1 "Mirror Token" (Spellcaster-Type/LIGHT/Level 3/ATK 1000/DEF 0) to your field in Attack Position. A "Mirror Token" cannot be Tributed or destroyed as a result of battle. When your opponent declares an attack, if a "Mirror Token" is in Attack Position on your field, you may force that monster to attack the "Mirror Token". Rare / Ultimate Rare |
HCN-GT049 |
Plunderer's Bodyguard Normal Spell Card Select 1 face-up "Veluga the Deep Ocean Plunderer", "Merahmoh the High Flying Plunderer", "Baltamand the Waste Land Plunderer", "Feiroth the Full Moon Plunderer", "Neraco the Autumn Blaze Plunderer", or "Zebaishu the Shining Sun Plunderer" on the field. Change the selected monster to Defense Position and increase its DEF by 2000 points. The selected monster cannot change its Battle Position manually as long as it is face-up on the field. Common |
HCN-GT050 |
Scorching Phoenix Inferno Normal Spell Card Select 1 face-up monster with "Phoenix" in its name on the field. Destroy all Spell and Trap Cards on the field and inflict 400 Effect Damage to each player per card destroyed. Super Rare / Ultimate Rare |
HCN-GT051 |
Finding Darkworld Normal Spell Card Select 1 Fiend-Type monster in your Graveyard, show it to your opponent, and add it to your hand. Rare / Ultimate Rare |
HCN-GT052 |
Ride of the Pale Horse Normal Trap Card This card can only be activated when at least 2 Zombie-Type monsters on your field are destroyed by 1 opponent's card effect. Special Summon 1 "The Pale Horse" from your hand or Deck to your field. Common |
HCN-GT053 [Semi-Limited] |
Phoenix Commandment Continuous Trap Card Select 1 FIRE monster in your Graveyard and Special Summon it to your field in Defense Position. As long as this card is face-up on the field, the selected monster cannot change its Battle Position manually. When this card is sent to the Graveyard by your opponent, inflict 200 Effect Damage to your opponent x the selected monster's Level, then destroy the selected monster during your next Standby Phase. When this card is otherwise sent to the Graveyard, destroy the selected monster. Ultra Rare / Ultimate Rare |
HCN-GT054 |
Burning Grass Normal Trap Card This card can only be activated and resolved if a Pyro-Type monster is face-up on your field when an opponent's monster attacks. Negate that attack and end your opponent's Battle Phase. During the End Phase of this turn, inflict 200 Effect Damage to your opponent for each face-up Pyro-Type monster on your field. Common |
HCN-GT055 |
Firestorm Armor Normal Trap Card Select and activate 1 of the following effects: • Select 1 face-up Defense Position Pyro-Type monster on the field and increase its DEF by its ATK until the end of the turn. • Tribute 1 Pyro-Type monster on your field to activate this effect. Draw 1 card for every 3 Pyro-Type monsters in your Graveyard. Rare / Ultimate Rare |
HCN-GT056 |
Final Flame Burst Continuous Trap Card When a face-up Pyro-Type monster is targeted by a Spell or Trap Card, you may discard 1 card from your hand to negate the effect of that card and destroy it. Common |
HCN-GT057 |
Spears from the Ground Normal Trap Card Send 3 cards from your Deck to the Graveyard and shuffle your Deck. Common |
HCN-GT058 |
Tripwire Trap Normal Trap Card When this face-down card is destroyed and sent to the Graveyard, destroy 1 Spell or Trap Card on the field. Common |
HCN-GT059 |
Captivating Trap Hole Normal Trap Card This card can only be activated when a monster with 1400 ATK or less is Normal Summoned, Flip Summoned, or Special Summoned. Destroy the Summoned monster and remove it from play. Rare / Ultimate Rare |
HCN-GT060 |
Attack on Two Fronts Normal Trap Card Tribute 2 monsters on your field to activate this card. Remove 1 monster on your opponent's field from play. Common |
HCN-GT061 |
Soldier Prison Continuous Trap Card As long as this card is face-up on the field, all face-up Warrior-Type monsters on the field change to Defense Position and cannot change their Battle Positions manually. Common |
HCN-GT062 |
Aeroth's Outburst Normal Trap Card This card can only be activated when at least 1 card is added to your opponent's hand by a card effect. Your opponent must show that card(s) to all players, then remove it from play. Rare / Ultimate Rare |
HCN-GT063 |
Revenge of the Trap Master Counter Trap Card This card can only be activated when a monster with an effect that prevents Trap Cards from activating is Normal Summoned or Special Summoned. Negate that Summon, then destroy that monster and remove it from play. Short Print Common |