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Dragonseye

Unreal Booster 22: Dragonseye

Last Update: 9-3-05

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DGE-UB001 Raptor Hatchling
Dinosaur -- EARTH
Level 2
ATK/ 800 DEF/ 1800
No matter how small they are, raptors are still vicious and deadly. Under the loving care and protection of the older raptors, these younglings will soon learn to hunt, compete, and make their own way in their dangerous world.
Common
DGE-UB002 Kevin Lee
Warrior -- EARTH
Level 4
ATK/ 1800 DEF/ 1500
When he found the Dragonseye Crystal, Kevin Lee thought it was a pretty trinket. When he unleashed its power, he tried to get rid of it. When the spirits of four ancient dinosaurs within were released through his body into the modern world, Kevin Lee knew the power was more than he had bargained for...
Common
DGE-UB003 Doctor Strasky
Fiend -- DARK
Level 4
ATK/ 1600 DEF/ 2200
A profound believer in scientific discovery, Strasky was overwhelmed by the appearance of Tyranus and the other dinosaur spirits through the magic of Dragonseye. He quickly learned to use the powers of the Dragonseye Crystal. The only ones left to stop him were Tyranus and Vloci...if they could first overcome Trikiator and Steganoid.
Common
DGE-UB004 Charging Pachy
Dinosaur / Effect -- EARTH
Level 4
ATK/ 1400 DEF/ 700
When this card is sent from your hand to your Deck by a card effect, Special Summon this card to your field. When this card attacks a face-down Defense Position monster, destroy the Defense Position monster with this card's effect during the Damage Step of that attack without flipping it face-up before damage calculation.
Rare / Ultimate Rare
Rulings
DGE-UB005 Razorback Dimetrodon
Dinosaur / Effect -- EARTH
Level 3
ATK/ 1400 DEF/ 1200
When this card is sent from your hand to your Deck by a card effect, remove from play 2 monsters on the field. When this card destroys an opponent's monster as a result of battle, send 1 random card from your opponent's hand to the bottom of its owner's Deck.
Common
Rulings
DGE-UB006 Tyranus
Dinosaur / Effect -- EARTH
Level 4
ATK/ 1800 DEF/ 1500
When this card is Special Summoned by the effect of "Dragonseye Crystal", increase this face-up card's DEF by 1000 points. When you declare a direct attack with this card, increase this card's ATK by its DEF until the end of the Battle Phase.
Super Rare / Ultimate Rare
Rulings
DGE-UB007 Vloci
Dinosaur / Effect -- EARTH
Level 4
ATK/ 1800 DEF/ 1500
When this card is Special Summoned by the effect of "Dragonseye Crystal", increase this face-up card's ATK by 400 points. When this card destroys an opponent's monster as a result of battle, place the destroyed monster outside of the field face-down instead of sending it to the Graveyard. When there are 2 monsters placed outside of the field by this effect, shuffle them, and your opponent randomly selects 1 of them. Remove from play the selected monster and add the other monster to its owner's hand.
Common
Rulings
DGE-UB008 Trikiator
Dinosaur / Effect -- EARTH
Level 6
ATK/ 2400 DEF/ 1500
When this card is Special Summoned by the effect of "Dragonseye Crystal", change all monsters on your opponent's field to face-up Defense Position. When this card attacks and battles with a Defense Position monster, send 1 random card from your opponent's hand to the bottom of its owner's Deck at the end of the Damage Step.
Rare / Ultimate Rare
Rulings
DGE-UB009 Steganoid
Dinosaur / Effect -- EARTH
Level 6
ATK/ 2400 DEF/ 1500
When this card is Special Summoned by the effect of "Dragonseye Crystal", your opponent cannot Normal Summon, Flip Summon, or Special Summon monsters during his/her next turn. Treat this card's Type as both Dinosaur and Machine. As long as this card is face-up on the field, monsters cannot be placed face-down, and monsters that are Set from the hand are instead Normal Summoned in face-up Defense Position.
Common
Rulings
DGE-UB010 Hierto Miracle Pteranodon
Dinosaur / Effect -- WIND
Level 4
ATK/ 1500 DEF/ 1200
When this card is sent from your hand to your Deck by a card effect, draw 3 cards. When this card is destroyed as a result of battle, its controller may send 1 card from his/her hand to the bottom of its owner's Deck.
Short Print Common
Rulings
DGE-UB011 Basic Utahraptor
Dinosaur / Effect -- EARTH
Level 6
ATK/ 2000 DEF/ 1900
When this card is Tribute Summoned successfully, for each "Raptor Hatchling" in your Graveyard, send 1 random card from your opponent's hand to the bottom of its owner's Deck.
Common
Rulings
DGE-UB012 Modern Utahraptor - Cyber Upgrade
Dinosaur / Effect -- EARTH
Level 7
ATK/ 2500 DEF/ 2200
When this card is Tribute Summoned successfully, for each "Raptor Hatchling" in your Graveyard, send 1 random card from your opponent's hand to the bottom of its owner's Deck. When this card is destroyed and sent to the Graveyard, if "Cityscape" is face-up on the field, Special Summon 1 "Tyranus", "Vloci", "Trikiator", or "Steganoid" from your Graveyard to your field.
Common
Rulings
DGE-UB013 D.D. Interrogator
Warrior / Effect -- LIGHT
Level 4
ATK/ 600 DEF/ 800
Once per turn during your Main Phases, you may remove from play 1 monster on the field. This card cannot be equipped with Equip Cards.
Rare / Ultimate Rare
Rulings
DGE-UB014
[Semi-Limited]
Dagger the Unforgiving
Dragon / Effect -- FIRE
Level 6
ATK/ 2500 DEF/ 1500
When this card is sent from your hand to your Deck by a card effect, Special Summon this card to your field. This card cannot be destroyed as a result of battle. During your Main Phases, you may remove from play 2 Dragon-Type monsters in your Graveyard to destroy 1 card on the field.
Super Rare / Ultimate Rare
Rulings
DGE-UB015 Sandcrawler Dragon
Dragon / Effect -- EARTH
Level 4
ATK/ 1800 DEF/ 1600
Tribute 1 monster on your field to declare an attack with this card. When an attack is declared against this face-up card, you may remove from play 2 Dragon-Type monsters in your Graveyard to increase this card's ATK by 1000 points until the End Step of the attack.
Common
DGE-UB016 Razorwing Dragon
Dragon / Effect -- WIND
Level 4
ATK/ 1800 DEF/ 1200
When this card is sent from your hand to your Deck by a card effect, Special Summon this card to your field. When this card attacks and battles with a Defense Position monster, add the DEF of the Defense Position monster to your Life Points.
Rare / Ultimate Rare
Rulings
DGE-UB017 Dragon's Egg
Dragon / Effect -- FIRE
Level 2
ATK/ 800 DEF/ 900
When this card is destroyed as a result of battle, Battle Damage inflicted to this card's controller as a result of that battle is reduced to 0, and the Battle Phase ends.
Common
DGE-UB018 Millennium Shadow Emperor Dragon
Dragon / Effect -- DARK
Level 12
ATK/ 6000 DEF/ 6000
This card cannot be Normal Summoned or Set, and cannot be Special Summoned except by the effect of "Thousand-Year Warp". This face-up card is unaffected by Spell and Trap Card effects. As long as this card is face-up on the field, you cannot Flip Summon, Special Summon, or flip face-up any "Shadow King Dragon"(s).
Ultra Rare / Ultimate Rare
Rulings
DGE-UB019 Lizard of Induced Evolution
Reptile / Effect -- EARTH
Level 2
ATK/ 500 DEF/ 500
During your Main Phases, you may send this face-up monster from the field to the bottom of its owner's Deck to Special Summon 1 Dinosaur-Type monster from your hand to your field.
Common
DGE-UB020 Dino Accomplice
Dinosaur / Effect -- EARTH
Level 4
ATK/ 500 DEF/ 500
During your Main Phases, you may remove from play this face-up monster to increase the ATK of all face-up Dinosaur-Type monsters on your field by 800 points for each face-up Dinosaur-Type monster on your field until the end of that turn.
Rare / Ultimate Rare
DGE-UB021 Wraith Tyranno
Dinosaur / Effect -- DARK
Level 6
ATK/ 2400 DEF/ 2500
This card cannot be Normal Summoned or Set, and cannot be Special Summoned except by its own effect. During your Main Phases, you may remove from play 4 Dinosaur-Type monsters in your Graveyard to Special Summon this card from your hand to your field. Once per turn during your Standby Phases, you may Tribute 1 Dinosaur-Type monster on your field to Special Summon 1 Dinosaur-Type monster from your Deck to your field.
Super Rare / Ultimate Rare
DGE-UB022 Mirror Force Guardian
Spellcaster / Effect -- DARK
Level 4
ATK/ 1200 DEF/ 1800
When your opponent declares an attack against this face-down card, during the Battle Step, flip this card face-up and destroy the attacking monster.
Common
Rulings
DGE-UB023 Alle the Insincere
Fish / Effect -- WATER
Level 4
ATK/ 1500 DEF/ 800
If "Umi" is face-up on the field, this card cannot be destroyed as a result of battle. When this card inflicts Battle Damage to your opponent by attacking directly, send 1 random card from your opponent's hand to the bottom of its owner's Deck.
Common
DGE-UB024 Jala the Claustrophobic Goldfish
Fish / Effect -- WATER
Level 4
ATK/ 2500 DEF/ 1800
This face-up card must be the only monster on your field. If there is a monster on your field, this card cannot be Normal Summoned, Flip Summoned, Special Summoned, or Set.
Rare / Ultimate Rare
Rulings
DGE-UB025 Icicle Dragon Bennier
Dragon / Effect -- WATER
Level 7
ATK/ 2400 DEF/ 2800
When this card is destroyed as a result of battle, its controller may select 1 Spell Card in his/her Graveyard, show it to his/her opponent, and add it to his/her hand. For each other face-up WATER monster on your field, increase this face-up card's ATK by 400 points.
Common
DGE-UB026 Echo Hawk
Winged Beast / Effect -- WIND
Level 4
ATK/ 1500 DEF/ 1200
This card can attack twice per turn. When this card is destroyed as a result of battle, its controller may Special Summon 1 monster with "Echo" in its name from his/her Deck to his/her field.
Common
DGE-UB027 Echo Dragon
Dragon / Effect -- FIRE
Level 4
ATK/ 1500 DEF/ 1200
This card can attack twice per turn. During any player's turn, you may remove from play 1 monster with "Echo" in its name in your Graveyard to send this face-up card to its owner's hand.
Common
DGE-UB028 Echo Saurus
Dinosaur / Effect -- EARTH
Level 4
ATK/ 1500 DEF/ 1200
This card can attack twice per turn. When this card is send from your hand to your Deck by a card effect, you may Special Summon 1 monster with "Echo" in its name from your Deck to your field.
Common
Rulings
DGE-UB029 Echo Shark
Fish / Effect -- WATER
Level 4
ATK/ 1500 DEF/ 1200
This card can attack twice per turn. When this card inflicts Battle Damage to your opponent, you may send 2 monsters with "Echo" in their names from your hand to the bottom of their owner's Deck(s) to increase that Battle Damage by 1000.
Common
Rulings
DGE-UB030 Monster Liopleurodon
Dinosaur / Effect -- WATER
Level 5
ATK/ 2400 DEF/ 1700
When this card destroys an opponent's monster as a result of battle, you may remove from play 4 Dinosaur-Type monsters in your Graveyard to Special Summon 1 "Monster Liopleurodon" from your Deck to your field. When this card inflicts Battle Damage to your opponent, send 1 random card from your opponent's hand to the bottom of its owner's Deck.
Rare / Ultimate Rare
DGE-UB031 Lesser Fiend Skull Dragon
Dragon / Effect -- WIND
Level 6
ATK/ 2000 DEF/ 1000
Negate the effects of Flip Effect Monsters destroyed by this card as a result of battle. Monsters destroyed by this card as a result of battle are removed from play instead of being sent to the Graveyard.
Short Print Common
DGE-UB032 Fainthearted Dragon
Dragon / Effect -- FIRE
Level 8
ATK/ 2900 DEF/ 2500
As long as this card is face-up on the field, negate the effects of monsters destroyed as a result of battle by Dragon-Type monsters on your field. Negate the effects of Spell Cards that target this face-up card and destroy the Spell Cards. When this card is Special Summoned from the Graveyard, its controller must Tribute 1 Dragon-Type monster on his/her field.
Super Rare / Ultimate Rare
Rulings
DGE-UB033 Tyranociatoroid
Dinosaur / Effect / Ritual -- EARTH
Level 8
ATK/ 3000 DEF/ 2000
This card cannot be Normal Summoned or Set, and must be Ritual Summoned by the effect of "Magic of Dragonseye" before being Special Summoned by other card effects. This card's name is also treated as each of the following names: "Tyranus", "Vloci", "Trikiator", and "Steganoid". When this card attacks and battles with a Defense Position monster, send 1 random card from your opponent's hand to the bottom of its owner's Deck, and if the Defense Position monster has less DEF than this card's ATK, inflict the difference as Battle Damage to your opponent. As long as this card is face-up on the field, monsters cannot be placed face-down, and monsters that are Set from the hand are instead Normal Summoned in face-up Defense Position.
Ultra Rare / Ultimate Rare
Rulings
DGE-UB034 Lord of Dragonriders
Warrior / Effect / Fusion -- WIND
Level 5
ATK/ 2100 DEF/ 1650
"Lord of D." + "Amazoness Dragonrider"
As long as this card is face-up on the field, face-up Dragon-Type monsters on your field cannot be targeted by your opponent's card effects, and increase the ATK of all face-up Dragon-Type monsters on your field by 300 points. Once per turn during your Main Phases, you may take control of 1 face-up Dragon-Type monster on your opponent's field until the End Phase of that turn.
Common
DGE-UB035 Wings of Change
Normal Spell Card
Tribute 1 monster on your field to activate this card. Special Summon 1 Dragon-Type monster from your hand to your field.
Rare / Ultimate Rare
DGE-UB036 Thousand-Year Warp
Normal Spell Card
Remove from play all face-up "Shadow King Dragon"(s) on your field and pay 4000 Life Points to activate this card. Special Summon 1 "Millennium Shadow Emperor Dragon" from your hand or Deck to your field.
Common
Rulings
DGE-UB037 Spitfire
Normal Spell Card
For each face-up Dragon-Type monster on your field, inflict 800 Effect Damage to your opponent.
Common
DGE-UB038 Dragon's Egg Clutch
Normal Spell Card
Send 2 cards from the top of your Deck to the Graveyard to activate this card. Special Summon up to 3 "Dragon's Egg"(s) from your Graveyard to your field.
Common
DGE-UB039 Dragon's Breath
Normal Spell Card
Send 2 Spell and/or Trap Cards from the field to the bottom of their owner's Deck(s).
Rare / Ultimate Rare
Rulings
DGE-UB040 Crash-Dive
Normal Spell Card
Send up to 5 Dragon-Type monsters from your Deck to the Graveyard, then shuffle your Deck.
Common
DGE-UB041 Ancient Great Sword
Equip Spell Card
Increase the equipped monster's ATK by 1200 points. Negate the effects of monsters destroyed as a result of battle by the equipped monster.
Ultra Rare / Ultimate Rare
DGE-UB042 Echoing Canyons
Field Spell Card
As long as this card is active, increase the ATK of all monsters on the field with "Echo" in their names by 400 points.
Common
DGE-UB043 Dragonseye Crystal
Normal Spell Card
Select and activate 1 of the following effects:
• Send 1 Spell Card from your hand to the bottom of its owner's Deck to activate this effect. Special Summon 1 monster with "Dragonseye Crystal" in its effect from your hand or Deck to your field.
• Send all face-up monsters with "Dragonseye Crystal" in their effects from the field to their owner's Deck(s) and shuffle the Deck(s).
Super Rare / Ultimate Rare
Rulings
DGE-UB044 Magic of Dragonseye
Ritual Spell Card
Send to the Graveyard 1 "Tyranus", 1 "Vloci", 1 "Trikiator", and 1 "Steganoid" from your hand and/or your field. Ritual Summon 1 "Tyranociatoroid" from your hand or Deck to your field.
Common
Rulings
DGE-UB045 Kevin Lee's Mistake
Quick-Play Spell Card
Send 1 face-up "Kevin Lee" from your field to the bottom of its owner's Deck to activate this card. Special Summon 1 "Tyranus", "Vloci", "Trikiator", or "Steganoid" from your Deck or Graveyard to your field.
Common
DGE-UB046 Training
Normal Spell Card
Select 1 face-up "Tyranus" on the field. During each of your Standby Phases, increase the selected monster's ATK by 300 points.
Common
DGE-UB047 Relaxing
Quick-Play Spell Card
Select 1 face-up "Vloci" on the field. Change all face-up monsters on your opponent's field to face-up Defense Position, and the DEF of each of those monsters becomes 0 until the end of this turn.
Common
DGE-UB048 Searching
Normal Spell Card
Select 1 face-up "Trikiator" on the field. Select 1 card in your Deck with "Dragonseye" in its name and/or in its effect, show it to your opponent, add it to your hand, and shuffle your Deck.
Common
Rulings
DGE-UB049 Demolishing
Quick-Play Spell Card
Select 1 face-up "Steganoid" on the field and 1 other face-up monster on the field. When the selected "Steganoid" battles with the other selected monster during this turn, the ATK of "Steganoid" becomes 1000 more than the other selected monster's ATK before damage calculation.
Short Print Common
DGE-UB050 Cityscape
Field Spell Card
As long as this card is active, increase the ATK and DEF of all "Tyranus", "Vloci", "Trikiator", and "Steganoid" on the field by 500 points. When a "Tyranus", "Vloci", "Trikiator", or "Steganoid" inflicts Battle Damage to a player, the controller of that monster sends 1 random card from his/her opponent's hand to the bottom of its owner's Deck.
Rare / Ultimate Rare
Rulings
DGE-UB051 Dino Tracks
Normal Spell Card
Pick up cards off of the top of your Deck until you pick up a Dinosaur-Type monster. If that monster is Level 4 or lower, add it to your hand and send the rest of the picked up cards to the Graveyard. If that monster is Level 5 or higher, Special Summon it to your field and send the rest of the picked up cards to the Graveyard.
Short Print Common
Rulings
DGE-UB052 Strasky's Experiments
Normal Spell Card
Remove from play Fusion-Material Monsters on your field and/or in your Graveyard and Fusion Summon a Dinosaur-Type Fusion Monster with those Fusion-Material Monsters listed on it from your Fusion Deck to your field.
Common
DGE-UB053 Convulsing Dino Roar
Continuous Spell Card
Select 1 face-up Attack Position Dinosaur-Type monster on your field. As long as this card is active, the selected monster cannot be changed to Defense Position or flipped face-down. When the selected monster is removed from the field, select 1 face-up Dinosaur-Type monster on your field and this card's effect applies to that monster instead. If there are no face-up Dinosaur-Type monsters on your field when the selected monster is removed from the field, destroy this face-up card.
Common
DGE-UB054 Return from Extinction
Quick-Play Spell Card
Add all of your removed from play Dinosaur-Type monsters to your Deck and shuffle your Deck.
Common
DGE-UB055
[Semi-Limited]
Thunder Giant - Brachiosaurus
Normal Spell Card
Destroy 1 face-up monster on the field.
Ultra Rare / Ultimate Rare
DGE-UB056 Royal Scepter
Equip Spell Card
Increase the equipped monster's ATK by 400 points. When the equipped monster inflicts Battle Damage to your opponent, send 1 random card from your opponent's hand to the bottom of its owner's Deck.
Common
DGE-UB057 Magical Multiplication Tables
Quick-Play Spell Card
Pay 1000 Life Points to activate this card. This card can only be activated when your opponent activates a Spell Card. Select 1 card in your Deck with the same name as your opponent's Spell Card, show it to your opponent, add it to your hand, and shuffle your Deck.
Common
DGE-UB058 Ignition Burner
Continuous Spell Card
Pay 2000 Life Points to activate this card. As long as this card is active, Ignition Effects of monsters cannot be activated.
Rare / Ultimate Rare
Rulings
DGE-UB059 Dinosaur Spearhead
Normal Trap Card
Your opponent must send 1 Dinosaur-Type monster from his/her Deck to the Graveyard, then shuffle his/her Deck.
Common
DGE-UB060 Blazing Reversal
Normal Trap Card
This card can only be activated when an opponent's Dragon-Type monster attacks. Negate that attack, then if the attacking monster has 1900 or more ATK, send it to the Graveyard.
Common
DGE-UB061 Temporal Blizzard
Continuous Trap Card
As long as this card is active, all Battle Damage is reduced to 0.
Super Rare / Ultimate Rare
Rulings
DGE-UB062 Ubrupt Edge
Normal Trap Card
Remove 1 monster on the field from play until the End Phase of this turn.
Rare / Ultimate Rare
DGE-UB063 Snowdrift
Continuous Trap Card
Select 1 face-up monster on the field. As long as this card is active, the selected monster cannot attack.
Common
DGE-UB064 Charge!
Normal Trap Card
Send 1 card from your hand to the bottom of its owner's Deck to activate this card. Select 1 face-up monster on your field. When the selected monster attacks a face-down Defense Position monster during this turn, destroy the Defense Position monster with this card's effect during the Damage Step of that attack without flipping it face-up before damage calculation.
Short Print Common
DGE-UB065
[Semi-Limited]
Dragon's Calling
Normal Trap Card
Select 1 Level 4 or lower Dragon-Type monster in your Deck, show it to your opponent, add it to your hand, and shuffle your Deck.
Rare / Ultimate Rare
DGE-UB066 Broken Polymers
Normal Trap Card
Special Summon 1 "Polymer Token" (Fiend-Type/DARK/Level 3/ATK 1000/DEF 1000) to your field in Attack Position. A "Polymer Token" cannot be Tributed. You may use a "Polymer Token" as a substitute for any 1 Fusion-Material Monster in a Fusion Summon, but the other Fusion-Material Monster(s) must be the correct one(s).
Common
DGE-UB067 From Desert to Jungle
Normal Trap Card
When this card resolves, treat it as a Field Spell Card and place it in your Field Spell Card Zone. As long as this card is active, all face-up Dinosaur-Type monsters on the field cannot be targeted by card effects.
Common
Rulings
DGE-UB068
[Semi-Limited]
Onset of the Ice Age
Normal Trap Card
Destroy all face-up Dinosaur-Type monsters on your opponent's field and inflict the total ATK of the destroyed monsters as Effect Damage to your opponent.
Super Rare / Ultimate Rare
DGE-UB069 Compy Pack
Normal Trap Card
Send 1 card from your hand and 1 random card from your opponent's hand to the bottom of their owner's Deck(s).
Common
DGE-UB070 Return to Extinction
Counter Trap Card
This card can only be activated when your opponent activates a Spell Card. Your opponent must remove from play all Dinosaur-Type monsters on his/her field, in his/her Deck, and in his/her Graveyard. If any monsters on your opponent's field are Set, look at them, and if any of them are Dinosaur-Type monsters your opponent removes them from play.
Rare / Ultimate Rare

 

Rulings for DGE
Listed in order of appearance.

Charging Pachy

If "Charging Pachy" is sent to your Deck as a cost, its effect will not activate.Both effects of "Charging Pachy" are not optional.If a face-down Flip Effect Monster is attacked by "Charging Pachy", its Flip Effect will not activate.

If "Charging Pachy" attacks a face-down "Sangan", the effect of "Sangan" will activate.

Return to Charging Pachy

Razorback Dimetrodon

If "Razorback Dimetrodon" is sent to your Deck as a cost, its effect will not activate.The effects of "Razorback Dimetrodon" are not optional.

You must remove from play 2 monsters for the effect of "Razorback Dimetrodon". If your opponent only controls 1 monster, but you control a monster, then you must remove from play one of your own monsters. If there are less than 2 monsters on the field, the effect of "Razorback Dimetrodon" disappears.

Return to Razorback Dimetrodon

Tyranus

The effect of "Tyranus" activates as soon as the attack is declared, so if "Magic Cylinder" is activated in response to the attack, you must first add "Tyranus"'s DEF to its ATK, then inflict the damage.If a Replay is caused after a direct attack is declared with "Tyranus", the ATK of "Tyranus" remains increased by its DEF. If "Tyranus" attacks directly again during that turn, its ATK will be increased again. This is also true if "Tyranus" attacks more than once per turn due to effects like "Twin Swords of Flashing Light - Tryce".

"Divine Wrath" can be used to negate the activation of "Tyranus"'s ATK-increasing effect, but not its DEF-increasing effect.

Return to Tyranus

Vloci

Monsters destroyed by "Vloci" as a result of battle are not removed from play, but simply placed outside the field. These monsters cannot be affected by "Monster Reborn", "Dimension Fusion", or "Big Burn".If "Vloci" is removed from the field before the second monster is destroyed, the first monster remains outside of the field for the rest of the Duel. In this case, the effect of "Vloci" resets and two more monsters must be destroyed for its effect to activate."Divine Wrath" cannot be used to negate the effects of "Vloci" that increases ATK or places monsters outside of the field, but it can be used to negate the effect that forces the opponent to select one of those monsters.

When the effect of "Vloci" forces the opponent to select a monster, both players may see which card the opponent selected.

Return to Vloci

Trikiator

The effect of "Trikiator" will flip face-down monsters face-up. Any Flip Effects will activate at that time."Trikiator" does not have to inflict Battle Damage or destroy the Defense Position monster to activate its effect. Even if "Trikiator" attacks and battles with a Defense Position "Spirit Reaper", its effect will still activate. However, if the attack is negated or a Replay occurs, the effect will not activate.The effects of "Trikiator" are not optional.

If "Trikiator" is not face-up on the field at the end of the Damage Step, its effect will still activate.

Return to Trikiator

Steganoid

After "Steganoid"'s first effect resolves, the opponent can still Set monsters during his/her next turn, as long as "Steganoid"'s other effect is not still active.While the effect of "Steganoid" is active, "Book of Moon" cannot be activated or resolved. If a player activates "Book of Moon" or Summons "Tsukuyomi", if a player Chains to the effect with "Call of the Haunted" and Special Summons "Steganoid", the effects of those cards disappear."Trap Hole" can be used on a monster that is Normal Summoned in face-up Defense Position while "Steganoid" is face-up on the field.

"The Shallow Grave" cannot be activated while "Steganoid" is face-up on the field.

Return to Steganoid

Hierto Miracle Pteranodon

If "Hierto Miracle Pteranodon" is sent to the Deck as a cost, its effect will not activate.

When "Hierto Miracle Pteranodon" is destroyed as a result of battle, it is the controller who decides whether or not to activate the effect. If the opponent has control of it, and decides not to activate the effect, the owner cannot activate the effect either.

Return to Hierto Miracle Pteranodon

Basic Utahraptor

The effect of "Basic Utahraptor" counts how many "Raptor Hatchling"(s) are in the Graveyard at resolution, not activation, so if "Disappear" was used to remove a "Raptor Hatchling" from play, that "Raptor Hatchling" would not count towards the total number.

The effect of "Basic Utahraptor" is not optional.

Return to Basic Utahraptor

Modern Utahraptor - Cyber Upgrade

The effect of "Modern Utahraptor - Cyber Upgrade" counts the number of "Raptor Hatchling"(s) in the Graveyard when it resolves, not when it activates, so if "Disappear" was Chained to the effect and removed a "Raptor Hatchling" from play, that "Raptor Hatchling" would not count for the effect.Unless "Modern Utahraptor - Cyber Upgrade" was destroyed as a result of battle, "Mystical Space Typhoon" can be Chained to the effect and destroy "Cityscape", causing the effect of "Modern Utahraptor" to disappear.

The effects of "Modern Utahraptor - Cyber Upgrade" are not optional.

Return to Modern Utahraptor - Cyber Upgrade

D.D. Interrogator

The effect of "D.D. Interrogator" targets and can be Chained to."Premature Burial" cannot be used on "D.D. Interrogator".

If "D.D. Interrogator" is selected for the effect of "Collected Power", any Equip Cards that are equipped to it by that effect are destroyed. Effects of Equip Cards that activate by being destroyed by a card effect will not be activated at that time because the Equip Cards were destroyed by a condition, not an effect.

Return to D.D. Interrogator

Dagger the Unforgiving

If "Dagger the Unforgiving" is sent to the Deck as a cost, its effect will not activate.The effect of "Dagger the Unforgiving" can be activated multiple times per turn.

The effect of "Dagger the Unforgiving" that destroys a card targets and can be negated with "Divine Wrath". The effect that Special Summons it to the field can also be negated with "Divine Wrath", but in that case "Dagger the Unforgiving" will remain in the Deck and will not be considered destroyed.

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Razorwing Dragon

If "Razorwing Dragon" is sent to your Deck as a cost, its effect will not activate."Razorwing Dragon" does not have to inflict Battle Damage or destroy the monster it battles with to activate its effect.

The effect of "Razorwing Dragon" does not target, and can be negated with "Divine Wrath".

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Millennium Shadow Emperor Dragon

While "Millennium Shadow Emperor Dragon" is face-up on your field, if you activate an effect like "Book of Taiyou" to flip a face-down "Shadow King Dragon" face-up, the "Shadow King Dragon"(s) will be destroyed. However, the opponent can flip your "Shadow King Dragon"(s) face-up and they will not be destroyed. If "Millennium Shadow Emperor Dragon" is equipped with "Snatch Steal", the opponent will not take control of it, but you will still gain Life Points.If "Millennium Shadow Emperor Dragon" is the only face-up monster on the field, cards like "Ring of Destruction", "Lightning Vortex", and "Mirror Force" cannot be activated. However, if there are face-down monsters, then "Raigeki" can be activated, and they will be destroyed, but "Millennium Shadow Emperor Dragon" will not be destroyed.

If "Smashing Ground" is activated and the monster with the highest DEF is "Millennium Shadow Emperor Dragon", the effect of "Smashing Ground" disappears.

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Mirror Force Guardian

The effect of "Mirror Force Guardian" activates when the attack is declared, before cards like "Mirror Force" can be activated. However, "Mirror Force" could be Chained to the effect of "Mirror Force Guardian", and "Mirror Force Guardian" will flip itself face-up but not destroy the monster because it was already destroyed by "Mirror Force".If "Magic Cylinder" is Chained to the effect of "Mirror Force Guardian", then the effect of "Magic Cylinder" resolves and inficts damage, then "Mirror Force Guardian" flips itself face-up and destroys the attacking monster.The effect of "Mirror Force Guardian" activates during the Battle Step of the attack, so there is no damage calculation and the attack moves directly to the End Step.

The effect of "Mirror Force Guardian" targets the monster and can be negated with "Divine Wrath".

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Jala the Claustrophobic Goldfish

If you have multiple monsters on the field, including a face-down "Jala the Claustrophobic Goldfish", and a card effect flips that monster face-up, then all monsters on your field except that one must be destroyed.

You cannot Summon (in any way) or Set monsters while there is a "Jala the Claustrophobic Goldfish" face-up on your field.

If a monster is destroyed because of the effect of "Jala the Claustrophobic Goldfish", it is not considered to have been destroyed by a card effect, but rather a condition that made it impossible for the monster to be on the field.

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Echo Saurus

If "Echo Saurus" is sent to the Deck as a cost, its effect will not activate.

The effect of "Echo Saurus" can be used to Special Summon itself.

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Echo Shark

"Echo Shark" sends the monsters from the hand to the Deck as a cost, so it will not activate the effect of "Echo Saurus".

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Fainthearted Dragon

It is the controller of "Fainthearted Dragon" that must Tribute a Dragon-Type monster.A face-up or face-down Dragon-Type monster can be Tributed for the effect of "Fainthearted Dragon".If "Fainthearted Dragon" is Special Summoned with "Premature Burial", a Dragon-Type monster must first be Tributed, then "Premature Burial" is negated and destroyed and "Fainthearted Dragon" remains on the field.The Dragon-Type monster is Tributed when the effect that Special Summoned "Fainthearted Dragon" resolves, not when it activates.If "Fainthearted Dragon" and "Dark Ruler Ha Des" battle, and both monsters are destroyed as a result of that battle, then both monsters' effects will be negated. However, you must still Tribute a Dragon-Type monster to Special Summon "Fainthearted Dragon"."Creature Swap" can be activated, and "Fainthearted Dragon" can be selected, because "Creature Swap" does not target. Also, "Smashing Ground" can destroy "Fainthearted Dragon", because "Smashing Ground" does not target.If there are no Dragon-Type monsters on your field, you cannot Special Summon "Fainthearted Dragon" from the Graveyard.

If a card effect, like "Mask of Restrict", prevents you from Tributing a Dragon-Type monster, you cannot Special Summon "Fainthearted Dragon" from the Graveyard.

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Tyranociatoroid

Because "Tyranociatoroid" is treated as "Tyranus", "Vloci", "Trikiator", "Steganoid", and itself all at the same time, and you cannot have more than three of those monsters in your Deck, if you have three "Tyranociatoroid" in your Deck then you cannot have any "Tyranus", "Vloci", "Trikiator", or "Steganoid" in your Deck. If you have one "Tyranociatoroid" in your Deck, then it counts as one copy of each of those cards. For example, if you have one "Tyranociatoroid" in your Deck, you can only have two "Tyranus" in your Deck. If you have two "Tyranociatoroid" in your Deck, you can only have one "Tyranus" in your Deck. However, if you have one "Tyranociatoroid" in your Deck, then you can still have two "Tyranus", two "Vloci", two "Trikiator", and two "Steganoid" in your Deck, but not three of any of those four monsters."Tyranociatoroid" does not have to inflict Battle Damage to activate its effect. If "Waboku" is activated, and "Tyranociatoroid" attacks and battles with a Defense Position monster, you will not inflict Battle Damage, but you must still send a card from your opponent's hand to his/her Deck.While "Tyranociatoroid" is face-up on the field, the effects of "Book of Moon" and "Tsukuyomi" cannot be activated or resolved. If the effect of either of those cards activate, and "Call of the Haunted" is used to Special Summon "Tyranociatoroid", then the effect disappears.

"Trap Hole" can be used against monsters that are Normal Summoned in face-up Defense Position while "Tyranociatoroid" is face-up on the field.

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Thousand-Year Warp

You must have at least one "Shadow King Dragon" to remove from play to activate "Thousand-Year Warp".

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Dragon's Breath

The effect of "Dragon's Breath" targets.You must target 2 Spell and/or Trap Cards for the effect of "Dragon's Breath". If there are not enough on the field, "Dragon's Breath" cannot be activated.

If one of the Spell or Trap Cards targeted for "Dragon's Breath" is Chained to the effect, and it is not a card that remains on the field, then that card will be destroyed instead of being sent to the Deck.

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Dragonseye Crystal

You cannot use "Dragonseye Crystal" to Special Summon "Kevin Lee" or "Doctor Strasky" or send those monsters to the Deck, because neither of those monsters have effects.

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Magic of Dragonseye

You send the required monsters to the Graveyard by "Magic of Dragonseye"'s effect, not as a cost.

You do not send monsters up to a certain Level requirement for "Magic of Dragonseye", only the four required monsters.

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Searching

You cannot select "Kevin Lee" or "Doctor Strasky" for the effect of "Searching", because neither of those cards have effects.

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Cityscape

If "Trikiator" or "Tyranociatoroid" inflict damage while "Cityscape" is active, two cards will be sent to the Deck: one for the monster's effect and one for "Cityscape"'s effect.

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Dino Tracks

If you activate "Dino Tracks", and you pick up a Level 5 or higher Dinosaur-Type monster that cannot be Special Summoned, then you must send that monster to the Graveyard along with the other cards picked up. If it is a Level 4 or lower Dinosaur that cannot be Special Summoned, add it to your hand as usual.

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Ignition Burner

While "Ignition Burner" is active, the effects of "Exiled Force", "Tribe-Infecting Virus", "Blowback Dragon", and the removing effect of "Black Luster Soldier - Envoy of the Beginning" cannot be activated. "Ignition Burner" will not prevent the activation of Trigger Effects, such as that of "Vampire Lord", or Multi-Trigger effects like "Kuriboh" and "Strike Ninja".

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Temporal Blizzard

While "Temporal Blizzard" is active, monsters will not be destroyed as a result of battle, and Battle Damage will not be inflicted to any player. Effects that require Battle Damage will not activate. Set monsters that are attacked will be flipped face-up normally, but not destroyed as a result of battle.

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From Desert to Jungle

If there is a Field Spell Card in any player's Field Spell Card Zone when "From Desert to Jungle" is activated, that Field Spell Card will be destroyed, then "From Desert to Jungle" will be placed in the Field Spell Card Zone.

If you Chain "From Desert to Jungle" to a targeting effect, "From Desert to Jungle" will resolve first, and the targeting effect will disappear.

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