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Unreal Booster 22: Dragonseye |
Last Update: 9-3-05
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| DGE-UB001 | Raptor Hatchling Dinosaur -- EARTH Level 2 ATK/ 800 DEF/ 1800 No matter how small they are, raptors are still vicious and deadly. Under the loving care and protection of the older raptors, these younglings will soon learn to hunt, compete, and make their own way in their dangerous world. Common |
| DGE-UB002 | Kevin Lee Warrior -- EARTH Level 4 ATK/ 1800 DEF/ 1500 When he found the Dragonseye Crystal, Kevin Lee thought it was a pretty trinket. When he unleashed its power, he tried to get rid of it. When the spirits of four ancient dinosaurs within were released through his body into the modern world, Kevin Lee knew the power was more than he had bargained for... Common |
| DGE-UB003 | Doctor Strasky Fiend -- DARK Level 4 ATK/ 1600 DEF/ 2200 A profound believer in scientific discovery, Strasky was overwhelmed by the appearance of Tyranus and the other dinosaur spirits through the magic of Dragonseye. He quickly learned to use the powers of the Dragonseye Crystal. The only ones left to stop him were Tyranus and Vloci...if they could first overcome Trikiator and Steganoid. Common |
| DGE-UB004 | Charging Pachy Dinosaur / Effect -- EARTH Level 4 ATK/ 1400 DEF/ 700 When this card is sent from your hand to your Deck by a card effect, Special Summon this card to your field. When this card attacks a face-down Defense Position monster, destroy the Defense Position monster with this card's effect during the Damage Step of that attack without flipping it face-up before damage calculation. Rare / Ultimate Rare Rulings |
| DGE-UB005 | Razorback Dimetrodon Dinosaur / Effect -- EARTH Level 3 ATK/ 1400 DEF/ 1200 When this card is sent from your hand to your Deck by a card effect, remove from play 2 monsters on the field. When this card destroys an opponent's monster as a result of battle, send 1 random card from your opponent's hand to the bottom of its owner's Deck. Common Rulings |
| DGE-UB006 | Tyranus Dinosaur / Effect -- EARTH Level 4 ATK/ 1800 DEF/ 1500 When this card is Special Summoned by the effect of "Dragonseye Crystal", increase this face-up card's DEF by 1000 points. When you declare a direct attack with this card, increase this card's ATK by its DEF until the end of the Battle Phase. Super Rare / Ultimate Rare Rulings |
| DGE-UB007 | Vloci Dinosaur / Effect -- EARTH Level 4 ATK/ 1800 DEF/ 1500 When this card is Special Summoned by the effect of "Dragonseye Crystal", increase this face-up card's ATK by 400 points. When this card destroys an opponent's monster as a result of battle, place the destroyed monster outside of the field face-down instead of sending it to the Graveyard. When there are 2 monsters placed outside of the field by this effect, shuffle them, and your opponent randomly selects 1 of them. Remove from play the selected monster and add the other monster to its owner's hand. Common Rulings |
| DGE-UB008 | Trikiator Dinosaur / Effect -- EARTH Level 6 ATK/ 2400 DEF/ 1500 When this card is Special Summoned by the effect of "Dragonseye Crystal", change all monsters on your opponent's field to face-up Defense Position. When this card attacks and battles with a Defense Position monster, send 1 random card from your opponent's hand to the bottom of its owner's Deck at the end of the Damage Step. Rare / Ultimate Rare Rulings |
| DGE-UB009 | Steganoid Dinosaur / Effect -- EARTH Level 6 ATK/ 2400 DEF/ 1500 When this card is Special Summoned by the effect of "Dragonseye Crystal", your opponent cannot Normal Summon, Flip Summon, or Special Summon monsters during his/her next turn. Treat this card's Type as both Dinosaur and Machine. As long as this card is face-up on the field, monsters cannot be placed face-down, and monsters that are Set from the hand are instead Normal Summoned in face-up Defense Position. Common Rulings |
| DGE-UB010 | Hierto Miracle Pteranodon Dinosaur / Effect -- WIND Level 4 ATK/ 1500 DEF/ 1200 When this card is sent from your hand to your Deck by a card effect, draw 3 cards. When this card is destroyed as a result of battle, its controller may send 1 card from his/her hand to the bottom of its owner's Deck. Short Print Common Rulings |
| DGE-UB011 | Basic Utahraptor Dinosaur / Effect -- EARTH Level 6 ATK/ 2000 DEF/ 1900 When this card is Tribute Summoned successfully, for each "Raptor Hatchling" in your Graveyard, send 1 random card from your opponent's hand to the bottom of its owner's Deck. Common Rulings |
| DGE-UB012 | Modern Utahraptor - Cyber Upgrade Dinosaur / Effect -- EARTH Level 7 ATK/ 2500 DEF/ 2200 When this card is Tribute Summoned successfully, for each "Raptor Hatchling" in your Graveyard, send 1 random card from your opponent's hand to the bottom of its owner's Deck. When this card is destroyed and sent to the Graveyard, if "Cityscape" is face-up on the field, Special Summon 1 "Tyranus", "Vloci", "Trikiator", or "Steganoid" from your Graveyard to your field. Common Rulings |
| DGE-UB013 | D.D. Interrogator Warrior / Effect -- LIGHT Level 4 ATK/ 600 DEF/ 800 Once per turn during your Main Phases, you may remove from play 1 monster on the field. This card cannot be equipped with Equip Cards. Rare / Ultimate Rare Rulings |
| DGE-UB014 [Semi-Limited] |
Dagger the Unforgiving Dragon / Effect -- FIRE Level 6 ATK/ 2500 DEF/ 1500 When this card is sent from your hand to your Deck by a card effect, Special Summon this card to your field. This card cannot be destroyed as a result of battle. During your Main Phases, you may remove from play 2 Dragon-Type monsters in your Graveyard to destroy 1 card on the field. Super Rare / Ultimate Rare Rulings |
| DGE-UB015 | Sandcrawler Dragon Dragon / Effect -- EARTH Level 4 ATK/ 1800 DEF/ 1600 Tribute 1 monster on your field to declare an attack with this card. When an attack is declared against this face-up card, you may remove from play 2 Dragon-Type monsters in your Graveyard to increase this card's ATK by 1000 points until the End Step of the attack. Common |
| DGE-UB016 | Razorwing Dragon Dragon / Effect -- WIND Level 4 ATK/ 1800 DEF/ 1200 When this card is sent from your hand to your Deck by a card effect, Special Summon this card to your field. When this card attacks and battles with a Defense Position monster, add the DEF of the Defense Position monster to your Life Points. Rare / Ultimate Rare Rulings |
| DGE-UB017 | Dragon's Egg Dragon / Effect -- FIRE Level 2 ATK/ 800 DEF/ 900 When this card is destroyed as a result of battle, Battle Damage inflicted to this card's controller as a result of that battle is reduced to 0, and the Battle Phase ends. Common |
| DGE-UB018 | Millennium Shadow Emperor Dragon Dragon / Effect -- DARK Level 12 ATK/ 6000 DEF/ 6000 This card cannot be Normal Summoned or Set, and cannot be Special Summoned except by the effect of "Thousand-Year Warp". This face-up card is unaffected by Spell and Trap Card effects. As long as this card is face-up on the field, you cannot Flip Summon, Special Summon, or flip face-up any "Shadow King Dragon"(s). Ultra Rare / Ultimate Rare Rulings |
| DGE-UB019 | Lizard of Induced Evolution Reptile / Effect -- EARTH Level 2 ATK/ 500 DEF/ 500 During your Main Phases, you may send this face-up monster from the field to the bottom of its owner's Deck to Special Summon 1 Dinosaur-Type monster from your hand to your field. Common |
| DGE-UB020 | Dino Accomplice Dinosaur / Effect -- EARTH Level 4 ATK/ 500 DEF/ 500 During your Main Phases, you may remove from play this face-up monster to increase the ATK of all face-up Dinosaur-Type monsters on your field by 800 points for each face-up Dinosaur-Type monster on your field until the end of that turn. Rare / Ultimate Rare |
| DGE-UB021 | Wraith Tyranno Dinosaur / Effect -- DARK Level 6 ATK/ 2400 DEF/ 2500 This card cannot be Normal Summoned or Set, and cannot be Special Summoned except by its own effect. During your Main Phases, you may remove from play 4 Dinosaur-Type monsters in your Graveyard to Special Summon this card from your hand to your field. Once per turn during your Standby Phases, you may Tribute 1 Dinosaur-Type monster on your field to Special Summon 1 Dinosaur-Type monster from your Deck to your field. Super Rare / Ultimate Rare |
| DGE-UB022 | Mirror Force Guardian Spellcaster / Effect -- DARK Level 4 ATK/ 1200 DEF/ 1800 When your opponent declares an attack against this face-down card, during the Battle Step, flip this card face-up and destroy the attacking monster. Common Rulings |
| DGE-UB023 | Alle the Insincere Fish / Effect -- WATER Level 4 ATK/ 1500 DEF/ 800 If "Umi" is face-up on the field, this card cannot be destroyed as a result of battle. When this card inflicts Battle Damage to your opponent by attacking directly, send 1 random card from your opponent's hand to the bottom of its owner's Deck. Common |
| DGE-UB024 | Jala the Claustrophobic Goldfish Fish / Effect -- WATER Level 4 ATK/ 2500 DEF/ 1800 This face-up card must be the only monster on your field. If there is a monster on your field, this card cannot be Normal Summoned, Flip Summoned, Special Summoned, or Set. Rare / Ultimate Rare Rulings |
| DGE-UB025 | Icicle Dragon Bennier Dragon / Effect -- WATER Level 7 ATK/ 2400 DEF/ 2800 When this card is destroyed as a result of battle, its controller may select 1 Spell Card in his/her Graveyard, show it to his/her opponent, and add it to his/her hand. For each other face-up WATER monster on your field, increase this face-up card's ATK by 400 points. Common |
| DGE-UB026 | Echo Hawk Winged Beast / Effect -- WIND Level 4 ATK/ 1500 DEF/ 1200 This card can attack twice per turn. When this card is destroyed as a result of battle, its controller may Special Summon 1 monster with "Echo" in its name from his/her Deck to his/her field. Common |
| DGE-UB027 | Echo Dragon Dragon / Effect -- FIRE Level 4 ATK/ 1500 DEF/ 1200 This card can attack twice per turn. During any player's turn, you may remove from play 1 monster with "Echo" in its name in your Graveyard to send this face-up card to its owner's hand. Common |
| DGE-UB028 | Echo Saurus Dinosaur / Effect -- EARTH Level 4 ATK/ 1500 DEF/ 1200 This card can attack twice per turn. When this card is send from your hand to your Deck by a card effect, you may Special Summon 1 monster with "Echo" in its name from your Deck to your field. Common Rulings |
| DGE-UB029 | Echo Shark Fish / Effect -- WATER Level 4 ATK/ 1500 DEF/ 1200 This card can attack twice per turn. When this card inflicts Battle Damage to your opponent, you may send 2 monsters with "Echo" in their names from your hand to the bottom of their owner's Deck(s) to increase that Battle Damage by 1000. Common Rulings |
| DGE-UB030 | Monster Liopleurodon Dinosaur / Effect -- WATER Level 5 ATK/ 2400 DEF/ 1700 When this card destroys an opponent's monster as a result of battle, you may remove from play 4 Dinosaur-Type monsters in your Graveyard to Special Summon 1 "Monster Liopleurodon" from your Deck to your field. When this card inflicts Battle Damage to your opponent, send 1 random card from your opponent's hand to the bottom of its owner's Deck. Rare / Ultimate Rare |
| DGE-UB031 | Lesser Fiend Skull Dragon Dragon / Effect -- WIND Level 6 ATK/ 2000 DEF/ 1000 Negate the effects of Flip Effect Monsters destroyed by this card as a result of battle. Monsters destroyed by this card as a result of battle are removed from play instead of being sent to the Graveyard. Short Print Common |
| DGE-UB032 | Fainthearted Dragon Dragon / Effect -- FIRE Level 8 ATK/ 2900 DEF/ 2500 As long as this card is face-up on the field, negate the effects of monsters destroyed as a result of battle by Dragon-Type monsters on your field. Negate the effects of Spell Cards that target this face-up card and destroy the Spell Cards. When this card is Special Summoned from the Graveyard, its controller must Tribute 1 Dragon-Type monster on his/her field. Super Rare / Ultimate Rare Rulings |
| DGE-UB033 | Tyranociatoroid Dinosaur / Effect / Ritual -- EARTH Level 8 ATK/ 3000 DEF/ 2000 This card cannot be Normal Summoned or Set, and must be Ritual Summoned by the effect of "Magic of Dragonseye" before being Special Summoned by other card effects. This card's name is also treated as each of the following names: "Tyranus", "Vloci", "Trikiator", and "Steganoid". When this card attacks and battles with a Defense Position monster, send 1 random card from your opponent's hand to the bottom of its owner's Deck, and if the Defense Position monster has less DEF than this card's ATK, inflict the difference as Battle Damage to your opponent. As long as this card is face-up on the field, monsters cannot be placed face-down, and monsters that are Set from the hand are instead Normal Summoned in face-up Defense Position. Ultra Rare / Ultimate Rare Rulings |
| DGE-UB034 | Lord of Dragonriders Warrior / Effect / Fusion -- WIND Level 5 ATK/ 2100 DEF/ 1650 "Lord of D." + "Amazoness Dragonrider" As long as this card is face-up on the field, face-up Dragon-Type monsters on your field cannot be targeted by your opponent's card effects, and increase the ATK of all face-up Dragon-Type monsters on your field by 300 points. Once per turn during your Main Phases, you may take control of 1 face-up Dragon-Type monster on your opponent's field until the End Phase of that turn. Common |
| DGE-UB035 | Wings of Change Normal Spell Card Tribute 1 monster on your field to activate this card. Special Summon 1 Dragon-Type monster from your hand to your field. Rare / Ultimate Rare |
| DGE-UB036 | Thousand-Year Warp Normal Spell Card Remove from play all face-up "Shadow King Dragon"(s) on your field and pay 4000 Life Points to activate this card. Special Summon 1 "Millennium Shadow Emperor Dragon" from your hand or Deck to your field. Common Rulings |
| DGE-UB037 | Spitfire Normal Spell Card For each face-up Dragon-Type monster on your field, inflict 800 Effect Damage to your opponent. Common |
| DGE-UB038 | Dragon's Egg Clutch Normal Spell Card Send 2 cards from the top of your Deck to the Graveyard to activate this card. Special Summon up to 3 "Dragon's Egg"(s) from your Graveyard to your field. Common |
| DGE-UB039 | Dragon's Breath Normal Spell Card Send 2 Spell and/or Trap Cards from the field to the bottom of their owner's Deck(s). Rare / Ultimate Rare Rulings |
| DGE-UB040 | Crash-Dive Normal Spell Card Send up to 5 Dragon-Type monsters from your Deck to the Graveyard, then shuffle your Deck. Common |
| DGE-UB041 | Ancient Great Sword Equip Spell Card Increase the equipped monster's ATK by 1200 points. Negate the effects of monsters destroyed as a result of battle by the equipped monster. Ultra Rare / Ultimate Rare |
| DGE-UB042 | Echoing Canyons Field Spell Card As long as this card is active, increase the ATK of all monsters on the field with "Echo" in their names by 400 points. Common |
| DGE-UB043 | Dragonseye Crystal Normal Spell Card Select and activate 1 of the following effects: • Send 1 Spell Card from your hand to the bottom of its owner's Deck to activate this effect. Special Summon 1 monster with "Dragonseye Crystal" in its effect from your hand or Deck to your field. • Send all face-up monsters with "Dragonseye Crystal" in their effects from the field to their owner's Deck(s) and shuffle the Deck(s). Super Rare / Ultimate Rare Rulings |
| DGE-UB044 | Magic of Dragonseye Ritual Spell Card Send to the Graveyard 1 "Tyranus", 1 "Vloci", 1 "Trikiator", and 1 "Steganoid" from your hand and/or your field. Ritual Summon 1 "Tyranociatoroid" from your hand or Deck to your field. Common Rulings |
| DGE-UB045 | Kevin Lee's Mistake Quick-Play Spell Card Send 1 face-up "Kevin Lee" from your field to the bottom of its owner's Deck to activate this card. Special Summon 1 "Tyranus", "Vloci", "Trikiator", or "Steganoid" from your Deck or Graveyard to your field. Common |
| DGE-UB046 | Training Normal Spell Card Select 1 face-up "Tyranus" on the field. During each of your Standby Phases, increase the selected monster's ATK by 300 points. Common |
| DGE-UB047 | Relaxing Quick-Play Spell Card Select 1 face-up "Vloci" on the field. Change all face-up monsters on your opponent's field to face-up Defense Position, and the DEF of each of those monsters becomes 0 until the end of this turn. Common |
| DGE-UB048 | Searching Normal Spell Card Select 1 face-up "Trikiator" on the field. Select 1 card in your Deck with "Dragonseye" in its name and/or in its effect, show it to your opponent, add it to your hand, and shuffle your Deck. Common Rulings |
| DGE-UB049 | Demolishing Quick-Play Spell Card Select 1 face-up "Steganoid" on the field and 1 other face-up monster on the field. When the selected "Steganoid" battles with the other selected monster during this turn, the ATK of "Steganoid" becomes 1000 more than the other selected monster's ATK before damage calculation. Short Print Common |
| DGE-UB050 | Cityscape Field Spell Card As long as this card is active, increase the ATK and DEF of all "Tyranus", "Vloci", "Trikiator", and "Steganoid" on the field by 500 points. When a "Tyranus", "Vloci", "Trikiator", or "Steganoid" inflicts Battle Damage to a player, the controller of that monster sends 1 random card from his/her opponent's hand to the bottom of its owner's Deck. Rare / Ultimate Rare Rulings |
| DGE-UB051 | Dino Tracks Normal Spell Card Pick up cards off of the top of your Deck until you pick up a Dinosaur-Type monster. If that monster is Level 4 or lower, add it to your hand and send the rest of the picked up cards to the Graveyard. If that monster is Level 5 or higher, Special Summon it to your field and send the rest of the picked up cards to the Graveyard. Short Print Common Rulings |
| DGE-UB052 | Strasky's Experiments Normal Spell Card Remove from play Fusion-Material Monsters on your field and/or in your Graveyard and Fusion Summon a Dinosaur-Type Fusion Monster with those Fusion-Material Monsters listed on it from your Fusion Deck to your field. Common |
| DGE-UB053 | Convulsing Dino Roar Continuous Spell Card Select 1 face-up Attack Position Dinosaur-Type monster on your field. As long as this card is active, the selected monster cannot be changed to Defense Position or flipped face-down. When the selected monster is removed from the field, select 1 face-up Dinosaur-Type monster on your field and this card's effect applies to that monster instead. If there are no face-up Dinosaur-Type monsters on your field when the selected monster is removed from the field, destroy this face-up card. Common |
| DGE-UB054 | Return from Extinction Quick-Play Spell Card Add all of your removed from play Dinosaur-Type monsters to your Deck and shuffle your Deck. Common |
| DGE-UB055 [Semi-Limited] |
Thunder Giant - Brachiosaurus Normal Spell Card Destroy 1 face-up monster on the field. Ultra Rare / Ultimate Rare |
| DGE-UB056 | Royal Scepter Equip Spell Card Increase the equipped monster's ATK by 400 points. When the equipped monster inflicts Battle Damage to your opponent, send 1 random card from your opponent's hand to the bottom of its owner's Deck. Common |
| DGE-UB057 | Magical Multiplication Tables Quick-Play Spell Card Pay 1000 Life Points to activate this card. This card can only be activated when your opponent activates a Spell Card. Select 1 card in your Deck with the same name as your opponent's Spell Card, show it to your opponent, add it to your hand, and shuffle your Deck. Common |
| DGE-UB058 | Ignition Burner Continuous Spell Card Pay 2000 Life Points to activate this card. As long as this card is active, Ignition Effects of monsters cannot be activated. Rare / Ultimate Rare Rulings |
| DGE-UB059 | Dinosaur Spearhead Normal Trap Card Your opponent must send 1 Dinosaur-Type monster from his/her Deck to the Graveyard, then shuffle his/her Deck. Common |
| DGE-UB060 | Blazing Reversal Normal Trap Card This card can only be activated when an opponent's Dragon-Type monster attacks. Negate that attack, then if the attacking monster has 1900 or more ATK, send it to the Graveyard. Common |
| DGE-UB061 | Temporal Blizzard Continuous Trap Card As long as this card is active, all Battle Damage is reduced to 0. Super Rare / Ultimate Rare Rulings |
| DGE-UB062 | Ubrupt Edge Normal Trap Card Remove 1 monster on the field from play until the End Phase of this turn. Rare / Ultimate Rare |
| DGE-UB063 | Snowdrift Continuous Trap Card Select 1 face-up monster on the field. As long as this card is active, the selected monster cannot attack. Common |
| DGE-UB064 | Charge! Normal Trap Card Send 1 card from your hand to the bottom of its owner's Deck to activate this card. Select 1 face-up monster on your field. When the selected monster attacks a face-down Defense Position monster during this turn, destroy the Defense Position monster with this card's effect during the Damage Step of that attack without flipping it face-up before damage calculation. Short Print Common |
| DGE-UB065 [Semi-Limited] |
Dragon's Calling Normal Trap Card Select 1 Level 4 or lower Dragon-Type monster in your Deck, show it to your opponent, add it to your hand, and shuffle your Deck. Rare / Ultimate Rare |
| DGE-UB066 | Broken Polymers Normal Trap Card Special Summon 1 "Polymer Token" (Fiend-Type/DARK/Level 3/ATK 1000/DEF 1000) to your field in Attack Position. A "Polymer Token" cannot be Tributed. You may use a "Polymer Token" as a substitute for any 1 Fusion-Material Monster in a Fusion Summon, but the other Fusion-Material Monster(s) must be the correct one(s). Common |
| DGE-UB067 | From Desert to Jungle Normal Trap Card When this card resolves, treat it as a Field Spell Card and place it in your Field Spell Card Zone. As long as this card is active, all face-up Dinosaur-Type monsters on the field cannot be targeted by card effects. Common Rulings |
| DGE-UB068 [Semi-Limited] |
Onset of the Ice Age Normal Trap Card Destroy all face-up Dinosaur-Type monsters on your opponent's field and inflict the total ATK of the destroyed monsters as Effect Damage to your opponent. Super Rare / Ultimate Rare |
| DGE-UB069 | Compy Pack Normal Trap Card Send 1 card from your hand and 1 random card from your opponent's hand to the bottom of their owner's Deck(s). Common |
| DGE-UB070 | Return to Extinction Counter Trap Card This card can only be activated when your opponent activates a Spell Card. Your opponent must remove from play all Dinosaur-Type monsters on his/her field, in his/her Deck, and in his/her Graveyard. If any monsters on your opponent's field are Set, look at them, and if any of them are Dinosaur-Type monsters your opponent removes them from play. Rare / Ultimate Rare |
Rulings for DGE Listed in order of appearance. |
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If "Charging Pachy" is sent to your Deck as a cost, its effect will not activate.Both effects of "Charging Pachy" are not optional.If a face-down Flip Effect Monster is attacked by "Charging Pachy", its Flip Effect will not activate. If "Charging Pachy" attacks a face-down "Sangan", the effect of "Sangan" will activate. Return to Charging Pachy |
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If "Razorback Dimetrodon" is sent to your Deck as a cost, its effect will not activate.The effects of "Razorback Dimetrodon" are not optional. You must remove from play 2 monsters for the effect of "Razorback Dimetrodon". If your opponent only controls 1 monster, but you control a monster, then you must remove from play one of your own monsters. If there are less than 2 monsters on the field, the effect of "Razorback Dimetrodon" disappears. Return to Razorback Dimetrodon |
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The effect of "Tyranus" activates as soon as the attack is declared, so if "Magic Cylinder" is activated in response to the attack, you must first add "Tyranus"'s DEF to its ATK, then inflict the damage.If a Replay is caused after a direct attack is declared with "Tyranus", the ATK of "Tyranus" remains increased by its DEF. If "Tyranus" attacks directly again during that turn, its ATK will be increased again. This is also true if "Tyranus" attacks more than once per turn due to effects like "Twin Swords of Flashing Light - Tryce". "Divine Wrath" can be used to negate the activation of "Tyranus"'s ATK-increasing effect, but not its DEF-increasing effect. Return to Tyranus |
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Monsters destroyed by "Vloci" as a result of battle are not removed from play, but simply placed outside the field. These monsters cannot be affected by "Monster Reborn", "Dimension Fusion", or "Big Burn".If "Vloci" is removed from the field before the second monster is destroyed, the first monster remains outside of the field for the rest of the Duel. In this case, the effect of "Vloci" resets and two more monsters must be destroyed for its effect to activate."Divine Wrath" cannot be used to negate the effects of "Vloci" that increases ATK or places monsters outside of the field, but it can be used to negate the effect that forces the opponent to select one of those monsters. When the effect of "Vloci" forces the opponent to select a monster, both players may see which card the opponent selected. Return to Vloci |
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The effect of "Trikiator" will flip face-down monsters face-up. Any Flip Effects will activate at that time."Trikiator" does not have to inflict Battle Damage or destroy the Defense Position monster to activate its effect. Even if "Trikiator" attacks and battles with a Defense Position "Spirit Reaper", its effect will still activate. However, if the attack is negated or a Replay occurs, the effect will not activate.The effects of "Trikiator" are not optional. If "Trikiator" is not face-up on the field at the end of the Damage Step, its effect will still activate. Return to Trikiator |
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After "Steganoid"'s first effect resolves, the opponent can still Set monsters during his/her next turn, as long as "Steganoid"'s other effect is not still active.While the effect of "Steganoid" is active, "Book of Moon" cannot be activated or resolved. If a player activates "Book of Moon" or Summons "Tsukuyomi", if a player Chains to the effect with "Call of the Haunted" and Special Summons "Steganoid", the effects of those cards disappear."Trap Hole" can be used on a monster that is Normal Summoned in face-up Defense Position while "Steganoid" is face-up on the field. "The Shallow Grave" cannot be activated while "Steganoid" is face-up on the field. Return to Steganoid |
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If "Hierto Miracle Pteranodon" is sent to the Deck as a cost, its effect will not activate. When "Hierto Miracle Pteranodon" is destroyed as a result of battle, it is the controller who decides whether or not to activate the effect. If the opponent has control of it, and decides not to activate the effect, the owner cannot activate the effect either. Return to Hierto Miracle Pteranodon |
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The effect of "Basic Utahraptor" counts how many "Raptor Hatchling"(s) are in the Graveyard at resolution, not activation, so if "Disappear" was used to remove a "Raptor Hatchling" from play, that "Raptor Hatchling" would not count towards the total number. The effect of "Basic Utahraptor" is not optional. Return to Basic Utahraptor |
Modern Utahraptor - Cyber Upgrade The effect of "Modern Utahraptor - Cyber Upgrade" counts the number of "Raptor Hatchling"(s) in the Graveyard when it resolves, not when it activates, so if "Disappear" was Chained to the effect and removed a "Raptor Hatchling" from play, that "Raptor Hatchling" would not count for the effect.Unless "Modern Utahraptor - Cyber Upgrade" was destroyed as a result of battle, "Mystical Space Typhoon" can be Chained to the effect and destroy "Cityscape", causing the effect of "Modern Utahraptor" to disappear. The effects of "Modern Utahraptor - Cyber Upgrade" are not optional. Return to Modern Utahraptor - Cyber Upgrade |
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The effect of "D.D. Interrogator" targets and can be Chained to."Premature Burial" cannot be used on "D.D. Interrogator". If "D.D. Interrogator" is selected for the effect of "Collected Power", any Equip Cards that are equipped to it by that effect are destroyed. Effects of Equip Cards that activate by being destroyed by a card effect will not be activated at that time because the Equip Cards were destroyed by a condition, not an effect. Return to D.D. Interrogator |
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If "Dagger the Unforgiving" is sent to the Deck as a cost, its effect will not activate.The effect of "Dagger the Unforgiving" can be activated multiple times per turn. The effect of "Dagger the Unforgiving" that destroys a card targets and can be negated with "Divine Wrath". The effect that Special Summons it to the field can also be negated with "Divine Wrath", but in that case "Dagger the Unforgiving" will remain in the Deck and will not be considered destroyed. Return to Dagger the Unforgiving |
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If "Razorwing Dragon" is sent to your Deck as a cost, its effect will not activate."Razorwing Dragon" does not have to inflict Battle Damage or destroy the monster it battles with to activate its effect. The effect of "Razorwing Dragon" does not target, and can be negated with "Divine Wrath". Return to Razorwing Dragon |
Millennium Shadow Emperor Dragon While "Millennium Shadow Emperor Dragon" is face-up on your field, if you activate an effect like "Book of Taiyou" to flip a face-down "Shadow King Dragon" face-up, the "Shadow King Dragon"(s) will be destroyed. However, the opponent can flip your "Shadow King Dragon"(s) face-up and they will not be destroyed. If "Millennium Shadow Emperor Dragon" is equipped with "Snatch Steal", the opponent will not take control of it, but you will still gain Life Points.If "Millennium Shadow Emperor Dragon" is the only face-up monster on the field, cards like "Ring of Destruction", "Lightning Vortex", and "Mirror Force" cannot be activated. However, if there are face-down monsters, then "Raigeki" can be activated, and they will be destroyed, but "Millennium Shadow Emperor Dragon" will not be destroyed. If "Smashing Ground" is activated and the monster with the highest DEF is "Millennium Shadow Emperor Dragon", the effect of "Smashing Ground" disappears. Return to Millennium Shadow Emperor Dragon |
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The effect of "Mirror Force Guardian" activates when the attack is declared, before cards like "Mirror Force" can be activated. However, "Mirror Force" could be Chained to the effect of "Mirror Force Guardian", and "Mirror Force Guardian" will flip itself face-up but not destroy the monster because it was already destroyed by "Mirror Force".If "Magic Cylinder" is Chained to the effect of "Mirror Force Guardian", then the effect of "Magic Cylinder" resolves and inficts damage, then "Mirror Force Guardian" flips itself face-up and destroys the attacking monster.The effect of "Mirror Force Guardian" activates during the Battle Step of the attack, so there is no damage calculation and the attack moves directly to the End Step. The effect of "Mirror Force Guardian" targets the monster and can be negated with "Divine Wrath". Return to Mirror Force Guardian |
Jala the Claustrophobic Goldfish If you have multiple monsters on the field, including a face-down "Jala the Claustrophobic Goldfish", and a card effect flips that monster face-up, then all monsters on your field except that one must be destroyed. You cannot Summon (in any way) or Set monsters while there is a "Jala the Claustrophobic Goldfish" face-up on your field. If a monster is destroyed because of the effect of "Jala the Claustrophobic Goldfish", it is not considered to have been destroyed by a card effect, but rather a condition that made it impossible for the monster to be on the field. Return to Jala the Claustrophobic Goldfish |
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If "Echo Saurus" is sent to the Deck as a cost, its effect will not activate. The effect of "Echo Saurus" can be used to Special Summon itself. Return to Echo Saurus |
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"Echo Shark" sends the monsters from the hand to the Deck as a cost, so it will not activate the effect of "Echo Saurus". Return to Echo Shark |
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It is the controller of "Fainthearted Dragon" that must Tribute a Dragon-Type monster.A face-up or face-down Dragon-Type monster can be Tributed for the effect of "Fainthearted Dragon".If "Fainthearted Dragon" is Special Summoned with "Premature Burial", a Dragon-Type monster must first be Tributed, then "Premature Burial" is negated and destroyed and "Fainthearted Dragon" remains on the field.The Dragon-Type monster is Tributed when the effect that Special Summoned "Fainthearted Dragon" resolves, not when it activates.If "Fainthearted Dragon" and "Dark Ruler Ha Des" battle, and both monsters are destroyed as a result of that battle, then both monsters' effects will be negated. However, you must still Tribute a Dragon-Type monster to Special Summon "Fainthearted Dragon"."Creature Swap" can be activated, and "Fainthearted Dragon" can be selected, because "Creature Swap" does not target. Also, "Smashing Ground" can destroy "Fainthearted Dragon", because "Smashing Ground" does not target.If there are no Dragon-Type monsters on your field, you cannot Special Summon "Fainthearted Dragon" from the Graveyard. If a card effect, like "Mask of Restrict", prevents you from Tributing a Dragon-Type monster, you cannot Special Summon "Fainthearted Dragon" from the Graveyard. Return to Fainthearted Dragon |
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Because "Tyranociatoroid" is treated as "Tyranus", "Vloci", "Trikiator", "Steganoid", and itself all at the same time, and you cannot have more than three of those monsters in your Deck, if you have three "Tyranociatoroid" in your Deck then you cannot have any "Tyranus", "Vloci", "Trikiator", or "Steganoid" in your Deck. If you have one "Tyranociatoroid" in your Deck, then it counts as one copy of each of those cards. For example, if you have one "Tyranociatoroid" in your Deck, you can only have two "Tyranus" in your Deck. If you have two "Tyranociatoroid" in your Deck, you can only have one "Tyranus" in your Deck. However, if you have one "Tyranociatoroid" in your Deck, then you can still have two "Tyranus", two "Vloci", two "Trikiator", and two "Steganoid" in your Deck, but not three of any of those four monsters."Tyranociatoroid" does not have to inflict Battle Damage to activate its effect. If "Waboku" is activated, and "Tyranociatoroid" attacks and battles with a Defense Position monster, you will not inflict Battle Damage, but you must still send a card from your opponent's hand to his/her Deck.While "Tyranociatoroid" is face-up on the field, the effects of "Book of Moon" and "Tsukuyomi" cannot be activated or resolved. If the effect of either of those cards activate, and "Call of the Haunted" is used to Special Summon "Tyranociatoroid", then the effect disappears. "Trap Hole" can be used against monsters that are Normal Summoned in face-up Defense Position while "Tyranociatoroid" is face-up on the field. Return to Tyranociatoroid |
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You must have at least one "Shadow King Dragon" to remove from play to activate "Thousand-Year Warp". Return to Thousand-Year Warp |
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The effect of "Dragon's Breath" targets.You must target 2 Spell and/or Trap Cards for the effect of "Dragon's Breath". If there are not enough on the field, "Dragon's Breath" cannot be activated. If one of the Spell or Trap Cards targeted for "Dragon's Breath" is Chained to the effect, and it is not a card that remains on the field, then that card will be destroyed instead of being sent to the Deck. Return to Dragon's Breath |
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You cannot use "Dragonseye Crystal" to Special Summon "Kevin Lee" or "Doctor Strasky" or send those monsters to the Deck, because neither of those monsters have effects. Return to Dragonseye Crystal |
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You send the required monsters to the Graveyard by "Magic of Dragonseye"'s effect, not as a cost. You do not send monsters up to a certain Level requirement for "Magic of Dragonseye", only the four required monsters. Return to Magic of Dragonseye |
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You cannot select "Kevin Lee" or "Doctor Strasky" for the effect of "Searching", because neither of those cards have effects. Return to Searching |
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If "Trikiator" or "Tyranociatoroid" inflict damage while "Cityscape" is active, two cards will be sent to the Deck: one for the monster's effect and one for "Cityscape"'s effect. Return to Cityscape |
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If you activate "Dino Tracks", and you pick up a Level 5 or higher Dinosaur-Type monster that cannot be Special Summoned, then you must send that monster to the Graveyard along with the other cards picked up. If it is a Level 4 or lower Dinosaur that cannot be Special Summoned, add it to your hand as usual. Return to Dino Tracks |
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While "Ignition Burner" is active, the effects of "Exiled Force", "Tribe-Infecting Virus", "Blowback Dragon", and the removing effect of "Black Luster Soldier - Envoy of the Beginning" cannot be activated. "Ignition Burner" will not prevent the activation of Trigger Effects, such as that of "Vampire Lord", or Multi-Trigger effects like "Kuriboh" and "Strike Ninja". Return to Ignition Burner |
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While "Temporal Blizzard" is active, monsters will not be destroyed as a result of battle, and Battle Damage will not be inflicted to any player. Effects that require Battle Damage will not activate. Set monsters that are attacked will be flipped face-up normally, but not destroyed as a result of battle. Return to Temporal Blizzard |
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If there is a Field Spell Card in any player's Field Spell Card Zone when "From Desert to Jungle" is activated, that Field Spell Card will be destroyed, then "From Desert to Jungle" will be placed in the Field Spell Card Zone. If you Chain "From Desert to Jungle" to a targeting effect, "From Desert to Jungle" will resolve first, and the targeting effect will disappear. Return to From Desert to Jungle |