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Unreal Booster 9: Awaken Spirits |
Last Update: 7-15-05
ASP-GT001 |
Unfortunate Straggler Warrior -- EARTH Level 5 ATK/ 1800 DEF/ 1250 This knight was just a little too late. Common |
ASP-GT002 |
Nasty Rendering Fiend -- DARK Level 3 ATK/ 1400 DEF/ 300 When the person who posed for this painting saw what the artist had done, the artist did not remain in the art business for much longer. Common |
ASP-GT003 |
Dust Venom Cobra Rock -- EARTH Level 4 ATK/ 1850 DEF/ 600 This snake dwelt in the desert so long that its body has become entirely made of sand. When angered, it can fire sand from its mouth at incredible speeds. Short Print Common |
ASP-GT004 |
Unexpected Visitation from Another Realm Fairy -- LIGHT Level 4 ATK/ 1600 DEF/ 1900 One never knows when something strange may appear out of thin air... Common |
ASP-GT005 |
Malevolent Hydra Pyro / Effect -- FIRE Level 2 ATK/ 200 DEF/ 800 Once per turn during your Main Phases, you may pay 1000 Life Points to Special Summon 1 "Yamata Dragon" from your hand to your field (disregard Summoning restrictions). During any player's End Phases, you may Tribute this face-up monster to change 1 face-up "Yamata Dragon" on the field to face-down Defense Position. Common |
ASP-GT006 |
Wizard of Volatile Creation Spellcaster / Effect -- DARK Level 4 ATK/ 1700 DEF/ 900 During your Main Phases, you may Tribute this face-up monster and 1 other monster on your field to Special Summon 1 "Hino-Kagu-Tsuchi" from your hand to your field (disregard Summoning restrictions). During your End Phases, if this card is in your Graveyard, you may add it to your Deck and shuffle your Deck. Short Print Common |
ASP-GT007 |
Capital Fusionist Spellcaster / Effect -- WATER Level 2 ATK/ 400 DEF/ 500 Once during your Main Phases for each time this card is face-up on the field, you may select 1 Spirit Monster in your Graveyard, show it to your opponent, and add it to your hand. Common |
ASP-GT008 |
Carrier Pigeon Winged Beast / Spirit -- WIND Level 3 ATK/ 900 DEF/ 1200 This card cannot be Special Summoned, and is sent to its owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned, or flipped face-up. When this card is sent to its owner's hand, send 1 card from the field to the top of its owner's Deck. Rare / Ultimate Rare |
ASP-GT009 |
Remanithalis Rock / Spirit -- EARTH Level 3 ATK/ 500 DEF/ 700 This card cannot be Special Summoned, and is sent to its owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned, or flipped face-up. When this card inflicts Battle Damage to your opponent by attacking directly, select 1 card in your Graveyard, show it to your opponent, add it to your Deck, and shuffle your Deck. Common |
ASP-GT010 |
Tiny Tyrannosaurus Dinosaur / Spirit -- DARK Level 3 ATK/ 1300 DEF/ 1000 This card cannot be Special Summoned, and is sent to its owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned, or flipped face-up. If there are no Spell or Trap Cards on your opponent's field, this card can attack your opponent directly. Super Rare / Ultimate Rare |
ASP-GT011 |
Recalcitrant Barrier Fairy / Spirit -- LIGHT Level 1 ATK/ 0 DEF/ 0 This card cannot be Special Summoned except by its own effect, and is sent to its owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned, Special Summoned, or flipped face-up. During your opponent's Battle Phases, when your opponent attacks you directly, you may Special Summon this card from your hand to your field. Common |
ASP-GT012 |
Hidden Truth - Inaba Black Rabbit Beast / Spirit -- EARTH Level 4 ATK/ 1800 DEF/ 450 This card cannot be Normal Summoned or Set, and cannot be Special Summoned except by the effect of "The Hidden Path". This card is sent to its owner's hand during the End Phase of the turn it is Flip Summoned, Special Summoned, or flipped face-up. When this card attacks, it must attack your opponent directly. When this card inflicts Battle Damage to your opponent, you may select 1 card in your Graveyard, show it to your opponent, and add it to your hand. Rare / Ultimate Rare |
ASP-GT013 |
Common Butterfly Insect / Effect -- WIND Level 3 ATK/ 1200 DEF/ 700 When this card battles with a monster, during the Damage Step you may discard 1 card from your hand to reduce any Battle Damage inflicted to you as a result of that battle to 0. Common |
ASP-GT014 |
Reflex Butterfly Insect / Effect -- WIND Level 4 ATK/ 1800 DEF/ 1000 When this card battles with a monster, during the Damage Step you may discard 1 card from your hand to reduce any Battle Damage inflicted to you as a result of that battle to 0 and add the Battle Damage you would have taken to your Life Points. Common |
ASP-GT015 |
Rancid Larvae Insect / Effect -- EARTH Level 1 ATK/ 300 DEF/ 600 When this card is sent directly from your hand or Deck to the Graveyard by a card effect, you may Special Summon as many "Rancid Larvae" from your Deck to your field as possible, then shuffle your Deck. Short Print Common |
ASP-GT016 |
Mantis of Uncertain Loyalty Insect / Effect -- WIND Level 4 ATK/ 2400 DEF/ 1700 During your Main Phases (except during a turn this card is Summoned), you must toss a coin. If the result is Heads, you gain 1000 Life Points and switch control of this face-up monster to your opponent. If the result is Tails, this face-up card is destroyed. Super Rare / Ultimate Rare |
ASP-GT017 |
Fara of the Cave Dwellers Warrior / Effect -- DARK Level 5 ATK/ 2200 DEF/ 1200 If this monster is the only card on your field and you have no cards in your hand, this card can attack your opponent directly. Common |
ASP-GT018 |
Soul Defense Fairy / Effect -- LIGHT Level 4 ATK/ 0 DEF/ 1800 As long as this card is face-up on the field, when an opponent's monster attacks you directly through a card effect, that monster must instead attack this monster. Common |
ASP-GT019 |
Spirit King Rukuranba Fiend / Effect -- DARK Level 8 ATK/ 1000 DEF/ 2000 When an opponent's monster inflicts at least 1000 Battle Damage to you from 1 attack, you may Special Summon this card from your hand to your field. When this card is Tributed for the successful Tribute Summon of a monster, you may Special Summon as many monsters whose total ATK is 2000 or less from your hand to your field as possible. Rare / Ultimate Rare |
ASP-GT020 |
Fusion Master Tank Machine / Effect -- DARK Level 5 ATK/ 1400 DEF/ 2500 Once per turn during your Main Phases, you may select and activate 1 of the following effects: • Send 1 Fusion Monster from your Fusion Deck to the Graveyard. Treat that monster as if it was properly Fusion Summoned. • Send 1 Fusion Monster from your Graveyard to your Fusion Deck. Common |
ASP-GT021 |
Mirage Tank Machine / Effect -- LIGHT Level 4 ATK/ 1600 DEF/ 600 As long as this card is face-up on the field, your opponent cannot activate Spell Cards during any player's Battle Phase. Common |
ASP-GT022 [Limited] |
Phantom Tank of Darkworld Machine / Effect -- DARK Level 5 ATK/ 1200 DEF/ 1800 As long as this card is face-up on the field, its controller can activate Spell Cards from his/her hand or field during the opponent's Main Phases. Ultra Rare / Ultimate Rare |
ASP-GT023 |
Twin-Turreted Tenacious Tank |
ASP-GT024 |
Engaging Spindle Machine / Effect -- WIND Level 3 ATK/ 1200 DEF/ 1200 When a player draws at least 1 card, change the Battle Position of this face-up monster. Common |
ASP-GT025 |
Dictation of Turn End Rock / Effect -- EARTH Level 3 ATK/ 900 DEF/ 1400 When this card is sent to the Graveyard as a result of battle, Special Summon 1 "Ender Token" (Rock-Type/EARTH/Level 2/600 ATK/900 DEF) to your field. When an "Ender Token" on your field is destroyed, the turn ends. Common |
ASP-GT026 |
Dictation of Battle Aqua / Effect -- WATER Level 4 ATK/ 1200 DEF/ 0 Once per turn during any player's turn, when this card is attacked by an opponent's monster, during the Damage Step you may discard 1 card from your hand to activate 1 of the following effects: • If the discarded card was a monster, this card's DEF becomes 2000 until the end of the Damage Step. • If the discarded card was a Spell Card, this card's DEF becomes the ATK of the attacking monster until the end of the Damage Step. • If the discarded card was a Trap Card, destroy the attacking monster and cancel damage calculation. Rare / Ultimate Rare |
ASP-GT027 |
Dictation of Summon Spellcaster / Spirit -- WIND Level 3 ATK/ 1300 DEF/ 600 This card cannot be Special Summoned, and is sent to its owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned, or flipped face-up. When this card is Normal Summoned successfully, you may remove the top card of your Deck from play to prevent your opponent from Normal Summoning or Special Summoning monsters during his/her next turn. Rare / Ultimate Rare |
ASP-GT028 |
Rainier Golem Rock / Effect -- EARTH Level 8 ATK/ 2400 DEF/ 2700 You may Tribute Summon this card from your hand to your field by Tributing 3 monsters on your field. When this card is Tribute Summoned successfully in this way, discard all cards from each player's hands. Then, during the End Phase of the turn the previous effect resolved, each player may select 1 of the cards he/she discarded by this card's effect in his/her Graveyard, show it to his/her opponent, and add it to his/her hand. Common |
ASP-GT029 |
Cyber Blaster Tank Machine / Effect -- DARK Level 5 ATK/ 2200 DEF/ 1050 During your Main Phases, you may destroy 2 Spell and/or Trap Cards on your field to Special Summon this card from your hand to your field. This card cannot attack during a turn it is Special Summoned. Rare / Ultimate Rare |
ASP-GT030 |
Twin-Turreted Cyber Blaster Tank Machine / Effect / Fusion -- DARK Level 8 ATK/ 2800 DEF/ 1400 "Cyber Blaster Tank" + "Twin-Turreted Tenacious Tank" When this card destroys an opponent's monster as a result of battle, destroy 2 cards on the field. Ultra Rare / Ultimate Rare |
ASP-GT031 |
Nasty Summoned Portrait Fiend / Effect / Fusion -- DARK Level 5 ATK/ 2000 DEF/ 1300 "The Portrait's Secret" + "Nasty Rendering" When this card is Fusion Summoned successfully, you may send any number of cards from the top of your Deck to the Graveyard to gain 500 Life Points per card. Common |
ASP-GT032 |
Flea-Ridden Whiptail Crow Winged Beast / Effect -- DARK Level 7 ATK/ 2400 DEF/ 1650 "Whiptail Crow" + "Crow of a Thousand Fleas" This card cannot be Special Summoned except by its own effect. During your Main Phases, you may remove the above monsters on your field from play to Special Summon this card from your Fusion Deck to your field. When this card inflicts Battle Damage to your opponent by attacking directly, reduce the Battle Damage from that attack to 0 and destroy 1 card on the field. Rare / Ultimate Rare |
ASP-GT033 |
Gift of a Final Demise Normal Spell Card Pay 1000 Life Points to activate this card. Each player must roll 1 6-sided die, then send a number of cards from his/her own field and/or hand to the Graveyard equal to his/her own result. Short Print Common |
ASP-GT034 |
Tardy Burial Normal Spell Card Pay 800 Life Points to activate this card. Remove 1 monster in your hand from play face-down. This card remains face-up on the field for 2 of your turns after it resolves. During your 2nd End Phase after this card resolved, send this card to the Graveyard, Special Summon the removed monster to your field, and increase its ATK by 500 points. Common |
ASP-GT035 |
Archrival Combat Quick-Play Spell Card Pay 500 Life Points to activate this card. Take control of 1 face-up Level 7 or higher monster on your opponent's field until the end of the turn. That monster cannot be Tributed during this turn. Short Print Common |
ASP-GT036 |
Retribunal Normal Spell Card Select 1 face-up Spirit Monster on the field. When the selected monster is sent to its owner's hand by its own effect during this turn, you gain 1500 Life Points. Common |
ASP-GT037 [Limited] |
Rift of Eternity Normal Spell Card Select and activate 1 of the following effects: • Draw 1 card for each face-up Spirit Monster on the field. • Randomly discard 1 card from your opponent's hand for each face-up Spirit Monster on the field. • Destroy 1 Spell or Trap Card on the field for each face-up Spirit Monster on the field. Ultra Rare / Ultimate Rare |
ASP-GT038 |
The Hidden Path Normal Spell Card When you activate this card, you must select 1 "Inaba White Rabbit" in your hand or on your field, show it to your opponent, add it to your Deck, and shuffle your Deck. Special Summon 1 "Hidden Truth - Inaba Black Rabbit" from your hand to your field. Common |
ASP-GT039 |
Dictation of Trap Continuous Spell Card Send 1 Trap Card from your hand to the Graveyard to activate this card. As long as this card is face-up on the field, the effects of all Trap Cards are negated. During your Standby Phases, you must either send 1 Trap Card from your hand to the Graveyard or destroy this face-up card. Rare / Ultimate Rare |
ASP-GT040 |
Dictation of Reversal Normal Spell Card Discard all cards from your hand to activate this card. During your opponent's next turn after this card resolves, your opponent cannot Flip Summon monsters or activate Set Spell and Trap Cards on his/her field. After this card resolves, add it to your Deck and shuffle your Deck instead of sending it to the Graveyard. Common |
ASP-GT041 |
Sickle and the Moon Normal Spell Card Select and activate 1 of the following effects: • Change 1 face-up monster on the field to face-down Defense Position. • Change 1 face-down monster on the field to face-up Attack Position. Common |
ASP-GT042 |
Nuclear Fusion Normal Spell Card Pay 3000 Life Points to activate this card. Special Summon 1 Fusion Monster from your Fusion Deck or Graveyard to your field. Common |
ASP-GT043 [Semi-Limited] |
Creation of Chaos Normal Spell Card Send 1 Fusion Monster from your Fusion Deck to the Graveyard to activate this card. Select the Fusion-Material Monsters written on the Fusion Monster in your Deck, show them to your opponent, add them to your hand, and shuffle your Deck. You cannot Normal Summon or Special Summon monsters during this turn. This card cannot be activated if you already Normal Summoned or Special Summoned during this turn. Super Rare / Ultimate Rare |
ASP-GT044 |
Final Verdict Continuous Spell Card When a Level 3 or lower Fusion Monster on your field attacks and is involved in damage calculation, increase its ATK by 200 points at the end of the Damage Step. Common |
ASP-GT045 |
Giant Stone Temple Continuous Spell Card As long as this card is face-up on the field, your opponent can only attack face-up Rock-Type monsters on the field, unless he/she can attack directly with a card effect. If there are no face-up Rock-Type monsters on your field, your opponent can attack normally. Common |
ASP-GT046 |
Aid to the Queen Normal Spell Card Tribute 1 face-up Insect-Type monster on your field to activate this card. Select 1 Insect-Type monster in your Deck, show it to your opponent, add it to your hand, and shuffle your Deck. Common |
ASP-GT047 |
Heavy Offensive Armor Equip Spell Card This card can only be equipped to a monster with "Tank" in its name. A monster equipped with this card can always attack at least once during your Battle Phases, regardless of any card effects. Rare / Ultimate Rare |
ASP-GT048 |
Tank Assembly Chamber Normal Spell Card Select up to 2 monsters with "Tank" in their names in your Graveyard, show them to your opponent, add them to your Deck (if the selected card(s) is a Fusion Monster, add it to your Fusion Deck), and shuffle your Deck. Common |
ASP-GT049 |
Complete Reflective Armament Quick-Play Spell Card Select 1 face-up Machine-Type monster on the field. The selected monster's DEF becomes 2000 until the end of the turn. Common |
ASP-GT050 |
Artificial Restructuring Quick-Play Spell Card Select 1 face-up Machine-Type monster on your field. If the selected monster is in Attack Position, change it to Defense Position, and its Battle Position cannot be changed regardless of any card effect as long as it is face-up on the field. Send 1 card from the field to the top of its owner's Deck. Common |
ASP-GT051 |
Recalibrate Normal Spell Card This card can only be activated if a face-up Machine-Type monster is on your field. Send 5 cards from the top of your Deck to the Graveyard to activate this card. Destroy all monsters on the field. Rare / Ultimate Rare |
ASP-GT052 [Limited] |
Utter Field Annihilation Normal Spell Card This card can only be activated during your Main Phase 2. Destroy all cards on your opponent's field, and at the same time your opponent may reduce his/her Life Points by 1000 and destroy all monsters on your field. Skip both of your Main Phases during your next 2 turns after this card resolves. Rare / Ultimate Rare |
ASP-GT053 [Limited] |
Tempest of Oblivion Normal Spell Card Pay 800 Life Points to activate this card. Destroy all face-down Spell and Trap Cards on your opponent's field. Super Rare / Ultimate Rare |
ASP-GT054 |
Ground Breaking Normal Trap Card Select 1 Level 4 or higher Spirit Monster in your Graveyard, show it to your opponent, and place it on top of your Deck. Common |
ASP-GT055 |
Alloy Outburst Normal Trap Card Tribute 1 Machine-Type monster on your field to activate this card. Destroy 1 face-up monster with the same Level as the Tributed monster on your opponent's field. Rare / Ultimate Rare |
ASP-GT056 |
The Different Dimension Opens Normal Trap Card Tribute 1 monster with "D.D." or "Different Dimension" in its name on your field to activate this card. Special Summon 1 of your removed from play monsters to your field in Defense Position. Rare / Ultimate Rare |
ASP-GT057 |
Helping Hand from the Different Dimension Continuous Trap Card When at least 1 of your cards is removed from play, your opponent must select the same number of cards in your Graveyard. Add the selected card(s) to your Deck and shuffle your Deck. Common |
ASP-GT058 |
Silent Trap Continuous Trap Card As long as this card is face-up on the field, you do not have to pay Life Points to activate Trap Cards. Common |
ASP-GT059 |
Dictation of Spell Continuous Trap Card Send 1 Spell Card from your hand to the Graveyard to activate this card. As long as this card is face-up on the field, the effects of all Spell Cards are negated. During your Standby Phases, you must either send 1 Spell Card from your hand to the Graveyard or destroy this face-up card. Rare / Ultimate Rare |
ASP-GT060 |
Chain of the Underworld Normal Trap Card This card can only be activated after the Damage Step when a monster on your opponent's field is sent to the Graveyard as a result of battle. Special Summon that monster to your opponent's field in Attack Position and reduce its ATK by 700 points, then your opponent draws 1 card. Common |
ASP-GT061 [Semi-Limited] |
World's End Normal Trap Card This card can only be activated and resolved if there are no cards in your hand, no other cards on your field, and 5 or less cards in your Deck. No card effects can be activated in response to this card's activation. You win the Duel. Ultra Rare / Ultimate Rare |
ASP-GT062 [Semi-Limited] |
Collateral Damage Continuous Trap Card When at least 1 monster on your field is destroyed by an opponent's card effect, your opponent must destroy the same amount of monsters on his/her field. Super Rare / Ultimate Rare |
ASP-GT063 |
Doomed Hero of Legend Normal Trap Card This card can only be activated during your opponent's turn. Special Summon 1 Level 3 or lower monster from your hand to your field. During the End Phase of this turn, that monster is destroyed. Common |
ASP-GT064 |
Spiritual Battle Normal Trap Card Each player must Special Summon 1 Spirit Monster from his/her Deck to his/her field in Attack Position (disregard Summoning restrictions). The Spirit Monster with less ATK is destroyed. If any player cannot Special Summon a Spirit Monster, the other Spirit Monster is destroyed after being Summoned. Common |
ASP-GT065 |
Jurisdiction of Kings Continuous Trap Card After a player draws a card during his/her Draw Phase, he/she must show the top card of his/her Deck to all players. Then, if that card is a Spell or Trap Card and that player has 2 or less cards in his/her hand, he/she may activate or Set that card to his/her field. Super Rare / Ultimate Rare |