Story: The story may change as new members come and exchange their ideas. Always good to have other ideas ;)
Well, the story is as follows: You were a citizen, a slave of the urban and strict communism of City
17.
Now you are a refugee, an outcast that have dumped the rules of
being a C17 citizen.
You have reached the outskirts of City 17, and stand at the
footsteps of the countryside
and watch the citadel on full alert.
Gordon Freeman have returned!
Turning back is suicide. Proceeding is hope.
You must escape through the countryside of C17 and lead the Combine
into a wild goose chase as you flee from the brutal transhuman forces.
Ideas Gameplay: - Large and good looking enviroments.
- Performance-Friendly.
- Tactical Approaches.
- Varied enviroments.
- Extending the gameplay time by putting work into exploration,
challenges, and physical puzzles so small areas take longer than they look like.
- Using physics in creative ways to make fun ways to exterminate combine,
something similiar as seen in the "Trap-Town" video.
- More realistic "feel" on movement.
Ideas Enviroments:
- Ravenholm looking towns scarcley placed around the world.
(Focus on making them scarier than Ravenholm)
- Forest with warehouses and industrial buildings.
- A closed road with zombie encounters at night. Some combine outposts etc.
- Coastal line with focus on beaches with challenges combining puzzles and
combat at the same time.
(Think the last part of Sandtraps both after and before you get the bugbait.)