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Basics
Treasure trails are one of things in RuneScape that will give you hours of fun. You don't have the slightest idea what kind of treasure you'll get, or when you'll get it. If you like adventures, be sure to do some treasure trails. Treasure trails are members only, but some of the rewards can be used by both F2P'ers and P2P'ers.
To begin a treasure trail, you'll need a clue scroll. Clue scrolls are dropped by certain kinds of monsters when you kill them. Below is a list of the monsters that drop clue scrolls. They've been divided into three categories. Refer to the reward section below for more information about the different categories. The higher the category, the better the potential reward if you complete the trail.
| Monsters | |||
| Category | Level | Name | Location |
| 1 | 2 | Man | All over Runescape. |
| 2 | Woman | All over Runescape. | |
| 2 | Goblin | All over Runescape. | |
| 5 | Goblin | Goblin Village north of Falador. | |
| 6 | Mugger | Varrock and the Ice Cave. | |
| 7 | Barbarian | Barbarian Village | |
| 7 | Farmer | Farms in Lumbridge, Draynor, Falador & Ardougne | |
| 8 | Barbarian Woman | Barbarian Village | |
| 9 | Al-Kharid Warrior | Al-Kharid Palace | |
| 10 | Thug | Edgeville dungeon, and in lvls 9-10, centre of the wilderness | |
| 13 | Rock Crabs | Rellekka | |
| 15 | Rogue | Wilderness level 51-55. | |
| 16 | Thief | Small alleys in Varrock. | |
| <20 | H.A.M. Members | H.A.M. Headquarters, West of Lumbridge General Store. Clues can be obtained by pickpocketing H.A.M. men (level 20 thieving required) and H.A.M women (level 15 thieving required). | |
| 22 | H.A.M. Guards | H.A.M. Headquarters, West of Lumbridge General Store. | |
| 23 | Banshees | Slayer Tower. This is a Slayer monster, refer to our Slayer Guide for details. | |
| 23 | Cave Slime | Lumbridge Dungeon. This is a Slayer monster, refer to our Slayer Guide for details. | |
| 24 | Man/Woman | This is the human form of werewolf which can be found in Canifis (Morytania). | |
| 30-37 | Afflicted | Mort'ton | |
| 48 | Rellekka Citizens* | Rellekka *These include Borrakar Freidar Freygerd, Inga, Jennella, Lensa and Lanzig. | |
| 2 | <21 | Guard | In all major cities, at entrances etc, and there's some in the Varrock Castle. |
| 32 | Tribesman | These can be found all over the Karamja Jungle. | |
| 34 | Bandit Camp Humans | Includes Black Heather, Donny the Lad and Speedy Keith. All can be found at the Bandit Camp in the wilderness | |
| 37 | Cockatrice | Slayer Dungeon, Rellekka. This is a Slayer monster, refer to our Slayer Guide for details. | |
| 41 | Abyssal Leech | the Abyss. | |
| 43 | Pyrefiend | Slayer Dungeon, Rellekka. This is a Slayer monster, refer to our Slayer Guide for details. | |
| 46 | Harpie Bug Swarm | On Karamja's North coast, Northeast of Tai Bwo Wannai village | |
| <48 | Black Guard | Keldagrim (Dwarven City) | |
| 48 | Rellekka Warriors & Market Guards | Rellekka | |
| 53 | Jogre | These are hard to find. If you have done the Jungle Potion quest, you should know it though. You can find them in a dungeon east of Tai Bwo Wannai in the Karamja dungeon. | |
| 57 | Ice Warrior | There are many of these in the Ice caves south of Rimmington, but also some in the high-level west part of the wilderness. Also some in the Ice Maze on White Wolf mountain. | |
| 59 | Abyssal Guardian | the Abyss. | |
| 62 | Paladin | All over Ardougne. | |
| 72 | Vampire | Vampires are found East of Canifis (in Morytania). | |
| 74 | Dagannoth | Under the lighthouse, North of the Barbarian Agility Course. | |
| 80 | Giant Skeleton | Shadow Dungeon, located in the small fenced-in park just West of the Fishing Guild. A ring of visibility, obtained during the Desert Treasure quest, is required to see the entrance and enter the Dungeon. | |
| 81 | Abyssal Walker | the Abyss. | |
| 88 | Dagannoth | Waterbirth Island Dungeon. | |
| 92 | Dagannoth | Under the lighthouse North of the Barbarian Agility Course. | |
| 98 | Wallasalki | Waterbirth Island Dungeon. | |
| 103 | Mummy | Pyramid in the Al-Kharid Desert. | |
| 137 | Giant Rock Crab | Waterbirth Island Dungeon. | |
| 3 | 79 | Green Dragon | These can be found South of the Lava Maze in the wilderness, as well as in level 13-14 wilderness on the Western side. |
| 92 | Greater Demon | There are a couple of these in the dungeon on the holy island of Entrana, in the Lava Maze and the Demonic Ruins in level 45 wilderness, and in the Brimhaven dungeon. | |
| <108 | Elf Warrior | Elf camp in Isafdar. | |
| 110 | Tyras Guard | Tyras camp in Tirannwn. | |
| 111 | Blue Dragon | There is one of these under the Hero's Guild, in the members dungeon, as well as the Ogre enclave. | |
| 122 | Hell Hound | These can be found in the members dungeon, in the dungeon east of Ardougne (read the lever combination in our Family Crest quest guide), and in level 50-53 wilderness just south of the Axe hut. | |
| 156 | Red Dragon | Lava lake in level 38-41 wilderness, also deep in the Karamja members' dungeon. | |
| 227 | Black Dragon | These are located in the members dungeon, entrance south of Taverly, go all the way in, and in the wilderness Lava Maze. | |
| 131, 189, 246 | Bronze, Iron and Steel Dragons | These are located in Brimhaven dungeon, you will have to traverse through many dangers to get to the dragons towards the end in their big cavern. | |
| 303 | Dagannoth Kings (Prime, Rex & Supreme) | Waterbirth Island Dungeon. | |
| Various Slayer monsters, including: Turoths, Jellies, Aberrant Specters, Gargoyles, Nechryael, Abyssal Demons, etc. |
These are located in the Slayer Tower north of Canifis and the Slayer Dungeon near Rellekka. Refer to our Slayer Guide for details on killing these monsters. | ||
There are also a couple of other ways you can get clue scrolls. These ways can sometimes be more fun, because when you DO get a clue scroll, it's always a nice surprise. Pickpocketing H.A.M. Members will sometimes get you a level 1 clue, and if you're brave enough to venture into the Zogre Cavern West of Gu'Tanoth, it's possible to get a key from one of the monsters that inhabit these dim caves. Use the key on the coffins in the area, and if you're lucky, you just might find....a clue scroll! If you're not up to the task of killing the nearby monsters, try thieving the coffins instead. You can sometimes find level 1 clues this way as well.
You can also get clue scrolls from Shade Chests. The kind of chest will determine which level clue scroll you can get, but in general, the higher the shade, the higher the clue level. For example, you may get a level 1 clue scroll from a chest requiring a brown key. But, if you have a silver key, you may end up getting a level 3 clue scroll. Refer to our Splitbark Armour Guide for more information on burning shades, getting keys and accessing shade chests.
Rewards
The rewards from treasure trails can vary a lot. Of course, like with so much else, the harder the monster, the harder and longer the treasure trail will be. But, of course, the reward will be better, too! Below is a table of the different rewards for the different categories of clues. Note that these might not be 100% accurate, and that you will not always get all of the things (I've had a trail that gave me 3 bronze pick axes...ouch!).
The table shows only some of the special items you can obtain exclusively from treasure trails. You can also get torn pages for God Prayer Books, and other normal items as well, such as pickaxes, weapons, amulets and runes. Remember, most of the "special items" in the table below can be only be used by members, meaning that they cannot be traded or sold on F2P worlds. Only the armours (normal, trimmed or God) can be used by both F2P'ers and P2P'ers.
| Category | Reward | Pic |
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Anagrams
An anagram is a word where the letters of the original word are rearranged to make a new word. If you get an anagram clue, it will usually say that it's an anagram right on the clue. If it doesn't say that it's an anagram or that you need to unscramble the letters, if the words on the clue just don't make any sense, you can be pretty sure that the clue is, in fact, an anagram. Here's a list of all the known anagram clues:
| Anagrams | |||
| Anagram | Person | Town/Location | |
| A Bas | Saba | Northwest of Burthorpe (north of the hero's guild) in an unmarked cave to the Northwest of the Slayer Master | |
| Aha Jar | Jaraah | Dueling arena hospital | |
| Arc O Line | Caroline | East of Ardougne on the coast, at the Sea Slug quest start | |
| Are Col | Oracle | Ice Mountain North of Falador | |
| Bail Trims | Brimstail | Gnome Stronghold, East of the bridge on the West side of the Stronghold. Enter the hollowed rock, which leads to his cave | |
| Bar Bell Seek | Kebab Seller | Al-Kharid | |
| By Look | Bolkoy | Upstairs in the Tree Gnome Village (the Maze) | |
| C On Game Hoc | Gnome Coach | Gnome Stronghold, outside the Gnomeball Field on the Northeast side | |
| Dt Run B | Brundt | Rellekka chieftain, at the Longhall in Rellekka | |
| Eek Zero Op | Zookeeper | Ardougne | |
| El Ow | Lowe | Archery Store in Varrock | |
| Err Cure It | Recruiter | Centre of town, West Ardougne. You must have at least started the Plague City Quest to get into West Ardougne. | |
| Goblin Kern | King Bolren | Centre of Tree Gnome Village (the Maze) | |
| Got A Boy | Gabooty | Tai Bwo Wannai Village | |
| Halt Us | Luthas | Karamja Banana Plantation | |
| Icy fe | Fycie | In a cave in Ogre Country South of Gu'tanoth, directly to the North of NPC Rantz, in the valley where the Chompy Bird Hunting quest start is | |
| Lark In Dog | King Roald | Varrock Palace | |
| Me If | Femi | Next to the cart near the gate to Tree Gnome Stronghold | |
| Nod Med | Edmond | East Ardougne, in the house North of the Castle | |
| O Birdz A Zany En Pc | Cap'n Izzy No Beard | Brimhaven Agility Arena | |
| Ok Co | Cook | Lumbridge Castle | |
| Peaty Pert | Party Pete | Seers' Village | |
Challenges
Challenges will not be in a clue scroll like all the other clues, they will be in challenge scrolls. When you get a challenge scroll you will need to figure out the answer, return to whoever gave you the challenge, and give him/her the answer by speaking to him/her again. Here is a list of all challenge scroll questions currently in the game:
| Challenges | |||
| Challenge | Formula | Answer | |
| What is 19 to the power of 3? | 19*19*19 | 6859 | |
| What is 57x89+23? | 57*89+23 | 5096 | |
| If x is 15 and y is 3, what is 3x + y? | 3*15+3 | 48 | |
| I have 16 kebabs, I eat one myself and share the rest equally between 3 friends how many do they have each? |
(16-1)/3 | 5 | |
| How many cannons does Lumbridge Castle have? |
Count them | 9 | |
| How many animals in the Zoo? | Count them | 40 | |
| What is 5 times 5 add 3? | 5*5+3 | 28 | |
| How many flowers are there in the clearing below this platform? |
Count them | 13 | |
| How many banana trees are there in the plantation? | Count them | 33 | |
| How many gnomeballers have red patches on their uniforms? | Count them | 6 | |
| How many houses have a cross on the door? | Count them | 20 | |
| How many pigeon cages are there around the back of Jerico's house? | Count them | 3 | |
| How many buldings are there in the village? | Count them | 11 | |
| How many fishermen are there on the fishing platform? | Count them | 23 | |
| How many people are waiting for the next Bard to perform? | Count them | 4 | |
| How many bookcases are there in the palace library? | Count them | 18 | |
Coordinates
When you get a coordinates clue, it will say something like "04 degrees, 13 minutes North, 12 degrees, 45 minutes East". When you have a coordinates clue, you will need to get some navigation tools. These inlcude a sextant, a watch and a navigation chart. Even if you know exactly where to dig, you still need to have the navigation tools in your inventory when you dig on a coordinates clue. If you don't, you can dig all day, and you'll never find anything. To get the navigation tools, take your clue and head to the house North of the Observatory. You'll find the Observatory Southwest of Ardougne, West of the Gnome Maze, on the other side of the river. While you're making the trip there, be sure to "examine" your clue (right-click on the scroll and select "examine"). When you arrive at the house, you'll find a Professor and his assistant. Talk to the Professor, and ask him to help you with treasure trails. He will tell you to get a watch and a sextant.
- To get the watch go to the Clocktower (located South of Ardougne). Speak with brother Kojo and ask him for the watch.
- To get the sextant go to the Khazard Docks (located Northeast of Yanille). Speak with Murphy and ask him for the sextant.
When you have these two items, go back to the Professor and speak with him again. He will give you a long lesson in how to use the sextant. He will also give you a chart. If you didn't read his speech or didn't understand it, see below for instructions on how to use the sextant.
How to use the sextant to get locations:
Ok, when you have the sextant, click on it to 'look through' and get your location. However! Before it's able to tell you your position, you will need to click on the up and down arrows until you have the horizon in the middle of the eye piece. After that, use your right and left arrows to get the sun in the centre of the eye piece as well. When you have this, and your eye piece looks like the one to the right, click "Get location" under the sextant image (above your chat box).
How to use your location:
Now you know how to get your current location, but you still need to learn how to get to your desired location (the one on the clue scroll). First you want to find the right longitude (east-west). If your clue says something like 12 degrees, 56 minutes east, and you're at 6 degrees 12 minutes east, then you simply walk East until you hit 12 degrees. Once you do that, you can try to hit the minutes by going a little more East. Then you try to find the right latitude (South-North). Go North/South until you hit the right place. This can be tricky, and the first 5 times you'll have to think and try a lot to get it right.
To help you with finding the right location, you can use our handy dandy Treasure Locator Tool. Open it by clicking here. This is a pop-up, so it might not open if you have a pop-up blocker active. This locator is not 100% accurate, but it's pretty close, and it *should* give you an idea of where to go with your sextant for the right location. We have also compiled a list of known coordinates in text format, if you feel more comfortable using that. But remember! You must have your navigation tools with you when you dig. We have made the treasure locator and the list of coordinates available to you to make it easier for you to find the location of your coordinates -- but that doesn't mean that you can forget about getting the sextant, watch and chart. You can't. And these navigation tools are not tradeable, so you don't have any choice about getting them.
When you're at the right location, and you've double checked it, dig with a spade on the spot. If there's already something there, pick it up and dig.
One word of caution:
If you have a level 3 coordinates clue that leads to a spot in the wilderness, be prepared to fight a level 65 or 74 Zamorak Wizard. The wizard is very protective of any treasure that may be buried in the wilderness, and he won't let you get it without a fight. He will attack you with flames of Zamorak, and your best defense to use prayer and have protect from magic ON.If your level 3 coordinates clue leads to a spot outside the wilderness, you'll have to fight and kill a level 108 Saradomin Wizard to get the casket containing your treasure/next clue. We have heard that for some coordinates clues outside the wilderness, you may get a Zamorak wizard instead of a Saradomin Wizard. If this happens to you, count your blessings. If you DO get a Saradomin Wizard, he will attack you with a poisoned dagger if you use prayer and have protect from magic ON. If you have protect from melee ON, he will attack you with magic. The best way to defend yourself against this very strong wizard is to wear full dragonhide and attack him with protect from melee ON.
Once you've killed your wizard, dig again in the same spot to get the casket containing your treasure/next clue. If you're not sure which level clue you have, think of the monster that dropped the first clue scroll in your treasure trail, then refer to the Basics section and the monster table.
Important things to remember:
- When you have a coordinates clue to solve, you will need to have the sextant, watch, chart and clue in your inventory to dig up the casket containing your treasure/next clue. And don't forget to bring your spade with you; you can't dig anything up with your hands!
- If you lose or misplace your sexant, watch or chart, simply go back to the NPC that gave it to you in the first place to get another. For the sextant, go see Murphy. For the watch, go see Brother Kojo. For the chart, go see the Professor. And remember, you will need a coordinates clue in your inventory to get another sextant, watch or chart. It doesn't matter that you're getting replacements. You need to actually have a coordinates clue with you to get your replacement.
- With certain clues, you will be asked to go to an area that is only accessible if you have completed or started a certain quest. This is particularly true for level 3 clues, but it can also happen for other level clues. For example, you may get a clue that leads you to the Kharazi Jungle, South of Shilo Village. To enter the jungle, you will need to at least start the Legends quest. If your clue leads to the Canifis area in Morytania, you will need to have completed Priest in Peril and, depending on WHERE in Morytania the coordinates lead, you may also have to start Nature Spirit. There are other clues like this, so be aware that this CAN happen. In our Full List of Coordinates page, we have included the name of the quest next to the coordinate's location if a quest is required to access the location.
- If you're heading into the wilderness on a coordinates clue, bring only the basic necessities with you. This means bring only your clue, sextant, watch, and chart, your weapon, and whatever food you need to survive an attack. If you get attacked by another player or cannot survive the attack from the Zamorak wizard, drop everything except your clue scroll before you die. You can easily replace the lost items, but you will lose your clue scroll if you hang onto these other things. Of course, this only works if you do not have a skull hanging over your head...
Maps
Sometimes you might get a clue scroll, and when you open it to read it, all you see is a map. Your task is now to find out where that place is, and then, like the pirates always do, take the steps shown on your map, and dig where X marks the spot. To dig, you'll need your trusty spade. Here's a list of the different maps:
| Maps | |||
| Map | Location | ||
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West side of Champions Guild, South of the mining area. Two paces to the WEST of the tree | ||
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West side of Champions Guild, South of the mining area. Two paces to the EAST of the tree | ||
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Draynor Village | ||
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Lumberyard, Northeast of Varrock. You must have started the Gertrude's Cat Quest to enter the lumberyard | ||
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Between Falador and Barbarian Village, to the South of the path | ||
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Varrock East Mine, halfway between the Northeast edge of the mine and the wall to the North | ||
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Goblin village near the Observatory | ||
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West Ardougne, West side. In the group of 12 houses in the middle near the Underground Pass entrance, it's the house in the Northeast corner. You must have started the Plague City Quest to enter West Ardougne | ||
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Inside the Dark Warrior Castle in the wilderness, Southwest corner | ||
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Clocktower, South of the Ardougne Castle | ||
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McGrubor's Wood, to the West of Seers' Village | ||
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Sir Galahad's house, West of Mcgrubor's Wood | ||
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Hobgoblin area, on the island outcropping West of the Crafting Guild | ||
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Behind the anvil house in Yanille | ||
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West of the Necromancer's Tower | ||
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Building in West Rimmington | ||
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Wizards' Tower South of Draynor Village | ||
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Level 50 wilderness, directly to the West of the larger volcano, to the Southeast of the Agility Course | ||
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On the route to Mort'ton, Southwest of the fishing spots, to the North of the Haunted Mine. You must have at least started the Nature Spirit Quest to enter Mort Myre Swamp to make your way to Mort'ton | ||
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Island with the Lighthouse, to the Southwest of Rellekka. Take the second path that heads South | ||
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Miscellania, just to the East of the entrance to the Castle grounds. You must have completed the Fremennik Trials Quest to be allowed to take the boat to Miscellania | ||
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Chaos Altar West of the Khazard Battlefield, dig right behind the altar | ||
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On the Eastern side of the path that leads from Sinclair Mansion to Fremennik Province (Rellekka) | ||
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North of Falador, right near the statue | ||
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Just to the South of the Legends' Guild entrance, to the Northeast of Ardougne | ||
NPC Locations
In treasure trails you will some times get a clue saying something like "Speak to ....". This is a little list of the different npc's (non-player-controlled) that you can find on treasure trails. You can click on the link after each NPC's name to see a pop-up of picture of them.
| NPC Locations | |||
| NPC | Location | ||
| Arhein | At the ship in Catherby | ||
| Bartender | Blue Moon Inn, Varrock | ||
| Bartender | Rusty Anchor, Port Sarim | ||
| Black Heather | wilderness Bandit Camp | ||
| Donovan | Second floor, Sinclair Mansion (Northwest of Camelot) | ||
| Doric | At the house with anvils, Northwest of Falador, just to the East of the gate to Taverley | ||
| Ellis | Ellis the tanner in Al-Kharid, North of the furnace | ||
| Gaius | Taverly, two-handed sword seller | ||
| General Bentnoze | Goblin Village | ||
| Hajedy | North Brimhaven, near the docks (ship to Ardougne) | ||
| Hans | Lumbridge Castle | ||
| Hazelmere | House on the green spiders island east of Yanille, second floor | ||
| Jeed | Middle of Duel Arena, East of Al-Kharid | ||
| Kangai Mau | Inside the Shrimp & Parrot Pub/Restaurant in Brimhaven | ||
| Kebab Seller | Al-Kharid Kebab Store | ||
| King Bolren | Centre of Tree Gnome Maze | ||
| Lowe | Lowe's Archery Store, Varrock | ||
| Luthas | Karamja Banana Plantation | ||
| Murphy | Port Khazard | ||
| Monk | Ardougne Clock Tower | ||
| Ned | Draynor Village | ||
| Oracle | Ice Mountain | ||
| Party Pete | Party Hall, Seers' Village | ||
| Roavar | Bar in Canifis. You must have completed the Priest in Peril Quest to enter Canifis | ||
| Referee | Gnome-Ball course, Gnome Stronghold | ||
| Sir Kay | Camelot Castle | ||
| Squire | White Knights' Castle, Falador | ||
| Ulizius | At the gate to Mort Myre Swamp in Morytania, Southwest of Canifis. You must have completed the Priest in Peril Quest to access this area | ||
| Zeke | Al-Kharid, Scimitar shop | ||
| Zoo Keeper | Ardougne Zoo | ||
Puzzles
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Well, it's kind of hard to make a good guide for solving the puzzle boxes in treasure trails, since they always start randomly, but this might help you.
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**Note: you MUST complete your puzzle before you log out. If you log out of the game before you finish it, any progress you've made on solving it will be lost. The puzzle always resets itself when you log out of the game. When you finish your puzzle, go back and speak to the NPC you got it from in the first place. And don't forget...do this BEFORE you log out!
Riddles
Riddles are primarily to test your Runescape knowledge. If you remember most of the stuff you have learnt through quests and other information, you shouldn't have a problem with these. However, since there are usually one or two things that might have slipped your mind, here's a list of the current riddles. They are in alphabetical order after the first letter in the riddle (example: "My name is..." is under M).
**Note: When you go to some locations with chests or drawers, you may find that the chest/drawers is/are locked. If this happens, you will get a message giving you a hint about what to do next. The message might say "Beware of dog" or "It's guard's life" or something similar when you try to open the chest/drawers. If you get a message like this, just look for it in the list that follows. Remember to have your clue scroll with you, or else you will not get the key the monster drops.
Search
In treasure trails you will sometimes to asked to search some crates, boxes or chests all over Runescape. Here's a list of the different places you may be asked to go to.
Note: When you go to some locations with chests or drawers, you may find that the chest/drawers is/are locked. If this happens, you will get a message giving you a hint about what to do next. The message might say "Beware of dog" or "It's a guard's life" or something similar when you try to open the chest/drawers. If you get a message like this, just look for message in the list of Riddles above. Remember to have your clue scroll with you, or else you will not get the key the monster drops.
| Search | |||
| Clue: | Location: | ||
| Chest, Al-Kharid | Chest, second floor in Al-Kharid palace. | ||
| Crate, most NW house, Al-Kharid | Crate, house with range in Northwest Al-Kharid. The house is directly West of the silk stall. | ||
| Boxes, Al-Kharid | Boxes, in the large tent to the East of the silk stall. | ||
| Crate, Barbarian | Crate, helmet shop in Barbarian Village. | ||
| Drawers, Burthorpe | Drawers, house to the East of the blacksmith's house in Burthorpe. | ||
| Boxes, Imperial Guard Camp in Burthorpe | Boxes, most Northwestern tent where the Imperial Guards are training in South Burthorpe | ||
| Chest, Camelot | Chest, third floor in Camelot Castle's West tower. | ||
| Crate, Canifis | Crate, in the meat store to the left of the bank in Canifis. | ||
| Drawers, Catherby Archery Store | Drawers, ground floor archery store in Catherby. | ||
| Drawers, Catherby (upstairs) | Drawers, upstairs in the house North of the bank in Catherby. | ||
| Drawers, Draynor Village | Drawers, Northern-most house in Draynor Village. | ||
| Crate, Draynor Manor | Crate, top floor of Draynor Manor, near Professor Oddenstein from the Ernest the Chicken quest. | ||
| Chest, Dwarven Mine | Chest, Southwest of the ladder in the cul-de-sac in the Dwarven Mine. | ||
| Crate, East Ardougne | Crate, west of the spices stall in Ardougne. | ||
| Crate, East Ardougne | Crate, general store in East Ardougne. | ||
| Crate, East Ardougne Guard House | Crate, inside the Guard House to the East of the most Eastern North gate in East Ardougne. | ||
| Crate, East Ardougne | Crate, Shed just to the North of the North bank. | ||
| Drawers, East Ardougne | Drawers, upstairs in the pub North of the Castle in East Ardougne. | ||
| Boxes, East Ardougne Armour Shop | Boxes, just outside the armour shop, Southwest in the Ardougne Market. | ||
| Drawers, East part of Falador | Drawers, upstairs in the first house East of the Mining Guild (the house South of the fountain) in Falador. | ||
| Chest, East part of Falador | Chest, upstairs in the house (the one with the range) North of the fountain in Eastern Falador. | ||
| Crate, Falador | Crate, house East of East bank in Falador. | ||
| Drawers, Falador | Drawers, upstairs in shield shop in Northern Falador. | ||
| Boxes, Falador | Boxes, General Store in Falador. | ||
| Drawers, Falador | Drawers, chain mail shop in Southern Falador. | ||
| Drawers, Gertrude | Drawers, bedroom of Gertrude's house, just Southwest of Varrock West bank. | ||
| Crate, Hemenster | Crate, house most to the North next to the fence in Hemenster. | ||
| Crate, Horvik's Armoury | Crate, armour store in Varrock. | ||
| Crate, Lumbridge Castle | Crate, Southern tower in the Lumbridge Castle. When you're standing outside and facing the Castle, it's inside the tower on your left. | ||
| Boxes, Lumbridge | Boxes, house where all the goblins are, Northeast of Lumbridge. | ||
| Crate, Port Khazard | Crate, next to the cart on the East side of the General Store. | ||
| Crate, Port Sarim | Crate, Port Sarim fishing shop | ||
| Chest, Port Sarim | Chest, upstairs in the food shop in Port Sarim. | ||
| Drawers, Rimmington | Drawers, upstairs in the house to the East (the house with the range). | ||
| Crate, Seers' Village | Crate, ground floor of the house to the North of the Altar in Seer's Village. | ||
| Drawers, upstairs of houses in Seers' Village | Drawers, upstairs in the 2nd house to the South across the street from the bank in Seers' Village. | ||
| Drawers, Taverly | Drawers, Southernmost house, directly South of the fountain in Taverly. | ||
| Boxes, Taverly | Boxes, two-handed sword shop in the Northwest corner of Taverly. | ||
| Drawers, Bank East of Varrock | Drawers, second floor of the East bank in Varrock. | ||
| Drawers, Varrock | Drawers, second floor of clothes shop in Varrock. | ||
| Crate, Varrock | Crate, house South of the sword shop in Varrock. | ||
| Crate, Varrock | Crate, Southeast of Varrock Castle. | ||
| Crate, Varrock Castle | Crate, in the kitchen of Varrock Palace, crate most to the North along the East wall. | ||
| Crate, Varrock | Crate, near cart to the East of Varrock Palace entrance. | ||
| Boxes, Varrock South Entrance | Boxes, house directly to the South of the sword shop, East of the Black Arm Gang hideout in Varrock. | ||
| Crate, Yanille | Crate, ground floor of anvil house in Yanille. | ||
| Drawers, ground floor, Yanille | Drawers, house to the East of the pub in Yanille. | ||
| Crate, house with piano, Yanille | Crate, house to the North in Yanille. | ||
FAQ
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I'm on the right locations, but I cant find anything! How come?
If it's a coordinates clue, make sure you have the sextant, chart, watch and clue in your inventory, or else you will not find anything when digging. Keeping these items in the bank doesn't work. If you never received a sextant, watch and chart, go see the Professor in the house North of the Observatory. Refer to the Coordinates section at the beginning of this guide for more information.If it's a normal clue, make sure you have your clue with you.
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I've been killing this monster for ages, and I STILL haven't gotten a clue! Why?
First, check your inventory and bank. You will not get a clue scroll if you already have one in your bank/inventory, no matter how many monsters you kill.Also, make sure the monster you're killing actually drops clues. Check the Basics section at the beginning of this guide for a list of monters that drop clues. Otherwise, you'll just have to be patient! Clue drops are purely random; you may get 3 in one day by killing the same monster, or you may not get any for 3 weeks!
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What items are F2P?
All the trimmed and god armour is F2P. Non-members can buy these items from members and wear them like any other armour. The other special items that come from treasure trails (boots, hats, headbands etc.) are P2P only. -
Can I have more than one clue at a time?
No you can't. You cannot get another clue before you've either dropped or completed your current one. Monsters will not drop clues if you have one in your bank/inventory already. -
Does the ring of wealth help with clues?
We have confirmed this with Jagex, and the Ring of Wealth does not make the drop rate of clues from monsters any higher, and it does not help you on the reward you receive when doing a Treasure Trail. The Ring of Wealth only increases the chances you'll get a better/rarer drop from the monsters you're killing. -
Can clue scrolls or the sextant, watch and chart be traded?
No. -
Do I keep my clue scroll if I die?
No, unless your clue scroll happens to be one of the three most valuable items in your inventory when you die. -
What do I do if I lose my sextant, watch or chart?
If you lose your sextant, go back and ask Murphy in Port Khazard for another one. If you lose your watch, go speak to Brother Kojo at the Clocktower, and if you need another chart, go speak to the Professor in the house North of the Observatory. Make sure you have a coordinates clue in your inventory before trying to get replacements, though. Otherwise, Murphy, Kojo and the Professor will NOT give you a replacement. -
If I see someone drop a clue scroll, can I pick it up?
No. Clue scrolls are not tradeable, nor can they be picked up from the ground if someone dies or drops it. Only the person that received the scroll in the first place can solve the treasure trail the scroll belongs to. -
Do I have to do the Observatory Quest to get the sextant, watch and chart?
No, UNLESS you've started the quest and never finished it. Then you'll have to finish the quest before you can get the Professor to talk to you about treasure trails. Also, you do not have to do the Clocktower Quest before getting your watch from Brother Kojo. -
I've tried speaking to the Professor over and over again about getting Treasure Trail help and the sextant, watch and chart, but all he talks about is his broken telescope and his planks. What's going on?
First, you must have a coordinates clue with you when you first speak to the Professor. If you don't, he won't talk about treasure trails at all. If you have the coordinates clue with you, try examining the clue before you speak to him. If this doesn't work, then you must have started the Observatory quest at some time and not finished it. You should therefore finish the quest, then talk to the Professor again. Remember - if you choose the wrong option when you speak to him, that is, if you click on anything other than the Treasure Trails option, you end up starting the Observatory quest if you haven't started it yet. -
Why won't Murphy and Brother Kojo give me the items I need?
You must speak to the Professor in the house North of the Observatory BEFORE asking Murphy for the sextant and Brother Kojo for the watch. If you didn't get sent to Murphy and Kojo by the Professor, they won't help you. Also, make sure you have your coordinates clue in your inventory when you speak with them. If you've already spoken to the Professor, AND you have your clue with you and Brother Kojo STILL won't help you, refer to FAQ 10. above. -
I know that members get trimmed armour from Treasure Trails, but I'm a non-member, and someone offered to trim my armour. How can I trim my armour myself?
You can't trim armour. Members can't trim armour. Nobody can trim armour. There is no such skill as armour trimming. Trimmed armour, whether plain or gold, can only be obtained by completing a Treasure Trail. You can, however, purchase trimmed armour from other players, even if you're not a member.
If anyone offers to trim your armour, or they tell you they're a member and armour trimming is a new member skill, don't believe it. It's a scam, and they will steal your armour. You should report the person by using the "Report Abuse" button at the bottom of your playing screen.
































