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Treasure Trails

 

 

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Basics

Treasure trails are one of things in RuneScape that will give you hours of fun. You don't have the slightest idea what kind of treasure you'll get, or when you'll get it. If you like adventures, be sure to do some treasure trails. Treasure trails are members only, but some of the rewards can be used by both F2P'ers and P2P'ers.

To begin a treasure trail, you'll need a clue scroll. Clue scrolls are dropped by certain kinds of monsters when you kill them. Below is a list of the monsters that drop clue scrolls. They've been divided into three categories. Refer to the reward section below for more information about the different categories. The higher the category, the better the potential reward if you complete the trail.

Monsters
Category Level Name Location
1 2 Man All over Runescape.
2 Woman All over Runescape.
2 Goblin All over Runescape.
5 Goblin Goblin Village north of Falador.
6 Mugger Varrock and the Ice Cave.
7 Barbarian Barbarian Village
7 Farmer Farms in Lumbridge, Draynor, Falador & Ardougne
8 Barbarian Woman Barbarian Village
9 Al-Kharid Warrior Al-Kharid Palace
10 Thug Edgeville dungeon, and in lvls 9-10, centre of the wilderness
13 Rock Crabs Rellekka
15 Rogue Wilderness level 51-55.
16 Thief Small alleys in Varrock.
<20 H.A.M. Members H.A.M. Headquarters, West of Lumbridge General Store. Clues can be obtained by pickpocketing H.A.M. men (level 20 thieving required) and H.A.M women (level 15 thieving required).
22 H.A.M. Guards H.A.M. Headquarters, West of Lumbridge General Store.
23 Banshees Slayer Tower. This is a Slayer monster, refer to our Slayer Guide for details.
23 Cave Slime Lumbridge Dungeon. This is a Slayer monster, refer to our Slayer Guide for details.
24 Man/Woman This is the human form of werewolf which can be found in Canifis (Morytania).
30-37 Afflicted Mort'ton
48 Rellekka Citizens* Rellekka
*These include Borrakar Freidar Freygerd, Inga, Jennella, Lensa and Lanzig.
2 <21 Guard In all major cities, at entrances etc, and there's some in the Varrock Castle.
32 Tribesman These can be found all over the Karamja Jungle.
34 Bandit Camp Humans Includes Black Heather, Donny the Lad and Speedy Keith. All can be found at the Bandit Camp in the wilderness
37 Cockatrice Slayer Dungeon, Rellekka. This is a Slayer monster, refer to our Slayer Guide for details.
41 Abyssal Leech the Abyss.
43 Pyrefiend Slayer Dungeon, Rellekka. This is a Slayer monster, refer to our Slayer Guide for details.
46 Harpie Bug Swarm On Karamja's North coast, Northeast of Tai Bwo Wannai village
<48 Black Guard Keldagrim (Dwarven City)
48 Rellekka Warriors & Market Guards Rellekka
53 Jogre These are hard to find. If you have done the Jungle Potion quest, you should know it though. You can find them in a dungeon east of Tai Bwo Wannai in the Karamja dungeon.
57 Ice Warrior There are many of these in the Ice caves south of Rimmington, but also some in the high-level west part of the wilderness. Also some in the Ice Maze on White Wolf mountain.
59 Abyssal Guardian the Abyss.
62 Paladin All over Ardougne.
72 Vampire Vampires are found East of Canifis (in Morytania).
74 Dagannoth Under the lighthouse, North of the Barbarian Agility Course.
80 Giant Skeleton Shadow Dungeon, located in the small fenced-in park just West of the Fishing Guild. A ring of visibility, obtained during the Desert Treasure quest, is required to see the entrance and enter the Dungeon.
81 Abyssal Walker the Abyss.
88 Dagannoth Waterbirth Island Dungeon.
92 Dagannoth Under the lighthouse North of the Barbarian Agility Course.
98 Wallasalki Waterbirth Island Dungeon.
103 Mummy Pyramid in the Al-Kharid Desert.
137 Giant Rock Crab Waterbirth Island Dungeon.
3 79 Green Dragon These can be found South of the Lava Maze in the wilderness, as well as in level 13-14 wilderness on the Western side.
92 Greater Demon There are a couple of these in the dungeon on the holy island of Entrana, in the Lava Maze and the Demonic Ruins in level 45 wilderness, and in the Brimhaven dungeon.
<108 Elf Warrior Elf camp in Isafdar.
110 Tyras Guard Tyras camp in Tirannwn.
111 Blue Dragon There is one of these under the Hero's Guild, in the members dungeon, as well as the Ogre enclave.
122 Hell Hound These can be found in the members dungeon, in the dungeon east of Ardougne (read the lever combination in our Family Crest quest guide), and in level 50-53 wilderness just south of the Axe hut.
156 Red Dragon Lava lake in level 38-41 wilderness, also deep in the Karamja members' dungeon.
227 Black Dragon These are located in the members dungeon, entrance south of Taverly, go all the way in, and in the wilderness Lava Maze.
131, 189, 246 Bronze, Iron and Steel Dragons These are located in Brimhaven dungeon, you will have to traverse through many dangers to get to the dragons towards the end in their big cavern.
303 Dagannoth Kings (Prime, Rex & Supreme) Waterbirth Island Dungeon.
Various Slayer monsters, including:
Turoths, Jellies, Aberrant Specters, Gargoyles, Nechryael, Abyssal Demons, etc.
These are located in the Slayer Tower north of Canifis and the Slayer Dungeon near Rellekka. Refer to our Slayer Guide for details on killing these monsters.

There are also a couple of other ways you can get clue scrolls. These ways can sometimes be more fun, because when you DO get a clue scroll, it's always a nice surprise. Pickpocketing H.A.M. Members will sometimes get you a level 1 clue, and if you're brave enough to venture into the Zogre Cavern West of Gu'Tanoth, it's possible to get a key from one of the monsters that inhabit these dim caves. Use the key on the coffins in the area, and if you're lucky, you just might find....a clue scroll! If you're not up to the task of killing the nearby monsters, try thieving the coffins instead. You can sometimes find level 1 clues this way as well.

You can also get clue scrolls from Shade Chests. The kind of chest will determine which level clue scroll you can get, but in general, the higher the shade, the higher the clue level. For example, you may get a level 1 clue scroll from a chest requiring a brown key. But, if you have a silver key, you may end up getting a level 3 clue scroll. Refer to our Splitbark Armour Guide for more information on burning shades, getting keys and accessing shade chests.

Rewards

The rewards from treasure trails can vary a lot. Of course, like with so much else, the harder the monster, the harder and longer the treasure trail will be. But, of course, the reward will be better, too! Below is a table of the different rewards for the different categories of clues. Note that these might not be 100% accurate, and that you will not always get all of the things (I've had a trail that gave me 3 bronze pick axes...ouch!).

The table shows only some of the special items you can obtain exclusively from treasure trails. You can also get torn pages for God Prayer Books, and other normal items as well, such as pickaxes, weapons, amulets and runes. Remember, most of the "special items" in the table below can be only be used by members, meaning that they cannot be traded or sold on F2P worlds. Only the armours (normal, trimmed or God) can be used by both F2P'ers and P2P'ers.

Category Reward Pic
1
  • Black armour (Normal, trimmed, or gold trimmed)
  • Heralded Black kite (5 varieties available)
  • Berets (black, blue or white)
  • Highwayman masks
  • Wizard boots
  • Wizard hat, robe or skirt (trimmed or gold trimmed)
  • Studded leather armour (body or chaps, trimmed or gold trimmed)
  • Firelighters (multiple lighters, in red, blue or green)
Level 1 Rewards
2
  • Adamant armour (Normal, trimmed or gold trimmed)
  • Heralded Adamant kite (5 varieties available)
  • Wizard and Ranger boots
  • Headbands (black, red or brown)
  • Boaters (green, red, orange, black or blue)
  • Green dragonhide armour (body or chaps, trimmed or gold trimmed)
  • Firelighters (multiple lighters, in red, blue or green)
Level 2 Rewards
3
  • Rune armour (Normal, trimmed or gold trimmed)
  • Heralded Rune kite (5 varieties available)
  • God Armour (Guthix, Saradomin and Zamorak)
  • Gilded Armour (the entire armour is gold colour)
  • Cavaliers (tan, dark or black)
  • Pirate Hat
  • Robin Hood Hat
  • Blue dragonhide armour (body or chaps, trimmed or gold trimmed)
  • Enchanted hat, robe or skirt
  • Firelighters (multiple lighters, in red, blue or green)
Level 3 Rewards
 

Anagrams

An anagram is a word where the letters of the original word are rearranged to make a new word. If you get an anagram clue, it will usually say that it's an anagram right on the clue. If it doesn't say that it's an anagram or that you need to unscramble the letters, if the words on the clue just don't make any sense, you can be pretty sure that the clue is, in fact, an anagram. Here's a list of all the known anagram clues:

Anagrams
Anagram Person Town/Location
A Bas Saba Northwest of Burthorpe (north of the hero's guild) in an unmarked cave to the Northwest of the Slayer Master
Aha Jar Jaraah Dueling arena hospital
Arc O Line Caroline East of Ardougne on the coast, at the Sea Slug quest start
Are Col Oracle Ice Mountain North of Falador
Bail Trims Brimstail Gnome Stronghold, East of the bridge on the West side of the Stronghold. Enter the hollowed rock, which leads to his cave
Bar Bell Seek Kebab Seller Al-Kharid
By Look Bolkoy Upstairs in the Tree Gnome Village (the Maze)
C On Game Hoc Gnome Coach Gnome Stronghold, outside the Gnomeball Field on the Northeast side
Dt Run B Brundt Rellekka chieftain, at the Longhall in Rellekka
Eek Zero Op Zookeeper Ardougne
El Ow Lowe Archery Store in Varrock
Err Cure It Recruiter Centre of town, West Ardougne. You must have at least started the Plague City Quest to get into West Ardougne.
Goblin Kern King Bolren Centre of Tree Gnome Village (the Maze)
Got A Boy Gabooty Tai Bwo Wannai Village
Halt Us Luthas Karamja Banana Plantation
Icy fe Fycie In a cave in Ogre Country South of Gu'tanoth, directly to the North of NPC Rantz, in the valley where the Chompy Bird Hunting quest start is
Lark In Dog King Roald Varrock Palace
Me If Femi Next to the cart near the gate to Tree Gnome Stronghold
Nod Med Edmond East Ardougne, in the house North of the Castle
O Birdz A Zany En Pc Cap'n Izzy No Beard Brimhaven Agility Arena
Ok Co Cook Lumbridge Castle
Peaty Pert Party Pete Seers' Village
 

Challenges

Challenges will not be in a clue scroll like all the other clues, they will be in challenge scrolls. When you get a challenge scroll you will need to figure out the answer, return to whoever gave you the challenge, and give him/her the answer by speaking to him/her again. Here is a list of all challenge scroll questions currently in the game:

Challenges
Challenge Formula Answer
What is 19 to the power of 3? 19*19*19 6859
What is 57x89+23? 57*89+23 5096
If x is 15 and y is 3, what is 3x + y? 3*15+3 48
I have 16 kebabs, I eat one
myself and share the rest
equally between 3 friends
how many do they have each?
(16-1)/3 5
How many cannons does
Lumbridge Castle have?
Count them 9
How many animals in the Zoo? Count them 40
What is 5 times 5 add 3? 5*5+3 28
How many flowers are there in the clearing
below this platform?
Count them 13
How many banana trees are there in the plantation? Count them 33
How many gnomeballers have red patches on their uniforms? Count them 6
How many houses have a cross on the door? Count them 20
How many pigeon cages are there around the back of Jerico's house? Count them 3
How many buldings are there in the village? Count them 11
How many fishermen are there on the fishing platform? Count them 23
How many people are waiting for the next Bard to perform? Count them 4
How many bookcases are there in the palace library? Count them 18
 

Coordinates

When you get a coordinates clue, it will say something like "04 degrees, 13 minutes North, 12 degrees, 45 minutes East". When you have a coordinates clue, you will need to get some navigation tools. These inlcude a sextant, a watch and a navigation chart. Even if you know exactly where to dig, you still need to have the navigation tools in your inventory when you dig on a coordinates clue. If you don't, you can dig all day, and you'll never find anything. To get the navigation tools, take your clue and head to the house North of the Observatory. You'll find the Observatory Southwest of Ardougne, West of the Gnome Maze, on the other side of the river. While you're making the trip there, be sure to "examine" your clue (right-click on the scroll and select "examine"). When you arrive at the house, you'll find a Professor and his assistant. Talk to the Professor, and ask him to help you with treasure trails. He will tell you to get a watch and a sextant.

  • To get the watch go to the Clocktower (located South of Ardougne). Speak with brother Kojo and ask him for the watch.
  • To get the sextant go to the Khazard Docks (located Northeast of Yanille). Speak with Murphy and ask him for the sextant.

When you have these two items, go back to the Professor and speak with him again. He will give you a long lesson in how to use the sextant. He will also give you a chart. If you didn't read his speech or didn't understand it, see below for instructions on how to use the sextant.

How to use the sextant to get locations:

Now click Get location Ok, when you have the sextant, click on it to 'look through' and get your location. However! Before it's able to tell you your position, you will need to click on the up and down arrows until you have the horizon in the middle of the eye piece. After that, use your right and left arrows to get the sun in the centre of the eye piece as well. When you have this, and your eye piece looks like the one to the right, click "Get location" under the sextant image (above your chat box).

How to use your location:

Now you know how to get your current location, but you still need to learn how to get to your desired location (the one on the clue scroll). First you want to find the right longitude (east-west). If your clue says something like 12 degrees, 56 minutes east, and you're at 6 degrees 12 minutes east, then you simply walk East until you hit 12 degrees. Once you do that, you can try to hit the minutes by going a little more East. Then you try to find the right latitude (South-North). Go North/South until you hit the right place. This can be tricky, and the first 5 times you'll have to think and try a lot to get it right.

To help you with finding the right location, you can use our handy dandy Treasure Locator Tool. Open it by clicking here. This is a pop-up, so it might not open if you have a pop-up blocker active. This locator is not 100% accurate, but it's pretty close, and it *should* give you an idea of where to go with your sextant for the right location. We have also compiled a list of known coordinates in text format, if you feel more comfortable using that. But remember! You must have your navigation tools with you when you dig. We have made the treasure locator and the list of coordinates available to you to make it easier for you to find the location of your coordinates -- but that doesn't mean that you can forget about getting the sextant, watch and chart. You can't. And these navigation tools are not tradeable, so you don't have any choice about getting them.

When you're at the right location, and you've double checked it, dig with a spade on the spot. If there's already something there, pick it up and dig.

One word of caution:

If you have a level 3 coordinates clue that leads to a spot in the wilderness, be prepared to fight a level 65 or 74 Zamorak Wizard. The wizard is very protective of any treasure that may be buried in the wilderness, and he won't let you get it without a fight. He will attack you with flames of Zamorak, and your best defense to use prayer and have protect from magic ON.

If your level 3 coordinates clue leads to a spot outside the wilderness, you'll have to fight and kill a level 108 Saradomin Wizard to get the casket containing your treasure/next clue. We have heard that for some coordinates clues outside the wilderness, you may get a Zamorak wizard instead of a Saradomin Wizard. If this happens to you, count your blessings. If you DO get a Saradomin Wizard, he will attack you with a poisoned dagger if you use prayer and have protect from magic ON. If you have protect from melee ON, he will attack you with magic. The best way to defend yourself against this very strong wizard is to wear full dragonhide and attack him with protect from melee ON.

Once you've killed your wizard, dig again in the same spot to get the casket containing your treasure/next clue. If you're not sure which level clue you have, think of the monster that dropped the first clue scroll in your treasure trail, then refer to the Basics section and the monster table.

Important things to remember:

  • When you have a coordinates clue to solve, you will need to have the sextant, watch, chart and clue in your inventory to dig up the casket containing your treasure/next clue. And don't forget to bring your spade with you; you can't dig anything up with your hands!

  • If you lose or misplace your sexant, watch or chart, simply go back to the NPC that gave it to you in the first place to get another. For the sextant, go see Murphy. For the watch, go see Brother Kojo. For the chart, go see the Professor. And remember, you will need a coordinates clue in your inventory to get another sextant, watch or chart. It doesn't matter that you're getting replacements. You need to actually have a coordinates clue with you to get your replacement.

  • With certain clues, you will be asked to go to an area that is only accessible if you have completed or started a certain quest. This is particularly true for level 3 clues, but it can also happen for other level clues. For example, you may get a clue that leads you to the Kharazi Jungle, South of Shilo Village. To enter the jungle, you will need to at least start the Legends quest. If your clue leads to the Canifis area in Morytania, you will need to have completed Priest in Peril and, depending on WHERE in Morytania the coordinates lead, you may also have to start Nature Spirit. There are other clues like this, so be aware that this CAN happen. In our Full List of Coordinates page, we have included the name of the quest next to the coordinate's location if a quest is required to access the location.

  • If you're heading into the wilderness on a coordinates clue, bring only the basic necessities with you. This means bring only your clue, sextant, watch, and chart, your weapon, and whatever food you need to survive an attack. If you get attacked by another player or cannot survive the attack from the Zamorak wizard, drop everything except your clue scroll before you die. You can easily replace the lost items, but you will lose your clue scroll if you hang onto these other things. Of course, this only works if you do not have a skull hanging over your head...

Maps

Sometimes you might get a clue scroll, and when you open it to read it, all you see is a map. Your task is now to find out where that place is, and then, like the pirates always do, take the steps shown on your map, and dig where X marks the spot. To dig, you'll need your trusty spade. Here's a list of the different maps:

Maps
Map Location
Champions Guild 1 West side of Champions Guild, South of the mining area. Two paces to the WEST of the tree
Champions Guild 2 West side of Champions Guild, South of the mining area. Two paces to the EAST of the tree
Draynor Village

Draynor Village

Lumberyard, Northeast of Varrock Lumberyard, Northeast of Varrock. You must have started the Gertrude's Cat Quest to enter the lumberyard
Between Falador and Barbarian Village

Between Falador and Barbarian Village, to the South of the path

Varrock East Mine Varrock East Mine, halfway between the Northeast edge of the mine and the wall to the North
Goblin village near the observatory Goblin village near the Observatory
West Ardougne West Ardougne, West side. In the group of 12 houses in the middle near the Underground Pass entrance, it's the house in the Northeast corner. You must have started the Plague City Quest to enter West Ardougne
Dark Warrior Castle Inside the Dark Warrior Castle in the wilderness, Southwest corner
South of the Ardougne Castle Clocktower, South of the Ardougne Castle
McGrubor's Wood McGrubor's Wood, to the West of Seers' Village
Sir Galahads house Sir Galahad's house, West of Mcgrubor's Wood
Hobgoblin area, west of the crafting guild Hobgoblin area, on the island outcropping West of the Crafting Guild
Behind the anvil house in Yanille Behind the anvil house in Yanille
West of the necromancers tower West of the Necromancer's Tower
Building in west-Rimmington Building in West Rimmington
Wizards tower South of Draynor Village Wizards' Tower South of Draynor Village
Wilderness Volcanoes Level 50 wilderness, directly to the West of the larger volcano, to the Southeast of the Agility Course
Mort'ton On the route to Mort'ton, Southwest of the fishing spots, to the North of the Haunted Mine. You must have at least started the Nature Spirit Quest to enter Mort Myre Swamp to make your way to Mort'ton
Rellekka Island with the Lighthouse, to the Southwest of Rellekka. Take the second path that heads South
Miscellania Miscellania, just to the East of the entrance to the Castle grounds. You must have completed the Fremennik Trials Quest to be allowed to take the boat to Miscellania
Chaos Altar Chaos Altar West of the Khazard Battlefield, dig right behind the altar
Fremennik Path On the Eastern side of the path that leads from Sinclair Mansion to Fremennik Province (Rellekka)
Falador North of Falador, right near the statue
Legends Guild Just to the South of the Legends' Guild entrance, to the Northeast of Ardougne
 

NPC Locations

In treasure trails you will some times get a clue saying something like "Speak to ....". This is a little list of the different npc's (non-player-controlled) that you can find on treasure trails. You can click on the link after each NPC's name to see a pop-up of picture of them.

NPC Locations
NPC Location
Arhein At the ship in Catherby
Bartender Blue Moon Inn, Varrock
Bartender Rusty Anchor, Port Sarim
Black Heather wilderness Bandit Camp
Donovan Second floor, Sinclair Mansion (Northwest of Camelot)
Doric At the house with anvils, Northwest of Falador, just to the East of the gate to Taverley
Ellis Ellis the tanner in Al-Kharid, North of the furnace
Gaius Taverly, two-handed sword seller
General Bentnoze Goblin Village
Hajedy North Brimhaven, near the docks (ship to Ardougne)
Hans Lumbridge Castle
Hazelmere House on the green spiders island east of Yanille, second floor
Jeed Middle of Duel Arena, East of Al-Kharid
Kangai Mau Inside the Shrimp & Parrot Pub/Restaurant in Brimhaven
Kebab Seller Al-Kharid Kebab Store
King Bolren Centre of Tree Gnome Maze
Lowe Lowe's Archery Store, Varrock
Luthas Karamja Banana Plantation
Murphy Port Khazard
Monk Ardougne Clock Tower
Ned Draynor Village
Oracle Ice Mountain
Party Pete Party Hall, Seers' Village
Roavar Bar in Canifis. You must have completed the Priest in Peril Quest to enter Canifis
Referee Gnome-Ball course, Gnome Stronghold
Sir Kay Camelot Castle
Squire White Knights' Castle, Falador
Ulizius At the gate to Mort Myre Swamp in Morytania, Southwest of Canifis. You must have completed the Priest in Peril Quest to access this area
Zeke Al-Kharid, Scimitar shop
Zoo Keeper Ardougne Zoo
Puzzles

Well, it's kind of hard to make a good guide for solving the puzzle boxes in treasure trails, since they always start randomly, but this might help you.

  • Do the first row (Red)

  • Do the second row (Yellow)

  • Do the third row (Green)

  • Get the 4 squares done (Blue)

  • Get the last 6 squares done (Purple)
Puzzle
Puzzle Puzzle

**Note: you MUST complete your puzzle before you log out. If you log out of the game before you finish it, any progress you've made on solving it will be lost. The puzzle always resets itself when you log out of the game. When you finish your puzzle, go back and speak to the NPC you got it from in the first place. And don't forget...do this BEFORE you log out!

Riddles

Riddles are primarily to test your Runescape knowledge. If you remember most of the stuff you have learnt through quests and other information, you shouldn't have a problem with these. However, since there are usually one or two things that might have slipped your mind, here's a list of the current riddles. They are in alphabetical order after the first letter in the riddle (example: "My name is..." is under M).

**Note: When you go to some locations with chests or drawers, you may find that the chest/drawers is/are locked. If this happens, you will get a message giving you a hint about what to do next. The message might say "Beware of dog" or "It's guard's life" or something similar when you try to open the chest/drawers. If you get a message like this, just look for it in the list that follows. Remember to have your clue scroll with you, or else you will not get the key the monster drops.

Riddles
Riddle: Answer:
46 is it's number
My body is burnt orange colour
and crawls with those with eight
3 mouths I have yet I can not eat.
My blinking blue eye
hides my grave.
Sapphire respawn, level 46 wilderness.
'A bag belt only?'
He asked his balding brothers
Speak with Abbot Langley in the Monastery Northwest of Barbarian Village.
Aggie I see
Lonely and southern I feel
I am neither inside nor outside
the house, yet no house would
be complete without me.
Your treasure waits beneath me.
Dig in Aggie's house in Draynor Village.
A great view - watch the
drying hides get splashed. check
the box your say on.
House Northeast of Baxtorian Falls, upstairs in one of the boxes.
A town with a different sort of
nightlife is your destination.
Clothes shop in Canifis, search the boxes. You must have completed the Priest in Peril Quest to enter Canifis.
And so on, and so on, and so on. Walking from the land of many unimportant things leads to a choice of paths. On Etceteria island (East of Miscellania), dig where the 3 roads meet. You must have completed the Fremennik Trials Quest to take the boat to Etceteria.
**Beware of dog Go kill a guard dog to get the key for the drawers.
**Barbarians rule ok Go kill a male barbarian in Barbarian Village to get the key for the chest.
Come to the evil ledge
Yew know you want to
And try not to get stung
Edgeville, dig East of the yew tree to the South.
Citric Cellar Speak to Heckel Funch, Grand Tree, owner of the gnome cocktail ingredients shop (upstairs to the East).
Covered in shadows, the center of the circle is where you will find the answer. Mort'ton, dig a few steps South of the Mort'ton General Store. You must have at least started the Nature Spirit Quest to enter Mort Myre Swamp to get to Mort'ton.
**Don't forget to feed the chickens Kill some chickens to get the key for the drawers.
Dig near some giant mushrooms behind the Grand Tree. Gnome Stronghold, dig on the West side of the bigger mushroom on the Northwest side of the Grand Tree. Not on the NW side of the Grand Tree enclosure, but on the NW side of the actual tree trunk where you enter the tree to go upstairs to the shops.
**Find a bar with a centre fountain in its city. Go upstairs and get changed.

Blue Moon Inn in Varrock. Go upstairs and search the drawers.

When you get to the drawers, you will find that they're locked, and there will be a message that says "Beware of Dog". Go to Handlemort Mansion in Ardougne (Southeast of the North bank) and kill a guard dog for the key to the drawers.

Find a crate close to the monks who like to paaarty. Monastery Southeast of the Clocktower. Search the crate inside against the South wall, in the East room.
Four blades I have
yet I draw no blood
But I mash and turn
my victims to powder
Search in my head,
search in my rafters
Where my blades are louder
Top of the windmill between Lumbridge and Draynor Village, search crate.
Generally speaking, his nose was very bent Speak with General Bentnoze in the Goblin Village north of Falador.
**Go the the village being attacked by trolls, search the drawers in one of the houses Dunstan's house (blacksmith) to the East of the Castle in Burthope. When you try to open the drawers, you'll find that they're locked and there will be a message that says "Wait til I get my hands on Penda, he's nicked the key again." Go to the pub just to the Southwest, and kill Penda for the key to the drawers.

**Go to this building to be illuminated, and search the drawers while you are there.

Search the drawers to the East in the Lighthouse, Southwest of Rellekka. You must have at least started the Horror from the Deep quest to enter the Lighthouse.

When you try to open the drawers, you will see that they're locked, and there will be a message that says "I'm guarding the key at the market". Go to the marketplace in Rellekka and kill a Fremennik guard for the key.
His head might be hollow, but the crates nearby are filled with surprises. Search the crates to the West of the Golem at the ruins of Uzer, in the desert Southeast of the Shantay Pass. You must have at least started the The Golem Quest to get to this area.
I am a token of the strongest love.
My middle is empty, I have no
beginning or end. My eye is red yet
I can fit like a glove. Go to the
place where money they lend. And dig by the gate to be my friend.
Downstairs the West bank in Varrock, dig by the gate.
Identify the back of this over-acting brother.
[He's a long way from home.]
Dueling Arena monk.
If a man carried my burden he would break his back
I am not rich but leave silver in my track
speak to the keeper of this trail
It's a snail, talk to the owner of the fish shop in Port Sarim.
I lie lonely and forgotten in mid wilderness
Where the dead rise from their beds
Feel free to quarrel and wind me up
And dig while you shoot their heads

Go to the Graveyard of Shadows in the wilderness and pick up the crossbow. Dig in the exact spot where the crossbow was.

The Graveyard of Shadows is South of the Eastern Ruins and East of the Bandit Camp, where the zombies are. It is NOT the Forgotten Cemetary with the skeletons, or the Death Gorge where there is another crossbow respawn.

In a village made of bamboo look for some crates under one of the houses. Tai Bwo Wannai Village

**In a town with guards armed with maces, search the upstairs room of the public house.

Drawers in the Ardougne Tavern's second floor, North of the Ardougne Castle.

When you get to the drawers, you will find that they're locked and there will be a message that says "Beware of Dog". Go kill a guard dog for the key to the drawers (Handlemort mansion, Southeast of the North bank).

**In a town where thieves steal from stalls, search for some drawers upstairs of a house near the bank.

House south of the North bank in Ardougne, second floor, search the drawers.

When you get to the drawers, you will find that they're locked and there will be a message that says "It's a guard's life". Go kill a guard for the key to the drawers.

**In a town where wizards hang out search upstairs of the large house to the North

House north of the Magic Guild in Yanille, second floor.

When you get to the chest, you will find that it's locked, and there will be a message that says "Stand by your man". Go downstairs and kill the level 2 man to get the key for the chest.

**It's a guard's life Kill a guard to get the key for the drawers.
**I'm guarding the key at the market Kill a Fremennik guard in Rellekka's marketplace to get the key for the drawers.
It seems to have reached the end of its line, and its still empty Dwarven Mine. Search one of the empty carts to the Southeast, where the scorpions are.
It seems the archers have lost more than their needles Search the haystack near the Southeast fence in the Ranger's Guild in Hemenster. You need at least level 40 Ranged to enter the Ranger's Guild.
**Look for some locked drawers in the house opposite a workshop in a town where everyone has perfect vision.

House South of the house with anvils in Seer's Village.

When you get to the drawers, you will find that they're locked, and there will be a message that says "Don't forget to feed the chickens. Go kill a chicken (closest is in Hemenster, across from the Ranging Guild) to get the key for the drawers.

Mine was the strangest birth under the sun.
I left the crimson sack. Yet life had not begun.
Entered the world and yet was seen by none.
Dig at Red spiders eggs in the Karamja Volcano (dig)
Must be full of railings. Crate near the Dwarf Cannon quest start.
My Giant guardians below
the market streets would
be fans of rock and roll,
if only they could grab hold of it.
Dig near my green bubbles.
Dig beside the cauldron (big pot) in the Varrock sewers at the Moss Giants.
My home is grey and made of stone
A castle with a search for a meal
Hidden in some drawers I am
Across from a wooden wheel
Drawers on the second floor of Lumbridge Castle, in the room with the spinning wheel.
My name is like a tree, yet it is spelled with a "g" come see the fur which is right near me. Speak with Wilough (the child near Baerek the fur merchant) in Varrock Market.
Often examined by learners of what has passed,
find me where words of wisdom speak volumes.
Examiner at the digsite.
One of the sailors in Port Sarim is your next destination. Speak to Captain Tobias in Port Sarim, East of the Fishing Shop.
**Property of Black Heather Kill Black Heather in the Bandit Camp (wild) to get the key for the chest.
**Property of the Clocktower Monastery Kill a monk at the Monastery just Southeast of the Clocktower to get the key for the chest.
Probably found with wizards' socks Search the drawers in the lowest level of the Wizards' Tower South of Draynor, where Sedridor the wizard lives.
Probably filled with books on magic Search the bookcases on the lowest level of the Wizards' Tower South of Draynor Village, where Sedridor the wizard lives.
Read "How to breed scorpions." by O.W.Thathurt. Staff enchanter Thormac's tower South of Seers' Village. Search the bookcase on the 2nd floor.
**Search the drawers upstairs in a house in a village where the pirates have a good time.

House across from the bar in Brimhaven.

When you try to open the drawers, you'll find that they're locked, and there will be a message that says "Shiver me timbers!". Go outside and kill a pirate to get the key for the drawers.

Search the drawers on the first floor of a house overlooking Ardougne Market. House to the North of Ardougne Market, right behind the North silk stall. Go up the ladder to find the chest of drawers.
Search the chest in the Duke of Lumbridge's bedroom. Upstairs in Lumbridge Castle, Duke Horacio's bedroom.
Search the boxes in the goblin house near Lumbridge. The house where all the goblins are, Northeast of Lumbridge, next to the fishing spots.
Search the crates near a cart in Varrock. Outside on the Varrock Palace grounds, just East of the Palace's front door. East of the circular pathway.
Search the chests upstairs of shops in Port Sarim. Port Sarim Food Shop, upstairs.
Search the tents in the Imperial Guard Camp in Burthorpe for some boxes. South part of Burthorpe, the most Northwestern tent where the Imperial Guards are training. Search the boxes.
Search inside the drawers next to the spinning wheel in a building on the left side of the road walking to Hemenster. Seers' Village, 2nd house to the South across the street from the bank. Spinning wheel and drawers are upstairs.
Search the crates in the Guard House of the Northern Gate of East Ardougne. The Guard House is just inside the most Eastern North gate (there are three North gates), a little to the East.
Speak to the staff in Sinclair Mansion. Speak to Louisa the maid in Sinclair Mansion, North of Camelot Castle.
**"Shiver me timbers!" Kill a pirate to get the key for the drawers.
'Small Shoe' often found with rod on mushroom. Speak to one of the Gnome trainers at the agility arena in the Gnome Stronghold.
Snah? I feel all confused like one of those cakes... Speak with Hans in Lumbridge Castle.
Someone watching the fights in the Duel Arena is your next destination. Speak to Jeed (female) in the middle of the Duel Arena East of Al-Kharid.
Speak to a referee. Speak to a referee at the Gnome-Ball course in the Gnome Stronghold.
**Stand by your man. Kill the man downstairs to get the key for the chest.
Surprising? I bet he is... Talk with Sir Prysin on the first floor of Varrock Castle.
This aviator is at the peak of his profession Speak to the gnome on White Wolf's mountain, at the gnome glider.
The beasts to my east
snap claws and tails
The rest to my west
can slide and eat fish
The northern are silly
and jump and wail
Dig by my fire and make a wish
Dig at the torch between the penguins and scorpions in Ardougne Zoo.
The crate in the tower of a church is your next location.
Church in East Ardougne, go up the ladder.
The crate in the ground floor of a church is your next location.
Crate next to the ladder in the church in East Ardougne.
The Keeper of Melzars...
Spare? Skeleton? Anar?
Speak with Oziach (the seller of rune plates), north of the Barbarian Village, west of Edgeville.
There is no "worthier" lord. Lord Iowerth in the elven camp. You must have started the Regicide Quest and have at least level agility 56 to access this area.
**The dead red dragon looks down on this chest. He must really dig the view. Search the chest under the dragon's head in the Digiste building where the archeological expert is.

When you try to open the chest, it will be locked and there will be a message that says "Barbarians rule ok". Go kill a male barbarian in Barbarian Village for the key.
This village has a problem with cartloads of the undead. Try checking the bookcase to find an answer. Shilo Village, search the bookcase in the house on the North side of the river.
The cheapest water for miles around but they react badly with religious icons. Bandit camp in the desert, search the boxes in the general store. You must have at least started the Tourist Trap Quest to get to the Bandit Camp.
This crate holds a better reward than a broken arrow. Search the crates behind the bow and arrow salesman in the Ranger's Guild. You need at least level 40 Ranged to enter the Ranger's Guild.
This crate is mine, all mine, even if it is in the middle of the desert. Search the crate next to the mining cart in the Desert Mining Camp, in the desert to the South of Al-Kharid. You must have at least started the Tourist Trap Quest to get to the Desert Mining Camp.
Try not to step on any aquatic nasties while searching this crate. Sea slug fishing platform, search the crate inside the house to the West (the house with the range). You must have at least started the Sea Slug Quest to get to the fishing platform.
**Wait til I get my hands on Penda, he's nicked the key again Go to the bar Southwest of Dunstan's house and kill Penda for the key to the drawers.
When no weapons are at hand, now it is time to reflect, in Saradomin's name! Redemption draws closer... Drawers in the house with glassblowing pipe spawn on Entrana
When you get tired of fighting, go deep, deep down until you need an antidote. Yanille Agility Dungeon, downstairs. Go down into the area with the poison spiders and search the crate next to the stairs leading up. You must bring an antipoison potion with you, and 40 agility is required.

**You'll need to look for a town with a central fountain. Look for a locked chest in the town's chapel.

Chest in Varrock chapel.

When you get to the chest, you will see that it's locked, and there will be a message that says "Property of the Clocktower Monastery". Go to the Monastery just Southeast of the Clocktower and kill a monk for the key.
You will need to under cook to solve this one. Search the crates in the Lumbridge Castle's basement
You have all of the elements available to solve this clue.
Fortunately, you do not have to go as far as to stand in a draft.
Search the crates downstairs in the anvil house to the West of the Bank in Seers' Village, the same house where you do the Elemental Workshop quest. The crates are just to the North of the anvil bench closest to the Air Elemental room where the bellows are. You will need the battered key to open the odd-looking wall to get to the stairs. The battered key is obtained during the Elemental Workshop Quest, so you will have to start the quest to get the key.
 

Search

In treasure trails you will sometimes to asked to search some crates, boxes or chests all over Runescape. Here's a list of the different places you may be asked to go to.

Note: When you go to some locations with chests or drawers, you may find that the chest/drawers is/are locked. If this happens, you will get a message giving you a hint about what to do next. The message might say "Beware of dog" or "It's a guard's life" or something similar when you try to open the chest/drawers. If you get a message like this, just look for message in the list of Riddles above. Remember to have your clue scroll with you, or else you will not get the key the monster drops.

Search
Clue: Location:
Chest, Al-Kharid Chest, second floor in Al-Kharid palace.
Crate, most NW house, Al-Kharid Crate, house with range in Northwest Al-Kharid. The house is directly West of the silk stall.
Boxes, Al-Kharid Boxes, in the large tent to the East of the silk stall.
Crate, Barbarian Crate, helmet shop in Barbarian Village.
Drawers, Burthorpe Drawers, house to the East of the blacksmith's house in Burthorpe.
Boxes, Imperial Guard Camp in Burthorpe Boxes, most Northwestern tent where the Imperial Guards are training in South Burthorpe
Chest, Camelot Chest, third floor in Camelot Castle's West tower.
Crate, Canifis Crate, in the meat store to the left of the bank in Canifis.
Drawers, Catherby Archery Store Drawers, ground floor archery store in Catherby.
Drawers, Catherby (upstairs) Drawers, upstairs in the house North of the bank in Catherby.
Drawers, Draynor Village Drawers, Northern-most house in Draynor Village.
Crate, Draynor Manor Crate, top floor of Draynor Manor, near Professor Oddenstein from the Ernest the Chicken quest.
Chest, Dwarven Mine Chest, Southwest of the ladder in the cul-de-sac in the Dwarven Mine.
Crate, East Ardougne Crate, west of the spices stall in Ardougne.
Crate, East Ardougne Crate, general store in East Ardougne.
Crate, East Ardougne Guard House Crate, inside the Guard House to the East of the most Eastern North gate in East Ardougne.
Crate, East Ardougne Crate, Shed just to the North of the North bank.
Drawers, East Ardougne Drawers, upstairs in the pub North of the Castle in East Ardougne.
Boxes, East Ardougne Armour Shop Boxes, just outside the armour shop, Southwest in the Ardougne Market.
Drawers, East part of Falador Drawers, upstairs in the first house East of the Mining Guild (the house South of the fountain) in Falador.
Chest, East part of Falador Chest, upstairs in the house (the one with the range) North of the fountain in Eastern Falador.
Crate, Falador Crate, house East of East bank in Falador.
Drawers, Falador Drawers, upstairs in shield shop in Northern Falador.
Boxes, Falador Boxes, General Store in Falador.
Drawers, Falador Drawers, chain mail shop in Southern Falador.
Drawers, Gertrude Drawers, bedroom of Gertrude's house, just Southwest of Varrock West bank.
Crate, Hemenster Crate, house most to the North next to the fence in Hemenster.
Crate, Horvik's Armoury Crate, armour store in Varrock.
Crate, Lumbridge Castle Crate, Southern tower in the Lumbridge Castle. When you're standing outside and facing the Castle, it's inside the tower on your left.
Boxes, Lumbridge Boxes, house where all the goblins are, Northeast of Lumbridge.
Crate, Port Khazard Crate, next to the cart on the East side of the General Store.
Crate, Port Sarim Crate, Port Sarim fishing shop
Chest, Port Sarim Chest, upstairs in the food shop in Port Sarim.
Drawers, Rimmington Drawers, upstairs in the house to the East (the house with the range).
Crate, Seers' Village Crate, ground floor of the house to the North of the Altar in Seer's Village.
Drawers, upstairs of houses in Seers' Village Drawers, upstairs in the 2nd house to the South across the street from the bank in Seers' Village.
Drawers, Taverly Drawers, Southernmost house, directly South of the fountain in Taverly.
Boxes, Taverly Boxes, two-handed sword shop in the Northwest corner of Taverly.
Drawers, Bank East of Varrock Drawers, second floor of the East bank in Varrock.
Drawers, Varrock Drawers, second floor of clothes shop in Varrock.
Crate, Varrock Crate, house South of the sword shop in Varrock.
Crate, Varrock Crate, Southeast of Varrock Castle.
Crate, Varrock Castle Crate, in the kitchen of Varrock Palace, crate most to the North along the East wall.
Crate, Varrock Crate, near cart to the East of Varrock Palace entrance.
Boxes, Varrock South Entrance Boxes, house directly to the South of the sword shop, East of the Black Arm Gang hideout in Varrock.
Crate, Yanille Crate, ground floor of anvil house in Yanille.
Drawers, ground floor, Yanille Drawers, house to the East of the pub in Yanille.
Crate, house with piano, Yanille Crate, house to the North in Yanille.
 

FAQ

  1. I'm on the right locations, but I cant find anything! How come?
    If it's a coordinates clue, make sure you have the sextant, chart, watch and clue in your inventory, or else you will not find anything when digging. Keeping these items in the bank doesn't work. If you never received a sextant, watch and chart, go see the Professor in the house North of the Observatory. Refer to the Coordinates section at the beginning of this guide for more information.

    If it's a normal clue, make sure you have your clue with you.

  2. I've been killing this monster for ages, and I STILL haven't gotten a clue! Why?
    First, check your inventory and bank. You will not get a clue scroll if you already have one in your bank/inventory, no matter how many monsters you kill.

    Also, make sure the monster you're killing actually drops clues. Check the Basics section at the beginning of this guide for a list of monters that drop clues. Otherwise, you'll just have to be patient! Clue drops are purely random; you may get 3 in one day by killing the same monster, or you may not get any for 3 weeks!

  3. What items are F2P?
    All the trimmed and god armour is F2P. Non-members can buy these items from members and wear them like any other armour. The other special items that come from treasure trails (boots, hats, headbands etc.) are P2P only.

  4. Can I have more than one clue at a time?
    No you can't. You cannot get another clue before you've either dropped or completed your current one. Monsters will not drop clues if you have one in your bank/inventory already.

  5. Does the ring of wealth help with clues?
    We have confirmed this with Jagex, and the Ring of Wealth does not make the drop rate of clues from monsters any higher, and it does not help you on the reward you receive when doing a Treasure Trail. The Ring of Wealth only increases the chances you'll get a better/rarer drop from the monsters you're killing.

  6. Can clue scrolls or the sextant, watch and chart be traded?
    No.

  7. Do I keep my clue scroll if I die?
    No, unless your clue scroll happens to be one of the three most valuable items in your inventory when you die.

  8. What do I do if I lose my sextant, watch or chart?
    If you lose your sextant, go back and ask Murphy in Port Khazard for another one. If you lose your watch, go speak to Brother Kojo at the Clocktower, and if you need another chart, go speak to the Professor in the house North of the Observatory. Make sure you have a coordinates clue in your inventory before trying to get replacements, though. Otherwise, Murphy, Kojo and the Professor will NOT give you a replacement.

  9. If I see someone drop a clue scroll, can I pick it up?
    No. Clue scrolls are not tradeable, nor can they be picked up from the ground if someone dies or drops it. Only the person that received the scroll in the first place can solve the treasure trail the scroll belongs to.

  10. Do I have to do the Observatory Quest to get the sextant, watch and chart?
    No, UNLESS you've started the quest and never finished it. Then you'll have to finish the quest before you can get the Professor to talk to you about treasure trails. Also, you do not have to do the Clocktower Quest before getting your watch from Brother Kojo.

  11. I've tried speaking to the Professor over and over again about getting Treasure Trail help and the sextant, watch and chart, but all he talks about is his broken telescope and his planks. What's going on?
    First, you must have a coordinates clue with you when you first speak to the Professor. If you don't, he won't talk about treasure trails at all. If you have the coordinates clue with you, try examining the clue before you speak to him. If this doesn't work, then you must have started the Observatory quest at some time and not finished it. You should therefore finish the quest, then talk to the Professor again. Remember - if you choose the wrong option when you speak to him, that is, if you click on anything other than the Treasure Trails option, you end up starting the Observatory quest if you haven't started it yet.

  12. Why won't Murphy and Brother Kojo give me the items I need?
    You must speak to the Professor in the house North of the Observatory BEFORE asking Murphy for the sextant and Brother Kojo for the watch. If you didn't get sent to Murphy and Kojo by the Professor, they won't help you. Also, make sure you have your coordinates clue in your inventory when you speak with them. If you've already spoken to the Professor, AND you have your clue with you and Brother Kojo STILL won't help you, refer to FAQ 10. above.

  13. I know that members get trimmed armour from Treasure Trails, but I'm a non-member, and someone offered to trim my armour. How can I trim my armour myself?
    You can't trim armour. Members can't trim armour. Nobody can trim armour. There is no such skill as armour trimming. Trimmed armour, whether plain or gold, can only be obtained by completing a Treasure Trail. You can, however, purchase trimmed armour from other players, even if you're not a member.

    If anyone offers to trim your armour, or they tell you they're a member and armour trimming is a new member skill, don't believe it. It's a scam, and they will steal your armour. You should report the person by using the "Report Abuse" button at the bottom of your playing screen.



 


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