| USA - Infantry |
 | Marine- Basic soldier Weapon: M16 Cost: 100 Requires: Barracks Special: Built two at a time, Capture buildings |
 | LAW Soldier- Anti-tank soldier Weapon: LAW + M16 Cost: 200 Requires: Barracks Special: None |
| Grenadier - Anti- personnel soldier Weapon: M79 Cost: 200 Requires: Barracks + Helipad Special: Capture buildings, Clears garasoned buildings |
 | Machine Gunner- Squad support soldier Weapon: M60 Cost: 300 Requires: Barracks + Helipad Special: Deploys for more accuracy |
 | Combat Medic - Medical soldier Weapon: M16 Cost: 300 Requires: Barracks Special: Heals infantry, Revives dead infantry |
 | Marine Force Recon - Reconnaissance soldier Weapon: M16 Cost: 400 Requires: Barracks + Field Ops + General's Promo Special: Camoflage, Radio-in artillery, Radio-in Air Strike |
| Marine Sniper - Sharpshooter Weapon: M21 Cost: 400 Requires: Barracks + Field Ops + General's Promo Special: Camoflage, Lays down to increase range, Can Hide up in Trees |
| Green Beret- Special soldier Weapon: XM177, 203 mm Grenade Launcher Attachment, Claymore Mine Cost: 500 Requires: Barracks + Field Ops Special: Remote det. Claymore, Camoflage , Can clear garasoned buildings with Grenade Launcher |
 | Captain - Experienced officer Weapon: M1911 Cost: 300 Requires: Barracks + Field Ops + General's Promo Special: Upgrades units |
 | Pilot Weapon: None Cost: N/A Requires: An Air Craft Being Shot Down Special: Transfers Experience to Other Air Craft |
| USA - Vehicles |
 | MUTT - Fast attack vehicle Weapon: TOW Cost: 400 Requires: Vehicle Factory Special: Tows artillery |
 | M102- Towable artillery Weapon: 105mm howitzer Cost: 300 Requires: Vehicle Factory Special: Towed by MUTT |
 | M113 - Armored personal carrier Weapon: MG Cost: 600 Requires: Vehicle Factory Special: Holds 6 infantry, Amphibious |
 | M67 Flametank- Flame tank Weapon: Flame cannon Cost: 1000 Requires: Vehicle Factory + General's Promo Special: Crush trees |
 | M48 Patton- Tank Weapon: Tank cannon, Mounted Machine Gun Cost: 1200 Requires: Vehicle Factory Special: Crush trees |
 | M110 Howitzer- Artillery tank Weapon: Artillery cannon Cost: 1200 Requires: Vehicle Factory + Field Ops + Motar Pit Special: Crush trees, Squad bonus |
 | D7 Bulldozer- Construction vehicle Weapon: None Cost: 1000 Requires: Command Center Special: Crush trees |
 | UH1 Huey- Utility helicopter Weapon: M60 Doorguns Cost: 600 Requires: Helipad Special: Holds 5 infantry, Fast Rope |
 | UH1 Attack Huey Weapon: Chainguns + Rocket pods Cost: 700 Requires: Helipad Special: None |
 | UH1 Medievac Huey Weapon: None Cost: 600 Requires: Helipad Special: Holds 6 infantry, Heals infantry |
 | OH6 Loach - Obeservation helicopter Weapon: None Cost: 400 Requires: Helipad Special: Spots hidden units, Holds 1 special infantry |
 | AH1 Cobra- Gunship helicopter Weapon: M197 + Rocket Pods Cost: 1400 Requires: Helipad + Field Ops Special: None |
 | CH47 Chinook- Cargo helicopter Weapon: None Cost: 1000 Requires: Supply Center Special: Carries 1 vehicle OR 8 infantry, Fast Rope |
 | ACH47 Attack Chinook- Heavy gunship helicopter Weapon: M5 Grenade Launcher + MG Cost: 1500 Requires: Helipad + Field Ops + General's Promo Special: Rocket Pod Upgrade |
 | CH 54 Skycrane- Heavy transport helicopter Weapon: None Cost: 1000 Requires: Supply Center Special: Carry Command Post |
 | A1 Skyraider- Attack plane Weapon: Bombs Cost: 800 Requires: Air Base Special: Napalm Upgrade |
 | F4 Phantom - Tactical fighter plane Weapon: Missiles Cost: 1000 Requires: Air Base Special: None |
 | F105 Thunderchief- Multi-role bomber Weapon: Napalm bombs Cost: 1400 Requires: Air Base + Field Ops + General's Promo Special: Creates firestorm |
 | U2-R Spy Plane Weapon: None - Camera Only Cost: None Requires: Aircraft Co-ordination Center Special: Reveals enemy locations once it leaves the map. If shot down, recover the black box before the enemy for a chance to still see their positions. If the enemy recovers the black box, your positions will be seen by him. |
 | Rubber Raft - Small raft Weapon: None Cost: 200 Requires: Special: Holds 4 infantry |
 | PACV3 - Hovercraft Weapon: 2 MGs Cost: 800 Requires: Special: Drive on land |
| PCF - Swift boat Weapon: M60 + Grenade launcher Cost: 1000 Requires: Special: Can shoot at air units |
 | Tango ATC - Mobile helipad + transport ship Weapon: None Cost: 2000 Requires: Special: Repairs/Holds 1 helicopters, also Carries 1 vehicle |
| USA - Structures |
 | Command Center Cost: $2000 Requires: Nothing Builds: Construction Dozer Special: Garrison 8 infantry |
 | Barracks Cost: $600 Requires: Command Center Builds: All Infantry Special: Heals infantry |
 | Guard Tower Cost: $400 Requires: Barracks Builds: Nothing Special: Garrison 5 infantry, Spots hidden units |
| Diesle Generators Cost: $800 Requires: Command Center Builds: Nothing Special: Overcharge |
 | Supply Center Cost: $2000 Requires: Power Station Builds: CH54 Special: None |
 | Mortar Pit Cost: $800 Requires: Supply Center Builds: Nothing Special: Camo Netting upgrade |
 | Vulcan Defense Cost: $1000 Requires: Helipad Builds: Nothing Special: Good Against Infantry |
| Vehicle Factory Cost: $2000 Requires: Helipad Builds: All Vehicles Special: Repairs vehicles |

| Helipad Cost: $900 Requires: Supply Center Builds: All Helicopters Special: Repairs helicopters |
 | Air Base Cost: $1000 Requires: Helipad Builds: All Planes Special: Holds 4 planes, Repairs planes |
| Field Operations Cost: $2500 Requires: Vehicle Factory OR Air Base Builds: Nothing Special: None |
 | Supply Drop Zone Cost: $2500 Requires: Field Operations Builds: Nothing Special: Money or Troops every 2 minutes |
 | Aircraft Co-Ordination Center Cost: $5000 Requires: Field Operations Builds: Broken Arrow Special: Allows the U2-R spy plane to fly in and reveal enemy locations. |
Promotions
|
1 STAR PROMOTION | |
| Rockwell Ov-10 Bronco Allows deployment of an observation plane that reveals terrain over a large area. Can be sent to anywhere on the map. |
 | M67 Flame Tank Allows the M67 to be built. |
 | F105 Thunderchief- Multi-role bomber Allows the F105 to be built. |
3 STAR PROMOTION | |
| Marine Force Recon Allows MFR to be trained. |
 | Marine Force Recon Artillery Level 2 Requires MFR |
 | B-52 Carpet Bomb Requires MFR and Artillery Level 2 |
 | Marine Sniper Allows the Sniper to be trained. |
 | Marine Captain Lends expiriance to surrounding soldiers |
A-7 Strike | |
| A7 Strike Level 1 Allows Airstrike of one A7 anywhere on the map. |
 | A7 Strike Level 2 Allows Airstrike of two A7's anywhere on the map. |
 | A7 Strike Level 3 Allows Airstrike of one A7's anywhere on the map. |
Gunship Strike | |
 | AC-47 Level 1 Allows AC-47 Gunship to be sent anywhere on the map. |
 | AC-119 Level 2 Allows AC-119 Gunship to be sent anywhere on the map. |
| AC-130 Level 3 Allows AC-130 Gunship to be sent anywhere on the map. |
Herbicide | |
 | Agent Orange Sprayed from C-123, Agent Orange clears thick areas of jungle to allow ground units through. |
 | Agent Blue Sprayed from C-123, Agent Blue clears thick areas of jungle to allow ground units through. Also destroys the enemies supplies if sprayed over the Supply Center resulting in $2,500 money loss. |
5 STAR PROMOTION | |
 | BLU-82B "Commando Vault" 2,000 lbs Bomb Paradropped from the C-130 resulting in a large explosion. |
 | White Phosphorus Incendiary Bomb A bomb containing White Phosphorus is exploded over the target as it rains down, melting through whatever it touches. |
 | HALO Squad of Green Berets HALO in to any location. Immune to anti-aircraft fire since parachutes open right before they hit the ground. |
Super Weapon | |
 | Broken Arrow An emergency air strike commanding all available aircraft to drop all
their ordinance on the target location. Broken Arrow is a code name
used when friendly troops have been overrun in an attempt for the
troops to regain the upper hand. |