Each player starts with 100 points to build his character with. It cost points to get skills, traits, Training, Advantages, and a Virtue (you can‘t take a Hubris if you take a Virtue).
Players get 10 points if they take a Hubris (you can’t take a Virtue if you take a Hubris)
Traits: Every trait starts at 1, the max (without Advantages) is 5 in each trait. For these answers just give me ideas, not exact numbers like I want a Strength of 5.
Training: You can decide that you’re character has gone though special training as a swordsman (25 points) or sorcerer (40 points). You can only be trained in one field of study (one school of swordsmanship, one type of sorcery, and you can not be both a swordsman and a sorcerer. At least not at character creation. If you do not take special training, you will have more points to put towards you character
Skills: Each skill opens up different types of skill knacks that you can use. Example Skill: Criminal Knacks: Gambling, Cheating, Stealth, Picking Pockets, Lockpicking, Prestidigitation. More impressive skills cost more to increase in level.
Advantages-- Certain abilities that improve your character in some way. Each one costs a different amount points.
Virtues and Hubris-- These are major abilities that can effect you for the better (Virtues) or the worst (Hubris). They tend to be personality traits such as Caring, Trusting, Arrogant, Victorious, Greedy, that sort of thing. Any one who is interested let me know And I’ll put up the full list.
Questions:
What Country are you from? Most characters in the game are from Allon. But there are other choices.
Brawn--How strong do you want to be? Stronger you are the more damage you do. Also how well you avoid taking damage. (Damage, lifting, and so on)
Finesse--How accurate and graceful do you want to be? This effects ability to hit and use hands (Attacking, open locks, pick pocket, dance, stealth, keep balance, and so on)
Resolve--How tough do you want to be? Both physical and mental. (hit points, mental endurance, so forth)
Wits--How smart and witty do you want to be? This effects charm, intelligence and ability to avoid danger. (Parrying attacks, mental skills, social skills)
Panache--How extraordinary do you want to be. Effects some charm abilities, but main purpose is to tell you how many actions you can take per round.
Do you want Special Training as a Swordsman or Sorcerer? If you do choose one of the following.
Swordsmen: Choose one of the following styles of combat--
Smallsword/Buckler (a defensive style that focuses on trusts and slashes); Rapier/Courtier (A flashy style that focuses on confusing the opponent with a dance of blades; Rapier/Dirty Fighting (a very practical fighting style that uses whatever it needs to in order to win); Rapier/Knife (a very flashy style with lots of attacks and both feinting and parrying ability); Fencing/Cloak (a defensive style that uses a cloak); The Pirate school (a school that focuses on Fencing/Dirty Fighting and has a group of tricks that can be used in fighting on a ship)
There are also Heavy Attacking schools (Knights, Vikings, Scotish Highlanders, and the such) and specialty schools like an archery or dagger school. Let me know if you are interested in these.
Sorcery: Choose one of the following styles of sorcery (there are a few more, but they are rare)--
The power of Legends-- Old Heroes and Legends fill you with powers, each one giving you different abilities based on your level.
The power of Runes-- You use ancient runes to cast spells on your friends and foes.
The Teleporter-- You use the power of teleportation to fight your enemies.
The power of Shapechange-- You can change your shape into various animals.
The Fate Witch-- a female only sorcery that effects probability and luck.
How Skilled are you? What skills do you have and how important is it too you to have ranks in each one.
Skills--
Civil: Artist, Courtier, Criminal, Doctor, Hunter, Merchant, Performer, Sailor, Scholar, Servant, Spy, Streetwise, Whaler
Martial: Archer, Athlete, Buckler, Captain, Commander, Crossbow, Dirty Fighting, Fencing, Firearms, Heavy Weapons, Knife, Polearm, Pugilism, Rider, Wresting
Do you want Advantages? If so which ones?
Low costing advantages: Able Drinker, Keen Senses, Linguist, Small
Medium costing advantages: Combat Reflexes, Dangerous Beauty, Indomitable will, Left handed, Legendary Trait, Scoundrel, Servants
Semi high costing advantages: Military Academy training, Citation, Ordained, University trained
High costing advantages: Faith, Foul Weather Jack, Large, Tough
Very high costing advantages: Castion Education, Noble