A brief explanation of what each column means:
| Column Name | Explanation |
| Ordinal | Used by FFGenie to uniquely identify the player as the same player may have a different player id in different competitions. |
| Id | The unique identifier of the player in the particular competition. |
| # | The player's jumper number. |
| First | The player's first name. |
| Last | The player's last name. |
| Team | The player's AFL team. |
| Positions | The positions the player qualifies for. |
| Selections | How many entries have selected this player. |
| Sel Change | The increase/decrease in selections from the previous round. |
| Current | The player's current price. |
| Last Change | The increase/decrease in the player's price from the previous round. |
| Total Change | The increase/decrease in the player's price from the start of the season. |
| Change % | The increase/decrease in the player's price as a percentage of the start price from the start of the season. |
| Break | The player's breakeven. i.e. the minimum score required for his price not to drop. |
| Breakeven % | The likelihood that player will make his breakeven. |
| Exp Change | The expected increase/decrease in price if the player scores his current average. |
| Exp Price | The expected price of the player if the player scores his current average. |
| Exp Change 2 | The expected increase/decrease in price in 2 rounds time if the player scores his current average for the next 2 rounds. |
| Exp Price 2 | The expected price of the player in 2 rounds time if the player scores his current average for the next 2 rounds. |
| Exp Change 3 | The expected increase/decrease in price in 3 rounds time if the player scores his current average for the next 3 rounds. |
| Exp Price 3 | The expected price of the player in 3 rounds time if the player scores his current average for the next 3 rounds. |
| Total Exp Change | The summation of Exp Change, Exp Change 2 and Exp Change 3. i.e. the increase/decrease in the player's price in 3 rounds time. |
| Real Price | What a player should be priced at, according to his current average. |
| Real Diff | The difference between the player's current price and his real price. |
| Total | The total of all the player's scores |
| Games | The numberof games the player has played in. |
| Mean | The player's average score. |
| StdDev | The player's standard deviation. |
| 3R Mean | The player's average in the last 3 games he has played in. 0 if he has played less than 3 games. |
| $/Mean | The player's current price divided by his average. This gives a rough indication of his value. The lower this value is, the greater the player's worth is at this price. |
| $/3R Mean | The player's current price divided by his 3 round average. |
| Min | The minimum score of all the scores. |
| Max | The maximum score of all the scores. |
| R1, R2, R3 etc. | The player's score in Round 1, Round 2, Round 3 etc. up until the current completed round. |
These columns may be added to the table:
| Column Name | Explanation |
| If Score | The increase/decrease in a player's price if he should score 'x' in the next round. 'X' being the value inputted into the dialog. |
| For Change | The minimum score required for the player to change 'x' dollars. 'X' being the value inputted into the dialog. |
| Mean Last N Scores | The average of the last 'x' scores where 'x' is the value inputted into the dialog. A score is classified as a non-zero value in a round. |
| Mean Last N Rounds | The avearge in the last 'x' rounds where 'xi is the value inputted into the dialog. If a score is a zero, that is not taken into calculation. |