FFGenie

Fantasy Football magic

Table Columns Explanation

A brief explanation of what each column means:

 Column NameExplanation
Ordinal Used by FFGenie to uniquely identify the player as the same player may have a different player id in different competitions.
 Id The unique identifier of the player in the particular competition.
 # The player's jumper number.
 First The player's first name.
 Last The player's last name.
 Team The player's AFL team.
 Positions The positions the player qualifies for.
 Selections How many entries have selected this player.
 Sel Change The increase/decrease in selections from the previous round.
 Current The player's current price.
 Last Change The increase/decrease in the player's price from the previous round.
 Total Change The increase/decrease in the player's price from the start of the season.
 Change % The increase/decrease in the player's price as a percentage of the start price from the start of the season.
 Break The player's breakeven. i.e. the minimum score required for his price not to drop.
 Breakeven % The likelihood that player will make his breakeven.
 Exp Change The expected increase/decrease in price if the player scores his current average.
 Exp Price The expected price of the player if the player scores his current average.
 Exp Change 2 The expected increase/decrease in price in 2 rounds time if the player scores his current average for the next 2 rounds.
 Exp Price 2 The expected price of the player in 2 rounds time if the player scores his current average for the next 2 rounds.
 Exp Change 3 The expected increase/decrease in price in 3 rounds time if the player scores his current average for the next 3 rounds.
 Exp Price 3 The expected price of the player in 3 rounds time if the player scores his current average for the next 3 rounds.
 Total Exp Change The summation of Exp Change, Exp Change 2 and Exp Change 3. i.e. the increase/decrease in the player's price in 3 rounds time.
 Real Price What a player should be priced at, according to his current average.
 Real Diff The difference between the player's current price and his real price.
 Total The total of all the player's scores
 Games The numberof games the player has played in.
 Mean The player's average score.
 StdDev The player's standard deviation.
 3R Mean The player's average in the last 3 games he has played in. 0 if he has played less than 3 games.
 $/Mean The player's current price divided by his average. This gives a rough indication of his value. The lower this value is, the greater the player's worth is at this price.
 $/3R Mean The player's current price divided by his 3 round average.
 Min The minimum score of all the scores.
 Max The maximum score of all the scores.
 R1, R2, R3 etc. The player's score in Round 1, Round 2, Round 3 etc. up until the current completed round.

Addable Columns

These columns may be added to the table:

 Column Name Explanation
 If Score The increase/decrease in a player's price if he should score 'x' in the next round. 'X' being the value inputted into the dialog.
 For Change The minimum score required for the player to change 'x' dollars. 'X' being the value inputted into the dialog.
 Mean Last N Scores The average of the last 'x' scores where 'x' is the value inputted into the dialog. A score is classified as a non-zero value in a round.
 Mean Last N Rounds The avearge in the last 'x' rounds where 'xi is the value inputted into the dialog. If a score is a zero, that is not taken into calculation.