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NAVIGATION
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Weapons in Feudal come in seven types, and each has 6 or more weapons, equiping one modifies your strength:
- Axes: deals Heavy damage, a majority are two-handed, medium speed, medium - best damage
- Blunt Weapons: have a high damage rating, many are two-handed, slow speed, best damage
- Longblades: balanced weapons
- Shortblades: low damage, high speed
- Ranged Weapons: large attack range increase, low-medium damage
- Magical Weapons: medium attack range increase, deals Magic damage
- Polearms: +1 to attack range, Piercing damage
Some weapons have special abilities or properties:
- Heavy - % to deal maximum damage
- Piercing - % chance to avoid target's armor
- Magical - % to add X magic damage
- Fire - % to deal 1 to X fire damage
While this hasn't been added yet, a randomized weapon system may be added. This system will on random occassions, modify the weapon a monster drops. So a Brand dropped by a monster may gain a greater strength value, acquire a weapon ability like Heavy, and then gain a special skill modifier like +3 to potionmaking when equipped. That Brand would now be a "Sharpened Heavy Brand of Alchemy". Or a Brand would lose strength value, acquire a weapon ability, and then gain a special skill modifier. This Brand would be "Dulled Flaming Brand of Ninjitsu" or maybe even "Damaged Piercing Brand of Holiness". This would increase the collectability of weapons since now each weapon has many different versions of itself, like with some highly desirable forms that are sought by those who are training in the skill that the weapon provides.
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Feudal, by EGUY
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