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NAVIGATION
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The Ninjitsu skill is very powerful when used as elaborate combos. It is neutral in alignment, but favors evil. It doesn't use magic, it uses Ninjitsu Points which are spent at a rate of 1 per use of a skill. You only get 2 NPs and you can recharge them while meditating in a town or safe area when they run out. It has several weapon throwing skills and some agility skills to put you in position for a deadly attack.
KEY:
(x) = (level)
SKILLS:
Uppercut(1) : attack twice without an attack delay. you must only be wearing gauntlets. (no weapons or any other armor)
Focus Fist(5) : makes your unarmed (fist) attacks skilled, allowing you to deal more than half your strength with an unarmed attack. only works for one hit.
Throw Dagger(10) : throw a dagger you have equipped. it deals twice its strength as damage.
Smoke Trail(15) : creates 6 black clouds of random opacity and density for a speedy escape or temporary concealment
Feint(20) : for the next 5 times you move, it will create a temporary image of yourself to confuse players.
Set Trap(25) : set a trap to deal damage when walked on
Chain Assault(30) : attack, then have a 5/6 chance of attacking again. this repeats until you mess up (1/6 chance of doing so after an attack). these attacks have no delay.
Shuriken Storm(35) : must have a shuriken equipped. fire ten shurikens that each deal damage equal to your strength. your equipped shuriken is destroyed.
Shield Buster(40) : have a katana equipped. attack an enemy, with a 100% chance to pierce and deal damage without it being reduced by their armor.
Armor Entrapment(45) : deals damage equal to 10x the target's armor rating.
Destroy Trap(50) : destroys a trap
Whirlwind(70) : attack in all directions and then step randomly once. this happens three times in a row.
Conceal Trap(80) : makes a trap invisible.
Snap Neck(90) : 10% chance to kill an enemy if you are behind it.
Transfer Death(100) : moves the damage you have on you to the target, their damage is moved to you.
Finish Off(150) : kill an enemy if its HP is less than 25%.
Execute(200) : 10% chance to instantly kill an enemy. |
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This magic focuses on nature and the elements. It is aligned with neutral, it has some evil and some good themed spells. It uses mana. Elemental magic is the most well-rounded magic to train in.
KEY:
(x,y) = (level,mana)
SPELL:
Light Ray(1,2) : deals damage equal to half your elemental magic level, rounded up
Dark Ray(5,8) : deals damage equal to your elemental magic level
Water Spray(10,10) : deals 15 damage and pushes the target away
Thorn Rush(15,15) : fires a wave of plants that damage and pass through any enemies they hit, allowing multiple hits if lined up. to be replaced by Fire Ball
Ice Beam(20,15) : freezes the target for 5 seconds and deals damage equal to your elemental magic level + 5 up to 70 damage.
Lava Flow(25,30) : creates a temporary square of lava to burn enemies and allies that enter it
Essence Sparkler(30,1/4 mana) : uses up 1/4 of your mana to deal that much damage to the target
Earthquake(50,75) : deals 60 damage to surrounding enemies, with a 10% chance to deal an additional 90 damage from an upheaved rock
Lightning Burst(60,100) : fires 4 lightning bursts that move around randomly and deal 150 damage to whoever they touch.
Flame Circle(70,140) : deals 100 damage to all adjacent enemies
Moon Aura(80,100) : casts a spherical shield around the target, giving it an armor bonus equal to your elemental magic level. it lasts until day.
Sun Aura(90,110) : casts a spherical shield around the target, giving it an armor bonus equal to your elemental magic level. it lasts until night.
Elemental Blades(100,200) : deals damage equal to 3 times your elemental magic level
Natural Might(125,140) : raises your strength based on how many different nearby terrains there are. this bonus disappears the next time you do any damage to an enemy.
Life Circle(150,140) : steals the HP from nearby enemies to heal yourself.
Summon Elemental(200,all) : summons a pet made of fire, ice, electricity, or poison. each one has its own powers (as if it equipped a weapon with effects that match its type, some even have heavy damage or pierce) and each of its stats are based on 1-3x your elemental magic level. |
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This magic is aligned to evil. It focuses on damage, poison, and generally evil things.
KEY:
(x,y) = (level, mana)
SPELL:
Poison Grasp(1,2) : attacks the nearby target with 25 points of poison
Venom Transfer(5,5) : transfers some poison from you to your target
Bone Barrier(10,20) : surrounds the target with an umoving circle of skulls for you dark magic level divided by 10
Poison Cloud(15,15) : attacks all adjacent targets with 30 points of poison
Bone Arrow(20,30) : uses a corpse. creates an arrow that deals damage between 0 and the corpse's strength plus yours. creates an additional arrow every 20 levels.
Weapon Shards(25,25) : sacrafice a weapon to fire them at an enemy and deal damage equal to half that weapon's strength
Fear Array(30,25) : makes all nearby players and monsters step away 5 spaces.
Greed Sparkler(35,50) : deals damage equal to 1/4 of your gold. that gold is destroyed.
Drain Corpse(40,45) : requires a corpse. heals your health equal to the health of the corpse.
Soul Sparkler(45,60) : same as Greed Sparkler but uses HP instead of gold.
Corpse Wave(60,75) : sends all corpses within 10 spaces flying at the target to deal damage equal to the corpse's strength.
Capture Essence(70,70) : steals 10% of the target's HP to be stored as captured essence. can only hold up an amount less than your dark magic level.
Reanimate(80,100) : brings as corpse back to life as a pet.
Blood Weapon(90,160) : use captured essences to create a weapon with strength equal to 1/3 of your amount of captured essences.
Death Cannon(100,all) : fires a destructive beam that deals damage equal to the strength of all corpses in 25 spaces.
Demon Well(150,all) : creates a vortex to kill everything in view of it. you and immortal beings are not harmed. things with magical armor can resist the pull for a while but will be pulled in. you won't be credited with kills (esp. for bosses).
Doom Cannon(200,all) : fires a Death Cannon in all directions (N,S,E,W). |
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Clerical Magic is focused on healing and is aligned as good. It uses up mana and rewards mana at level up. Any healing done to vampires will instead be dealt as damage.
KEY:
(x,y) = (level required, mana required)
SPELLS:
Heal(1,5) : heal some health
Take Poison(10,10) : transfer part of your target's poison to yourself, can be comboed with the skill, Transfer Poison
Holy Strike(20,40) :
Smite Vampire(35,50) : 50% chance to instantly kill a vampire
Negate Poison(40,60) : cures the target of poison and gives them a resistance of 50 poison damage, meaning that the next time they are poisoned, the poison damage is reduced by 50. If any resistance points remain, they are applied to the next time that person is poisoned.
Holy Blessing(50,50) : cures a player of vampirism, doesn't grant immunity however
Summon Angelic Combatant(60,all) : summons an Angelic Combatant as a pet
Complete Heal(70,target's level) : completely heals the target, or kills it if it is a vampire
Summon Angelic Avenger(90,all) : summons an Angelic Avenger as a pet
Heal All(125,250) : heals everyone in view, including caster |
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With potionmaking, you can make various potions buying only a cauldron and finding some ingredients on the ground. You only need one unit of each required ingredient to make a potion.
KEY:
1=Slime
2=Bone Powder
3=Kilnfern
4=Bargflower
5=Imp Root
6=Beetle Leaf
7=Fernus Root
8=Vampire Ivy
9=Dragonheart Blossom
10=Demon Flame
11=Viper Herb
(x)= Your skill must be level x or higher
RECIPES:
Weak Potion(1) = 1+2 : restores some health
Apprentice Potion(10) = 1+4 : restores some mana
Good Potion(20) = 1+2+6 : restores health
Mage Potion(30) = 1+2+5 : restores mana
Poison Cure(35) = 3+7+11 : cures poison
Invisibility Potion(45) = 1+2+8 : makes you invisible for 30 seconds, unless you attack or log out
Warp Potion(55) = 2+6+7+9 : teleport to any town that you could normally respawn to
Toxin Coating(70) = 3+6+7+11 : adds poison damage to a blade forever, only can be used once on a blade
Vampire Essence(80) = 3+4+7+8+9 : makes the drinker into a vampire
Venom Coating(90) = 3+6+7+10+11 : same as Toxin Coating but stronger
Great Potion(100) = 1+2+4+5+6+9 : restores a lot of health
Wizard Potion(120) = 1+2+4+5+6+9+10 : restores a lot of mana
Vampirism Cure(135) = 2+3+4+5+8+9+10 : cures vampirism and makes the drinker immune to it forever
Soul Potion(150) = 1+2+3+4+5+6+7+11 : nothing yet
Skill Potion(170) = 1+2+3+4+5+6+7+8+9+11 : adds one level to the chosen skill
Blood Potion(200) = 1+2+3+4+5+6+7+8+9+10+11 : nothing yet
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It is wise to practice with at least one of the seven weapon types to gain an advantage. When you attack with a weapon you have no training in (or with fists), you can only deal damage equal to 50% of your strength.
When you do attack with a weapon you are proficient in, the following formula takes place: If the damage to be dealt is less than (5 * your skill with the weapon)%, it automatically gets a second damage value. If this new value is higher than your original damage value, it replaces it.
Example: You are attacking with a weapon that you have a skill of 5 in. If the damage you deal is less than 25% of your strength(maximum damage), it rerolls to get a new number. If this new number is better than your original damage, it replaces it. If you were to deal 6 damage originally and your strength was 60, 6 is less than 25% of 60 so you get the reroll, and your reroll is 35, you deal 35 damage instead!
This improves your damage and deals higher damage as you progress. |
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Hotkeys are a new and beneficial addition to Feudal! To set a hotkey, click the set hotkey button on your HUD and choose the hotkey number (1-4). Then choose the action, do not choose anything in a << >>; they are to divide the list into sections for each skill. When you click the hotkey, it will do that action! To unset a hotkey, click reset hotkey and choose the number of the hotkey. Or you could overwrite the hotkey by setting a new action to it. |
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More to come...(more info and more skills)
Thieving
Forging
Ninjitsu
Elemental Magic
Cleric Magic
Dark Magic
Mining
Alchemy |
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Herbs and Where to Find Them
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Bone Powder: near tombs and caves(in and around)
Slime: forests
Fernus Root: on plateaus
Imp Root: near lava
Viper Herb and Kilnfern: open areas
Demon Flame and Vampire Ivy: Shadowlands
Dragonheart Blossom: near Drakes and Dragons
Bargflower: deserts
Beetle Leaf: near water
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Universal Admin Level 2 - Creator
Server Admin Level 2 - Hosts
Universal Admin Level 1
Server Admin Level 1
Universal Game Moderator (GM)
Server Game Moderator (GM)
Universal positions have their abilities on all servers and server positions have their abilties on a certain server. |
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Vampires are one of the many creatures in Mietha. It is unknown where to find them. When you do happen to cross paths with a vampire, you may be bitten and there is a chance that you will turn into a vampire (10%). To cure vamprism, drink a vampire cure potion. Be careful! This will give you a permanent immunity and you will never be able to become a vampire again. There are ways to cure vamprism without gaining an immunity but you will just have to figure that out for yourself. Being a vampire gives you a +5 bonus to strength and HP (if you normally gained 11-16 HP when you level up, you would gain 16-21 HP), when you are cured, you will lose any strength and HP that exceeds your maximum strength and HP at your current level. Vampires can also drain the lifeforce of non-Vampire to heal themselves. This may inflict vamprism in the victim. A penalty of vamprism is the weakness to clerical magic and sunlight. Some cleric spells can kill or damage vampires significantly. Sunlight will remove 1/60 of the vampires HP for every second they are in sunlight, killing them after 60 seconds unless they can find shelter in a building or in a cave. It is rumored that a certain armor can protect the user from this weakness. |
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Feudal, by EGUY
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