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Enter the Expedition Halo Shout Box!

Halo 3

Halo 3 is the third game in the Halo Trilogy and will provide the thrilling conclusion to the events begun in Halo: Combat Evolved. Halo 3 was first revealed at the Electronic Entertainment Expo in Los Angeles on May 9th, 2006. Halo 3 will be available for the Xbox 360 in 2007. Halo 3 will pick up where Halo 2 left off. The Master Chief is returning to Earth to finish the fight. The Covenant occupation of Earth has uncovered a massive and ancient object beneath the African sands - an object who's secrets have yet to be revealed. Earth's forces are battered and beaten. The Master Chief's AI companion Cortana is still trapped in the clutches of the Gravemind - a horrifying Flood intelligence, and a civil war is raging in the heart of the Covenant. The epic saga continues with Halo 3 as Master Chief returns to finish the fight, bringing the epic conflict between the Covenant, the Flood, and the entire human race to a dramatic, pulse-pounding climax.

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Story

Halo 3, the final video game in the Halo trilogy, is a first-person shooter under development by Bungie Studios for the Xbox 360. An official announcement on the developer's website states that Halo 3 will end the current story arc of the Halo trilogy. A public beta test of the multiplayer component of the game occurred between May 16, 2007 and June 10, 2007. The final version of the game is due to be released on September 25, 2007 in the United States, Brazil, Canada and Australia, September 26, 2007 in Europe and September 27, 2007 in Japan. On August 29, 2007, Bungie officially stated that Halo 3 has gone gold The gameplay of Halo 3 largely builds upon the previous successful renditions of the franchise. It is a first-person shooter that, once again, follows the character Master Chief and his struggle against the Covenant and the Flood. The game's action takes place largely on foot, but there are vehicles available for the player to use at certain points in the game. As with the other Halo titles, the multiplayer portion of the game is one of the game's most celebrated features, and is one of the reasons for the series' enormous success. The balance of weapons and objects in the game has been adjusted to better adhere to what Multiplayer Designer Lars Bakken describes as the "Golden Three Things of Halo". These are "weapons, grenades, and mêlée"; all three of which are simultaneously available to a player at all times while on foot (unless they are dual wielding or using one of the new class of support weapons). The idea of "balance" (at least in multiplayer) is that each specific weapon or piece of equipment has specific areas where it is most useful, and others where it falls far short. No matter what combination of weapons a player chooses (players are famously limited to only two weapons at any one time in Halo), there will be situations in which they have an advantage, and others in which they have a disadvantage. The result is that there is no one weapon/vehicle that is overpowered for every type of situation the player might encounter. The new default controller layout will see the Right Bumper become the "action" button (pick up, reload, board vehicles, activate switches, etc), with the X button being used for deployment of equipment (see Equipment below). When dual-wielding, weapons can be individually reloaded using either the left or right bumper. Other buttons are unchanged, but B (melee attack) also will be used to take a stationary gun turret off its tripod for mobile use, becoming one of the game's "support weapons" (see Weaponry below), As with previous games however, players can still choose to change the default control layout in their game profile to a number of pre-sets.

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