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Mods |
Currently I'm working on two mods:
Critical Mass - main, long-term project I am focused on. Read info on
its page, as it hardly can be described shortly. It's just one step to
a total conversion - totally new storyline, made without any looking at
the original one, different in one main fact: it will be dynamical
storyline in dynamical world. Every player's significant action will
take effect at other quests and the world in general times more
significally than what is done by player. I work as a designer and
coordinator in a team that is open to new members.
WeaponFix - side project that was first done for myself, but later requests forced me to continue full-scale development.
Really updating it is a kind of rest for me: it is much easier when you
know exactly what to do and how to do it. Updating takes only several
hours with significant changes, while Critical Mass can eat days
without any or insignificant visible effect at all.
Other ones that will possibly be updated are ArmorFix and Intense Combat 4.
Also there's Subway mod: I've promised to make the second version which
means I'll make it. But not too soon - it will be done when it will be
just a copy-paste from Critical Mass project (CM further) and some
scripting.
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Updates |
Updates are first posted in downloads section. Text info will be
updated only on major changes, as it's present in mod's readme anyway.
Latest versions of all my mods can be found there. I just don't want to
spend much time to update everything constantly.
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