Brainstormers

SEVEN WONDERS

The Seven Wonders of Calypso
or
Around the World in 80 tp Jumps

There are many amazing places in the Entropia Universe to explore, and new things are added with the version upgrades.  Club Neverdie must top the list, with its Guinees Book entry.   Deathifier and the Treasure Island story is also famous.  The oil rig, Mulaak Temple, healing pool, Atrox egg, Island memorials all deserve honorable mention as well.

Here are my selections for the 7 Wonders in game.  they are all on Calypso.  So put on your walking shoes, grab a buddy or two, and get ready for some no money fun.

Number 7:  The Ambrosian Cave

Famous for the rippersnappers infesting its waters and the allophyls along the shore, Lake XXX is a major feature in the center of Eudoria.   The caves are on an island on the south shore.  You can only enter from the south, but there is an exit on the north side.  Inside the caves many pilgrims leave some donation to Lootius or to the spirits of those who passed that way previously.
(pix map)

Number 6:  Spiral Mountain

Number 5:  Thorkiel's Tomb

The Wonder is certainly the closest to any tp, less than 100m away, but remains largely unknown and unexplored.   The Deer Building at New Oxford has a door on the left side.  Navigating through the underground arcade will reveal a sign incicating Thorkiel's Tomb.  There is a huge empty chamber below this, where the Boorum event mobs occassionally appear (although not recently).
pix  map

Number 4:  The Thorifoid Temple and Sacrificial Altar


Number 3:  The Black Orbs


Number 2:   The Mysterious Islands (aka the Sister Islands)

Number 1:   Cape Smiley

Water Bugs

Entropia Water Bugs

 by Dave Neuromancer

 Water is, of course, essential for human life.    The human body is about 65% water, and without it we die in a few days.  We pay a lot of money to go play in it in warm sunny places.    Too much water and we also die.   This is commonly known as drowning.

 

 In game, water is a safe refuge from pursuing mobs, but home to marauding rippersnappers.   Water has some pretty weird properties here.   For example, you emerge from water perfectly dry.   No need to always worry where your towel is.  You can stay underwater forever, and your chest doesn't explode when you use a teleport chip from -300m to the surface.   There are 4 or 5 "water bugs" to make life more interesting.   They include dry lakes, invisible ponds, and ocean water above sea level.

 

The easiest bug to find are the dry or mirage lakes.    One is 100m or so N of the Pandora tp at 19713, 15597.   There are usually a few sabakumas walking happily in it.   Another one is directly  E of Port Atlantis at 7590, 8261.   Don't tell your hunting buddy to go jump in the lake thinking you will be safe.      You will have to fight combis, cornundos, and exas underwater.  

 

 

 Just a guy fighting low level mobs - but underwater, standing up, and the mobs don't drown.

 

The second type of water bug is the invisible pond.   They are scattered all over the map, but an easy one to find is at 14422, 6037 near the outpost  half way between East Scylla and Fort Troy.   You see nothing special, just a dip in the terrain, and suddenly you are swimming.

 These 2 screenshots are from exactly the same place.

 

The third bug involves rippersnappers that have forgotten they naturally belong in water.   The best place to find them is between the two small lakes (co-ords 22630, 5190) near the Sakura City tp.  These "land rippers" may be higher on the evolutionary scale than their waterbound relatives, but they are too busy zooming around on the beach to attack anyone.  You can waste a lot of ammo trying to hit them, so forget looting a Marber Bravo from these guys.

 

The fourth bug involves using a tp chip and jumping into water.   Rivers seem to be the best for this, but sometimes lakes or oceans work too.   You end up standing, not swimming, and you can slide through the water.  You can imitiate a submarine by surfacing or diving, or you can really impress a new player by "walking" on water.   When asked I usually say it is a hidden bonus skill gained when you unlock coolness.   The effect lasts until you hit land again.

 

 

The last water bug is at the Mysterious Islands (co-ords 8400, 2600 aka the Hidden Islands or Sister Islands) far to the W of Fort Troy.   As you swim from the mainland, you suddenly find yourself doing the breast stroke 9 meters in the air.   You are still swimming though, because you are breathing out air bubbles, and this continues until you hit the islands.   This is the only place ingame where you can fly for free.  Jumping off a mountain or getting blown up by a grenade doesn't count as flying.

 

 

 Water is apparently one of the most difficult things in gaming graphics to get right, and these water bugs make the game more interesting.    If you happen to find one by accident, it's like " hey, this is pretty cool".  There might also be more bugs that I haven't found yet, and honestly I hope Mindark doesn't fix them.

 

 

 2008/03/30