| There's a lot of
information that must be said for the release of what many think is
a milestone system for not only the Moon Mage Guild, but for the
game itself. The most important thing to realize about this system
is that it's tough, really tough. It was designed with the 50th+
circle crowd in mind, as well as the devoted Moon Mage. The
techniques for making specific enchantments are very tricky, and
will require effort to discover what they are, and further effort to
create them.
Key points of the new system:
1) Quest - There is a quest
involved before you can enchant, and a large amount of information
to be gathered on each enchantment.
2) Books - There are some important
library books involved in enchanting. Ask around, check out the
shelves in known libraries.
3) Enchantments - There are five
enchantments in the basic system. Flagship enchantments, such as
Permanent Moonblades, Divination Bones and Gwethdesuans, are not
included in this base system until the existing enchantments have
been studied. New enchantments can be expected much like new spell
releases. Each enchantment process can vary wildly, with some
distinctly easier than others. This system is nearly as complex as
the magic system and has the potential to include over 166,000
different enchantments.
4) Shops - There is
a shop for your enchanting
needs. However, the system was designed to be flexible enough to use
items found via forging, foraging, skinning, questing, etc.
5) Skills - The system's different
enchantments will teach various skills, with Astrology being a key
factor. Other skills involved include Mechanical Lore, Scholarship,
Magic Devices, and Primary Magic and Harness (since spells are a
part of the system). Having good Climbing, Swimming, and Skinning
probably won't hurt either depending on the enchantment and how you
get the raw materials.
6) Spells - There is one spell that
was released with Enchanting:
Imbue
-- "The Imbue spell energizes an object with an intense level of
Lunar mana, readying any useless item into something that an
enchanter can use. Listen carefully, for it takes TWO castings of
this spell to fully prepare an item, and any previous functions the
item may have had are likely to be lost forever. Some Moon Mages who
can't enchant still take this spell to help those that can as
apprentices." -- Requirements are Focus Moonbeam and 20th circle.
You'll have to experiment to see what will and what won't work with
Imbue. There are plans for at least one more enchanting oriented
spell.
7) Tweaks - A lot of tweaks will be
made to this system, particularly in the realm of reward vs.
difficulty. Thus, if an enchantment is just too hard to make, don't
despair as it may not remain that way.
8) Player Co-op - The system was
design with the expectation that players would rely on other players
to make an enchantment. It is certainly a Moon Mage only system, but
there are numerous hooks where it would be beneficial to work with
another Moon Mage, or a character from another Guild. Also remember
your prediction capabilities, as this system was designed to take
that into account. |
Of note:
Burin Making Help
Constellation Jewelery Formula's
Gwethdesuan's: A How-to
Lunar Aura Devices
Ramblings of a Madman (Itron is
crazy, I swear.)
A Spiel of
ShadowMasters
Terbalen's Enchants
|