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Name -> effect
Adaptability -> Powers up moves of the same type.
Aftermath -> Damages the foe landing the finishing hit.
Air Lock -> Eliminates the effects of weather.
Anger Point -> Raises Attack upon taking a critical hit.
Anticipation -> Senses the foe's dangerous moves.
Arena Trap -> Prevents the foe from fleeing.
Bad Dreams -> Reduces a sleeping foe's HP.
Battle Armor -> The Pokémon is protected against critical hits.
Blaze -> Powers up Fire-type moves in a pinch.
Chlorophyll -> Boosts the Pokémon's Speed in sunshine.
Clear Body -> Prevents the Pokémon's stats from being lowered.
Cloud Nine -> Eliminates the effects of weather.
Color Change -> Changes the Pokémon's type to the foe's move.
Compoundeyes -> The Pokémon's accuracy is boosted.
Cute Charm -> Contact with the Pokémon may cause infatuation.
Damp -> Prevents combatants from self destructing.
Download -> Adjusts power according to the foe's ability.
Drizzle -> The Pokémon makes it rain if it appears in battle.
Drought -> The Pokémon makes it sunny if it is in battle.
Dry Skin -> Reduces HP if it is hot. Water restores HP.
Early Bird -> The Pokémon awakens quickly from sleep.
Effect Spore -> Contact may paralyze, poison, or cause sleep.
Filter -> Powers down super-effective moves.
Flame Body -> Contact with the Pokémon may burn the foe.
Flash Fire -> Powers up Fire-type moves if hit by a fire move.
Flower Gift -> Powers up party Pokémon when it is sunny.
Forecast -> CASTFORM transforms with the weather.
Forewarn -> Determines what moves the foe has.
Frisk -> The Pokémon can check the foe's held item.
Gluttony -> Encourages the early use of a held Berry.
Guts -> Boosts Attack if there is a status problem.
Heat Proof -> Weakens the power of Fire-type moves.
Honey Gather -> The Pokémon may gather Honey from somewhere.
Huge Power -> Raises the Pokémon's Attack stat.
Hustle -> Boosts the Attack stat, but lowers accuracy.
Hydration -> Heals status problems if it is raining.
Hyper Cutter -> Prevents the Attack stat from being lowered.
Ice Body -> The Pokémon regains HP in a hailstorm.
Illuminate -> Raises the likelihood of meeting wild Pokémon.
Immunity -> Prevents the Pokémon from getting poisoned.
Inner Focus -> The Pokémon is protected from flinching.
Insomnia -> Prevents the Pokémon from falling asleep.
Intimidate -> Lowers the foe's Attack stat.
Iron Fist -> Boosts the power of punching moves.
Keen Eye -> Prevents the Pokémon from losing accuracy.
Klutz -> The Pokémon can't use any held items.
Leaf Guard -> Prevents status problems in sunny weather.
Levitate -> Gives full immunity to all Ground-type moves.
Lightningrod -> The Pokémon draws in all Electric-type moves.
Limber -> The Pokémon is protected from paralysis.
Liquid Ooze -> Inflicts damage on foes using any draining move.
Magic Guard -> The Pokémon only takes damage from attacks.
Magma Armor -> Prevents the Pokémon from becoming frozen.
Magnet Pull -> Prevents Steel-type Pokémon from escaping.
Marvel Scale -> Boosts Defense if there is a status problem.
Minus -> Boosts Sp. Atk if another Pokémon has Plus.
Mold Breaker -> Moves can be used regardless of abilities.
Motor Drive -> Raises Speed if hit by an Electric-type move.
Multitype -> Changes type to match the held Plate.
Natural Cure -> All status problems are healed upon switching out.
No Guard -> Ensures the Pokémon and its foe's attacks land.
Normalize -> All the Pokémon's moves become the Normal type.
Oblivious -> Prevents the Pokémon from becoming infatuated.
Overgrow -> Powers up Grass-type moves in a pinch.
Own Tempo -> Prevents the Pokémon from becoming confused.
Pickup -> The Pokémon may pick up items.
Plus -> Boosts Sp. Atk if another Pokémon has Minus.
Poison Heal -> Restores HP if the Pokémon is poisoned.
Poison Point -> Contact with the Pokémon may poison the foe.
Pressure -> The Pokémon raises the foe's PP usage.
Pure Power -> Boosts the power of physical attacks.
Quick Feet -> Boosts Speed if there is a status problem.
Rain Dish -> The Pokémon gradually recovers HP in rain.
Reckless -> Powers up moves that have recoil damage.
Rivalry -> Raises Attack if the foe is of the same gender.
Rock Head -> Protects the Pokémon from recoil damage.
Rough Skin -> Inflicts damage to the foe on contact.
Run Away -> Enables sure getaway from wild Pokémon.
Sand Stream -> The Pokémon summons a sandstorm in battle.
Sand Veil -> Boosts the Pokémon's evasion in a sandstorm.
Scrappy -> Enables moves to hit Ghost-type foes.
Serene Grace -> Boosts the likelihood of added effects appearing.
Shadow Tag -> Prevents the foe from escaping.
Shed Skin -> The Pokémon may heal its own status problems.
Shell Armor -> The Pokémon is protected against critical hits.
Shield Dust -> Blocks the added effects of attacks taken.
Simple -> The Pokémon is prone to wild stat changes.
Skill Link -> Increases the frequency of multi-strike moves.
Slow Start -> Temporarily halves Attack and Speed.
Sniper -> Powers up moves if they become critical hits.
Snow Cloak -> Raises evasion in a hailstorm.
Snow Warning -> The Pokémon summons a hailstorm in battle.
Solar Power -> Boosts Sp. Atk, but lowers HP in sunshine.
Solid Rock -> Powers down super-effective moves.
Soundproof -> Gives full immunity to all sound-based moves.
Speed Boost -> The Pokémon's Speed stat is gradually boosted.
Stall -> The Pokémon moves after even slower foes.
Static -> Contact with the Pokémon may cause paralysis.
Steadfast -> Raises Speed each time the Pokémon flinches.
Stench -> The stench helps keep wild Pokémon away.
Sticky Hold -> Protects the Pokémon from item theft.
Storm Drain -> The Pokémon draws in all Water-type moves.
Sturdy -> The Pokémon is protected against 1-hit KO attacks.
Suction Cups -> Negates moves that force switching out.
Super Luck -> Heightens the critical-hit ratios of moves.
Swarm -> Powers up Bug-type moves in a pinch.
Swift Swim -> Boosts the Pokémon's Speed in rain.
Synchronize -> Passes on a burn, poison, or paralysis to the foe.
Tangled Feet -> Raises evasion if the Pokémon is confused.
Technician -> Powers up the Pokémon's weaker moves.
Thick Fat -> Raises resistance to Fire-and Ice-type moves.
Tinted Lens -> Powers up "not very effective" moves.
Torrent -> Powers up Water-type moves in a pinch.
Trace -> The Pokémon copies the foe's ability.
Truant -> The Pokémon can't attack on consecutive turns.
Unaware -> Ignores any change in ability by the foe.
Unburden -> Raises Speed if a held item is used.
Vital Spirit -> Prevents the Pokémon from falling asleep.
Volt Absorb -> Restores HP if hit by an Electric-type move.
Water Absorb -> Restores HP if hit by a Water-type move.
Water Veil -> Prevents the Pokémon from getting a burn.
White Smoke -> Prevents the Pokémon's stats from being lowered.
Wonder Guard -> Only supereffective moves will hit.
Neutral (Has no effect)
Bashful
Docile
Hardy
Quirky
Serious
Attack Increasing Natures (increases the attack stat, but decreases another stat as stated)
Adamant - Special Attack
Brave - Speed
Lonely - defense
Naughty - Special defense
Defense Increasing Natures (increases the defence stat but decreases another stat as stated)
Bold - Attack
Relaxed - speed
Impish - Special Attack
Lax - Special defense
Speed Increasing Natures (increases the speed stat but decreases another stat as stated)
Timid - Attack
Hasty - Defense
Jolly - Special Attack
Naive - Special defense
Special Attack Increasing Natures (increases the special attack stat but decreases another stat as stated)
Modest - Attack
Mild - Defense
Quiet - Speed
Rash - Special defense
Special Defense Increasing Natures (increases the special defence stat but decreases another stat as stated)
Calm - Attack
Gentle - defense
Sassy - speed
Careful - Special attack