Warriors cannot cast magic spells (they can use magic items!)
Warriors can wear any armour (Fur, Leather, leather with metal, Chain Mail, Plate or Scale Mail, Plate / Scale Mail with Chain Mail)
Warriors can use all types of weapons (Sharp and Blunt)
Small Weapons (under 18 inches) do 1 point of damage
1 Handed Weapons (Up to 42 inches does 1 point - even if held in 2 hands!)
2 Handed Weapons (43” and more do 2 points but must be held in 2 hands or the hit does not count.)
Warriors can use shields (or bucklers strapped to arms / held in hands) A shield will not protect someone if it is not used as it was designed. A shield slung over your back somehow seems not to stop blows even though a weapon hits your shield; it seemed to go through like magic or crushes your back and still causes a hit!
Warriors can use bows / throwing weapons / crossbows (subject to passing a safety test beforehand by a ref)
Upon reaching level 4, Warriors can decide to change to the Assassin Class without penalty. As long as they have not played the character as a level 4 Warrior. Their character card will be changed to the Assassin class.
Warriors can take 4 Magic Items into a game.
There is no limit to the number of Magic Items a character can own, but taking more than the designated number into a game may well result in one or more Magic Items exploding, damaging the character.
Warrior Level 1
4 Global Hit Points
Warrior Level 2
5 Global Hit Points
The Warrior roleplays laying bandages over the wound and the Warrior heals the injury for 2 Hit Points after 30 mins of the bandage being put on (costs no rip, but a bandage must be used, can be used again and again but surely a ref will call infected wound if used too much)
Potions, bandages, herbs and surgery will not work on someone on Zero points, only magic can bring back from the brink of death!Repair Fur / Leather armour
Warrior Level 3
6 Global Hit Points
The Warrior roleplays laying bandages over the wound and the Warrior heals the injury for 3 Hit Points after 30 mins of the bandage being put on (costs no rip, but a bandage must be used, can be used again and again but surely a ref will call infected wound if used too much)
Potions, bandages, herbs and surgery will not work on someone on Zero points, only magic can bring back from the brink of death!Repair Fur / Leather and Leather with metal / chain mail armour
Resist Fear Level 1 – Call “No Effect”
Warrior Level 4
8 Global Hit Points
The Warrior roleplays laying bandages over the wound and the Warrior heals the injury for 4 Hit Points after 30 mins of the bandage being put on (costs no rip, but a bandage must be used, can be used again and again but surely a ref will call infected wound if used too much)
Potions, bandages, herbs and surgery will not work on someone on Zero points, only magic can bring back from the brink of death!Repair All Armour types
Resist Fear Level 1 – Call “No Effect”
Resist Fumble – Call “No Effect”
Warrior Level 5
10 Global Hit Points
The Warrior roleplays laying bandages over the wound and the Warrior heals the injury for 5 Hit Points after 30 mins of the bandage being put on (costs no rip, but a bandage must be used, can be used again and again but surely a ref will call infected wound if used too much)
Potions, bandages, herbs and surgery will not work on someone on Zero points, only magic can bring back from the brink of death!Repair all armour
Resist fear levels 1 – 3 – Call “No Effect”
Resist Fumble – Call “No Effect”
Any worn armour gains 1 hit extra
Aggro - A Warrior can call "Aggro" and appear very threatening to everyone - All non-friendlies will turn to the warrior and attack him without hesitation and will ignore everything else going on around them. This lasts 30 seconds. If a non-friendly is attacked by a different player then that non-friendly will recover its wits and react to their attack (most likely attack them). Can be called once per hour.
Warrior Level 6
12 Global Hit Points
The Warrior roleplays laying bandages over the wound and the Warrior heals the injury for 6 Hit Points after 30 mins of the bandage being put on (costs no rip, but a bandage must be used, can be used again and again but surely a ref will call infected wound if used too much)
Potions, bandages, herbs and surgery will not work on someone on Zero points, only magic can bring back from the brink of death!Repair all armour
Resist fear levels 1 – 3 – Call “No Effect”
Resist Fumble – Call “No Effect”
Any worn armour gains 2 hit extras
Resist Terror level 1 – Call “No effect”
2 handed weapons now do Triple damage. Call "Triple"
Aggro - A Warrior can call "Aggro" and appear very threatening to everyone - All non-friendlies will turn to the warrior and attack him without hesitation and will ignore everything else going on around them. This lasts 30 seconds. If a non-friendly is attacked by a different player then that non-friendly will recover its wits and react to their attack (most likely attack them). Can be called once per hour.
Warrior Level 7
14 Global Hit Points
The Warrior roleplays laying bandages over the wound and the Warrior heals the injury for 7 Hit Points after 30 mins of the bandage being put on (costs no rip, but a bandage must be used, can be used again and again but surely a ref will call infected wound if used too much)
Potions, bandages, herbs and surgery will not work on someone on Zero points, only magic can bring back from the brink of death!Repair all armour
Resist fear levels 1 – 3 – Call “No Effect”
Resist Fumble – Call “No Effect”
Any worn armour gains 3 hit extras
Resist Terror level 1-3 – Call “No effect”
Aggro - A Warrior can call "Aggro" and appear very threatening to everyone - All non-friendlies will turn to the warrior and attack him without hesitation and will ignore everything else going on around them. This lasts 30 seconds. If a non-friendly is attacked by a different player then that non-friendly will recover its wits and react to their attack (most likely attack them). Can be called once per hour.
2 handed weapons now do Triple damage. Call "Triple"
1 Handed weapons now do Double damage. Call "Double"
Destroy spells do 7 points of damage (does not kill outright)