They are warriors taught how to cast fireballs, but so great is the concentration / dedication needed to do this that they do not have time to learn the skills of a mage or a warrior
Cannot use a shield
No healing spells
1 handed swords or small weapons (blunt or sharp) only
Must roleplay being aggressive / short tempered
Cannot use bows / x-bows and no thrown items
They can overcast / double rip if interrupted whilst casting (eg the sorcerer is casting fireball level 3 but are hit by an opponent during the vocal, by spending 2 rips (double required) they force the magic through their body and the spell does work as long as they complete the vocal (although this causes severe head pain, dizziness if done too much)
Have the ability (dependent on level) to absorb the magic of a fireball cast near them and re-use the same fireball later that day, the original intended target doesn’t take the damage either. Usable a limited number of times a day (but does not cost rips). Fireball spell absorbed can only be used that day.
Sorcerers can take 7 Magic Items into a game.
There is no limit to the number of Magic Items a character can own, but taking more than the designated number into a game may well result in one or more Magic Items exploding, damaging the character.
Sorcerer level 1
3 Global Hit points
Fireball – Sorcerer forces magic through his body and throws a magical ball of fire at the target which hits causing 2 points of magical damage. Call “By my power fireball level 2” (Costs 1 rip)
Can use a sword or small weapon (blunt or sharp)
Sorcerer’s receives 8 rips a day
Sorcerer level 2
4 Global Hit points
Fireball – Sorcerer forces magic through his body and throws a magical ball of fire at the target which hits causing 3 points of magical damage. Call “By my power fireball level 3” (Costs 1 rip)
Can use a sword or small weapon (blunt or sharp)
Sorcerer’s receives 10 rips a day
Sorcerer level 3
4 Global Hit points
Fireball – Sorcerer forces magic through his body and throws a magical ball of fire at the target which hits causing 4 points of magical damage. Call “By my power fireball level 4” (Costs 1 rip)
Can use a sword or small weapon (blunt or sharp)
Sorcerer’s receives 12 rips a day
Sorcerer level 4
5 Global Hit points
Fireball – Sorcerer forces magic through his body and throws a magical ball of fire at the target which hits causing 5 points of magical damage. Call “By my power fireball level 5” (Costs 1 rip)
Can use a sword or small weapon (blunt or sharp)
Absorb fireball – The Sorcerer reaches out and absorbs the magic of a fireball level 1 or 2 cast near them and re-use the same fireball level 1or 2 later that day, the original intended target doesn’t take the damage either. Usable 4 times a day (Costs no rip to absorb or re-cast). Fireball spell absorbed can only be used that day.
Sorcerer’s receives 13 rips a day
Sorcerer level 5
5 Global Hit points
Fireball – Sorcerer forces magic through his body and throws a magical ball of fire at the target which hits causing 5 points of magical damage. Call “By my power fireball level 5” (Costs 1 rip)
Can use a sword or small weapon (blunt or sharp)
Absorb fireball – The Sorcerer reaches out and absorbs the magic of a fireball level 1 to 3 cast near them and re-use the same fireball level 1 to 3 later that day, the original intended target doesn’t take the damage either. Usable 4 times a day (Costs no rip to absorb or re-cast). Fireball spell absorbed can only be used that day.
Sorcerer’s receives 14 rips a day
Sorcerer level 6
6 Global Hit points
Fireball – Sorcerer forces magic through his body and throws a magical ball of fire at the target which hits causing 5 points of magical damage. Call “By my power fireball level 5” (Costs 1 rip)
Can use a sword or small weapon (blunt or sharp)
Absorb fireball – The Sorcerer reaches out and absorbs the magic of a fireball level 1 to 4 cast near them and re-use the same fireball level 1 to 4 later that day, the original intended target doesn’t take the damage either. Usable 5 times a day (Costs no rip to absorb or re-cast). Fireball spell absorbed can only be used that day.
Sorcerer’s receives 16 rips a day
Sorcerer level 7
6 Global Hit points
Fireball – Sorcerer forces magic through his body and throws a magical ball of fire at the target which hits causing 5 points of magical damage. Call “By my power fireball level 5” (Costs 1 rip)
Can use a sword or small weapon (blunt or sharp)
Absorb fireball – The Sorcerer reaches out and absorbs the magic of a fireball level 1 to 6 cast near them and re-use the same fireball level 1 to 6 later that day, the original intended target doesn’t take the damage either. Usable 6 times a day (Costs no rip to absorb or re-cast). Fireball spell absorbed can only be used that day.
Sorcerer’s receives 18 rips a day