Levels 1 – 4 can use a staff or wand to block weapon attacks only, any hits they make cause no damage
Levels 5 – 7 No weapons allowed to block with and must use a focus item to cast magic
Mages cannot wear armour
Mages cannot wield a shield
Mages cannot use bows, x-bows or thrown weapons
Mages cannot repair armour
A Mage can detect magic item attributes one level below their level
A Mage casting Fatal will kill the target (on zero HP) A loud bang will occur as a result of a mage casting this spell, like a clap of thunder - you will notice!
Mages can take 7 Magic Items into a game.
There is no limit to the number of Magic Items a character can own, but taking more than the designated number into a game may well result in one or more Magic Items exploding, damaging the character.
Mage level 1
2 Global Hit points
Magical healing - Chanting magical words over the wound for 30 seconds the Mage heals the injury for 1 Hit Point. Call “By my power I heal 1hit point” (costs 1 rip).
Potions, bandages, herbs and surgery will not work on someone on Zero points, only magic can bring back from the brink of death!Magic Shield – Reduces magical damage by 1 point (costs 1 rip). Call “By my power shield level 1”
Fireball – Mage summons power to himself and throws a magical ball of fire at the target which hits causing 1 point of magical damage. Call “By my power fireball level 1” (Costs 1 rip)
Can use a staff or wand to block weapon attacks only, any hits they make cause no damage
Fear – Mage appears so scary that 1 target runs away in fear of its life. Call “By my power fear level 1”. Victim runs away for 10 meters (Costs 1 rip)
Mage receives 10 rips a day
Mage level 2
3 Global Hit points
Magical healing - Chanting magical words over the wound for 30 seconds the Mage heals the injury for 2 Hit Points. Call “By my power I heal 2 hit points” (costs 1 rip).
Potions, bandages, herbs and surgery will not work on someone on Zero points, only magic can bring back from the brink of death!Magic Shield – Reduces magical damage by 2 points (costs 1 rip). Call “By my power shield level 2”
Fireball – Mage summons power to himself and throws a magical ball of fire at the target which hits causing 3 points of magical damage. Call “By my power fireball level 3” (Costs 1 rip)
Can use a staff or wand to block weapon attacks only, any hits they make cause no damage
Fear – Mage appears so scary that 1 target runs away in fear of its life. Call “By my power fear level 2” Victim runs away for 10 meters (Costs 1 rip)
Mage receives 12 rips a day
Mage level 3
3 Global Hit points
Magical healing - Chanting magical words over the wound for 30 seconds the Mage heals the injury for 3 Hit Points. Call “By my power I heal 3 hit points” (costs 1 rip).
Potions, bandages, herbs and surgery will not work on someone on Zero points, only magic can bring back from the brink of death!Magic Shield – Reduces magical damage by 3 points (costs 1 rip). Call “By my power shield level 3”
Fireball – Mage summons power to himself and throws a magical ball of fire at the target which hits causing 4 points of magical damage. Call “By my power fireball level 4” (Costs 1 rip)
Can use a staff or wand to block weapon attacks only, any hits they make cause no damage
Fear – Mage appears so scary that 1 target runs away in fear of its life. Call “By my power fear level 3” Victim runs away for 10 meters (Costs 1 rip)
Can detect magic of any item they hold in their hands or 3 minutes. Call “Detect Magic level 2”. Any item level 2 or below will have its secrets revealed to the mage. (costs 1 rip)
Mage receives 14 rips a day
Mage level 4
4 Global Hit points
Magical healing - Chanting magical words over the wound for 30 seconds the Mage heals the injury for 4 Hit Points. Call “By my power I heal 4 hit points” (costs 1 rip).
Potions, bandages, herbs and surgery will not work on someone on Zero points, only magic can bring back from the brink of death!Magic Shield – Reduces magical damage by 4 points (costs 1 rip). Call “By my power shield level 4”
Fireball – Mage summons power to himself and throws a magical ball of fire at the target which hits causing 5 points of magical damage. Call “By my power fireball level 5” (Costs 1 rip)
Can use a staff or wand to block weapon attacks only, any hits they make cause no damage
Can detect magic of any item they hold in their hands for 3 minutes. Call “Detect Magic level 3”. Any item level 3 will have its secrets revealed to the mage. (costs 1 rip)
Mage receives 16 rips a day
Terror – Mage appears so scary that all enemies in close proximity run away in fear of its life. Call “By my power Terror level 1” All victims run away for 10 meters (Costs 1 rip)
Mage level 5
4 Global Hit points
Magical healing - Chanting magical words over the wound for 30 seconds the Mage heals the injury for 5 Hit Points. Call “By my power I heal 5 hit points” (costs 1 rip).
Potions, bandages, herbs and surgery will not work on someone on Zero points, only magic can bring back from the brink of death!Magic Shield – Reduces magical damage by 5 points (costs 1 rip). Call “By my power shield level 5”
Fireball – Mage summons power to himself and throws a magical ball of fire at the target which hits causing 6 points of magical damage. Call “By my power fireball level 6” (Costs 1 rip)
Can detect magic of any item they hold in their hands for 3 minutes. Call “Detect Magic level 4”. Any item level 4 or below will have its secrets revealed to the mage. (costs 1 rip)
Mage receives 18 rips a day
No weapons allowed to block with and must use a focus item to cast magic (ie a book, orb, skull etc)
Terror – Mage appears so scary that all enemies in close proximity run away in fear of its life. Call “By my power Terror level 2” All victims run away for 10 meters (Costs 1 rip)
Capture spell - a mage receiving a magical spell cast at them or another target within arms reach can capture a spells power and regain a spell rip. At this level only spells level 1 – 3 are capable of being captured. Call “By my power I capture this spells power”. The intended victim does not get hit by the original spell. Captured Rip lasts until the end of the day (costs no rip to do)
Mage level 6
4 Global Hit points
Magical healing - Chanting magical words over the wound for 30 seconds the Mage heals the injury for 5 Hit Points. Call “By my power I heal 5 hit points”
(No rip used at this level).
Magic Shield – Reduces magical damage by 6 points (costs 1 rip). Call “By my power shield level 6”
Fireball – Mage summons power to himself and throws a magical ball of fire at the target which hits causing 6 points of magical damage. Call “By my power fireball level 6” (Costs 1 rip)
Can detect magic of any item they hold in their hands for 3 minutes. Call “Detect Magic level 5”. Any item level 5 or below will have its secrets revealed to the mage. (costs 1 rip)
Mage receives 20 rips a day
No weapons allowed to block with and must use a focus item to cast magic (ie a book, orb, skull etc)
Capture spell - a mage receiving a magical spell cast at them or another target within arms reach can capture a spells power and regain a spell rip. At this level only spells level 1 – 4 are capable of being captured. Call “By my power I capture this spells power”. The intended victim does not get hit by the original spell. Captured Rip lasts until the end of the day (costs no rip to do)
Terror – Mage appears so scary that all enemies in close proximity run away in fear of its life. Call “By my power Terror level 3” All victims run away for 10 meters (Costs 1 rip)
Fatal – The mage calls “By my power Fatal (and points to 1 target)”. The target is immediately killed (zero HP) (Costs 5 rips)
Mage level 7
5 Global Hit points
Magical healing - Chanting magical words over the wound for 30 seconds the Mage heals the injury for 5 Hit Points. Call “By my power I heal 5 hit points”
(No rip used at this level).
Magic Shield – Reduces magical damage by 7 points (costs 1 rip). Call “By my power shield level 7”
Fireball – Mage summons power to himself and throws a magical ball of fire at the target which hits causing 7 points of magical damage. Call “By my power fireball level 7” (Costs 1 rip)
Can detect magic of any item they hold in their hands for 3 minutes. Call “Detect Magic level 6”. Any item level 6 or below will have its secrets revealed to the mage. (costs 1 rip)
Mage receives 25 rips a day
No weapons allowed to block with and must use a focus item to cast magic (ie a book, orb, skull etc)
Terror – Mage appears so scary that all enemies in close proximity run away in fear of its life. Call “By my power Terror level 3” All victims run away for 10 meters (Costs 1 rip)
Capture spell - a mage receiving a magical spell cast at them or another target within arms reach can capture a spells power and regain a spell rip. At this level only spells level 1 – 5 are capable of being captured. Call “By my power I capture this spells power”. The intended victim does not get hit by the original spell. Captured Rip lasts until the end of the day (costs no rip to do)
Fatal – The mage calls “By my power Fatal (and points to 1 target)”. The target is immediately killed (zero HP) (Costs 5 rips)
Sanctuary - The mage holds his arms out wide and chants “By my power I protect myself in a spell of sanctuary” The mage is immune to all non-magical damage as long as the mage holds concentration and continues to chant the spell vocal. Magical attacks like Fireball or a spell of sleep / mute or being hit by a magical weapon (that is having it’s magic ability used in the attack) will affect the mage causing him to stop chanting and take the damage / result of the attack. Whilst in the state of sanctuary a Mage cannot perform any other actions except walk / run. Any attacks that do not affect the mage is called "Sanctuary No Effect" (costs 1 rip)