Divine Healing
Can use Holy Water (according to level) against Demons costs Gold from GC to buy
Can only wear fur or leather only Armour
Must lead a religious lifestyle
Clerics can use all types of weapons (Sharp and Blunt) but prefer Blunt Maces
Short weapons (but blunts preferred)
1 Handed Weapons (Up to 42 inches does 1 point - even if held in 2 hands!)
2 Handed Weapons (43” and more do 2 points but must be held in 2 hands or the hit does not count.)
Cannot use shields
Can use throwing weapons only (no bows or x-bows)
Clerics can take 6 Magic Items into a game.
There is no limit to the number of Magic Items a character can own, but taking more than the designated number into a game may well result in one or more Magic Items exploding, damaging the character.
Cleric Level 1
3 Global Hit Points
Divine Healing - Praying over the wound for 30 seconds the Cleric heals the injury for 1 Hit Point. Call "By the power of the divine I heal you 1 Hit Point" (costs 1 rip).
Potions, bandages, herbs and surgery will not work on someone on Zero points, only magic can bring back from the brink of death!
Magic Shield – Reduces magical damage by 1 point (costs 1 rip). Call “By the power of the divine shield level 1”
Cleric receives 5 rips a day
Cleric Level 2
3 Global Hit Points
Divine Healing - Praying over the wound for 30 seconds the Cleric heals the injury for 2 Hit Points. Call "By the power of the divine I heal you 2 Hit Points" (costs 1 rip).
Potions, bandages, herbs and surgery will not work on someone on Zero points, only magic can bring back from the brink of death!
Magic Shield – Reduces magical damage by 2 points (costs 1 rip). Call “By the power of the divine shield level 2”
Cleric receives 6 rips a day
Cleric Level 3
4 Global Hit Points
Divine Healing - Praying over the wound for 30 seconds the Cleric heals the injury for 3 Hit Points. Call "By the power of the divine I heal you 3 Hit Points" (costs 1 rip).
Potions, bandages, herbs and surgery will not work on someone on Zero points, only magic can bring back from the brink of death!
Magic Shield – Reduces magical damage by 3 points (costs 1 rip). Call “By the power of the divine shield level 3”
Cleric receives 7 rips a day
Repel Demon – The Cleric calls “By the power of the divine I Repel Demons” Any Demons in close proximity to the Cleric withdraw 10 meters and cannot enter this area for 3 minutes. (Costs 1 rip) (Low level Demons only)
Cleric Level 4
4 Global Hit Points
Divine Healing - Praying over the wound for 30 seconds the Cleric heals the injury for 4 Hit Points. Call "By the power of the divine I heal you 4 Hit Points" (costs 1 rip).
Potions, bandages, herbs and surgery will not work on someone on Zero points, only magic can bring back from the brink of death!
Magic Shield – Reduces magical damage by 4 points (costs 1 rip). Call “By the power of the divine shield level 4”
Cleric receives 8 rips a day
Repel Demon – The Cleric calls “By the power of the divine I Repel Demons” Any in close proximity to the Cleric withdraw 10 meters and cannot enter this area for 3 minutes. (Costs 1 rip) (Low level Demons only)
Can Repair Fur armour
Holy Water – The Cleric can use Holy Water (Available from GC for Gold). The Cleric enchants the water for 30 seconds of roleplay with the demon in sight and throws it at target and calls “By the power of the divine I destroy you with Holy Water”. The targeted Demon is instantly destroyed. Any magical items it had have NOT been destroyed. (costs 4 rips). The water does not need to actually hit the demon to kill it as it is an auto-hitting phys rep!!!)
Cleric Level 5
5 Global Hit Points
Divine Healing - Praying over the wound for 30 seconds the Cleric heals the injury for 5 Hit Points. Call "By the power of the divine I heal you 5 Hit Points" (costs 1 rip).
Potions, bandages, herbs and surgery will not work on someone on Zero points, only magic can bring back from the brink of death!
Magic Shield – Reduces magical damage by 5 points (costs 1 rip). Call “By the power of the divine shield level 5”
Cleric receives 10 rips a day
Repel Demon – The Cleric calls “By the power of the divine I Repel Demons” Any in close proximity to the Cleric withdraw 10 meters and cannot enter this area for 3 minutes. (Costs 1 rip) (Low level Demons only)
Can Repair Fur and leather only armour
Resist demonic fear – The Cleric is immune to all fear calls made by Demonic creatures. Call “No Effect”
Holy Water – The Cleric can use Holy Water (Available from GC for Gold). The Cleric enchants the water for 30 seconds of roleplay with the demon in sight and throws it at target and calls “By the power of the divine I destroy you with Holy Water”. The targeted Demon is instantly destroyed. Any magical items it had have NOT been destroyed. (costs 4 rips). The water does not need to actually hit the demon to kill it as it is an auto-hitting phys rep!!!)
Cleric Level 6
5 Global Hit Points
Divine Healing - Praying over the wound for 30 seconds the Cleric heals the injury for 5 Hit Points. Call "By the power of the divine I heal you 5 Hit Points" (costs 1 rip).
Potions, bandages, herbs and surgery will not work on someone on Zero points, only magic can bring back from the brink of death!
Magic Shield – Reduces magical damage by 5 points (costs 1 rip). Call “By the power of the divine shield level 5”
Cleric receives 10 rips a day
Repel Demon – The Cleric calls “By the power of the divine I Repel Demons” Any Demons in close proximity to the Cleric withdraw 10 meters and cannot enter this area for 3 minutes. (Costs 1 rip) (Low level Demons only)
Can Repair Fur and leather only armour
Resist demonic fear – The Cleric is immune to all fear calls made by Demonic creatures. Call “No Effect”
Holy Water – The Cleric can use Holy Water (Available from GC for Gold). The Cleric enchants the water for 30 seconds of roleplay with the demon in sight and throws it at target and calls “By the power of the divine I destroy you with Holy Water”. The targeted Demon is instantly destroyed. Any magical items it had have NOT been destroyed. (costs 4 rips). The water does not need to actually hit the demon to kill it as it is an auto-hitting phys rep)
Resurrect – The Cleric prays over a recent dead body (within last 3 minutes) and using his faith the Cleric resurrects the patient – this takes 3 minutes of roleplay. The body is restored to life with 1 hit point. Useable once per day (Costs 3 rips)
Cleric Level 7
6 Global Hit Points
Divine Healing - Praying over the wound for 30 seconds the Cleric heals the injury for 6 Hit Points. Call "By the power of the divine I heal you 6 Hit Points" (costs 1 rip).
Potions, bandages, herbs and surgery will not work on someone on Zero points, only magic can bring back from the brink of death!
Magic Shield – Reduces magical damage by 6 points (costs 1 rip). Call “By the power of the divine shield level 6”
Cleric receives 12 rips a day
Repel Demon – The Cleric calls “By the power of the divine I Repel Demons” Any Demons in close proximity to the Cleric withdraw 10 meters and cannot enter this area for 3 minutes. (Costs 1 rip) (Low level Demons only)
Can Repair Fur and leather only armour
Resist demonic fear – The Cleric is immune to all fear calls made by Demonic creatures. Call “No Effect”
Holy Water – The Cleric can use Holy Water (Available from GC for Gold). The Cleric enchants the water for 30 seconds of roleplay with the demon in sight and throws it at target and calls “By the power of the divine I destroy you with Holy Water”. The targeted Demon is instantly destroyed. Any magical items it had have NOT been destroyed. (costs 4 rips). The water does not need to actually hit the demon to kill it as it is an auto-hitting phys rep!!!)
Resurrect – The Cleric prays over a recent dead body (within last 3 minutes) and using his faith the Cleric resurrects the patient – this takes 3 minutes of roleplay. The body is restored to life with 1 hit point. Useable once per day (Costs 3 rips)
Destroy Demons - The Cleric calls “By the power of the divine I Destroy all demons” Any Demon in close proximity to the Cleric is instantly killed. Any magical items it had have NOT been destroyed. (Costs 5 rips)
Resist demonic Terror – The Cleric is immune to all Terror calls made by Demonic creatures. Call “No Effect”