Match & Drop
This game is a single-player clone of Puzzle Bobble/Bust-a-Move.

The player controls a rotating cannon that fires colored balls into a playfield, in order to clear it and go on to the next level. Three or more adjacent balls of the same color, as well as balls that are no longer attached to walls or other balls, will be removed from the playfield. The higher the number of balls removed in one shot, the higher the score. Strategy involves banking shots around obstacles, and planning ahead by noting the color of the next ball.

There is a time limit for aiming a shot, that decreases with increasing level and score. After time runs out, the cannon will fire automatically. Also, after each shot, there is a possibility that the playfield, and all balls in it, will drop a certain amount. For example, if all balls in the playfield are of a single color, the playfield will drop after every shot. If there are only two colors of balls in the playfield, it will drop after every other shot, and so on. If at least one ball in the playfield falls below the red line, one credit is lost. If any credits remain, the current level restarts. If no credits remain, the game is over. High scores are recorded along with player's names.

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Match & Drop
©2008 Donnie Russell

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