ClassicRogue
ClassicRogue evolved from a simple Windows port of the original DOS version of Rogue into an (admittedly brash) attempt to improve some aspects of the game while leaving the basic gameplay intact. Most importantly, I wanted some way of recording and playing back games.

I first played Rogue on one of my school's IBM PC XTs and was completely blown away by its randomly-generated levels, quite a breakthrough for its time. Earlier games had random elements, such as Crowther and Woods's Colossal Cave Adventure and Warren Robinette's Adventure for the Atari VCS/2600. The former used text descriptions, the latter simple blocky graphics, to render the game world in the player's imagination. Both, along with D&D, paved the way for Rogue, in which ASCII characters were used to represent walls, doors, objects and creatures. Rogue's replayability was undoubtedly a large factor in its popularity, and it wasn't long before fans started creating their own versions that evolved into other classics, some still actively developed today.

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ClassicRogue
©2008 Donnie Russell

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