ClassicRogue evolved from a simple Windows port of the original DOS version of
Rogue into an (admittedly brash) attempt to improve some aspects of the game
while leaving the basic gameplay intact. Most importantly, I wanted some way
of recording and playing back games.
I first played
Rogue
on one of my school's
IBM PC XTs
and was completely blown away by its randomly-generated levels,
quite a breakthrough for its time. Earlier games had random elements, such as
Crowther and Woods's
Colossal Cave Adventure
and Warren Robinette's
Adventure
for the Atari VCS/2600. The former used text descriptions, the latter simple
blocky graphics, to render the game world in the player's imagination.
Both, along with
D&D,
paved the way for Rogue, in which ASCII characters were used to represent
walls, doors, objects and creatures. Rogue's replayability was undoubtedly a
large factor in its popularity, and it wasn't long before fans started
creating their own versions that evolved into other classics, some still
actively developed today.
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