Welcome to Lucid Gamer Studios,
The events of dreams are often impossible, or unlikely to occur, in physical reality: they are also outside the control of the dreamer. The exception to this is known as lucid dreaming, in which dreamers realize that they are dreaming, and are sometimes capable of changing their dream environment and controlling various aspects of the dream. The dream environment is often much more realistic in a lucid dream, and the senses heightened. I have mastered the art of dreaming therefore I have control over characters and the environment of the dream as well as myself. This is just the beginning.....to be continued

THE UNITY ENGINE AMONG OTHERS IS IN HEAVY CONSIDERATION FOR DEVELOPMENT
Team name changed to Lucid Gamer Studios from Dreammaster Studios due to domain name already being in use. New site will be up shortly. 08/01/2008
After a long wait the site has been updated with a new look and feel. There are now videos in the video section of the page as well as wallpaper and content page. 10/01/2008
The long awaited 7th War project is under way. We are currently in the development stages but are moving at a fast pace. So if you think you have what it takes to Mak an awesome game then sign up, we currently are in need for programmers and texture artist but are accepting all positions. Here is our latest job posting on gamedev.net.
Team name:Lucid Dreamer Entertainment
Project name:
7th war: Imperial Conflict
Brief description:
7th war is a flight combat simulator set in the middle of a battle between the United Northern Alliances and the Empirical Coalition. There are 2 campaign modes for this 7th War: Air Assault and 7th War: Ground Assault but as of now I want to just focus on the Air Assault. The game will be designed to be fast pace and cutting edge with futuristic gear and environments, all while remaining as realistic and military emulated as possible. The biggest features I hope to implement into the game would be squad based strategy i.e. Tom Clancy’s: Rainbow Six series. Also a couple of other features not present in most games realistic clouds and weather elements that actually effect you such as using the clouds for cover or climbing up above radar. And the final detail (nothings final) I also have a few ideas for Team Speak. Anything else will be ironed out as soon as we form a capable team.
Target aim:
The tech demo I hope to release as Freeware via our website to create a good enough fan base and interest. This will greatly help in regards to if the team will continue into full swing.
Compensation:
None at this moment all I can offer is experience right now and as stated above hope to pick up enough momentum to really take off and then as a team we will decide what direction to take in regards to finances.
Technology:
The target market is PC but as you all have seen lately XNA is helping small developers get into the mainstreams eyes. Also the game engine of choice will be decided by the programmers with input from me as well as the artist.
Talent needed:
The is no experience required for this project unless you are a programmer as programming will drive any game to the top of the hill or the bottom. So we are looking to fill every position and also a couple other that most do not such as researchers to help keep the game on the intended developmental track. At end I would like to say texture artist are needed JUST AS BAD AS PROGRAMMERS!!
Team structure:
James "HollywoodJae" 3d artist, Concept artist, Writer
Tim Lead Programmer
Matt Programmer
Andrew Programmer
Shane Cook Lead artist
Website:
I will create a website on a free web hosting site for temporary usage and after things pick up will pay for a new one exclusive to the team. In the meanwhile here is a link to my work www.freewebs.com/dreammasterstudios this page hasn't been updated in a long while.
Contacts:
hollywoodjae026@msn.com (preferred)
hollywoodjae026@yahoo.com
hollywoodjae026@aim.com
and hollywoodjae026 for all above instant messengers.
Additional Info:
Sorry for all the reading material but I would also like to add that the flight sim games are in decline due to being too real or too fake. Also after researching I have found that Microsoft has dominated this market on PC for a long while infact since 87' before Windows was even in use. Its time to step it up and put out something better.