Dragonball Z True Champions

Where Champions Are Made

RACES

Androids

Racial Abilities: Training for ki moves takes half as long, but you get the same stats as you would for the full time. When caculating training stats, instead of multiplying the last number by .20%, multiply it by .30% for KI ONLY. Automatically know energy absorbtion. Start on planet Earth.

Aliens

Racial Abilities: Automatically know absorb and kikouha. Training for techniques takes half as long, but you get the same stats as you would for the full time. Start on planet Meat.

Changlings

Racial Abilities: Automatically regain 5% of total ki every turn without charging. When caculating training stats, instead of multiplying the last number by .20%, multiply it by .30% for PL ONLY. Start on planet Freeza 79.

Demons

Racial Abilities: Can transport and train with King Yemma whenever you want. Automatically know cube fade. Since starting gravity is *8, can train on planet with *6 gravity or more whenever. Start on Darkness Planet


Dragons

Racial Abilities: Automatically know mouth fire blast and kyodaika. Shenrons start with the ball that they are of, or if someone has that ball already the next available ball. Start on New Namek

Humans

Racial Abilities: Training for physical moves takes half as long, but you get the same stats as you would for the full time. If your HP drops below 30% of its total all your stats (except HP) all double for the rest of the fight. Start on Earth.

Kaioshins

Automatically know I.T. and have a set of potaras. When calculating training stats, instead of multiplying the last number by .20%, multiply it by .30% for SPEED ONLY. Since starting gravity is *8, can train on planet with *6 gravity or more whenever. Start on Planet of Supreme Kais.

Namekians

Racial Abilities: Know Namekian Fusion: Can fuse with any other namek for duration of battle. Stats are double the stronger fighters stats plus the weaker fighters stats. Automatically know regeneration, and kyodaika. Kyodaika is not a technique, but a racial ability/transformation so you don't use ki for it. When calculating training stats, instead of multiplying the last number by .20%, multiply it by .30% for HP ONLY. Start on Old Namek

Saiyans

Racial Abilities: If you lose you gain 10%, instead of the normal amounts, of your opponents base (not transformed) stats * the planets gravity you fought on added to yours. If on different planets (For real fights only, on saga battles you are technically on whatever planet it says for just the fight), go with higher of two gravities. When calculating training stats, instead of multiplying the last number by .20%, multiply it by .30% for STRENGTH ONLY. Start on Old Vegeta.

Note: All Half-Saiyan characters have the option to start on Earth or Planet Vegeta but MUST use the saiyan Racial Abilities.

 

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