Dragonball Z True Champions

Where Champions Are Made

FIGHTING SYSTEM


Physical Attacks Cost - Lvls 1 - 5: 10% of total ki.

                                     Lvls 6 - 10: 20% of total ki.

                                     Lvls 11 - 15: 30% of total ki.

Ki Attacks Cost - Lvls 1 - 4: 10% of total ki

                            Lvls 5 - 8: 20% of total ki

                            Lvls 9 - 12: 30% of total ki

                            Lvls 13 - 16: 40% of total ki

                            Lvls 17 - 20: 50% of total ki

Technique Cost - Lvl 1: 10% of total ki

                           Lvl 2: 15% of total ki

                           Lvl 3: 20% of total ki

                           Lvl 4: 25% of total ki

                           Lvl 5: 30% of total ki

Physical Attacks Damage - Multiply attacks level by your strength.

Basic Physical Attack Damage - Your basic physical attatck (kick, punch, knee, etc) is just your strength split in half.

Ki Attacks Damage - Multiply attacks level by your ki.

Basic Ki Attack Damage - You must learn Kikou Ha in order to do a basic ki attack which is just your ki by itself.

Blocking: Physical - If your Strength is higher than your opponents, you can block any physical attack up to level 8, but 9 - 15 do 35 % damage. If your strength is double your opponents you can block any physical attack. If your strength is triple or more than your opponents you can block any physical attack and counter with a basic physical attack (kick, punch, etc.).

Blocking: Ki - If your strength and ki are higher than your opponents, you can block any ki attack up to level 10 fully but 11 - 20 do 40% damage. If your strength AND ki are double your opponents, you can block any ki attack up to level 16, but 17 - 20 do 30% damage. If your strength or ki are triple your opponents and your other ki or strength is double or triple your opponents then you can block any ki attack.

Dodging - If speed is higher than your opponents you can dodge any ki attack up to level 10 and any physical up to level 8, 11 - 20 for the ki, and 9 - 15 for the physical do 25% damage, Even if opponent knows I.T. If speed is double opponents you can dodge any physical attack but ki attacks at level 20 do 20% damage. If your speed is triple your opponents you can dodge any attack, and if you know I.T. too you can counter with a basic physical or ki attack (kick, punch, kikouha).

Ki Charging - If you charge it takes one turn and you gain 25% of your total ki back.

Type of Fights - Regular one on one. You and however many people can jump someone, but if just one person wants to kill the person who's getting jumped then the jumped will die. You and a friend against another duo. 3v3 the most. The only other type is a free for all the last man standing wins.

Fight Start - Whoever has the highest speed goes first. If speed is the same go by strength, if that's same too, then ki. In a one on one, if your speed is double you can attack twice per turn, triple three time, etc. In all other fights, you start with the highest speed and go down highest first to lowest last. You must start every post with your present stats, items, moves and everything else, to keep track of your ki and health.

Winning - If you win against an opponent you get 2% of your opponents base stats (not transformed) times the planets gravity added to yours, any ONE item of your opponents, and 5,000 zeni. 

Losing - If you lose you get 5% of your opponents base stats (not transformed) times the planets gravity added to yours, lose the item they take, and lose 5000 zeni. If you have less you lose it all. 

Killing - If you win you can kill your opponent by stating once there hp is 0 that you are going to kill them. However if you kill your opponent your alignment goes down by 2. Make sure to be careful and keep track of this. If you are evil for example and your alignment is thus: Evil -5 you will WANT to kill because to stay evil you must stay below 0 alignment or you will go neutral or +5, which is good.

Sparing - If you win you can also spare your opponent by stating once there hp is 0 that you are going to Spare them. If you spare your opponent your alignment goes up 2. The same goes for here if you are good you will WANT to spare because not doing so will cause your alignment to go down towards neutral (0) or evil (-5). So you want to spare to stay at good (+5).

Dying - If you lose and your opponent chooses to kill you all your stats restore and the figthing stats are added, you go to judgement and if your alignment is good you can go train with king kai, but if your alignment is evil you have to train with king yemma, and if your alignment is neutral than you can choose the first time but wherever you choose is where you have to go after future deaths. You have to wait for King Yemma to judge you. When you are dead you can stat train for 7 days, unless you train for moves then however long the move takes, but you can only learn one move every time you die any move you want to pick.

Spared - If you lose and your opponent chooses to spare you, then all your stats restore and the fighting stats are added so you can continue what you're doing.   

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