::Flasm Hacks 2::
The ones with no reference to someone, the author is either unknown or it's mine.
Flasm hacks listed here....
::Shots Per Second::
1. Open foo/flo.flm and search for
reloadmodif
2. Search until you see a number after it. Make the number really small like 0.00000000000000000000000000001.
3. Search again until you see a number after it and change that to a low number again.
4. Go to the top of your .flm file and search for...
sendattack
5. Keep searching until you see...
push 0.0, 'this'
getVariable
push 'sendAttack'
callMethod
pop
6. Copy and Paste it under itself as many times as you want.
7. Save and Reassemble.
Provided by:
::Anti Lagg::
1.Open flo or foo.flm, search for:
push r:this, 'particleAnim', r:pa
setMember
2.Delete it.
3.Search for:
function remotePlayerAttack
4.Delete it, copy and paste this were it was:
function remotePlayerAttack ('a', 'x', 'y', 'tr', 'w')
end // of function remotePlayerAttack
5.Save, and reassemble.
Provided by:
::Anti Lagg 2::
::Weapon Hotkeys::
1.Open flo or foo.flm, search for:
push r:this, 'mod', 'walk'
2.You should see..
push r:this, 'mod', 'walk'
setMember
3. UNDER that code, copy and paste this code...
setMember
push 'stick'
getVariable
push 'prototype'
getMember
push 'getFist'
function ()
push 9, 0, 2, 'this'
getVariable
push 'pickUpWeapon'
callMethod
pop
end // of function
setMember
push 'stick'
getVariable
push 'prototype'
getMember
push 'getKnife'
function ()
push 9, 1, 2, 'this'
getVariable
push 'pickUpWeapon'
callMethod
pop
end // of function
setMember
push 'stick'
getVariable
push 'prototype'
getMember
push 'getBat'
function ()
push 9, 2, 2, 'this'
getVariable
push 'pickUpWeapon'
callMethod
pop
end // of function
setMember
push 'stick'
getVariable
push 'prototype'
getMember
push 'getSword'
function ()
push 9, 3, 2, 'this'
getVariable
push 'pickUpWeapon'
callMethod
pop
end // of function
setMember
push 'stick'
getVariable
push 'prototype'
getMember
push 'getGlock'
function ()
push 9, 4, 2, 'this'
getVariable
push 'pickUpWeapon'
callMethod
pop
end // of function
setMember
push 'stick'
getVariable
push 'prototype'
getMember
push 'getAK'
function ()
push 9, 5, 2, 'this'
getVariable
push 'pickUpWeapon'
callMethod
pop
end // of function
setMember
push 'stick'
getVariable
push 'prototype'
getMember
push 'getShotgun'
function ()
push 9, 6, 2, 'this'
getVariable
push 'pickUpWeapon'
callMethod
pop
end // of function
setMember
push 'stick'
getVariable
push 'prototype'
getMember
push 'getHammer'
function ()
push 9, 7, 2, 'this'
getVariable
push 'pickUpWeapon'
callMethod
pop
end // of function
4.Go to frame 5 and you should see...
frame 55.Copy and paste this under it:
constants
'setQuality', 'earthMC', 'c', '_visible', 'gameMode', 'chatMC',
'displayPlayerName', 'opaqueBackground', 'currentWeaponMC',
'cacheAsBitmap', 'playerNameMC', 'msgMC', 'chatBtnMC', 'optionsBtnMC',
'scoreMC', 'optionUseBitmapCaching', 'wipe', 'wipeMC', 'gotoAndStop',
'keyListener', 'Key', 'removeListener', 'Object', 'onKeyDown',
'isDown', 'player', 'spawn', 'spawnToCoords', 'earthMC.player',
'lastUser', 'MC', 'lastUpdateY', 'lastUpdateX', 'moveToCoords',
'addListener'
stop
push 0.0, 'setQuality'
callFunction
pop
push 'earthMC'
getVariable
push 'c'
getMember
push '_visible', 0.0
setMember
push 'gameMode'
getVariable
push 2
equals
not
not
branchIfTrue label1
push 'chatMC'
getVariable
push '_visible', 0.0
setMember
label1:
push 0.0, 'displayPlayerName'
callFunction
pop
push 'earthMC'
getVariable
push 'opaqueBackground', 0.0
setMember
push 'currentWeaponMC'
getVariable
push 'cacheAsBitmap', 'playerNameMC'
getVariable
push 'cacheAsBitmap', 'msgMC'
getVariable
push 'cacheAsBitmap', 'chatBtnMC'
getVariable
push 'cacheAsBitmap', 'chatMC'
getVariable
push 'cacheAsBitmap', 'optionsBtnMC'
getVariable
push 'cacheAsBitmap', 'scoreMC'
getVariable
push 'cacheAsBitmap', 'optionUseBitmapCaching'
getVariable
setRegister r:0
setMember
push r:0
setRegister r:0
setMember
push r:0
setRegister r:0
setMember
push r:0
setRegister r:0
setMember
push r:0
setRegister r:0
setMember
push r:0
setRegister r:0
setMember
push r:0
setMember
push 'wipe'
getVariable
not
not
branchIfTrue label2
push 19, 1, 'wipeMC'
getVariable
push 'gotoAndStop'
callMethod
pop
push 'wipe', TRUE
setVariable
label2:
push 'keyListener'
getVariable
push 1, 'Key'
getVariable
push 'removeListener'
callMethod
pop
push 'keyListener', 0.0, 'Object'
new
varEquals
push 'keyListener'
getVariable
push 'onKeyDown'
function ()
push 9, 1, 'Key'
getVariable
push 'isDown'
callMethod
not
branchIfTrue label3
push 0.0, 'player'
getVariable
push 'spawn'
callMethod
pop
label3:
push 20, 1, 'Key'
getVariable
push 'isDown'
callMethod
not
branchIfTrue label4
push 0.0, 'player'
getVariable
push 'die'
callMethod
pop
label4:
push 17, 1, 'Key'
getVariable
push 'isDown'
callMethod
not
branchIfTrue label5
push 'earthMC.player', 'player'
getVariable
push 'lastUser'
getMember
add
push 'MC'
add
getVariable
with
push 'lastUpdateY'
getVariable
push 'lastUpdateX'
getVariable
push 2, 'player'
getVariable
push 'spawnToCoords'
callMethod
pop
label5:
end
push 90, 1, 'Key'
getVariable
push 'isDown'
callMethod
not
branchIfTrue label6
push 'earthMC.player', 'player'
getVariable
push 'lastUser'
getMember
add
push 'MC'
add
getVariable
with
push 'lastUpdateY'
getVariable
push 'lastUpdateX'
getVariable
push 2, 'player'
getVariable
push 'moveToCoords'
callMethod
pop
label6:
end
push 'lastChatMsg'
getVariable
setRegister r:1
pop
label8100:
getVariable
push 'isDown'
callMethod
not
branchIfTrue label8888
push 0.0, 'player'
getVariable
push 'getFist'
callMethod
pop
label8888:
push 98, 1, 'Key'
getVariable
push 'isDown'
callMethod
not
branchIfTrue label0990
push 0.0, 'player'
getVariable
push 'getKnife'
callMethod
pop
label0990:
push 99, 1, 'Key'
getVariable
push 'isDown'
callMethod
not
branchIfTrue label4765
push 0.0, 'player'
getVariable
push 'getBat'
callMethod
pop
label4765:
push 100, 1, 'Key'
getVariable
push 'isDown'
callMethod
not
branchIfTrue label9078
push 0.0, 'player'
getVariable
push 'getSword'
callMethod
pop
label9078:
push 101, 1, 'Key'
getVariable
push 'isDown'
callMethod
not
branchIfTrue label2543
push 0.0, 'player'
getVariable
push 'getGlock'
callMethod
pop
label2543:
push 102, 1, 'Key'
getVariable
push 'isDown'
callMethod
not
branchIfTrue label7766
push 0.0, 'player'
getVariable
push 'getAK'
callMethod
pop
label7766:
push 103, 1, 'Key'
getVariable
push 'isDown'
callMethod
not
branchIfTrue label9354
push 0.0, 'player'
getVariable
push 'getShotgun'
callMethod
pop
label9354:
push 104, 1, 'Key'
getVariable
push 'isDown'
callMethod
not
branchIfTrue label7463
push 0.0, 'player'
getVariable
push 'getHammer'
callMethod
pop
label7463:
push 88, 1, 'Key'
getVariable
push 'isDown'
callMethod
not
branchIfTrue label9787
push 'startTime'
getTimer
setVariable
push 'i', 0.0
varEquals
label603:
push 'i'
getVariable
push 'currentArea'
getVariable
push 'weaponSpawnPoints'
getMember
lessThan
not
branchIfTrue label610
push 'currentArea'
getVariable
push 'weaponSpawn'
getMember
push 'i'
getVariable
getMember
push 'timer'
getMember
push 0.0
greaterThan
not
branchIfTrue label604
push 'currentArea'
getVariable
push 'weaponSpawn'
getMember
push 'i'
getVariable
getMember
push 'timer', 'currentArea'
getVariable
push 'weaponSpawn'
getMember
push 'i'
getVariable
getMember
push 'timer'
getMember
push 'frameDeltaTime'
getVariable
subtract
int
push 0.0, 2, 'Math'
getVariable
push 'max'
callMethod
setMember
branch label609
label604:
push TRUE, 'charMC'
getVariable
push '_y'
getMember
push 'charMC'
getVariable
push '_x'
getMember
push 3, 'earthMC.pickup', 'i'
getVariable
add
push 'MC'
add
getVariable
dup
not
branchIfTrue label605
pop
push 'player'
getVariable
push 'mod'
getMember
push 'dead'
equals
not
label605:
not
branchIfTrue label607
push 'w', 'currentArea'
getVariable
push 'weaponSpawn'
getMember
push 'i'
getVariable
getMember
push 'weapon'
getMember
setVariable
push 'w'
getVariable
push 'player'
getVariable
push 'weapon'
getMember
equals
not
not
branchIfTrue label606
push 'i'
getVariable
push 'currentArea'
getVariable
push 'weaponSpawn'
getMember
push 'i'
getVariable
getMember
push 'weapon'
getMember
push 2, 'player'
getVariable
push 'pickUpWeapon'
callMethod
pop
push 0.0, 'earthMC.pickup', 'i'
getVariable
add
push 'MC'
add
getVariable
pop
push 'currentArea'
getVariable
push 'weaponSpawn'
getMember
push 'i'
getVariable
getMember
push 'timer', 'currentArea'
getVariable
push 'weaponSpawn'
getMember
push 'i'
getVariable
getMember
push 'delay'
getMember
setMember
push 0.0, 0.0, 'SFX', 'weapons'
getVariable
push 'currentArea'
getVariable
push 'weaponSpawn'
getMember
push 'i'
getVariable
getMember
push 'weapon'
getMember
getMember
push 'attackAnim'
getMember
add
push 'Pickup'
add
getVariable
push 3, 'adjustAndPlaySound'
callFunction
pop
label606:
branch label609
label607:
push 'currentArea'
getVariable
push 'weaponSpawn'
getMember
push 'i'
getVariable
getMember
push 'timer'
getMember
push 0.0
greaterThan
not
dup
not
branchIfTrue label608
pop
push 'earthMC.pickup', 'i'
getVariable
add
push 'MC'
add
getVariable
push NULL
equals
label608:
not
branchIfTrue label609
push 'currentArea'
getVariable
push 'weaponSpawn'
getMember
push 'i'
getVariable
getMember
push 'y'
getMember
push 'currentArea'
getVariable
push 'weaponSpawn'
getMember
push 'i'
getVariable
getMember
push 'x'
getMember
push 'currentArea'
getVariable
push 'weaponSpawn'
getMember
push 'i'
getVariable
getMember
push 'weapon'
getMember
push 'i'
getVariable
push 4, 'spawnWeapon'
callFunction
pop
label609:
push 'i', 'i'
getVariable
increment
setVariable
branch label603
label610:
push 'functionTimers'
getVariable
push 11, 'functionTimers'
getVariable
push 11
getMember
getTimer
push 'startTime'
getVariable
subtract
add
setMember
label9787:
push 35, 1, 'Key'
getVariable
push 'isDown'
callMethod
not
branchIfTrue label9102
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
push 0.0, 'player'
getVariable
push 'attack'
callMethod
pop
label9102:
end // of function
setMember
push 'keyListener'
getVariable
push 1, 'Key'
getVariable
push 'addListener'
callMethod
pop
end // of frame 5
6.Save, and reassemble.
Provided by:
::Teleport Hack::
1. Open your foo.flm or flo.flm and search for...
function2 pressreportuser
2. Delete the whole function
function2 pressReportUser (r:1='a') ()
end // of function pressReportUser
3. Now paste this code into where you deleted the old code of the function:
push 'player'
getVariable
push 'lastUser', r:a
setMember
4. Now search for...
spawndone"
5. Keep searching until this appears:
setMember
push 'stick'
getVariable
push 'prototype'
getMember
push 'spawnDone'
6. Now in the space ABOVE this function (in the space above the setMember line of code from the example), paste this code in:
setMember
push 'stick'
getVariable
push 'prototype'
getMember
push 'spawnToCoords'
function ('x', 'y')
push 'gameMode'
getVariable
push 3
equals
not
branchIfTrue labelzpush 'gameMode', 0.0
setVariable
labelz:
push 'gameMode'
getVariable
push 4
equals
not
not
branchIfTrue labelzz
gotoLabel 'mainFrame'
push 0.0, 'cursorCrossHair'
callFunction
pop
labelzz:
push 'this'
getVariable
push 'mod', 'spawn'
setMember
push 'this'
getVariable
push 'spawnTimer', 'this'
getVariable
push 'spawnTime'
getMember
setMember
push 'this'
getVariable
push 'invulnerable', 'this'
getVariable
push 'attackButtonReleased', 'this'
getVariable
push 'attackAnimationDone', TRUE
setRegister r:0
setMember
push r:0
setRegister r:0
setMember
push r:0
setMember
push 'this'
getVariable
push 'invulnerableTimer', 'this'
getVariable
push 'invulnerableTime'
getMember
setMember
push 'this'
getVariable
push 'attackButtonDown', 'this'
getVariable
push 'attackKeyDown', FALSE
setRegister r:0
setMember
push r:0
setMember
push 'this'
getVariable
push 'hp', 'this'
getVariable
push 'maxHp'
getMembersetMember
push 0.0, 'this'
getVariable
push 'updateHPBar'
callMethod
pop
push 'y'
getVariable
push 'x'
getVariable
push 2, 'this'
getVariable
push 'moveToCoords'
callMethod
pop
push 'y'
getVariable
push 'x'
getVariable
push 2, 'this'
getVariable
push 'sendSpawn'
callMethod
pop
push 'playerColor', 'charMC'
getVariable
push 'colorMC'
getMember
push 1, 'Color'
new
varEquals
push 'this'
getVariable
push 'col'
getMember
push 1, 'playerColor'
getVariable
push 'setTransform'
callMethod
pop
push 1203, 'spawnFX', 'spawnFX', 3, 'charMC'
getVariable
push 'attachMovie'
callMethod
pop
push 'fistIdle', 1, 'charMC'
getVariable
push 'torsoMC'
getMember
push 'gotoAndStop'
callMethod
pop
push 'Local', 1, 'charMC'
getVariable
push 'animateSpawn'
callMethod
pop
push 0.0, 0.0, 'SFXspawn'
getVariable
push 0.0
getMember
push 3, 'adjustAndPlaySound'callFunction
pop
end // of function
7. Now open a new search and search for...
frame 5
Eventually, you will reach code that looks like this:
frame 5
constants 'setQuality', 'earthMC', 'c',
9. Delete all of the code in Frame 5 so that it reads:
frame 5
end // of frame 5
10. Now paste this code in where you deleted the old code in frame 5:
constants
'setQuality', 'earthMC', 'c', '_visible', 'gameMode', 'chatMC',
'displayPlayerName', 'opaqueBackground', 'currentWeaponMC',
'cacheAsBitmap', 'playerNameMC', 'msgMC', 'chatBtnMC', 'optionsBtnMC',
'scoreMC', 'optionUseBitmapCaching', 'wipe', 'wipeMC', 'gotoAndStop',
'keyListener', 'Key', 'removeListener', 'Object', 'onKeyDown',
'isDown', 'player', 'spawn', 'spawnToCoords', 'earthMC.player',
'lastUser', 'MC', 'lastUpdateY', 'lastUpdateX', 'moveToCoords',
'addListener'
stop
push 0.0, 'setQuality'
callFunction
pop
push 'earthMC'
getVariable
push 'c'
getMember
push '_visible', 0.0
setMember
push 'gameMode'
getVariable
push 2
equals
not
not
branchIfTrue label1
push 'chatMC'
getVariable
push '_visible', 0.0
setMember
label1:push 0.0, 'displayPlayerName'
callFunction
pop
push 'earthMC'
getVariable
push 'opaqueBackground', 0.0
setMember
push 'currentWeaponMC'
getVariable
push 'cacheAsBitmap', 'playerNameMC'
getVariable
push 'cacheAsBitmap', 'msgMC'
getVariable
push 'cacheAsBitmap', 'chatBtnMC'
getVariable
push 'cacheAsBitmap', 'chatMC'
getVariable
push 'cacheAsBitmap', 'optionsBtnMC'
getVariable
push 'cacheAsBitmap', 'scoreMC'
getVariable
push 'cacheAsBitmap', 'optionUseBitmapCaching'
getVariable
setRegister r:0
setMember
push r:0
setRegister r:0
setMember
push r:0
setRegister r:0
setMember
push r:0
setRegister r:0
setMember
push r:0
setRegister r:0
setMember
push r:0
setRegister r:0
setMember
push r:0
setMember
push 'wipe'
getVariable
not
not
branchIfTrue label2
push 19, 1, 'wipeMC'
getVariable
push 'gotoAndStop'
callMethod
pop
push 'wipe', TRUE
setVariable
label2:
push 'keyListener'
getVariable
push 1, 'Key'
getVariable
push 'removeListener'
callMethod
poppush 'keyListener', 0.0, 'Object'
new
varEquals
push 'keyListener'
getVariable
push 'onKeyDown'
function ()
push 9, 1, 'Key'
getVariable
push 'isDown'
callMethod
not
branchIfTrue label3
push 0.0, 'player'
getVariable
push 'spawn'
callMethod
pop
label3:
push 20, 1, 'Key'
getVariable
push 'isDown'
callMethod
not
branchIfTrue label4
push 0.0, 'player'
getVariable
push 'spawnToCoords'
callMethod
pop
label4:
push 17, 1, 'Key'
getVariable
push 'isDown'
callMethod
not
branchIfTrue label5
push 'earthMC.player', 'player'
getVariable
push 'lastUser'
getMember
add
push 'MC'
add
getVariable
with
push 'lastUpdateY'
getVariable
push 'lastUpdateX'
getVariable
push 2, 'player'
getVariable
push 'spawnToCoords'
callMethod
pop
label5:
end
push 90, 1, 'Key'
getVariable
push 'isDown'
callMethod
notbranchIfTrue label6
push 'earthMC.player', 'player'
getVariable
push 'lastUser'
getMember
add
push 'MC'
add
getVariable
with
push 'lastUpdateY'
getVariable
push 'lastUpdateX'
getVariable
push 2, 'player'
getVariable
push 'moveToCoords'
callMethod
pop
label6:
end
end // of function
setMember
push 'keyListener'
getVariable
push 1, 'Key'
getVariable
push 'addListener'
callMethod
pop
11. Save and reassemble.
NOTE: Tab key is change spawn point, caps is just spawn, and shift report button and ctrl is spawn to person
Provided by:
::No Border::
1) Open flo/foo.flm and search 4...
function2 attachBorder () (r:1='_root')
2) Below it, it should read...
push 99999999999.0, 'exeBorderMC', 'exeBorderMC', 3, r:_root, 'attachMovie'
callMethod
pop
push 'exeBorderMC'
getVariable
push '_x', -45
setMember
push 'exeBorderMC'
getVariable
push '_y', -40
setMember
push 'exeBorderMC'
getVariable
push 'cacheAsBitmap', TRUE
setMember
end // of function attachBorder
3) Delete everything in the middle so it looks like this...
function2 attachBorder () (r:1='_root')
end // of function attachBorder
4) Save and reassemble.
(This will only take off the ugly black border, not blow the screen up)