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  • A Guide to Console Commands

    Courtesy of Night Stryke. Thank you.


    Opening the Console
    The console is opened with the tilde (~) key; it's left of the 1 key, below the Esc key, and above the Tab key. If it doesn't open the console then you probably have a remote sensor hooked up to your computer (used for the Windows Media version of Windows). Disconnect it and try again.



    Notes

    Finding IDs in the Construction Set (CS)
    First, you will of course require the CS, downloadable here. Once you have your CS installed and running, go into "File" and "Data" - doubleclick the file Oblivion.esm and hit ok. Once the file's loaded, you can now use the Object Window to find any ID you want to by browsing the categories on the left, finding the desired object, then looking at its ID. The ID column is the second column from the left and by default is too small to see any IDs with, so drag it larger from the top of the column. Also, by default the rows are listed in alphabetical order by their Editor ID; to make it easier to find things, click the top of the "Name" column to list the rows in alphabetical order by their name.
    Now, say, for example, I wanted to find the Xivilai's ID: I'd go under "Actors - Creatures - Daedra" then find the Xivilai and look at its ID.



    Table of Contents

    1. Player.AddItem ItemID #
    2. Player.RemoveItem ItemID #
    3. Player.PlaceAtMe NPC'sID #
    4. CreateFullActorCopy
    5. TCL
    6. TGM
    7. TFC
    8. TMM 1
    9. TM
    10. Lock # and Unlock
    11. Player.SetCrimeGold 0
    12. PayFine
    13. Resurrect and Kill
    14. ADVSkill SkillName #
    15. Player.SetAV Value #
    16. ADVLevel
    17. Player.SetLevel #
    18. MoveToQT
    19. Stopcombat
    20. SetActorFullName "Name"
    21. CoC CellID
    22. CAQS
    23. PSB
    24. Save Name 1
    25. SetPCFame #
    26. SQT
    27. Player.AddSpell SpellID
    28. Player.RemoveSpell SpellID
    29. Player.SetScale #
    30. TAI
    31. TCAI
    32. TDetect
    33. SetBarterGold #
    34. ModAmountSoldStolen #
    35. Player.SetActorRefraction #
    36. Player.PayFineThief
    37. ResetHealth
    38. Player.SetFactionRank FactionID #
    39. SetIgnoreFriendlyHits 1
    40. SetOwnership
    41. SetQuestObject ItemID #
    42. ShowEnchantment and ShowSpellmaking
    43. CloseOblivionGate
    44. CloseCurrentOblivionGate
    45. EnablePlayerControls
    46. SW WeatherID
    47. ModDisposition PlayerID #
    48. TG
    49. TT
    50. SetStage QuestID Stage
    51. Player.RemoveSpell SpellID -For custom spell deletion
    52. Player.MoveTo NPC'sID -For finding NPCs, creatures, and items
    53. ShowRaceMenu, ShowBirthsignMenu, and ShowClassMenu
    Footnote: List of creature IDs.




    Guide
    1. Player.AddItem ItemID #
    A very commonly used console command. This will add the specified number of the specified item to your character's inventory. The item ID for gold is simply F.
    Ex.: Player.AddItem 6EE68 2; gives me two Master Mortar and Pestles.
    Links: A list of item IDs.
    Other applications: If you click an NPC, creature, or container and type AddItem ItemID # then it will be added to its inventory instead. This is good for people who like to use NPCs to help them fight but want the NPCs to have better equipment.
    Notes: None

    2. Player.RemoveItem ItemID #
    It will remove the specified number of the specified item from your character's inventory, permanently. Could be used for something like removing one of those annoying quest items that the game leaves in your inventory and won't let you remove.
    Ex.: Player.RemoveItem 7E9D 1; removes the Filled Collosal Black Soul Gem from my inventory.
    Links: A list of item IDs.
    Other applications: You can click an enemy and type RemoveItem ItemID # to remove items from their inventory. You could use it to remove equipment from an enemy.
    Notes: None.

    3. Player.PlaceAtMe NPC'sID #
    This will spawn the specified amount of the specified NPC or creature next to your character. The NPC or creature will retain all of the AI that the original NPC or creature had, acting just like a clone of it. It has the same schedule, inventory, stats, and will sell the same things if it's a merchant, as well as complete designated parts of a quest that the original may have been associated with. Very good for when you just can't find an NPC for a quest and assume that they're probably dead.
    Ex.: Player.PlaceAtMe AED40 5; spawns 5 Adoring Fans next to me (God, who'd want to do that?).
    Links: A list of NPC IDs.
    Other applications: If you click an NPC or creature then type PlaceAtMe NPC'sID #, you'll spawn that NPC or creature next to the selected object. Could be used for something like spawning a few guards next to an enemy and having them take care of it for you.
    Notes: The list of creature IDs is now at the bottom of this post.

    4. CreateFullActorCopy

    This is kind of like the Player.PlaceAtMe command, but you don't need to know the ID. Click an NPC or creature then type in the command, and a clone of it will be created; you'll have to keep entering the command if you want more than one clone. The clone will share most of its AI, such as its schedule and combat, but it won't have any dialogue and can't be used to complete a quest. It really has no uses except for fun.
    Ex.: N/A
    Links: N/A
    Other applications: If you click a summoned creature and type in the command, you'll get a real version of that creature rather than another summoned version. This real version will act just like if you'd encountered it in a dungeon, and it will fight you and any NPCs near it.
    Notes: You can use this to clone yourself, but your clones will have no dialogue or AI, except for combat AI. This also may crash your game, depending on how many clones you make and whether or not they engage in combat.

    5. TCL
    Not much to this one, it simply removes all clipping from the area. NPCs and creatures will fall through stairs, streets, etc., while you'll be free to run through the air and go through any object. Additionally, when an NPC or creature is killed it will be frozen in place until the clipping is turned back on.
    Ex.: N/A
    Links: N/A
    Other applications: N/A
    Notes: Type TCL again to turn the clipping back on.

    6. TGM
    Another simple one. It turns god mode on, which does quite a bit. You health, magicka, and fatigue will never lower, you can cast any spell regardless of magicka cost, you never run out of arrows, and you can carry an unlimited amount without being slowed down or overencumbered.
    Ex.: N/A
    Links: N/A
    Other applications: N/A
    Notes: Type TGM again to turn god mode off. If you were above your encumberance with god mode on then you'll be stuck in place with it off.

    7. TFC
    This toggles the freeflying camera. With this on, your camera will detach from your character and be able to fly around on its own. It's great for taking screenshots or checking out an area without entering it. Note that with this on you will lose control of your character until you turn it off.
    Ex.: N/A
    Links: N/A
    Other applications: N/A
    Notes: If your view is set to first person then the only thing you'll be able to see of your character is his/her arms. Just hit the 'view change' key (default R) to switch to third person and you'll be able to see your character.

    8. TMM 1
    This will mark every location on your map as found and available for fast travel, as well as updating your "Places found" to reflect it.
    Ex.: N/A
    Links: N/A
    Other applications: N/A
    Notes: It won't mark any Oblivion Gate locations that haven't appeared yet. If you do this when you start the game you won't get any Oblivion Gate locations (except the one at Kvatch), and you'll have to type it again once you get to the point in the main quest when Oblivion Gates start appearing.

    9. TM
    Remove the HUD (health, magicka, and fatigue bars, compass, etc.). Good to use before taking a screenshot.
    Ex.: N/A
    Links: N/A
    Other applications: N/A
    Notes: Type TM again to put the HUD back.

    10. Lock # and Unlock
    Lock and unlock a door or container. Click a door or container that is locked and type Unlock to unlock it (also works on doors that require keys); click a door or container that is unlocked and type Lock # to lock it. The number in the lock command refers to the difficulty of the lock - 1-24 is very easy, 25-49 is easy, 50-74 is average, 75-99 is hard, and 100 is very hard.
    Ex.: Lock 100; puts a lock with 5 tumblers on the door or container.
    Links: N/A
    Other applications: N/A
    Notes: The lock command seems to be of little use as NPCs can use a door regardless of if it's locked or not.

    11. Player.SetCrimeGold 0
    This will remove your bounty by setting it to 0, but any pursuing guards will still have to find you before they'll stop following you. Don't worry, though, as soon as they get to you they'll just engage you in a normal conversation. If you've already been caught and decided to resist arrest it gets more complicated. Typing this command in then yielding (holding block and pressing activate on them) they may try to arrest you again, due to the 40-gold bounty for resisting. Keep putting this command in then yielding and they'll eventually stop.
    Ex.: N/A
    Links: N/A
    Other applications: Putting in another number instead of 0 will set your bounty to that number and make the guards pursue you. Good for if you have an itch to kill some guards or want to go to jail for whatever reason.
    Notes: None.

    12. Player.PayFine
    Will pay your fine and remove all of your stolen items to the nearest Evidence Chest, but will not teleport you to the nearest jail. Only really useful if you've got no stolen items on you, otherwise you'll end up having to head to the nearest jail anyway to steal back your items.
    Ex.: N/A
    Links: N/A
    Other applications: N/A
    Notes: None

    13. Resurrect and Kill
    Resurrect and kill an NPC or creature, respectively. Clicking a corpse then typing the resurrect command will bring the NPC or creature back to life with full health. It will go about whatever it was last doing when it died like it never died. Great command for if a horse or NPC dies on you. Clicking a living NPC or creature and typing the kill command will kill it or knock it out, depending on if it's marked essential or not.
    Ex.: N/A
    Links: N/A
    Other applications: N/A
    Notes: None.

    14. ADVSkill SkillName #
    Will add the specified number to the specified skill and count towards your level if it's a major skill.
    Ex.: ADVSkill Blade 100; adds 100 to my Blade skill.
    Links: N/A
    Other applications: N/A
    Notes: If the number you add to the specified skill would increase the skill beyond 255 then it will decrease the skill instead. Inputting a negative number may crash the game, so don't try it.

    15. Player.SetAV Value #
    This will set/add to the value specified to the number specified. The values that can be affected by this include: skills, attributes, health, fatigue, and magicka. When editing skills and attributes it will not add to it, like the command above, but set it exactly to the number specified. When editing fatigue, health, or magicka it will set the value to the specified number plus its base value.
    Ex.: Player.SetAV Blade 100; sets my Blade skill to 100. Player.SetAV Health 1000; with a base health of 100, my health is now 1100.
    Links: N/A
    Other applications: By clicking an NPC or creature and typing SetAV Value # you can change the specified value of the select NPC or creature. Good for when you want an NPC to have more health or do more damage, or, alternately, if you want an enemy to have less health or do less damage.
    Notes: The difference between this command and the one above is that if it's used to increase a skill it won't change its internal value. This means that the game will tell you that the skill is the level you set it to but it actually isn't. The skill will appear not to level but don't worry, it isn't frozen, you just need to gain enough experience for the internal level to meet the external level. Using this command, any major skills changed also won't count toward a level-up. I'd just suggest using the above command when changing skills, it's much better.

    16. ADVLevel
    Levels you up once and displays the level-up screen so you can increase your attributes. This isn't a substitute for resting as it doesn't set the number of major-skill-levels required to level-up back to 0, but it doesn't leave them as they were, either. It will add 10 to the number of major-skill-levels required to level-up so that you have to make up for the free level. For example, if you needed 4 more major-skill-levels to level-up, then used this command, you now need 14 major-skill-levels before you can start levelling normally again.
    Ex.: N/A
    Links: N/A
    Other applications: N/A
    Notes: None.

    17. Player.SetLevel #
    Sets your level to the number specified, but won't count toward any level-ups. This is only any good for if you want to get a better version of a levelled item then set your level back down to what it originally was.
    Ex.: Player.SetLevel 100; sets my level to 100.
    Links: N/A
    Other applications: Clicking an NPC or creature and typing SetLevel # will set the NPC or creature's level to the specified number. Useful if you've gone past level 25 and want to cast a level-based spell such as frenzy or command on an enemy.
    Notes: This command will allow you to increase your level then decrease it without ever changing the internal values, but if you want an actual level-up then use the command above.

    18. MoveToQT
    This will move you to the target of your currently active quest. Whether it's a location, NPC, creature, etc. doesn't matter, you'll end up wherever your compass was pointing. However, if the quest updates when you get to that point or do something there, then you'll have to use the command again to go to the next quest target.
    Ex.: N/A
    Links: N/A
    Other applications: N/A
    Notes: None.

    19. Stopcombat
    Click an attacking NPC or creature and type this to stop them from attacking you. Depeding on if it's an enemy or a normal NPC, it may immediately attack you again. This is basically a console version of yielding, good for stopping NPCs who are attacking you when they don't like you enough to stop for a yield.
    Ex.: N/A
    Links: N/A
    Other applications: N/A
    Notes: None.

    20. SetActorFullName "Name"
    Clicking an NPC or creature then typing this command will change their name to the specified name. Unlike most commands, those quotes are actually necessary. Good for renaming a horse or a helper NPC.
    Ex.: SetActorFullName "Dave"; sets the selected NPC or creature's name to Dave.
    Links: N/A
    Other applications: N/A
    Notes: None.

    21. CoC CellID
    Teleports you to the center of the specified cell. An alternative to fast-travel, as it's instant, but you need to know the ID of the place you're heading to. This is also the only way to get into most of the test cells.
    Ex.: CoC ICMarketDistrictAFightingChance; teleports me to A Fighting Chance.
    Links: A list of cell IDs; A list of test-cell IDs
    Other applications: N/A
    Notes: CoC TestingHall will take you to a room filled with doors leading to dozens of test cells and is a great place to check out.

    22. CAQS
    Will complete every quest in the game, including a few test quests that aren't available. Not much purpose to this, other than if you want to see what every quest in the game is and how many there are.
    Ex.: N/A
    Links: N/A
    Other applictions: N/A
    Notes: None.

    23. PSB
    Will give you every spell in the game, including many test spells, any spells added by mods, and some spells run by scripts that were deleted (they do nothing now).
    Ex.: N/A
    Links: N/A
    Other applications: N/A
    Notes: This will add some interesting spells, such as Wabbajack's effect, Sanguine Rose's effect, and Bound Mythic Dawn Armor.

    24. Save Name 1
    Makes a save game with the specified name. The name has to all be one word.
    Ex.: Save Oblivion 1; makes a save named Oblivion.
    Other applications: This is used in a method of finding almost any NPC, creature, or item in the game which is explained below.
    Notes: Using this method of saving creates a text file that contains the in-game IDs of almost every NPC, creature, and item in it. This is used in a method of finding an NPC, creature, or item in the game explained below.

    25. SetPCFame # and SetPCInfamy #
    Sets your character's fame and infamy to the specified number, respectively.
    Ex.: SetPCFame 1000; sets my fame to 1000.
    Links: N/A
    Other applications: N/A
    Notes: None.

    26. SQT
    Shows the ID and current stage of your active quest. Not much use to you on its own, but it can be applied when forcing a quest to update.
    Ex.: N/A
    Links: N/A
    Other applications: The information this supplies can be used in SetStage QuestID Stage commands, explained below.
    Notes: None.

    27. Player.AddSpell SpellID
    Adds the specified spell ID to your character. Can be used to add any spell already in the game, even if it's not normally available.
    Ex.: Player.AddSpell A9824; gives me the spell Open Easy Lock.
    Links: A list of spell IDs; A list of levelled-spell IDs
    Other applications: By clicking an NPC or creature and typing AddSpell SpellID you can give the selected NPC or creature a spell. Good for giving follower-NPCs better spells to fight or heal with.
    Notes: None.

    28. Player.RemoveSpell SpellID
    Removes the specified spell from your character. A very good console command, as there's no other way to remove spells from you character.
    Ex.: Player.RemoveSpell A9824; removes the spell Open Easy Lock.
    Links: A list of spell IDs; A list of levelled-spell IDs
    Other applications: Though it's of little use, you could remove a spell from an enemy by clicking it and using RemoveSpell SpellID. I say it's of little use because you'd have to find the exact spell that the enemy is using before you can find its ID, which is difficult at best and would require the Construction Set.
    Notes: I may compile and post a list of all of the spells that enemies use, but not unless people really want me to. Also, this only applies to spells bought from a merchant or added by the above command; to remove a custom spell is possible but more complicated and is explained below.

    29. Player.SetScale #
    This will change your character's size depending on the value; the smallest value is 0, the largest is 2, and decimals work up to the hundredths place (second digit). The number isn't necessarily the proportion your size is increased by because 2 will make your character 4 or 5 times bigger. Also, it doesn't seem to have any other effect except to the looks.
    Ex.: Player.SetScale 1.5; greatly increases the size of my character.
    Links: N/A
    Other applications: By clicking an NPC, creature, item, object, etc. and typing SetScale # you can change its size. This seems to work on anything at all: people, creatures, items, structures, you name it.
    Notes: The default size of your character isn't necessarily 1, it depends on your race. For Imperials, it seems to be 1; for High Elves, it seems to be 0.9. You'll probably have to stand next to another of your race and play with the numbers until it looks right.

    30. TAI
    Completely disables the AI of all NPCs and creatures. This stops them from moving, talking, fighting, etc. Useful for getting through tough or dangerous places.
    Ex.: N/A
    Links: N/A
    Other applications: By clicking an NPC or creature and typing the command it will disable the AI for that character only.
    Notes: Type TAI again will turn the AI back on.

    31. TCAI
    This is similar to TAI, except that it only disables the combat AI. NPCs and creatures will still wander and talk as usual, but no matter what you do to them they will not fight (though you'll still get arrested for assaults and murders).
    Ex.: N/A
    Links: N/A
    Other applications: By clicking an NPC or creature and typing the command it will disable the combat AI for that character only.
    Notes: Type TCAI again to turn the combat AI back on.

    32. TDetect
    This disables the detection AI of all NPCs and creatures. Guards will still follow you if you have a bounty and you can engage in conversations, but when around enemies you can walk around as if you had a 150% Chameleon enchantment on - none of them will ever catch you.
    Ex.: N/A
    Links: N/A
    Other applications: By clicking an NPC or creature and typing the command it will disable the detection AI for that character only.
    Notes: Type TDetect again to turn the detection AI back on.

    33. SetBarterGold #
    By clicking a merchant and typing this you can set their barter gold to any number you like. Very handy for getting the most profit out of what you sell.
    Ex.: SetBarterGold 10000; sets the selected merchant's gold to 10,000.
    Links: N/A
    Other applications: N/A
    Notes: None.

    34. ModAmountSoldStolen #
    Adds the specified number to your "Gold fenced." Useful for the Thieves Guild quests, as you can simply use this command instead of actually going out and fencing things.
    Ex.: ModAmountSoldStolen 500; adds 500 to my "Gold fenced."
    Links: N/A
    Other applications: N/A
    Notes: None.

    35. Player.SetActorRefraction #
    A very nice a command. Depending on the number you use, between 0 and 10, you can add a permanent chameleon effect of varying degrees to your character. 0 is no chameleon, 10 is 100% chameleon.
    Ex.: Player.SetPlayerRefraction 5; gives me a permanent 50% chameleon effect.
    Links: N/A
    Other applications: By clicking an NPC or creature and typing SetActorRefraction # gives them chameleon. Good for making companion NPCs or creatures more effective sneakers.
    Notes: To remove the chameleon effect, use SetActorRefraction 0.

    36. Player.PayFineThief
    This is like the Player.PayFine command but more effective. It removes you bounty and lets you keep all of your stolen goods. As with Player.PayFine, the bounty gold is still removed from your character.
    Ex.: N/A
    Links: N/A
    Other applications: N/A
    Notes: None.

    37. ResetHealth
    Acts like a full heal. Great for when you're about to die and don't have any spells or potions to heal yourself with.
    Ex.: N/A
    Links: N/A
    Other applications: N/A
    Notes: None.

    38. Player.SetFactionRank FactionID #
    Sets your character to a rank depending on the number specified. 0 is the lowest rank, 7 is the highest, and -1 will remove you from the faction.
    Ex.: Player.SetFactionRank 2F872 3; sets me to the Assassin rank in the Dark Brotherhood.
    Links: N/A
    Other applications: By clicking an NPC or creature and typing SetFactionRank FactionID #, you can add them to the desired faction. The player has a faction that, when the NPC or creature is added to it, will cause a hostile NPC or creature to become friendly with the player.
    Notes: Here are the factions and their IDs:
    39. SetIgnoreFriendlyHits 1
    By clicking a friendly NPC and typing this it will change how they act when you hit them. If the selected NPC is in combat, they will allow you an unlimited number of hits and will never turn on you. If they are out of combat, they will allow you three hits before turning on you. Great for those big fights with lots of guards running around.
    Ex.: N/A
    Links: N/A
    Other applications: N/A
    Notes: To turn this off, click the NPC again and type SetIgnoreFriendlyHits 0 .

    40. SetOwnership
    Click a horse or item that isn't yours, type this, and it's yours. You could break into someones house, use this on all of their possessions, and walk away without actually stealing a thing. Or you could walk into a stable, use this on a horse, and you've got yourself a free horse that will follow you.
    Ex.: N/A
    Links: N/A
    Other applications: N/A
    Notes: You can use this command to "launder" items you've already stolen, but you first must place them on the ground to click them.

    41. SetQuestObject ItemID #
    Using this, you can remove the "quest item" tag on those pesky quest items that never get removed from your inventory. Or, if you have an item you don't want to accidently sell or lose you can use this on it to make it an undroppable quest item. 0 removes the "quest item" tag, 1 adds it.
    Ex.: SetQuestItem 7E9C 0; removes the "quest item" tag on the Colossal Black Soul Gem.
    Links: A list of item IDs.
    Other applications: N/A
    Notes: None.

    42. ShowEnchantment and ShowSpellmaking
    Two of the best commands I found, in my opinion. They will pull up the Enchanting and Spellmaking windows, respectively. This allows you to enchant equipment and make spells no matter where you are, and regardless if you even have access to any altars.
    EX.: N/A
    Links: N/A
    Other applications: N/A
    Notes: None.

    43. CloseOblivionGate
    By clicking an Oblivion Gate and typing this, you will destroy that gate. Of course, you won't get the Sigil Stone for the gate, and you won't get the fame that comes with the Sigil Stone, but if you're like me and hate Oblivion Gates ruining the scenery and don't feel like running through them then you can just close them with this.
    Ex.: N/A
    Links: N/A
    Other applications: N/A
    Notes: None.

    44. CloseCurrentOblivionGate
    Similar to the above except that it will close the Oblivion Gate that you're currently inside. Could be handy if you get stuck somewhere inside an Oblivion Gate and can't find you're way out or don't feel like going back. It will close the gate and set you back outside of it.
    Ex.: N/A
    Links: N/A
    Other applications: N/A
    Notes: None.

    45. EnablePlayerControls
    This is used to enable your controls during those cinematics when they're disabled. Occasionally the game will glitch and not enable your controls again - instead of reloading, put in this command and carry on.
    Ex.: N/A
    Links: N/A
    Other applications: N/A
    Notes: None.

    46. SW WeatherID
    Changes the current weather to the specified weather.
    Ex.: SW 38EE0; changes the weather to cloudy.
    Links: N/A
    Other applications: By putting a 1 at the end of the command (SW WeatherID 1) you can make the selected weather permanent. To reset the weather so that it changes again, type ReleaseWeatherOverride.
    Notes: Here are the weather IDs:
    47. ModDisposition Player #
    You can use this command to modify one NPCs disposition to another NPC, the other NPC probably being you. Click the NPC whose disposition you want to modify and type the command. The number used is the number you wish to add to the NPCs disposition (using a negative number will decrease their disposition).
    Ex.: ModDisposition Player 30; adds 30 to the selected NPCs disposition toward me (if it was 40, it's now 70).
    Links: N/A
    Other applications: You can modify one NPC's disposition to another NPC by using the form ModDisposition NPC'sID #. First, open the console and click the NPC that you want the other NPC to like/dislike and note the ID that appears at the top next to the name. Now click the NPC whose disposition you want to edit and use the ID you just saw in the NPC'sID section.
    Notes: None.

    48. TG
    Quite simple: it toggles the grass on and off. Great for when that blasted tall grass is hiding a nice Daedric sword from you.
    Ex.: N/A
    Links: N/A
    Other applications: N/A
    Notes: Type once to toggle the grass off, type again to toggle the grass on.

    49. TT
    Simple again: it toggles the trees on and off. Makes it easier to travel around forests, and helps you to see things in the distance when there are a lot of trees in the way.
    Ex.: N/A
    Links: N/A
    Other applications: N/S
    Notes: Type once to toggle the trees off, type again to toggle the trees on.


    At this point things begin to get more complicated, so hopefully by now you have a better understanding of the general ways that console commands work.


    50. SetStage QuestID Stage
    This command will force a quest to update, which is extremely useful as a lot of times a quest will get bugged and stop you from advancing it for one of many reasons. There are a couple ways to go about doing this. The first is to use the console command SQT to find your current quest's ID and what stage you're on. Most quests' stages increase by 10 for each part completed, so you can input the quest's ID and stage with this information. For example, if it gave me Dark01Knife for the quest ID and 20 for the quest stage, I'd put in the command SetStage Dark01Knife 30 to update it. The problem, however, is that in some cases the stages don't increase by 10, but instead by a larger or smaller number. That's where the second method comes in, which requires you use this site to find the quest's ID and the stage that you want it to update to.
    Ex.: SetStage MQ02 20; forces my quest to update to the next part.
    Links: A list of quest IDs.
    Other applications: N/A
    Notes: None.

    51. Player.RemoveSpell SpellID For custom spell deletion
    This is a bit more complicated than deleting a normal spell. First, go into My Computer and to the directory C:\Program Files\Bethesda Softworks\Oblivion and find the file LevelUpData_1 - open this in Wordpad (not Notepad). Look for the character you're going to be deleting the spell(s) from, find his/her latest level up, then start scrolling right. You'll eventually come upon spell names. In here, find the spell(s) you're going to delete and write down their IDs, which are in parentheses to their right. Now that you have the ID(s) you can delete the spell(s) like you'd delete any other spell.
    Ex.: Tricky to do an example since it varies from person to person, but the ID I found for one of my custom spells was FF01E5B4, so to delete that spell I'd do Player.RemoveSpell FF01E5B4.
    Links: N/A
    Other applications: N/A
    Notes: None.

    51. Player.MoveTo NPC'sID For finding NPCs, creatures, and items
    To do this, you must first make a save using the console command Save Name 1. Once this is done, exit/minimized Oblivion and go into My Computer and into the directory My Documents\My Games\Oblivion\Saves, then find a text file with the name of the save you just made - open it in Notepad. Go into Find, under Edit, and do a search for what you're trying to find. Write down the ID (leftmost number) for each thing. Many items and creatures will have more than one of them in-game, so write down the ID for each of them. Also, some items, creatures, and NPCs will not be in this list; I'm not sure how it decides what to save on this list, so just hope that what you want to find is in it. Once you have your ID(s), start up Oblivion again and, using the ID(s) you just wrote down, type this command. You should now be next to the thing you were looking for; if you aren't, and there were more than one of what you were looking for, then put in the next ID until you do find the one you want.
    Ex.: Again, this differs from person to person, but if I wanted to find my Shadowmere I'd do Player.MoveTo 02001C25.
    Links: N/A
    Other applications: N/A
    Notes: I'll see if I can find a simpler way to do this, and a way to find the in-game IDs for all of the NPCs, creatures, and items. For now, try to use this.

    52. ShowRaceMenu, ShowBirthsignMenu, and ShowClassMenu

    All three of these work in a similar way. The first will pull up the menu that lets you change your race and facial features, the second will let you change your birth sign, and the third will let you change your major attributes and skills. These things are touchy, though, so you need to follow these instructions on using them. First, type in the command but do not close the console window. Make the desired changes to your character, with the window open, then hit Esc and make a new save - load this new save. You can now close the console window, if it's still open, but at no time before now should you close it or it will revert all of your character's stats in that menu to their default.
    Ex.: N/A
    Links: N/A
    Other applications: N/A
    Notes: None.

    53. Set MQ00.AllowGatesToRepon to 1
    Makes the random Oblivion Gates have a chance of reopening every time you enter a cell containing one.
    Ex.: N/A
    Links: N/A
    Other applications: N/A
    Notes: Using 0 instead of 1 will turn the respawn off.
    - Thanks to Arcatus for finding this code.


    At this point things begin to get more complicated, so hopefully by now you have a better understanding of the general ways that console commands work.


    54. Set MQ00.MaxOpenGates to 90 and Set MQ00.RandomGateChance to 100
    The first one will set every possible gate to have a chance of opening; the second will guarentee that any possible gate to open when you the cell containing it. Combined, they will make all 90 gates open no matter what point you are at in the main quest, or even if you haven't started it yet.
    Ex.: N/A
    Links: N/A
    Other applications: 90 and 100 are just the extremes; you can control how many gates can spawn and the chances that they will by using any numbe from 0-90 for the first command and 0-100 in the second, or you can completely stop them from opening by setting both to 0.
    Notes: Certain points in the main quest will change these values so that you'll have to put them in again. These points are: when you take Martin to Weynon Priory, when you bring Martin the Mysterium Xarxes, when you finish Paradise, and when you finish the main quest.
    - Thanks to Arcatus for finding these codes and the points in the MQ.

    55. Player.SetAV Value #
    This one will explain the usage of the more complex actor values I've found. Keep in mind that when changing these actor values it will often take into account any enchantments you have on you, as they're already applying to the actor value. Note that a number between 1 and 100 usually means the effect is in percentages, and a 0 or 1 number will mean it will turn it off (0) or on (1). 0, for most actor values, will remove the effect.
    To get started, here are some simple resistance values: ResistParalyze, ResistPoison, ResistMagic, ResistFire, ResistShock, ResistFrost, and ReistNormalWeapons; depending on what number between 1 and 100 you use, these will increase your resistance to the specified effect ("normal weapons" are any weapons that aren't silver, Daedric, or enchanted).
    Some more simply ones are SpellAbsorbChance, SpellReflectChance, and ReflectDamage; depending on what number between 1 and 100 is used, these will increase the chance of absorbing or reflecting spells and reflecting damage.
    The simple on/off effects that I found are WaterWalking and WaterBreathing; they use 0 and 1, and are self-explanatory.
    There are also the values Chameleon and Invisibility; chameleon takes a number between 1 and 100, while invisiblity takes either 0 or 1. The problem with these that chameleon may stick on (the NPCs won't notice you) even after you've turn it off, and invisibility is bugged (if you go through a door you'll freeze - I wouldn't suggest using it). Note that if you use either, you won't be able to see the invisibility until you go into 3rd-person and back, or vice-versa.
    There are two, DetectLifeRange (1 to 100) and NightEyeBonus (0 or 1) that seem to not work at first. You'll need to save the game after you put them in then load that save before you'll get the night eye or detect life effects; the same goes for turning them back off.
    Now, there are two here that I don't fully understand myself: AttackBonus and MagickaMultiplier. AttackBonus, as you may guess, will increase the damage of your attack. The problem is that it's hard to say by how much. Use this one carefully, unless you don't mind making yourself do 4000 damage a hit (which is very possible with this). MagickaMultiplier, as you may also have guess, will increase how much magicka you have. Again, I can't figure out by how much exactly. Setting it to 0 gives you your base magicka, setting it to 10 still gives you your base magicka, and setting it to 100 gives you a bit less than 10x your base magicka - it's rather confusing, so use this one at your own risk as well.
    There are also three values to be used as negative effects on your enemies. Just click the NPC or creature you want effected and put in the command, but I wouldn't suggest you put Player before SetAV unless you intend to paralyze yourself. These are all 0 or 1 values and self-explanatory, so I'll just list them off: Paralysis, Silence, StuntedMagicka. Stunted magicka will stop the enemy's magicka from recharging, and all three are permanent effects until you turn them off with 0.
    Some other values that may be fun to try changing on NPCs are Aggression and Responsibility. Aggression controls how much the NPC or creature wants to kill the things around it, 0 being passive and 100 being bloodthirsty. Responsibility controls how well the NPC will follow the laws, 0 being law-abiding and 100 being kleptomaniacal.
    Ex.: N/A (Too many for me to give adequate examples.)
    Links: N/A
    Other applications: You can change the positive actor values of allies and companions with these in the same way you'd change their negative values: by clicking them and putting in the command without the Player at the start. You can also turn many positive values into negative values to be used on your enemies by inputting a negative number instead of a positive number (ex. SetAV ResistMagic -50 will give a 50% weakness to magic to the selected NPC or creature).
    Notes: There are several actor values that seem to do nothing, but I'll list them in case someone wants to try them: SwimSpeedMultiplier, Telekinesis, DefendBonus, ResistWaterDamage. Watch out if you try these, though, as you may end up triggering a negative effect and not know how to undo it.

    56. RemoveAllItems TargetNPC/ContainerID #
    Removes all of the items from the selected NPC or container and moves them to the specified target NPC or container; the number specifies whether they retain their ownership flag or become "free loot." There are several ways that this can actually be used. The first and simplest is clicking the NPC or container and typing RemoveAllItems; this will destroy all non-quest items on the selected NPC/container. The second is a way to move every item from one NPC/container to another NPC/container by clicking the NPC/container and typing RemoveAllItems TargetNPC/ContainerID 1; this will move all of the non-quest items and make them retain their ownership flag so they still belong to whoever originally owned them. The last is a way to move all of the items from an NPC/container to your inventory by clicking the NPC/container and typing RemoveAllItems Player; this will not only give you everything in their inventory but remove the stolen flag on them.
    Ex.: RemoveAllItems; destroys all non-quest items on the selected NPC.
    RemoveAllItems 356BA 1; moves all non-quest items from the selected NPC to the chest while retaining their ownership flag for the NPC.
    Player.RemoveAllItems 356BA 1; moves non-quest items from me to the chest while retaining their ownership for me.
    Links: N/A
    Other applications: N/A
    Notes: None.

    57. NPC/ContainerID.DuplicateAllItems TargetNPC/ContainerID
    This will duplicate every item in the NPC's or container's inventory. A bit more complex than the other commands, and you need to watch out what you duplicate as quest items aren't exempted from it. The first ID used can be either an NPC or container ID (barrels, chests, etc.) This is the object which has the items you want to duplicate. The second ID is the NPC or container that you want the duplicated items you be put into. The IDs used in this are the in-game IDs, not the CS IDs[/i]. You can find something's in-game ID by opening the console and clicking the object - its ID appears at the top. Of course, if you're within range to click the object, then you'd might as well just leave it selected and omit the first ID from the command.
    Ex.: 356BA.DuplicateAllItems Player; duplicates everything in the chest to my inventory. Alternatively, I could click the chest and leave out the 356BA.
    Player.DuplicateAllItems 356BA; duplicates all of my items to the chest's inventory. Alternatively, I could click the myself and leave out the Player.
    Links: N/A
    Other applications: N/A
    Notes: If you want to duplicate your own items, or duplicate the items into your inventory, use Player as the ID.

    58. SetStage QuestID Stage
    This command will force a quest to update, which is extremely useful as a lot of times a quest will get bugged and stop you from advancing it for one of many reasons. There are a couple ways to go about doing this. The first is to use the console command SQT to find your current quest's ID and what stage you're on. Most quests' stages increase by 10 for each part completed, so you can input the quest's ID and stage with this information. For example, if it gave me Dark01Knife for the quest ID and 20 for the quest stage, I'd put in the command SetStage Dark01Knife 30 to update it. The problem, however, is that in some cases the stages don't increase by 10, but instead by a larger or smaller number. That's where the second method comes in, which requires you use this site to find the quest's ID and the stage that you want it to update to.
    Ex.: SetStage MQ02 20; forces my quest to update to the next part.
    Links: A list of quest IDs.
    Other applications: N/A
    Notes: None.

    59. Player.RemoveSpell SpellID For custom spell deletion
    This is a bit more complicated than deleting a normal spell. First, go into My Computer and to the directory C:\Program Files\Bethesda Softworks\Oblivion and find the file LevelUpData_1 - open this in Wordpad (not Notepad). Look for the character you're going to be deleting the spell(s) from, find his/her latest level up, then start scrolling right. You'll eventually come upon spell names. In here, find the spell(s) you're going to delete and write down their IDs, which are in parentheses to their right. Now that you have the ID(s) you can delete the spell(s) like you'd delete any other spell.
    Ex.: Tricky to do an example since it varies from person to person, but the ID I found for one of my custom spells was FF01E5B4, so to delete that spell I'd do Player.RemoveSpell FF01E5B4.
    Links: N/A
    Other applications: N/A
    Notes: None.

    60. Player.MoveTo NPC'sID For finding NPCs, creatures, and items
    To do this, you must first make a save using the console command Save Name 1. Once this is done, exit/minimized Oblivion and go into My Computer and into the directory My Documents\My Games\Oblivion\Saves, then find a text file with the name of the save you just made - open it in Notepad. Go into Find, under Edit, and do a search for what you're trying to find. Write down the ID (leftmost number) for each thing. Many items and creatures will have more than one of them in-game, so write down the ID for each of them. Also, some items, creatures, and NPCs will not be in this list; I'm not sure how it decides what to save on this list, so just hope that what you want to find is in it. Once you have your ID(s), start up Oblivion again and, using the ID(s) you just wrote down, type this command. You should now be next to the thing you were looking for; if you aren't, and there were more than one of what you were looking for, then put in the next ID until you do find the one you want.
    Ex.: Again, this differs from person to person, but if I wanted to find my Shadowmere I'd do Player.MoveTo 02001C25.
    Links: N/A
    Other applications: N/A
    Notes: I'll see if I can find a simpler way to do this, and a way to find the in-game IDs for all of the NPCs, creatures, and items. For now, try to use this.

    61. ShowRaceMenu, ShowBirthsignMenu, and ShowClassMenu
    All three of these work in a similar way. The first will pull up the menu that lets you change your race, gender, name, and facial features, the second will let you change your birth sign, and the third will let you change your major attributes and skills. These things are touchy, though, so you need to follow these instructions on using them. First, type in the command but do not close the console window. Make the desired changes to your character, with the window open, then hit Esc and make a new save - load this new save. You can now close the console window, if it's still open, but at no time before now should you close it or it will revert all of your character's stats in that menu to their default.
    Ex.: N/A
    Links: N/A
    Other applications: N/A
    Notes: None.




    Becoming a Vampire Using the Console
    This will work even if you've been previously cured of vampirism and are now immune to it, and is also your only choice for becoming a vampire again. It's rather simple, really, just put in the two commands Set PCVampire to 2 and Player.SetAV Vampirism 25. You're now a vampire. You don't need the "vampire disease," Porphyric Hemphilia, beforehand, but be warned that you'll turn into a vampire at 50% and thus take sun damage so don't do it out in the sun.



    Here's my complete creature ID list. This now covers all of the creatures. It's in alphabetical order, and it does contain some IDs for creatures added by the official plug-ins which may not work if you try to use them.

    Creature Class (Includes Goblins, Ogres, Trolls, Minotaurs, Animals, and others)
    Adult Rumare Slaughterfish- 68828
    Aylex- 30034A2
    Azkhlan Troll- 1BF4D
    Azkhlan Troll- 1BF4E
    Azkhlan Troll- 1BF4F
    Azkhlan Troll- 1BF50
    Azkhlan Troll- 1CEC2
    Bacon- 3003E8F
    Bailey- 1771FC
    Bear- 3D799
    Bitterfish Goblin- C57E5
    Bitterfish Goblin- C57E6
    Bitterfish Goblin Berserker- C57E1
    Bitterfish Goblin Berserker- C57E2
    Bitterfish Goblin Shaman- C57E0
    Bitterfish Goblin Skirmisher- C57E3
    Bitterfish Goblin Skirmisher- C57E4
    Black Bear- 97A15
    Black Bear- C8BCC
    Black Bear- CA002
    Bloody Hand Chef- 662F6
    Bloody Hand Goblin- 30514
    Bloody Hand Goblin Berserker- 7714
    Bloody Hand Goblin Shaman- 31534
    Bloody Hand Goblin Skirmisher- 2D686
    Bloody Hand Goblin Skirmisher- 343C1
    Bloody Hand Goblin War Chief- 2D6D3
    Bloody Hand Rat Farmer- 662F8
    Boar- 3D79A
    Boar- 97A17
    Boar- 14F8C
    Brown Bear- 97A16
    Brown Bear- CA003
    BurningZombie- 327D9
    Charlotte- D399A
    Charlotte- 85739
    Clancy- 71F52
    Crazed Dog- 18AFCD
    Daisy- 78564
    Dark Broodling- C509D
    Dead Troll- C4FB6
    Deer- E35
    Deer- ADA
    Deer- 3154F
    Deer- 31550
    Deer- 46699
    Deer- 188785
    Deer- 6143F
    Deer- 61440
    Deer- C4B3
    Dog- 1E5F5
    Dog- 26B84
    Dog- 3D79D
    Dog- 8592A
    Dog- 18AE17
    Dreamworld Minotaur- 8C815
    Duke- 7329F
    Duest Eater Goblin- AA633
    Duest Eater Goblin Berserker- AA645
    Duest Eater Goblin Shaman- AA290
    Duest Eater Goblin Skirmisher- AA637
    Duest Eater Goblin War Chief- AA623
    Giant Slaughterfish- 18BA1E
    Goblin- 27FF5
    Goblin- 356F7
    Goblin- 1FCB1
    Goblin- 18103
    Goblin- 3B517
    Goblin- 3B51D
    Goblin- 3B525
    Goblin- 3B531
    Goblin- 3D795
    Goblin- 474FD
    Goblin- 84B29
    Goblin- 68BF5
    Goblin- C57E7
    Goblin- C57E8
    Goblin- C9FFC
    Goblin (hand to hand)- B81
    Goblin 1 handed- 28A1C
    Goblin Ambusher- 68BF9
    Goblin Berserker- AD8
    Goblin Berserker- 1FCB3
    Goblin Berserker- 14A43
    Goblin Berserker- 14A44
    Goblin Berserker- 3B533
    Goblin Berserker- 3B542
    Goblin Berserker- 3D796
    Goblin Berserker- 84B2B
    Goblin Berserker- 68BF7
    Goblin Chef- 65093
    Goblin Netherboss- 181C6C
    Goblin Netherboss- 181C6D
    Goblin Netherboss- 181C6E
    Goblin Rat Farmer- 64BD3
    Goblin Shaman- 1FCB4
    Goblin Shaman- 32EF2
    Goblin Shaman- 371BD
    Goblin Shaman- 3D797
    Goblin Shaman- 159859
    Goblin Skirmisher- AD9
    Goblin Skirmisher- 28BD9
    Goblin Skirmisher- 1FCB2
    Goblin Skirmisher- 14A42
    Goblin Skirmisher- 3B512
    Goblin Skirmisher- 3D798
    Goblin Skirmisher- 84B2A
    Goblin Skirmisher- 68BF6
    Goblin Warlord- AB71
    Goblin Warlord- ABD1
    Goblin Witch- 3B52D
    Hugh'sMinotaurLord- 25006
    Imp- 1E649
    Imp- 46698
    Jake- 6C46C
    Juicy Imp- 549BF
    Kalperklan Troll- 84A40
    Kalperklan Troll- 84A41
    Kalperklan Troll- 84A42
    Kalperklan Troll- 84A43
    Kezune- 1771FB
    Land Dreugh- 1FF25
    Land Dreugh- 3D79F
    LandDreugh- 3352E
    Llevana's Tunnel Rat- 3C9C3
    Luna- 78566
    Minotaur- 24F75
    Minotaur- 28F4F
    Minotaur- 2C4DE
    Minotaur- 14838
    Minotaur- 1E647
    Minotaur- 3D794
    Minotaur- 3F148
    Minotaur- 98286
    Minotaur- B9ED
    Minotaur- 9D6B
    Minotaur- 9D6C
    Minotaur- 9D5D
    Minotaur- 9D6E
    Minotaur- 9D6F
    Minotaur Lord- 1E648
    Minotaur Lord- 3D79E
    Minotaur Lord- 3F14B
    Minotaur of the Grove- A3B7
    Minotaur of the Grove- A3B8
    Minotaur of the Grove- A3B9
    Minotaur of the Grove- A3BA
    Minotaur of the Grove- A3BB
    MinotaurB- 25005
    MinotaurcombatTest- 2D93B
    Mojo- A5526
    Mountain Lion- BC4E
    Mountain Lion- 1E5FA
    Mountain Lion- 3D79C
    Mountain Lion- 872C3
    Mountain Lion- CA004
    Mud Crab- B7F
    Mud Crab- 91FC4
    Mud Crab- BB9DB
    Mud Crab- 18B72E
    MountainLion- A2AF
    MountainLion- 14835
    Mut- 37669
    Ogre- BE98
    Ogre- C20D
    Ogre- 26B60
    Ogre- 37C42
    Ogre- 3D7AE
    Ogre- 9DB43
    Ogre- 9DB44
    Ogre- 9DB45
    Ogre- 9DB46
    Ogre- 9DB47
    Ogre- 9F98B
    Ogre- 9898C
    Ogre- 177A2E
    Paint Horse- 18AD8A
    Painted Troll- 1C5A0
    Pale Pass Ogre Caveboss- 7B7D6
    Pale Pass Ogre Groundling- 7B7D7
    Pale Pass Ogre Rocksmasher- 7B7D4
    Pale Pass Ogre Stonewrecker- 7B7D5
    Porkchop- 14683E
    Pumpkin- CA873
    Rat- 23CF
    Rat- 25314
    Rat- 2509B
    Rat- 282F8
    Rat- 28CA2
    Rat- 2DEF2
    Rat- 3571F
    Rat- 37331
    Rat- 387D8
    Rat- 3D793
    Rat- 47B64
    Rat- 4E870
    Rat- 2ADD3
    Rat- 52153
    Rat- 98303
    Rat- 8DFE8
    Rat- 8DFE9
    Rat- 185412
    Rat- CD335
    Redguard Valley Ogre Caveboss- 94079
    Redguard Valley Ogre Chieftan- 2AABC
    Redguard Valley Ogre Groundling- 94076
    Redguard Valley Ogre Rocksmasher- 94078
    Redguard Valley Ogre Stonewrecker- 94077
    Redmaw- 66A0C
    Rock Biter Goblin- 30516
    Rock Biter Goblin Berserker- 2D6D4
    Rock Biter Goblin Shaman- 31531
    Rock Biter Goblin Skirmisher- 2D738
    Rock Biter Goblin War Chief- 2D737
    Rohsann's Dog- 4A98D
    Rumare Slaughterfish- 68827
    Rumare Slaughterfish Brood Mother- 68829
    Rumare Slaughterfish Spawn- 68826
    Sakeepa's Dog- 185413
    Savage Goblin- 2888E
    Savage Goblin- 27D7
    Savage Minotaur- 869A5
    Savage Ogre- 8699E
    Savage Troll- 8699F
    Scamp- 2366
    Scamp- 28F5B
    Schemer- 26F5B
    Sewer Rat- 66A05
    Sharp Tooth Chef- CB67
    Sharp Tooth Goblin- AA635
    Sharp Tooth Goblin Berserker- AA647
    Sharp Tooth Goblin Shaman- AA622
    Sharp Tooth Goblin Skirmisher- AA644
    Sharp Tooth Goblin War Chief- AA625
    Sheep- 2500E
    Sheep- 27388
    Sheep- 2738A
    Sheep- 294A5
    Sheep- 294A6
    Sheep- 3001E
    Sheep- 3001F
    Sheep- 151DD
    Sheep- 26AFB
    Sheep- 26D68
    Sheep- 8592D
    Sheep- 94BCD
    Sheep- 98178
    Sheep- 5D558
    Sheep- 7BABC
    Skull Breaker Goblin- 2FEA4
    Skull Breaker Goblin Berserker- 2FE93
    Skull Breaker Goblin Shaman- 31532
    Skull Breaker Goblin Skirmisher- 2FEA3
    Skull Breaker Goblin War Chief- 2FE7F
    Slaughterfish- 1FF21
    Slaughterfish- 18D31D
    Sparky- 14F94
    Spectral Mud Crab- BE345
    Spriggan- 1E64B
    Spriggan- 2C330
    Spriggan- AD371
    Starving Mountain Lion- 36627
    Starving Mountain Lion- 3662D
    Starving Mountain Lion- 36635
    Steel Fang- 8FF94
    Steel Fang- ACF9C
    Storm Atronach- 47AEA
    Storm Atronach- 3C783
    Swamp Troll- BED2
    Three Feather Goblin- AA634
    Three Feather Goblin Berserker- AA646
    Three Feather Goblin Skirmisher- AA643
    Three Feather Goblin War Chief- AA624
    Three Feathers Goblin Shaman- AA621
    Timber Wolf- 1E5F6
    Timber Wolf- 2C332
    Timber Wolf- 3E44F
    Timber Wolf- CA001
    Tod- 25740
    Troll- 2DBC
    Troll- 5691
    Troll- 14849
    Troll- 15B00
    Troll- 1E781
    Troll- 22F59
    Troll- 22F5A
    Troll- 3D792
    Troll- 2ADD2
    Troll Regen- 65D65
    Uderfrykte Matron- C55E6
    Vault Guardian- 2008C40
    West Weald Black Bear- 18AE38
    West Weald Black Bear Cub- 18AE3A
    West Weald Black Bear Den Hunter- 18AE3D
    West Weald Brown Bear- 18AE39
    West Weald Brown Bear Cub- 18AE3B
    West Weald Brown Bear Den Hunter- 18AE3E
    White Skin Goblin- 31319
    White Skin Goblin Berserker-3131A
    White Skin Goblin Skirmisher- 3131B
    White Skin Goblin War Chief- 31318
    Wild Bay Horse- 15B90
    Wild Chestnut Horse- 1F11C
    Wild Paint Horse- 15B93
    Will-o-the-Wisp- 1E64A
    Will-o-the-Wisp- 37568
    Will-o-the-Wisp- 934D1
    Will-o-the-Wisp- C5401
    Wolf- 6E912
    Wolf- CA000
    Young Rumare Slaughterfish- 68825
    Zombie- 1E5EE
    Zombie- 180E1
    Zombie- 14FF8
    Zombie- 51445
    Zombie- C58AE
    ZombiecombatTest- 2C7EC
    ZombieMixnMatch01- 2B81B
    ZombieMixnMatch01- 2CF35
    ZombieMixnMatch01- 2FBCF
    ZombieMixnMatch01- 26076
    ZombieMixnMatch02- 2B81C
    ZombieMixnMatch03- 2AAC3
    ZombieMixnMatch03- 2CD02
    ZombieMixnMatch04- 2AAC4
    ZombieMixnMatch05- 2AAC5
    ZombieMixnMatch06- 2AAC6

    Daedra
    Anaxes- 5E1DC
    Clannfear- C8BCD
    Clannfear- 613EA
    Clannfear- 8ADC5
    Clannfear- 9808C
    Clannfear- 9805E
    Clannfear- 98046
    Clannfear- 97C7D
    Clannfear- 97C7C
    Clannfear- 545E6
    Clannfear- 3CD1C
    Clannfear- 34EA3
    Clannfear Runt- 3E9CC
    Clannfear Runt- 200214A
    Daedroth- C8BCE
    Daedroth- 9C37B
    Daedroth- 9808B
    Daedroth- 97F9C
    Daedroth- 97C7E
    Daedroth- 2AE02
    Daedroth- 2B19A
    Daedroth- 28F5D
    Daedroth- 2368
    Daedroth- 1C642
    Everscamp- 4F9CD
    Flame Atronach- C8BC9
    Flame Atronach- 1E5EF
    Flame Atronach Familiar- 200125
    FlameAtronach- 3C267
    Frost Atronach- C8BCA
    Frost Atronach- 1FF22
    Frost Atronach Familiar- 2000D26
    FrostAtronachHugh01- 904E4
    Frostfire Atronach Gladeguard- 7BE64
    Frostfire Atronach Gladeling- 7BE5D
    Frostfire Atronach Gladelord- 7BE5E
    Frostfire Atronach Gladewarden- 7BE5C
    Medrike- 878B1
    Mehrunes Dagon- 9074E
    Scamp- 2967
    Scamp- CD4D4
    Scamp- C8924
    Scamp- 3C952
    Scamp- 48953
    Scamp- 3AB9A
    Scamp- 3AB8E
    Scamp- 3AB89
    Scamp- SD802
    ScampDefault- 95028
    Spider Daedra- FE0
    Spider Daedra- 18BA22
    Spider Daedra- 1E64C
    Spiderling- EE7
    Storm Atronach- C8BCB
    Storm Atronach- 1FF23
    Storm Atronach Familiar- 2000D27
    Stunted Scamp- 14C5A
    Stunted Scamp- C891A
    Stunted Scamp- 7BAD3
    Stunted Scamp- 8DAAE
    Stunted Scamp- 9122A
    Stunted Scamp- 90AB7
    Stunted Scamp- 3E9CB
    TestCreatureXivilaiHugh01- 8553D
    TestCreatureXivilaiHugh02- 866DD
    The Sunken One- 9EF9
    The Sunken One- 9EF8
    The Sunken One- 9EF7
    The Sunken One- 9EF6
    Xivilai- FE3
    Xivilai- FE2
    Xivilai- 18BA25
    Xivilai- 32655
    Xivilai- 1E64D
    Xivilai Amorah- 3484A

    Giant
    The only thing that falls under this class is Mehrunes Dagon, ID is 1E64E

    Horse
    Bay Horse- 1F11D
    Bay Horse- 538A5
    Bay Horse- A55ED
    Bay Horse- CF22
    Black Horse- 1F11A
    Black Horse- 538A6
    Black Horse- 97FC8
    Black Horse- 18D4CD
    Black Horse- BE331
    Black Horse- BE547
    Black Horse- BE54F
    Black Horse- BE556
    Blossom- 7B78E
    Chestnut Horse- 15B92
    Chestnut Horse- 538A7
    Horse- 2D6DE
    Imperial Legion Horse- 18BA8A
    Imperial Legion Horse- 18NA8B
    Imperial Legion Horse- 18BA8C
    Imperial Legion Horse- 700CE
    Imperial Legion Horse- 700CF
    Imperial Legion Horse- 700D0
    Imperial Legion Horse- 700D1
    Imperial Legion Horse- 700D2
    Imperial Legion Horse- 700D3
    Imperial Legion Horse- 700D4
    Imperial Legion Horse- 700D5
    Imperial Legion Horse- 700D6
    Imperial Legion Horse- 700D7
    Imperial Legion Horse- 700D8
    Imperial Legion Horse- 700D9
    Imperial Legion Horse- 700DA
    Imperial Legion Horse- 700DB
    My Bay Horse- 4DE8E
    My Bay Horse- 4E28B
    My Black Horse- 4DE8F
    My Chestnut Horse- 4DE90
    My Paint Horse- 4DE91
    My Paint Horse- 5322D
    My White Horse- 4DE91
    Paint Horse- 1F11E
    Paint Horse- 538A8
    Paint Horse- 914D3
    Prior Mabel's Paint Horse- 5DCC9
    Shadowmere- 32BF4
    Unicorn- 1EC58
    Weynon Priory Horse- C01AC
    Weynon Priory Horse- C01AD
    White Horse- 1F11B
    White Horse- 538A9
    White Horse- 115E38

    Humanoid
    Strangely, only two creatures fall under this, and they're rather strange: a test Spriggan and Nath Dyer - yes, the dead guy near Fort Nikel is a living zombie (so to speak), and a quest target to boot.
    Nath Dyer- C654F
    Spriggan- 54667

    Undead
    Ancestor Guardian- C6573
    Ancient Ghost- 5D2BC
    Ancient Sanctified Ghost- 70913
    Benirus Manor Ghost- 855A2
    Benirus Manor Ghost- 855A3
    Cap'n Dugal- 3011ADA
    Dark Broodling- C509E
    Dark Guardian- 6AB45
    Dark Guardian- 6AB4A
    Dark Guardian- 88FA6
    Dead Akaviri Soldier- 980E1
    Deranged Zombie- 3F136
    Deranged Zombie- 3F138
    Deranged Zombie- 474FF
    Deranged Zombie- 47500
    Deranged Zombie- 47501
    Deranged Zombie- 47502
    Deranged Zombie- 47503
    Deranged Zombie- 99925
    Dread Zombie- 9851B
    Dread Zombie- 9F955
    Dread Zombie- 9F956
    Dread Zombie- 9F957
    Erandur-Vangaril- 64C18
    Faded Wraith- 1E5F3
    Faded Wraith- 32656
    Faded Wraith- C8C97
    Gable the Traitor- 366BA
    Ghost- 33E70
    Ghost- C8CA3
    Ghost of Perennia Draconis- 6AAA2
    Gloom Wraith- 1E5EB
    Gloom Wraith- 32657
    Gloom Wraith- C8CA2
    Gran Struthe- 568AE
    Headless Zombie- 25E4C
    Headless Zombie- 25E4D
    Headless Zombie- 25E4E
    Headless Zombie- 25E6F
    Headless Zombie- 86787
    Headless Zombie- C8C2C
    King of Miscarcand- 9589E
    Lich- 1E5EC
    Lich- 18BA28
    Llathasa's Spirit- AA02
    Llathasa's Spirit- AA03
    Llathasa's Spirit- AA04
    Llathasa's Spirit- AA05
    Llathasa's Spirit- AA06
    Lorgren Benirus- 855A4
    Manduin's Remains- 3CD2C
    Motierre Zombie- 71B98
    Motierre Zombie- 71B99
    Motierre Zombie- 71B98A
    Nether Lich- 343AA
    Red Sabre Skeleton- 3011ADC
    Red Sabre Skeleton- 3011AD8
    Red Sabre Skeleton- 3011ADE
    Sanctified Ancient Spectre- 70914
    Sanctified Ancient Spectre- 70916
    Sanctified Ancient Spectre- 70918
    Sanctified Dead- 7091A
    Skeleton- 24DDB
    Skeleton- 27338
    Skeleton- 28F60
    Skeleton- 2F473
    Skeleton- 2F474
    Skeleton- 2F475
    Skeleton- 1E58D
    Skeleton- 1E798
    Skeleton- 1F118
    Skeleton- 9077C
    Skeleton- 84B1A
    Skeleton- 159833
    Skeleton- 88BF2
    Skeleton- C8BCF
    Skeleton- 14BB1
    Skeleton- 14BB2
    Skeleton Champion- 1E5EA
    Skeleton Champion- 84B1C
    Skeleton Champion- 18BA29
    Skeleton Guardian- 1E5F2
    Skeleton Guardian- 84B19
    Skeleton Guardian- C8BD0
    Skeleton Hero- 1E5F4
    Skeleton Hero- 84B1B
    Skeleton Hero- 6C3A1
    Skeleton Hero- C8BD1
    Spectral Sailor- 55AC
    Summonded Ghost of Rufio- 175F5F
    Template Creature- A933F
    TestCreatureGhostHugh07Array- 51DB3
    TestWraith01- 1E779
    TestWraith02- 1E77A
    Undead Akaviri Soldier- 1C176
    Undead Blade- 33CD6
    Undead Blade- 364BA
    Undead Blade- 364BB
    Undead Blade- 364BC
    Warden Kastav- 35DA9
    Wraith- 98301
    Wraith- 98304
    Wraith- C8BD2
    WraithGloomTest- 39303
    Wrath of Sithis- 6D682
    Wrath of Sithis- 6D683
    Wrath of Sithis- 6D684
    Zombie- 1B79E
    Zombie- 25E4F
    Zombie- 25E55
    Zombie- 25E5E
    Zombie- 26E6E
    Zombie- 97A36
    Zombie- C87E0
    Zombie- C8BD3
    Zombie Guardian- C5B3E
    Zombie Guardian- C5B3F
    Zombie Guardian- C5B40