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          Welcome

 

Welcome to the DGVN Tigers and Dragons Touney.  Tourney to start Sunday March 31.  This tourney is sanctioned and supported by http://www.theblitz.org/ .  All participants will be award a tourney badge which looks like the one below.  The winner will get a special winners badge and all the bragging right associated.

  

 

Please review all the below and most of all have fun.

          BASIC CONCEPT OF PLAY

 

 

Ok guys it will work basically this way. You will all be assigned the same scn's. You will play the side you are assigned. You will report your win/loss to me and winners will advance to the next round. On games with an odd number of winners the highest scoring loosing opponent will advance too and play against a winner. In this way starting with 14 opponents it should require that a total of 4 scn's to be played.  I will try and pick fun scn's I have played that are not all too long.

It is expected that you play the equivalent of at least 3 turns a week per scn. A formal complaint from your opponent that you are failing to complete 3 turns a week will result in a forfit. At that rate we should get through the 4 scn's in under 4 months. I expect many of the opponents to complete it in under the 3 months.

Special dispensation on the number of turns per week can be made due to vacations, work, or other issues with agreement from both opponents and the tourney manager.

          Basic Rules of Play

 

1.  Helicopters may not assault alone or loaded.  They must be used with at least one infantry or armor type unit as part of the assault or in a hex adjacent to the hex being assaulted..  This includes support units like like mortar units (yes they can be used).  Not allowed empty trucks or other non-firing transports.  Face it in real combat Huey's and chinooks only provided cover fire and transportation.  Would you really risk a several million dollar vehicle to take out a couple of soldiers.

2.  Landing of helicopters (especially to pick up or drop units) should only be done in open areas.  According to may ex vets this was any area with 20yrds of open ground.  Since the map is a 250 sq mtr hex and cannot represent that well you can load or unload anywhere but in heavy jungle.

3. Fast roping:  As the game does not allow for fast roping from helicopters I suggest parachute drops be used to represent fast roping.  This will have to be programmed in at the start of a scn and added as re-enforcements.

4. No using of helicopters or other aircraft to hold a vp hex.  Remember these units would have been in the air and moving.  IF you run out of movement points that is considered ok.

5. Cheating will not be tolerated. 

6.  Any decision of the tourney host (me:) will be considered final.

7.  Since scn's will be posted before hand you may open and review them.  Most players in the tourney will have played at least one of these anyway.  I ask that you do not practice though.  Nothing we can do if you do but please be able to look at yourself in the mirror.

8.  Good luck and have fun!

          The Players and Contact Information

 

NAME                                                 EMAIL ADDRESS                                               STATUS          


 Majog    jgrillo1960@hotmail.com     Game Completed
 Yossarian     bazookabreath@comcast.net    Game Completed
 BillK1     bkeys33@comcast.net    Game Completed
 Majog Anton 

 majoranton@hotmail.com

Game Completed
 Fubar1    jimair1@comcast.net    Game Completed
 Panther  stefan0164@web.de  Game Completed
 Ed  PANTHER@rcsis.com Game Completed

 Zeiss

 zeiss57@yahoo.com Game Completed
 Tide1  tide1@comcast.net Game Completed
 Major BS  jbsmith9500@yahoo.com Game Started
 Junk2drive  junk2drive@frontiernet.net Game Completed
 Hog of War  mcdougall-m@sbcglobal.net Game Completed
 The Rattler  rattlers_hideaway@yahoo.com.au Game Completed

Charlie-66

Tiger-88

gdeyoung@wi.rr.com

t34_buster@hotmail.com

Game Started

Game Completed

 

 

          The Scn's

 

Round 1:

Operation Strike:

The 2/47th Mech Inf Bn, 1st Brigade, 9th Inf Div conducted this operation to prevent rocket attacks on the Bien Hoa-Long Binh complex. This operation was combined with the 199th LIB's Operation UNIONTOWN on 17 Nov 67. They were met by a force of not less than 2 full NVA Divisions (the 7th VC and 9th NVA MF).    http://www.freewebs.com/dgvnmods/strike F&B.zip

-----------------------------

Round 2:

We Were Soldiers Once:

Ia Drang Valley, 15 November 1965:  (Best played as the US or versus another human)  Following the failed siege of the Plei Me Special Forces Camp, the battered elements of the 33rd and 32nd NVA Regiments retreated back towards the traditional Communist Sanctuary in the Ia Drang Valley.  There, astride Cambodian border, General Chu Huy Man could regroup his forces and make ready to renew his offensive into the Central Highlands.  Concurrent to Chu's withdrawal, the 3rd Bde (Gary Owen), 1st Cavalry Division (Airmobile) received the mission to pursue and harass the beaten NVA forces.  Acting on his detailed research and excellent instincts, Colonel Brown, the 3rd Bde commander, selected the Ia Drang Valley as the most likely site from which to begin his operation.  He ordered LTC Moore's 1-7th Cavalry Battalion to air assault into the valley and begin search and destroy operations against what was suspected to be a major staging area for the NVA.  Moore's force was air lifted into LZ XRAY and began deploying for its mission.  But what was unknown to the untested cavalry troopers, was that they'd landed on the front step of an entire NVA Division.  And what had started out being a simple anti-guerilla sweep would quickly turn into a major prestige battle as both sides sought to destroy one another in the first major confrontation between the US Air Cavalry and the Communist Regular forces.  And like most other battles in the RVN, casualties meant more than possession of terrain features. Lets see if you can do better than Mel Gibson on this one.  http://webzoom.freewebs.com/dgvnmods/iadrang.zip

----------------------------

Round 3:

Ap Tau Ambush:

Early in their tour, 3rd to the 4th Cav (later to become 4th ACR) ran into a heavy NVA ambush on the way to Ap Tau.  Although losses were low reenfocements were required as well as early helicopter support. http://webzoom.freewebs.com/dgvnmods/Ap Tau F&B.zip

----------------------------

Round 4:

Doom on Dak Seang:  This is about the Dak Seang SF Camp of 12 SF and 200 Mike force members trying to keep Hwy 14 clear that was hit and over-run by the 101 NVA Inf Reg on 28 AUG 68.  It was hit again numerous times and overrun in 1970.  This one always reminds me of the John Wayne movie the Green Berets.   http://www.freewebs.com/dgvnmods/Dak Seang F&B.zip

 

          Round One Pairings

 

 Player 1 - US  Player 2 - NVA  Winner
 Majog Junk2drive  Majog
 The Rattler Tide1  Tide 1
 Fubar1  Panther  Panther
 Ed  Major Anton  Major Anton
 Zeiss  Billk1  Zeiss
 Yossarian  Hog of War  Hog of War

Major BS

Ghost Player

Charlie-66

Tiger88

Charlie-66

Ghost Player

          Round 2 Pairing

 

 

 Player 1 - US  Player 2 - NVA  Winner
 Majog Charlie-66  Charlie -66
 Panther Tide1

Panther

Hog of War  Ed  Draw
 Major Anton  Zeiss  Ziess
 

 

 

 

 

 

          Round 3 Pairing

 

 Player 1 - US  Player 2 - NVA  Winner
Charlie -66 Ghost player (Tide1)  Charlie-66
Hog of War Ed Hog of War
Ziess  Panther Ziess

          Round 4 paring

 

 Player 1 - US  Player 2 - NVA  Winner
Charlie -66 Ziess  
Hog of War Ghost Player


 

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