August, 16, 2008... Hey guys I have been working on my engine quite some bit lately, working out new programs and such for the release of 1.4 I'm trying quite hard to make some significant upgrades. So far I have not done much in the way of updating quite yet,since I have been helping my friend write his engine. I started over the engine not to long ago with a better version and I am trying to convert it from WinSox to IOCP, so that more players can have access to each server. I have upgraded the style and downgraded the main GUI size to fit on smaller moniters such as 400x800. Well I will keep you posted on the results, the release will hopefully be soon.
May, 11, 2008... Ok guys it has been almost a year since I have made any updates to the engine but I am nearing a new release of the engine; which will be closed source only as usual but is loaded down with many features I have been working on it constantly just so I can have a somewhat decent release of the new engine compared to the last ones where there were barely any updates do to my ex-fiance.
August, 31, 2007... Hello people I am here wanting to inform you that I finally recovered my origanal DarkKniteEngine from one of my old computers so I will be doing some GUI upgrading but once it's done I will definately be releasing it on here, it packs a alot more features than the current version to say the least, alright just wanted to keep you up to date later
August, 28, 2006... Hey guys I released a small update for the engine. It does not pack anything massive, but it no longer has the old english lettering, and it has customizeable GUI's for pretty much everything in the engine. If you wanna see what it's like for the time being, also the current GUI is a holloween setup that I call IronRusted
August, 24, 2006... I was just wanting to let everyone know that I am going to be releasing a update shortly that will support customizable GUI's, the GUI's are stored client side, the designer can make his GUI's and then if the player does not like there's they can make there own
August, 16, 2006... Hey people, I have decided that I'm going to try something, I have been programming my engine which is from a scratch version of MSE. I myself have allways liked GSD's Konfuze(Elysium) I noticed that since the last domain chage for Konfuze it has completely disappeared... probably cuz the person was programming from scratch. I myself am hoping to bring a version of Konfuze back to life. Well ofcourse there is the Elysium version, but I have a publisher available who wants to publish a game I had thought up awhile back, but I have to finish it and me programming my own engine from scratch = no publisher, so I'm going to use Konfuze(quite literally) to make my game(though I will still be programming my engine for you guys if your interested).Later
August, 15, 2006... hey guys I wanted to let you know I have officially purchased MSVisualC++ and I anttend on using it once I figure out programming with it(currently taking a bunch of tutorials.) But though I'm working DKOC++ I'm still going to be working on DKOVB... I might be releasing a new version shortly so keep your eyes open. Also since everyone on MirageSource's forums was saying I should change my screen size, I'm going to make 2 versions, they both log on to the same server and you will beable to talk to everyone you know thats on it. And I have again had to make a new setup (though I personally think that the one I made was ugly several people for some reason like it) Anyway I will be adding the 2 new versions in the next couple of days keep an eye out
August, 11, 2006... PEOPLE! I know I'm not very good at making point to my promises but I have released a new version of my engine, and all the features from the post before are in it.
July, 30, 2006... Hey people as annoying as you may find this I am going to give a little update about what has gone into the engine so far. For anyone who has located my website on without assisstance the engine is based off of the mmorpg engine MirageSourceEngine.
And I'm hoping to get the great game design company behind Mortal Kombat to publish my game (by the way if anyone actually hasn't heard of them it's Midway) but anyway here's the list of current features in my game.
Configurable IP/Port !*
List online !*
Npcs HPBar beneath them !*
Extra Layers !*
Server online/offline on main menu !*
Display Sprites on character create !*
Male/Female system !*
Players/accounts online on server !*
Decreasing color bars for your health !*
Arena maps (the test of the titans) !*
Enter to Login !*
Admin Panel !*
Heal Tile Attribute !*
Kill Tile Attribute !*
Names Above Npc's !*
Larger Basic Map !*
Fill Button For Map !*
Diffrent Style interface !*
Moveable Inventory; spell list; map editor, Admin Panel !*
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Instant Messenger 99%
Mapping... Still have not started
Coding 16%%
Overall Progress 9.5%
July, 25th, 2006... Ok guys I have been working out kinks in my Instant Messenger so I will not be releasing that to soon, but none the less, I had to take out the extra skills because they were messing with other things that I was doing with the engine, but, here's a quick list.
--- Instant Messenger 98%
--- Mapping... Still haven't started.
--- Coding 15%
--- Overall Progress 8%
Ohh and Dark Knite Online is most likely going to get a name change, because I believe there is another game out there with the same name. So the name will be changing soon and I'm going to make it so you aquire your classes later on in the game, you start as a peasant of any race, and any kingdom, and the game is quite vast. Spreading over several continents, the minimal so far is 4.
Dark Knite Online will be released to the public (compiled only) as DKO rather than the full name, and will have a mention of my company when you boot up the client then your logos and what not. And I will be releasing a game following the release of the last update of the engine, the initials are DC
June, 18th, 2006... Hello people if anyone cares, I don't want to delete all of the stuff below, so I will just spare you the jibberjabber I have rewritten my code and added some new things and am working on other stuff for it.
rather than wasting my time posting about things that I have already told you I have worked into the engine, here's the progressive report in order.
--- Private Messaging 93%
--- Extra skills Player Attributes 15%
--- Mapping... Haven't even started 0%
--- Coding 12%
--- Over all Progress 5%