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NAVIGATION
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This is the full version of what has happened in the world of Dark Realms; from the wars of the Planet Mons to just before you begin your quest.
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Hundreds of millions of years ago, the Yauntor twins, Erebus and Seminar, were born. However, as they grew up in childhood, their parents, superiors, and the Gods realized that they were so evil, so chaotic, so inhuman, that they had to be isolated from the real world. Therefore, the Gods constructed a prison for them to die and eternally rot. This prison was built in outer space, free from any intervention from other life. It was presumed that they would never be able to escape, or be freed. The Gods were correct, and the two Yauntors eventually starved to death in their cell ten years later. However, the effort required to construct their prison was almost too demanding for even the Gods, so they risked, and lost, all their powers for what would seem forever. Not wanting to ruin their image to the mortals, they kept their weakness burden a secret.
Unfortunately, about two hundred thousand years afterword, the Yauntors were long dead in their cell, but far away on the other side of the galaxy, two nova superpowers were engaged in a star war. One of the superpowers attempted to launch their most devastating photonic torpedo at the home planet of the opposing force, but missed by 0.6 degrees. Instead, the missile, never stopping in the void of the space, eventually made its way to the core of the Yauntors' interstellar prison cell! The Gods desperately tried to intervene, but still had not recuberated from the massive construction of the prison. The missile killed all the Gods, and critically punctured the cell's front hull! The prison itself was not destroyed, but the hole in its exterior was enough for the courpses of the Yauntors to squeeze through.
The bodies of the Yauntors floated aimlessly around space for many millenia, until they crashed into the atmosphere of the faraway planet Mons, located in the fairly new Regna System. This Regna System consisted of the star Regna, its six planets (In order of proximity to Regna: Fusf; Mons; Uuhln; Vihnos; Tehmpo; Mahng Freinos), and the two comets (Bijehm, Feis's). Erebus and Seminar somehow managed to fall directly into a volcano, and lay in the pool of magma for more millenia. As time progressed, the volcano mouth closed and eroded into a mountain known today as Mt. Yellonda. The magic laced in the bones of the Yauntors came in contact with the rock, and this magic accumulated and spread across the entire mountain range, and eventually the planet. This magic gave the planet Mons something the other seven planets of the Regna System lacked: life. Gradually over the millions of years a race quite shockingly similar to the human race developed. In fact, many different kinds of intelligent species evolved. They were accustomed to the abundant forms of magic delivered to the planet by the Yauntors, and learned how to harness it as a guide, or a tool, or a weapon.
The latter they did absolutely, and two horrible wars were waged on the planet Mons: The First Magic War (also known as Mage War I - which took place in the years 58-65, on the calendar of the Mons people), and the Second Magic War (also known as Mage War II - which took place from 240-301 on the same calendar). The Second Magic War ended with a magic blast so powerful it shook the atmosphere and incinerated ninety thousand souls. This magic blast, named by historians as The Woe, caused Erebus and Seminar to awaken...
They gathered their powers and freed themselves from their stone imprisonment. Using their devastatingly evil powers, they quickly travelled underground, summoning the souls of the dead from the earth and building their own army. Every creature on Mons that has died was ressurected for the Yauntors' cause. When their unholy army well exceeded the one billion attendance, they began to clench their deathly fists and claim land for their own. They began their terror at the core of Mons and worked their way up to the surface. They butchered many lives, and betrayed every alliance they formed - and never suffering from any consequences. Their victories resulted in minimal casualties, and never did they suffer a brutal loss. They never lost a battle they fought.
And the marching of the Yauntors and their army caused many earthquakes above the surface. Some magicians at the time worried that another force from afar was starting another magic war on them. However, times had changed, and these magicians were smart, and assumed it was just a shift in the earth. But the Emperor they served under, Emperor Tod, was incredibly militarian, so Mage War III began in 573.
Mage War II ended with The Woe. Mage War III began with The Great Woe, which was launched on the most suspicious force the emperor deemed responsible for the earthquakes. He was a fool and made a grave mistake. Not only did he succeed in stripping Planet Mons from all soil and vegetation, but he also obliterated hundreds of cities and mountains on the other side of the world. One of those unlucky cities was the humble castle of Tezuka. Built initially and solely for the residence of the common folk, this city would not harm a fly. But due to the instinct, and impulse, of Emperor Tod, Tezuka was blown to shreds and plummetted deep underground.
You were a young boy back then. Memories are vague, but that fowl stench of death and decay still reeks in your mind. Luckily you managed to escape, but your family perished in the fall of Tezuka. You are the only survivor alive today. Three others survived, but were introduced to a new level of pain and sickness and died in the following month. You would later immigrate in a farther away town and live a bachelor's life, earning minimal money for a decent lifestyle.
But the only thing that rings in your head now is vengeance. Whoever did this to your home, and your family, must die! Ten years later, in 583, you begin an adventure to revisit the ruins of Tezuka, in hopes to find some answers.
Your exhausting three month journey led you to Mt. Teswalluit.
And so your enchanting voyage into the deadly ranks of Dark Realms begins...................................... |
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This story applies to The Elven Gathering:
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It is Triember 20, 573,
three days after the Great Woe and the advent of the Yauntors'
invasion. Uncountable numbers of people have pointlessly lost
their lives, and even more have lost their homes. The elves, in
particular have been consistently beaten down to the point where they
will be wiped to extinction if they dare retaliate.
The once prosperous forest
town Elfland is now a hostile environment of terror and
pestilence. The elves have been forced to accept camping Yauntor
armies into their homes, or else they will all die. But the elves
are an optimistic race: they believe that no matter how bad the
situation becomes, good will always triumph over evil. Fearing
for their lives, they sacrifice their shelter to the wicked troops of
death. No poor soul, man nor woman, was left unraped.
Your name is Edger.
Having left town with your sister Aria on a foraging excursion several
days before the Great Woe, a dark inner feeling now tells you never to
return. The only way to live is to run.
So you and Aria pack whatever herbs and plants you can carry dash off
away from home. You are elves, one with the woods. The wild
animals ignore you, because you are of an herbivorous race.
"Look, up there in the trees," Aria whispers to you, pointing to a
parabola of oak trees. "I
see them too," is all you reply. A scouting group of other elves,
all armed with longbows, welcome you into the pack. Who appears
to be their leader jumps down and heads to the two of you steadily.
"I'm Corene," she claims, "we have been on patrol here for at least two
weeks, praying for our lives that the trembles in the earth were
natural." "I don't know what happened, but whatever it was, we can't go back," you respond.
Corene's forehead is drowning in sweat. The forest was becoming
unbearably hot, along with the current circumstances. "The Cynics
were right - a new evil is arising from below us. We are about to
enter another Dark Age in history, and we fear this is the worst one
yet. "They call it The
Great Woe, and this time, it comes from far below. I doubt its
natural; it seems too evil."
Another scout in the trees suddenly fired an arrow into the distance,
killing a squirrel. The first reaction from the camp was morbid
shock, then the grim realization that the evil they know had infested
that poor squirrel, having used it as a spy.
"By my longbow!" a third scout, a male, claims, "we cannot trust the
forest anymore, for now the evil knows we're here. We must take
action and find another shelter!"
"But where to?" Corene snapped back, almost chastisingly, "They will
only find us there anyway. We have to stay and protect as much of
the woods as we can." In
the heat of the moment, you recount times of your childhood. When
you and your family travelled southwest to the Regnan mountains, to see
the world from the eyes of the Gods. The mountains were white
with snow, and the only glimpse of heat were from the hot springs
within the occasional mountain. The air was so thin that you
almost couldn't breathe, but you loved every minute of the trip.
Before you all left, you climbed one mountain, the roundest one, up to
the top, as far as it peaked. When you looked down, you saw
nothing. You felt like an insect.
"We can head to the Regnan mountains," you then suggested, "they are so
barren, that no one could find us. We can set camp in the hot
springs, and live off the vegetation that we may find."
"IF we find any!" Corene snapped yet again, "It's far too risky to take
chances, and it is dangerous and stupid to follow suit in an uncharted
hand." "So be it," Aria
remarked, "My brother and I shall travel to the mountains. We
shall record whatever information we can find. With luck, we may
even be able to return someday and place the missing pieces in this
puzzle." "Well, I
disagree with your actions, but they are your own," said the scout
leader. The rest of the group remained loyal to their leader, and
bid you and your siblings farewell." "Until later, Corene," you say, "I have a feeling we shall meet again."
This was her only response: "Who is the fool, my friend? The frantic,
or the statue? Time will tell, and by the Gods, take care of
yourselves."
You and Aria leave the
forest in one piece, and follow the old smells that lay in your elven
noses. The armies have no interest yet in guarding unwalked paths
because they are more focused on the main destruction. But soon,
they will begin to scavenge for survivors.
The mountains now lay before you. The snow is gone, now only
evaporating water remains. Hands grooming your hair, you and your
sister rely on your instincts to find the very hot spring you bathed in
half a century ago. |
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Esta es la versión completa de la historia que ocurrió en el mundo de los Reinos Oscuros; desde las guerras del Planeta Mons hasta el momento antes de comenzar tu búsqueda.
(Traducción: Rolls)
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Cientos de millones de años atrás, los gemelos
Yauntor, Erebus y Seminar, fueron concebidos. Sin embargo, como ellos
crecieron en una guardería, sus padres, superiores, y los Dioses los
convirtieron en malvados, caóticos, e inhumanos, y fueron aislados del
mundo real. Posteriormente, los Dioses construyeron una prisión para
que ellos murieran y se pudrieran eternamente. Esta prisión fue
construida en el Espacio Exterior, libre de la intervención de
cualquier otro tipo de vida. Se presumía de que nunca nadie había sido
capaz de escapar, o de ser libre. Los Dioses fueron correctos, y los
dos Yauntors padecieron hambre hasta llegar a la muerte en sus celdas
diez años después. Sin embargo, el esfuerzo requerido para levantar su
prisión fue pedirles demasiado a los Dioses, por lo que estaban en
peligro, y perdidos, todos sus poderes dejaron de verse para siempre.
No esperaron a destruir su imagen ante los mortales, ellos convirtieron
el peso de su debilidad en un secreto.
Desafortunadamente, sobre doscientos dos años antes de estas
palabras, los Yauntors murieron lentamente en su celda, pero muy lejos
de allí, en otro lugar de la Galaxia, dos nuevos superpoderes fueron
gestados en una guerra estelar. Uno de los superpoderes intentó comerse
su más devastador torpedo fotónico en el planeta natal de las fuerzas
enemigas, pero fue perdido por 0.6 grados. En cambio, el misil, nunca
cesó de avanzar en el espacio, ¡Y eventualmente se dirige en su camino
hacia el centro de la celda de los Yauntors en la prisión interestelar!
Los Dioses desesperados trataron de intervenir, pero aún no se habían
recuperado de la masiva construcción de la prisión. El misil mató a los
Dioses, ¡Y dañó críticamente las paredes de la prisión! La prisión
finalmente no fue destruida, pero el agujero en su exterior fue
suficiente para que los cuerpos de los Yauntors se exprimieran.
Los cuerpos del Yauntors flotaron sin objetivo alrededor del
espacio durante muchos milenios, hasta que se estrellaron en la
atmósfera del planeta lejano Mons, situado en las inmediaciones del
nuevo sistema de Regna. El sistema de Regna era formado por la estrella
Regna, sus seis planetas (Flumen, Ignis, Mons, Glacies, Tempus, Visio),
y los dos cometas (Probitas, Tropaeum). Erebus y Seminar lograron de
alguna manera bajar directamente a un volcán, y sumergirse en el magma
durante más milenios. Mientras pasaba el tiempo, la boca del volcán se
cerró y erosionó en una montaña conocida hoy como Mt. Yellonda. La
magia que albergaban los huesos de los Yauntors se puso en contacto con
la roca, y esta magia se acumuló y avanzó a través de la loma de la
montaña, y atravesando el planeta. Esta magia creó a partir del planeta
Mons algunos de los otros siete planetas del sistema de Regna
careciendo de: vida. Gradualmente cuando pasaron millones de años una
raza absolutamente similar a la raza humana se convirtió. De hecho,
muchas clases diversas de especies inteligentes se desarrollaron.
Estuvieron acostumbradas a las formas abundantes de magia entregadas al
planeta por los Yauntors, y aprendieron a utilizarlo como una guía, o
una herramienta, o un arma.
Lo último que ellos hicieron, fueron dos guerras horribles
emprendidas en el planeta Mons: La primera guerra mágica (también
conocida como guerra I de los Magos - que ocurrió en los años 58-65,
del calendario del pueblo de Mons), y la segunda guerra mágica (también
conocida como guerra II de los Magos - que ocurrió a partir de la
240-301 del mismo calendario). La segunda guerra mágica fue finalizada
por una ráfaga mágica de tal magnitud que sacudió la atmósfera e
incineró noventa mil almas. Esta ráfaga mágica, fue llamada por los
historiadores la aflicción, lo que hizo despertar a Erebus y a
Seminar...
Recuperaron sus energías y se liberaron de su encarcelamiento bajo
la piedra. Usando sus energías desproporcionadamente malvadas, viajaron
rápidamente por el subterráneo, convocando las almas de los muertos de
la tierra y construyendo a su propio ejército. Cada criatura en Mons
que había muerto era resucitada para la causa de los Yauntors. Cuando
su diabólico pozo del ejército excedió mil millones de atenciones,
ellos comenzaron a apretar sus mortales puños y a demandar la tierra
para ellos mismos... Comenzaron con su reinado de terror en la base de
Mons y ascendieron hasta la superficie. Quitaron muchas vidas, y
traicionaron cada alianza antiguamente formada - y nunca preocupandose
de las consecuencias. Sus victorias dieron lugar a muertes mínimas, y
ellos nunca sufrieron una pérdida brutal. Nunca perdieron batalla en la
que lucharon.
La marcha de los Yauntors y de su ejército por la superficie causó
muchos terremotos. Algunos magos se preocuparon en ese momento de que
otra fuerza lejana comenzaba una nueva guerra mágica en ellos. Sin
embargo, los tiempos habían cambiado, y estos magos eran elegantes, y
habían asumido que era justo un cambio para la tierra. Pero el
emperador al que sirvieron en el subterráneo, el emperador Tod, era
increíblemente belicoso, así que la guerra III de los Magos comenzó en
el año 573.
La guerra II de los Magos terminó con la guerra III de los Magos,
y a su vez esta comenzó con la gran aflicción, que se sospechó, fue
lanzada por el emperador, juzgadose responsable de los terremotos. Él
era un tonto e incurrió en un grave error. Obtuvo éxito no sólo en el
planeta Mons de gran vegetación, sino que también borró centenares de
ciudades del mapa y montañas en al otro lado del mundo. Una de esas
desafortunadas ciudades era el humilde castillo de Tezuka. Construido
inicialmente y solamente para sevir como residencia de civiles, esa
ciudad no dañaría a una mosca. Pero debido al instinto, y al impulso,
del emperador Tod, Tezuka Se destruyó en mil pedazos y se hundió en el
subterráneo profundo.
Tú eres un jóven muchacho que nació posteriormente. Las memorias
son vagas, pero esas aves de la muerte y de la decadencia todavía
apestan en tu mente. Lograste afortunadamente escapar, pero tu familia
falleció en la caída de Tezuka. Eres el único superviviente. Otros tres
hombre sobrevivieron, pero fueron introducidos en un nuevo nivel del
dolor y de enfermedad, y murieron en el mes siguiente. Te conviertes en
immigrate en una ciudad desconocida más lejana y vives la vida de un
soltero, ganando el dinero mínimo para lograr una vida decente.
Pero la única cosa que ahora suena en tu cabeza es venganza.
¡Quienquiera que hizo esto a tu hogar, y tu familia, debe morir!
Diez años más tarde, en 583, comienzas una aventura regresando a
las ruinas de Tezuka, en esperanzas de encontrar algunas respuestas. Tu
viaje de tres agotadores meses te condujo a la Montaña Teswalluit.
Y aquí comienza el viaje a los Reinos Oscuros...................................... |
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