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Against The Clock Features.

"Against the Clock" does currently feature some cool things... Examples of them are:

  • The infamous time counter that gives sense to the whole mod. The clock is always racing so donīt stop to gaze at the architecture or to look for hidden secrets unless you have enough time left!!!. Different times are given for each level depending on the difficulty level you choose and thereīs not always enough time so you may have to run several times through a level to complete it. In later difficulty levels you will have to develop tactics to finish the levels such as leaving determinated monsters alive, ignoring powerups...
  • New pick-up powerups... You will find three useful powerups that will help you through the levels. They are the Super Jump (wich will make you perform a high leap to reach high places), the Translocator (in the Unreal fashion, useful to escape from traps or to come back to determinate places) and the Restarter (wich will instantly set you where you began the level and refill your health). There are also hourglasses that will add seconds to the time that is left.
  • The ability to shape time... In fact, there are some statues there depicting the "Guardian of Time". If you can reach them time counter will be paralized or even run backwards adding seconds to your time left. Beware though!!!, if you pick up an hourglass while time runs back it will actually substract seconds from your precious reserve!!!.
  • Different gameplay patterns blended in the levels. From the classical Doom action to platform jumping and puzzling around... Also you will find moving platforms, different kinds of traps, dangerous jumps... Performing determinate tasks, like completing a riddle will grant you with some extra seconds.
  • Levels themselves... If you ask me, I love them :P.

There are also more things planned... I will add them if Legacy v2.0 gets out and I manage to work with it:

  • A score system... Itīs quite satisfying to watch the score grow each time you pick up a treasure or kill an evil demon.
  • Demon Hearts that are needed to activate the "Guardian of Time" statues... Guess how you can get them???.
  • Magic spheres that are randomly dropped by monsters when killed. Each time you pick one, a special power is granted. The more you pick, the more powers you will have access to.
  • Secret levels.
  • Treasure pick ups... Just for the sake of it and to increase the score.
  • Uber-Super-Mega weapon upgrades... Not permanent, but for a period of time each weapon will be more powerful and waste the same ammo :D.
  • Something I forget about...


About "Against The Clock" world and storyline:

The "World" concept in "Against the Clock" is pretty much the same that you could find in old plataform games like the Monty Mole saga, Super Mario Bros, Sonic... They are blocks comprised of a certain number of levels which share a common leitmotif (for example, the "Snow" world in most games, the unforgettable "Scrap brain" in Sonic...). That said you can guess that "Against the Clock" tries to deal the same with Doom than with these kind of games: levels are somehow unconectted, diverse, non-real, hard... In fact, they are quite hard to finish in a first run!!!. It could have been different but I wanted it to be that way to get a little glimpse of the "Old School" arcade feel.

Thereīs no storyline to "Against the Clock"... At least for now. The only thing that is certain is that you will travel through unknown realities following an UAC dimensional gate... Each of the worlds has a different feel, reality and uses and in these realities you will witness strange phenomena and become aware of the very different, yet familiar laws that rule there. Time reigns supreme in these realities and time is, in fact, the most important difference you could notice... Even if your eyes perceive something that canīt be real, the sense of time and itīs endless march will make it real for you.

"Against the Clock" will feature at least one world. World 1 is a strange place, it starts out as a beautiful cliff with caverns, rivers and old buildings. At a first glance you can see some UAC constructs and equipment here and there, but no one to welcome you there... What happened or happens there is a complete mistery and it will get bigger the more you are into that world...


Depending on the degree of satisfaction I get with World 1 I will make more worlds...  Planning these levels is easy at first but you must try to make them look good and also original. Itīs not an easy task and Iīm not sure about how am I performing it... Besides, levels must be challenging but remain playable so it takes some time to plan, model, balance and test a level.

What I want to say with this is that if someone is waiting for this, please, be patient. I also have a life and things to care about and this is only a form of entertainment and stress relieving.

Back to the worlds, I plan to make each one of them independent, different among them but always deadly and visually nice... The concept behind World 1 is now almost clear to me: I bet for a blend of Tech-Outdoor-Elder levels... Concepts for other worlds vary from an endless ocean to an strange medieval environment.

One thing that I find attractive of these worlds is the way you can get "Out of tune" in them to come back later. For example, blending Tech with Elder architecture creates a nice contrast but you can always put some things there that are "Anachronic" or "Unreal", to call them that way... Letīs leave it like that since I donīt want to unveil things here :P.

Also I find something interesting in the concept: since thereīs always a timer running you canīt stop to gaze at things and well, if you see something strange or something odd goes on youīll have just to leave it like that. It can cause a certain impression, express something, if you know what I mean.

Of course, these are the ideas for the "Official" Worlds... The master script that keeps these levels running is there for anyone who wants to take a look at it. Do you feel like doing your own World?, maybe only one level?. Drop me a line :).

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|  Đ2005 The Marlboro Man.
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