Dan Miller's Chip's Challenge Notes

A Chip's Challenge page by Dan Miller

Chip's Challenge Game Notes

Chip's Challenge Program Notes

Glitches in the Game

Graphics of the Game

Other Chip's Challenge Sites


Some Notes on the Game

  • There are 2 endings to the original Chip's Challenge. One ending is after Level 144, the other after Level 149. During normal game play, the last 5 levels of the game can't be accessed. To access the last 5 levels, select the "Go To..." option in the "Level" menu, and enter "TONY" in the password entry. Level 145 in the Windows version of the game was created to thank the team that converted the game to be Windows-compatible. The password "TONY" is thought to be a nod to Tony Kreuger, the supervisor of the Windows version of the game.


  • At Levels 50, 60, 70, 80, 90, 100, 110, 120, 130, and 140, there are part-completion messages that appear after the level is solved. These messages serve no purpose, except to advance the storyline of the game.


  • The game is not capable of stacking three "transparent" objects on the same tile. Transparent tiles include Chip, keys, boots, and all monsters. The game returns different errors depending on the combination of tiles stacked, but all of them cause some form of a General Protection Fault. A General Protection Fault keeps the program from crashing your computer by limiting memory overflow and forcing the game to close.


  • The first eight levels in Chip's Challenge serve as training levels, showing you the basics of the game. They all have short hints explaining what the level covers. After Level 8 are the real levels of the game, starting at Level 9: "NUTS AND BOLTS." After the first 8 levels, hints are quite sparsely distributed.

  • There is a total number of 2,048 usable tiles in any level (a 32 x 32 grid with 2 layers), and a total of 112 types of tiles in the Windows version of Chip's Challenge. However, some of these tiles have no use in the game. These tiles include a "drowning Chip" tile, a "burned Chip" tile, and two types of unusable Exit Squares used in the ending animation. There are also 4 tiles that are not used, but the purose of them is unknown.
    One is labeled "20" in the CCTools editor, and is labeled "combination" in the ChipEdit editor. This tile acts like a wall in the game, and changes its look during gameplay to match the last non-floor tile Chip stepped on. The other tiles are called "36", "37", and "38" in the CCTools editor, and their purposes, if any, are unknown.
    David Stolp ("pie guy") has invented a program to make the "38" tile usable in Chip's Challenge. Counting from the top left tile and going down, the tile is the 56th tile. The tile becomes what is called an "ice block" and has the same characteristics as a block from the unreleased Chip's Challenge 2. The "ice block," when pushed onto fire, will turn the fire into water, and water into ice. Also, more than one "ice block" can be pushed at a time, tanks and teeth monsters can push "ice blocks," and "ice blocks" turn dirt into mormal floor when pushed onto it. When I tested the patch, I wasn't able to make a normal clone machine connection, but I was able to put one on a cloning machine, and it acted how a normal block wound if it was put on a cloning machine. I could push an "ice block" away from the cloning machine by pushing against the clone machine in the oppoiste direction, and the space created between the "ice block" and the clone was filled by another block. Also, I could push through the "ice blocks" to clone another block.
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Some Notes on Fan-made Programs

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Some Notes on Glitches

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Graphics

This is the color tileset that is used in Chip's Challenge.

This is the color tileset that is used in Chip's Challenge. On the left are the main 112 tiles used in the game. The 48 tiles with the white background are "transparent" objects. THese are used when the object is on top of something else. (Writer's note: Somtimes, a glitch in the game, such as three objects stacked on top of each other, will cause these tiles to appear with their simple white background instead of the floor.) The black-and-white tiles are used soley for "shadowing" to enforce the look of being on top of someting else.

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Other Chip's Challenge Sites

Here is a list containg links to other Chip's Challenge sites.

Richard Field's Chip's Challenge Notes, which has solutions, high scores, links to other pages, and much more.
Jimmy Vermeer's Chip's Challenge Page. There is a link to this page of Richard Field's page.
The Chip's Challenge Corridor. This site has avi solutions to all 149 original levels and most of the 149 CCLP2 levels.
The Chip's Challenge Yahoo! group, where Chip's Challenge fans post home-made levels. This link will take you directly to the Files page, and you have to be a member of the Chip's Challenge group to access the files.
Mike L's Chip's Challenge Site. Not only does this site have solution videos and maps, but it also has fan-made levelsets, utilities, and several other links.
Chris E. Chip's Challenge Page, which seems to be the only web site where you can download Chip's Workshop.
Alice Voith's Chip's Challenge site. This site hasn't been updated since 1999, but it contains several tips to getting faster, including how to step off of the first force field square.

There are many Chip's Challenge pages out there, and this list barely starts to cover them. Most of them can be found by simply searching through Google.

Report a broken link here.

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Chips Challenge is copyright 1992 the Microsoft Corp.
By Tony Krueger
Artwork by Ed Halley

This site was created by Dan Miller
Updated February 28, 2008

*This site is still under construction*

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