Welcome to the home of the CST team.
This website is dedicated to supplying you with good quality fun maps for Rainbow Six Raven Shield, Swat 4 & now Team Fortress 2 using Unreal & Hammer Editor supplied with the games.
All the maps on this site are built by CST unless stated otherwise. Any help will be credited.
[Site was updated 27/06/2008]
Sorry for the long wait of any new maps for TF2 but i have been kinda working on some stuff for Swat 4 in the background.
Any how here is my new map called cp_fortress, its a bit like 2fort in the way each team has a fort but a control point version of it.
The fort has a basement spawn room with openings into the trenches out side the fort and an opening into the fort its self the ground floor has an opening each side of the fort with guard points for the defending team, the 1st floor is the intel deck which is just a battle area that leads to the 2nd floor where the last CP for each team stands. There is more than one way into the fort you just have to find them.
The open battle area to each fort is a canyon with the center control point built into it with some cover around the control point to help cap or defend it, which then leads you to your next task, the control point outside the fort which has limited cover so you need to watch for snipers on the sniper deck, the map does have forward spwan rooms to help with your advance.
Its still in a beta [b3] so feel free to list any bug or ideas in the forums, hope you enjoy.

*** F.O.R.T.R.E.S.S***
We have now finished updating Toy Fort; we have fixed a few issues players didn’t like about the map like Red team having a sniper advantage and not enough pickups around the map.
Also we have added a few new features to the map like a draw been pulled out on the dresser to hide in the rest will let you find, the other big thing is optimisation of the map to help against lag.

***Out Now***
I [Zeus_CST] have a new map that i have been working on titled [cp_warhead]. Beta v3.0 is now out fixing a bug with the blast doors.
The map is a medium to large missile complex with two levels, Blue and Red have there own areas to defend with a total of 5 control points, Timer and sudden Death.

***Beta v3.0 Now Out***
First I'd like to start this update by thanking crazed crack headz clan for hosting the Toy Fort Beta2 map.
After been able to play on full servers we found a few issues with the map and a few things we wanted to add here is what we have...
VERISON HISTORY
cp_toy_fort_elite [Is the Beta2 map]
* Removed First-aid kits on top of the beds.
* Fixed Clipping on Toy box to match the shape of the box.
* Fixed players been able to launch attacks from the bed on the spawn room door.
* Lowered some of the Control points capture time.
cp_toy_fort
* Added a battlement to the fort area.
* Added Game timer with sudden death [Timer around 7-8 mins]
* Removed the control Points from the forts.
* Removed First-aid kits on top of the beds.
* Fixed Clipping on Toy box to match the shape of the box.
* Fixed players been able to launch attacks from the bed on the spawn room door.
ctf_toy_fort
. Converted control Point Toy Fort into a capture the flag game mode.
The Pack is ready and is waiting for upload it is 8.22MB
Our first map for Team Fortress 2 is now finished and ready for download. Head over to fps-world and grab the file.
The map is based on you been a miniature soldier battling in the bedrooms and hallways of a house

***Our first map using the Hammer Editor***
H.S.M.E v3.0 Reloaded
Thats Right , the latest and greatest version of the H.S.M.E v3.0 Reloaded is now released and available for download. This Mod has been designed to work with SWAT 4: The Stetchkov Syndicate Expansion Pack.
Click The Logo To Download Mirror
Also on that site you will find the Offical Fourms for H.S.M.E